Mario Kart 64
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LuigiRaceway.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "LuigiRaceway.h"
#include "World.h"
#include "engine/objects/BombKart.h"
#include "assets/luigi_raceway_data.h"
#include "engine/objects/HotAirBalloon.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/GrandPrixBalloons.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "courses/staff_ghost_data.h"
#include "framebuffer_effects.h"
#include "skybox_and_splitscreen.h"
#include "course.h"
Include dependency graph for LuigiRaceway.cpp:

Variables

const char * luigi_raceway_dls []
 
s16 currentScreenSection
 
const course_texture luigi_raceway_textures []
 

Variable Documentation

◆ currentScreenSection

s16 currentScreenSection
extern

◆ luigi_raceway_dls

const char* luigi_raceway_dls[]
extern

◆ luigi_raceway_textures

const course_texture luigi_raceway_textures[]