use GameEngine_GetAspectRatio

This commit is contained in:
Sonic Dreamcaster
2026-02-25 02:39:23 -03:00
parent f20465ac72
commit 7b6efd3540
+1 -1
View File
@@ -1677,7 +1677,7 @@ void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) {
srcA.z = D_i2_80195730[teamIdx];
// @port: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen.
if (teamIdx == 0) {
if ((GameEngine_GetAspectRatio() > 1.66f) && (teamIdx == 0)) {
srcA.y -= 100.0f;
srcA.z += 1000.0f;
}