#include <LuigiRaceway.h>
◆ ~LuigiRaceway()
| virtual LuigiRaceway::~LuigiRaceway |
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virtualdefault |
◆ LuigiRaceway()
| LuigiRaceway::LuigiRaceway |
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explicit |
◆ BeginPlay()
| void LuigiRaceway::BeginPlay |
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overridevirtual |
◆ InitCourseObjects()
| void LuigiRaceway::InitCourseObjects |
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overridevirtual |
◆ Jumbotron()
| void LuigiRaceway::Jumbotron |
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private |
◆ Load()
| void LuigiRaceway::Load |
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overridevirtual |
◆ LoadTextures()
| void LuigiRaceway::LoadTextures |
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overridevirtual |
◆ Render()
The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions It isn't split into six sections anymore
◆ RenderCredits()
| void LuigiRaceway::RenderCredits |
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overridevirtual |
◆ SetStaffGhost()
| void LuigiRaceway::SetStaffGhost |
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overridevirtual |
◆ SomeCollisionThing()
| void LuigiRaceway::SomeCollisionThing |
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Player * | player, |
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Vec3f | arg1, |
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Vec3f | arg2, |
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Vec3f | arg3, |
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f32 * | arg4, |
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f32 * | arg5, |
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f32 * | arg6, |
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f32 * | arg7 ) |
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overridevirtual |
◆ SomeSounds()
| void LuigiRaceway::SomeSounds |
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overridevirtual |
◆ WhatDoesThisDo()
| void LuigiRaceway::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void LuigiRaceway::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: