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https://github.com/HarbourMasters/Starship
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use GameEngine_GetAspectRatio
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@@ -1677,7 +1677,7 @@ void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) {
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srcA.z = D_i2_80195730[teamIdx];
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// @port: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen.
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if (teamIdx == 0) {
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if ((GameEngine_GetAspectRatio() > 1.66f) && (teamIdx == 0)) {
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srcA.y -= 100.0f;
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srcA.z += 1000.0f;
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}
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