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Mario Kart 64
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#include <SpaghettiShip.h>
Public Member Functions | |
| ASpaghettiShip (FVector pos) | |
| virtual | ~ASpaghettiShip ()=default |
| virtual void | Tick () override |
| virtual void | Draw (Camera *) override |
| virtual bool | IsMod () override |
Public Member Functions inherited from AActor | |
| virtual | ~AActor ()=default |
| AActor () | |
| virtual void | Collision (Player *player, AActor *actor) |
| virtual void | VehicleCollision (s32 playerId, Player *player) |
| void | SetLocation (FVector pos) |
| FVector | GetLocation () const |
| virtual void | Destroy () |
Data Fields | |
| FVector | Spawn |
| IRotator | WheelRot = {0, 0, 0} |
Data Fields inherited from AActor | |
| s16 | Type = 0 |
| s16 | Flags |
| s16 | Unk_04 |
| s16 | State |
| f32 | Unk_08 |
| f32 | BoundingBoxSize |
| Vec3s | Rot = {0, 0, 0} |
| s16 | Unk_16 |
| Vec3f | Pos |
| Vec3f | Velocity = {0, 0, 0} |
| Collision | Unk30 |
| uint8_t | uuid [16] |
| const char * | Name = "" |
| FVector | Scale = {1, 1, 1} |
| Gfx * | Model = NULL |
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explicit |
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virtualdefault |
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overridevirtual |
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overridevirtual |
Reimplemented from AActor.
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overridevirtual |
| FVector ASpaghettiShip::Spawn |
| IRotator ASpaghettiShip::WheelRot = {0, 0, 0} |