Commit Graph

1037 Commits

Author SHA1 Message Date
KiritoDv 7a041779f2 Fixed missing mInterpolationIndex 2025-04-09 17:45:33 -06:00
KiritoDv 4d8652496b Bump LUS 2025-04-08 12:19:51 -06:00
Sonic Dreamcaster daa711f290 Left and Right triggers to accelerate/brake 2025-04-06 01:53:11 -03:00
Nicholas Estelami 91d8477995 Fix texture interpolation issues in aquas (#186) 2025-04-06 00:53:25 -03:00
Sonic Dreamcaster 1c3541183f Audio assets installed message 2025-04-06 00:31:17 -03:00
Sonic Dreamcaster 98d861a481 Audio Language install refactor. 2025-04-06 00:28:24 -03:00
Sonic Dreamcaster fc87a68896 fix train and landmaster wheel rotation 2025-04-03 14:03:45 -03:00
Sonic Dreamcaster 996d212120 disable texture interpolation in aquas floor and surface for now 2025-04-03 13:16:41 -03:00
Sonic Dreamcaster 3b57344dde disable console for release 2025-04-02 22:57:44 -03:00
Sonic Dreamcaster 851a435e9e correction 2025-04-02 06:32:24 -03:00
Sonic Dreamcaster 611a7ff417 Aquas floor and surface comments 2025-04-02 06:14:12 -03:00
Sonic Dreamcaster 838d5521b7 Sector Y Intro Cutscene white flash fix 2025-04-01 01:15:57 -03:00
Spodi 035a0c08fa Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182)
* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default
2025-03-31 23:38:57 -03:00
Sonic Dreamcaster b23ad8adf0 revert whatever happened here 2025-03-29 16:20:19 -03:00
Sonic Dreamcaster a535383703 fix Starfield Interpolation 2025-03-29 05:16:17 -03:00
Sonic Dreamcaster 2d16e8c44f Seam stars margin increase 2025-03-29 04:44:59 -03:00
Spodi 28bda618b8 Unify FPS and V-Sync controls and behavior (#181)
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

Co-authored-by: Lywx <kiritodev01@gmail.com>
2025-03-28 16:33:09 -06:00
Spodi 71de55d3bd Remove jitter fix slider
LUS defaults to always on now (if not set by the port). And this option was confusing for most users.

Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
2025-03-28 16:31:36 -06:00
Nicholas Estelami 30ec4720c0 Floor Scrolling Interpolation (#176)
* Floor Scrolling Interpolation

* Scrolling Improvements

* Fix scroll stutter

* bump LUS & Torch

* missing prototype

---------

Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
2025-03-28 04:25:11 -03:00
Tortuga veloz 983d64e81d Update subproject libultraship. 2025-03-24 02:50:18 -04:00
Tortuga veloz e5137ea604 Adapt to latest libultraship. 2025-03-24 02:50:18 -04:00
Tortuga veloz 8083943059 Update cvar. 2025-03-24 02:50:18 -04:00
Tortuga veloz 1f93a8dc5a Fix Engine with latest version of libultraship. 2025-03-24 02:50:18 -04:00
Tortuga veloz b86153c110 Fix spectrogram. 2025-03-24 02:50:18 -04:00
Tortuga veloz 638616a67e Fix music playback. Attempt at fixing reverb. 2025-03-24 02:50:18 -04:00
Tortuga veloz 798f6fbe1f Add 6-channel audio support. 2025-03-24 02:50:18 -04:00
Sonic Dreamcaster 94553db6c1 Merge branch 'main' of https://github.com/HarbourMasters/Starship 2025-03-23 02:40:17 -03:00
Sonic Dreamcaster 984e290d16 audio WIP 2025-03-21 15:45:57 -03:00
KiritoDv c062a87e98 Fixed importers 2025-03-16 17:16:24 -06:00
Kiloku c8632a0981 Apply point filter to credits 2025-03-14 11:19:39 -06:00
KiritoDv 2c64c81962 Ported CODEC_S16 from 2ship 2025-03-13 18:09:13 -06:00
Sonic Dreamcaster 9106bb7ba3 D-Pad control for path change in Map 2025-03-12 15:18:02 -03:00
Sonic Dreamcaster c057aef555 fix crash in corneria 2025-03-11 23:28:04 -03:00
KiritoDv dba0ad2576 Added install audio buttons 2025-03-08 18:36:42 -06:00
KiritoDv 75a018f929 Fixed hd texture scroll 2025-03-08 17:45:22 -06:00
Sonic Dreamcaster 4267df2e20 Merge branch 'main' of https://github.com/HarbourMasters/Starship 2025-03-08 00:13:35 -03:00
Sonic Dreamcaster 67d8ec2aef Rand fix for platforms other than Win64 2025-03-08 00:13:26 -03:00
KiritoDv 21667ef4b3 Enabled quit again 2025-03-07 18:13:03 -06:00
Sonic Dreamcaster a8743658e0 rnd test 2025-03-07 13:30:33 -03:00
KiritoDv 0798df9037 FIxed rand on GCC 2025-03-05 20:47:14 -06:00
KiritoDv 6a2993f5d3 Reimplemented Kiloku's fix on some platforms only 2025-03-05 20:36:04 -06:00
KiritoDv a6ef0ec648 Fixed workflow and added osSetTime 2025-03-05 19:03:20 -06:00
KiritoDv f500ac3a4a Fixed some compilation errors 2025-03-05 18:31:53 -06:00
Kiloku 4b49902ba6 Add missing RCP call 2025-03-05 17:37:41 -06:00
KiritoDv 126a0603a3 Fixed crash on OTRSigCheck 2025-03-05 12:38:36 -06:00
KiritoDv ada8e55fe8 Fixed performance issues 2025-03-05 12:28:05 -06:00
Mateus Lacerda b7740b11a0 Allow users to disable Point Filtering. 2025-03-05 12:42:58 -05:00
Sonic Dreamcaster 24d3a97b2d gdSPDefMtxF macro fix for GBI_FLOATS 2025-03-02 04:12:36 -03:00
Sonic Dreamcaster 6eab9a9849 audio UB fix 2025-03-02 01:59:41 -03:00
Sonic Dreamcaster a9b36d68a4 CoGranga lag compensation 2025-03-02 01:10:06 -03:00