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Mario Kart 64
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#include <libultraship/libultraship.h>#include <libultra/gbi.h>#include "../CoreMath.h"#include <libultra/types.h>#include "../World.h"#include "Editor.h"#include "Collision.h"#include "Light.h"#include "port/Engine.h"#include <controller/controldevice/controller/mapping/keyboard/KeyboardScancodes.h>#include <window/Window.h>#include "engine/actors/Ship.h"#include "port/Game.h"#include "common_structs.h"#include "main.h"#include "defines.h"#include "actors.h"#include "camera.h"Namespaces | |
| namespace | Editor |
Functions | |
| int | Editor::gfx_create_framebuffer (uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height, uint8_t resize) |