Mario Kart 64
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start_game.c File Reference
#include <libultraship.h>
#include <defines.h>
#include "main.h"
#include "spawn_players.h"
#include "networking.h"
#include "code_800029B0.h"
#include "menus.h"
#include "audio/external.h"
#include "menu_items.h"
#include "port/Game.h"
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Functions

void assign_player_control_types (void)
 
void network_character_vote (uint32_t course)
 
void network_cup_vote (uint32_t course)
 
void set_course (const char *data)
 
void assign_player_slots (const char *data)
 
void networking_start_session (const char *data)
 
void network_all_players_loaded ()
 
void spawn_network_players (f32 *arg0, f32 *arg1, f32 arg2)
 

Variables

s32 testa = 0
 
s32 sessionBool = 0
 
s32 currentNetworkPlayers = 0
 

Function Documentation

◆ assign_player_control_types()

void assign_player_control_types ( void )
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◆ assign_player_slots()

void assign_player_slots ( const char * data)
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◆ network_all_players_loaded()

void network_all_players_loaded ( void )
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◆ network_character_vote()

void network_character_vote ( uint32_t course)
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◆ network_cup_vote()

void network_cup_vote ( uint32_t course)
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◆ networking_start_session()

void networking_start_session ( const char * data)
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◆ set_course()

void set_course ( const char * data)
Todo
SetCourse();
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◆ spawn_network_players()

void spawn_network_players ( f32 * arg0,
f32 * arg1,
f32 arg2 )
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Variable Documentation

◆ currentNetworkPlayers

s32 currentNetworkPlayers = 0

◆ sessionBool

s32 sessionBool = 0

◆ testa

s32 testa = 0