Mario Kart 64
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SceneManager.cpp File Reference
#include "SceneManager.h"
#include "port/Game.h"
#include "engine/CoreMath.h"
#include "World.h"
#include "GameObject.h"
#include <iostream>
#include <fstream>
#include <optional>
#include <nlohmann/json.hpp>
#include "port/Engine.h"
#include <ship/resource/type/Json.h>
#include "port/resource/type/Minimap.h"
#include <ship/resource/File.h>
#include "port/resource/type/ResourceType.h"
#include "engine/vehicles/Train.h"
#include "engine/objects/Object.h"
#include "engine/objects/Thwomp.h"
#include "engine/objects/Snowman.h"
#include "engine/cameras/TourCamera.h"
#include "common_structs.h"
#include "actors.h"
#include "actor_types.h"
Include dependency graph for SceneManager.cpp:

Namespaces

namespace  Editor
 

Functions

void Editor::SaveLevel ()
 
void Editor::LoadLevel (Track *track, std::string sceneFile)
 
void Editor::Load_AddStaticMeshActor (const nlohmann::json &actorJson)
 
void Editor::SetSceneFile (std::shared_ptr< Ship::Archive > archive, std::string sceneFile)
 
void Editor::LoadMinimap (Track *track, std::string filePath)
 
void Editor::SetDefaultMinimap (Track *track)
 
void Editor::SaveActors (nlohmann::json &actorList)
 
void Editor::SaveStaticMeshActors (nlohmann::json &actorList)
 
void Editor::SaveTour (nlohmann::json &tour)
 
void Editor::LoadProps (Track *track, nlohmann::json &data)
 
void Editor::LoadActors (Track *track, nlohmann::json &data)
 
void Editor::LoadStaticMeshActors (Track *track, nlohmann::json &data)
 
void Editor::LoadTour (Track *track, nlohmann::json &data)
 

Variables

std::shared_ptr< Ship::Archive > Editor::CurrentArchive
 
std::string Editor::SceneFile = ""