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@@ -656,11 +656,6 @@ void AudioHeap_Init(void) {
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gNumNotes = spec->numNotes;
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D_8014C1B0 = spec->unk_14;
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// STARTODO: The game was originally designed to use either 1 or 2 buffers depending on the scenario
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// Using 1 buffer has caused issues, so we hardcoded it to 2.
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// To prevent sequences from going too fast, we added a * 2 here.
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// This is not an optimal fix but it works. We may wish to find something better in the future.
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// gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors);
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gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors);
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gAudioBufferParams.numBuffers = spec->numBuffers;
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