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Mario Kart 64
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#include "MultiplayerWindow.h"#include "UIWidgets.h"#include "PortMenu.h"#include "libultraship/src/Context.h"#include <imgui.h>#include <libultraship/libultraship.h>#include "spdlog/spdlog.h"#include <common_structs.h>#include <defines.h>#include "main.h"#include "networking/networking.h"#include "actor_types.h"#include "code_800029B0.h"Namespaces | |
| namespace | GameUI |
| namespace | GameUI::Multiplayer |
Functions | |
| void | GameUI::Multiplayer::DrawColumn1 (WidgetInfo &info) |
| void | GameUI::Multiplayer::DrawColumn2 (WidgetInfo &info) |
| void | GameUI::Multiplayer::RegisterMultiplayerWidgets () |
Variables | |
| struct Actor | gActorList [] |
| char * | gCupNames [] |
| char * | D_800E76A8 [] |
| Network | gNetwork |
| Camera | cameras [] |
| UnkStruct_800DC5EC * | D_800DC5EC |
| static s32 | GameUI::Multiplayer::sConnectedBool = false |
| static s32 | GameUI::Multiplayer::sReadyUpBool = false |
| static s32 | GameUI::Multiplayer::sCharacter = 0 |
| static s32 | GameUI::Multiplayer::sCup = 0 |
| static RegisterMenuInitFunc | GameUI::Multiplayer::initFunc (RegisterMultiplayerWidgets) |
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