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Sonic Dreamcaster
2024-11-16 04:32:31 -03:00
parent 51189791c0
commit 1e118acaf7
-5
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@@ -656,11 +656,6 @@ void AudioHeap_Init(void) {
gNumNotes = spec->numNotes;
D_8014C1B0 = spec->unk_14;
// STARTODO: The game was originally designed to use either 1 or 2 buffers depending on the scenario
// Using 1 buffer has caused issues, so we hardcoded it to 2.
// To prevent sequences from going too fast, we added a * 2 here.
// This is not an optimal fix but it works. We may wish to find something better in the future.
// gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors);
gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors);
gAudioBufferParams.numBuffers = spec->numBuffers;