matching many more data objects

This commit is contained in:
roeming
2025-07-25 15:57:43 -04:00
parent cf189b9913
commit 017eddf8ec
97 changed files with 9282 additions and 493 deletions
+4 -3
View File
@@ -86,12 +86,13 @@ s16 cKF_ds_act_balloon_tbl[] = { 1, -100, 20, 10, -57, 252, 32, 99, -3
-38, 61, -100, -20, 1, 24, 130, 14, 47, -54, 43, -49, 37, 61,
24, 136, 1, -24, -130, 14, -47, 54, 43, 49, -37, 61, -24, -136 };
cKF_Animation_R_c cKF_ba_r_act_balloon[] = { { cKF_ckcb_r_act_balloon_tbl, cKF_ds_act_balloon_tbl,
cKF_kn_act_balloon_tbl, cKF_c_act_balloon_tbl, -1, 61 } };
cKF_Animation_R_c cKF_ba_r_act_balloon = {
cKF_ckcb_r_act_balloon_tbl, cKF_ds_act_balloon_tbl, cKF_kn_act_balloon_tbl, cKF_c_act_balloon_tbl, -1, 61
};
cKF_Joint_R_c cKF_je_r_act_balloon_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 1500, 0 } },
{ act_balloon_wireA_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ act_balloon_wireB_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 1250, 0, 0 } },
{ act_balloon_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 1250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_act_balloon[] = { { ARRAY_COUNT(cKF_je_r_act_balloon_tbl), 3, cKF_je_r_act_balloon_tbl } };
cKF_Skeleton_R_c cKF_bs_r_act_balloon = { ARRAY_COUNT(cKF_je_r_act_balloon_tbl), 3, cKF_je_r_act_balloon_tbl };
+4 -3
View File
@@ -79,12 +79,13 @@ s16 cKF_c_act_bee_tbl[] = { 0, 0, 0, 0, 900, 0, 0, 0, 0, 0, 0, 0, 0 };
s16 cKF_ds_act_bee_tbl[] = { 1, 300, -100, 181, -300, -100, 1, 300, -100, 181, -300, -100 };
cKF_Animation_R_c cKF_ba_r_act_bee[] = { { cKF_ckcb_r_act_bee_tbl, cKF_ds_act_bee_tbl, cKF_kn_act_bee_tbl,
cKF_c_act_bee_tbl, -1, 181 } };
cKF_Animation_R_c cKF_ba_r_act_bee = {
cKF_ckcb_r_act_bee_tbl, cKF_ds_act_bee_tbl, cKF_kn_act_bee_tbl, cKF_c_act_bee_tbl, -1, 181
};
cKF_Joint_R_c cKF_je_r_act_bee_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
{ act_bee_A_model, 1, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
{ act_bee_B_model, 1, cKF_JOINT_FLAG_DISP_XLU, { 1000, 0, 0 } },
{ act_bee_C_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 1500, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_act_bee[] = { { ARRAY_COUNT(cKF_je_r_act_bee_tbl), 3, cKF_je_r_act_bee_tbl } };
cKF_Skeleton_R_c cKF_bs_r_act_bee = { ARRAY_COUNT(cKF_je_r_act_bee_tbl), 3, cKF_je_r_act_bee_tbl };
+72
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@@ -0,0 +1,72 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f01_funa_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f01_funa_pal.inc"
};
u8 act_f01_funa_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f01_funa_tex.inc"
};
Vtx act_f01_funa_a_v[] = {
#include "assets/act_f01_funa_a_v.inc"
};
Gfx act_f01_funa_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f01_funa_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f01_funa_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f01_funa_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f01_funa_b_v[] = {
#include "assets/act_f01_funa_b_v.inc"
};
Gfx act_f01_funa_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f01_funa_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f01_funa_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f01_funa_b_v, 10, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 7, 1, 6, 8, 9),
gsSPNTriangles_5b(6, 9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f01_funa_c_v[] = {
#include "assets/act_f01_funa_c_v.inc"
};
Gfx act_f01_funa_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f01_funa_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f01_funa_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f01_funa_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
+74
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@@ -0,0 +1,74 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f02_hera_pal[] ATTRIBUTE_ALIGN(32)= {
#include "assets/act_f02_hera_pal.inc"
};
u8 act_f02_hera_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/act_f02_hera_tex.inc"
};
Vtx act_f02_hera_a_v[] = {
#include "assets/act_f02_hera_a_v.inc"
};
Gfx act_f02_hera_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f02_hera_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f02_hera_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f02_hera_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f02_hera_b_v[] = {
#include "assets/act_f02_hera_b_v.inc"
};
Gfx act_f02_hera_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f02_hera_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f02_hera_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f02_hera_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f02_hera_c_v[] = {
#include "assets/act_f02_hera_c_v.inc"
};
Gfx act_f02_hera_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f02_hera_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f02_hera_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f02_hera_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
+72
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@@ -0,0 +1,72 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f03_koi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f03_koi_pal.inc"
};
u8 act_f03_koi_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f03_koi_tex.inc"
};
Vtx act_f03_koi_a_v[] = {
#include "assets/act_f03_koi_a_v.inc"
};
Gfx act_f03_koi_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f03_koi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f03_koi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f03_koi_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f03_koi_b_v[] = {
#include "assets/act_f03_koi_b_v.inc"
};
Gfx act_f03_koi_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f03_koi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f03_koi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f03_koi_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f03_koi_c_v[] = {
#include "assets/act_f03_koi_c_v.inc"
};
Gfx act_f03_koi_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f03_koi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f03_koi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f03_koi_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
+72
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@@ -0,0 +1,72 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f04_nisiki_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f04_nisiki_pal.inc"
};
u8 act_f04_nisiki_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f04_nisiki_tex.inc"
};
Vtx act_f04_nisiki_a_v[] = {
#include "assets/act_f04_nisiki_a_v.inc"
};
Gfx act_f04_nisiki_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f04_nisiki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f04_nisiki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f04_nisiki_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f04_nisiki_b_v[] = {
#include "assets/act_f04_nisiki_b_v.inc"
};
Gfx act_f04_nisiki_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f04_nisiki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f04_nisiki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f04_nisiki_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f04_nisiki_c_v[] = {
#include "assets/act_f04_nisiki_c_v.inc"
};
Gfx act_f04_nisiki_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f04_nisiki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f04_nisiki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f04_nisiki_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f05_namazu_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f05_namazu_pal.inc"
};
u8 act_f05_namazu_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f05_namazu_tex.inc"
};
Vtx act_f05_namazu_a_v[] = {
#include "assets/act_f05_namazu_a_v.inc"
};
Gfx act_f05_namazu_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f05_namazu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f05_namazu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f05_namazu_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f05_namazu_b_v[] = {
#include "assets/act_f05_namazu_b_v.inc"
};
Gfx act_f05_namazu_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f05_namazu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f05_namazu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f05_namazu_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f05_namazu_c_v[] = {
#include "assets/act_f05_namazu_c_v.inc"
};
Gfx act_f05_namazu_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f05_namazu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f05_namazu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f05_namazu_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f06_bass_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f06_bass_pal.inc"
};
u8 act_f06_bass_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f06_bass_tex.inc"
};
Vtx act_f06_bass_a_v[] = {
#include "assets/act_f06_bass_a_v.inc"
};
Gfx act_f06_bass_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f06_bass_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f06_bass_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f06_bass_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f06_bass_b_v[] = {
#include "assets/act_f06_bass_b_v.inc"
};
Gfx act_f06_bass_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f06_bass_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f06_bass_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f06_bass_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f06_bass_c_v[] = {
#include "assets/act_f06_bass_c_v.inc"
};
Gfx act_f06_bass_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f06_bass_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f06_bass_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f06_bass_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f07_bassm_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f07_bassm_pal.inc"
};
u8 act_f07_bassm_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f07_bassm_tex.inc"
};
Vtx act_f07_bassm_a_v[] = {
#include "assets/act_f07_bassm_a_v.inc"
};
Gfx act_f07_bassm_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f07_bassm_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f07_bassm_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f07_bassm_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f07_bassm_b_v[] = {
#include "assets/act_f07_bassm_b_v.inc"
};
Gfx act_f07_bassm_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f07_bassm_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f07_bassm_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f07_bassm_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f07_bassm_c_v[] = {
#include "assets/act_f07_bassm_c_v.inc"
};
Gfx act_f07_bassm_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f07_bassm_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f07_bassm_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f07_bassm_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f08_bassl_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f08_bassl_pal.inc"
};
u8 act_f08_bassl_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f08_bassl_tex.inc"
};
Vtx act_f08_bassl_a_v[] = {
#include "assets/act_f08_bassl_a_v.inc"
};
Gfx act_f08_bassl_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f08_bassl_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f08_bassl_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f08_bassl_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f08_bassl_b_v[] = {
#include "assets/act_f08_bassl_b_v.inc"
};
Gfx act_f08_bassl_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f08_bassl_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f08_bassl_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f08_bassl_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f08_bassl_c_v[] = {
#include "assets/act_f08_bassl_c_v.inc"
};
Gfx act_f08_bassl_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f08_bassl_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f08_bassl_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f08_bassl_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f09_gill_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f09_gill_pal.inc"
};
u8 act_f09_gill_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f09_gill_tex.inc"
};
Vtx act_f09_gill_a_v[] = {
#include "assets/act_f09_gill_a_v.inc"
};
Gfx act_f09_gill_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f09_gill_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f09_gill_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f09_gill_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f09_gill_b_v[] = {
#include "assets/act_f09_gill_b_v.inc"
};
Gfx act_f09_gill_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f09_gill_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f09_gill_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f09_gill_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f09_gill_c_v[] = {
#include "assets/act_f09_gill_c_v.inc"
};
Gfx act_f09_gill_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f09_gill_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f09_gill_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f09_gill_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f10_oonamazu_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f10_oonamazu_pal.inc"
};
u8 act_f10_oonamazu_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f10_oonamazu_tex.inc"
};
Vtx act_f10_oonamazu_a_v[] = {
#include "assets/act_f10_oonamazu_a_v.inc"
};
Gfx act_f10_oonamazu_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f10_oonamazu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f10_oonamazu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f10_oonamazu_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f10_oonamazu_b_v[] = {
#include "assets/act_f10_oonamazu_b_v.inc"
};
Gfx act_f10_oonamazu_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f10_oonamazu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f10_oonamazu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f10_oonamazu_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f10_oonamazu_c_v[] = {
#include "assets/act_f10_oonamazu_c_v.inc"
};
Gfx act_f10_oonamazu_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f10_oonamazu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f10_oonamazu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f10_oonamazu_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f11_raigyo_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f11_raigyo_pal.inc"
};
u8 act_f11_raigyo_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f11_raigyo_tex.inc"
};
Vtx act_f11_raigyo_a_v[] = {
#include "assets/act_f11_raigyo_a_v.inc"
};
Gfx act_f11_raigyo_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f11_raigyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f11_raigyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f11_raigyo_a_v, 10, 0),
gsSPNTrianglesInit_5b(10, 0, 1, 2, 1, 3, 2, 0, 2, 4),
gsSPNTriangles_5b(2, 5, 4, 2, 3, 5, 1, 6, 3, 0, 7, 1),
gsSPNTriangles_5b(7, 6, 1, 7, 8, 9, 7, 9, 6, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f11_raigyo_b_v[] = {
#include "assets/act_f11_raigyo_b_v.inc"
};
Gfx act_f11_raigyo_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f11_raigyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f11_raigyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f11_raigyo_b_v, 10, 0),
gsSPNTrianglesInit_5b(10, 0, 1, 2, 3, 0, 2, 2, 1, 4),
gsSPNTriangles_5b(5, 4, 6, 5, 6, 7, 3, 5, 7, 2, 4, 5),
gsSPNTriangles_5b(3, 2, 5, 0, 8, 9, 0, 9, 1, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f11_raigyo_c_v[] = {
#include "assets/act_f11_raigyo_c_v.inc"
};
Gfx act_f11_raigyo_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f11_raigyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f11_raigyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f11_raigyo_c_v, 10, 0),
gsSPNTrianglesInit_5b(10, 0, 1, 2, 1, 3, 2, 0, 2, 4),
gsSPNTriangles_5b(2, 5, 4, 2, 3, 5, 1, 6, 3, 0, 7, 1),
gsSPNTriangles_5b(7, 6, 1, 7, 8, 9, 7, 9, 6, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f12_nigoi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f12_nigoi_pal.inc"
};
u8 act_f12_nigoi_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f12_nigoi_tex.inc"
};
Vtx act_f12_nigoi_a_v[] = {
#include "assets/act_f12_nigoi_a_v.inc"
};
Gfx act_f12_nigoi_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f12_nigoi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f12_nigoi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f12_nigoi_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f12_nigoi_b_v[] = {
#include "assets/act_f12_nigoi_b_v.inc"
};
Gfx act_f12_nigoi_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f12_nigoi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f12_nigoi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f12_nigoi_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f12_nigoi_c_v[] = {
#include "assets/act_f12_nigoi_c_v.inc"
};
Gfx act_f12_nigoi_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f12_nigoi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f12_nigoi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f12_nigoi_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f13_ugui_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f13_ugui_pal.inc"
};
u8 act_f13_ugui_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f13_ugui_tex.inc"
};
Vtx act_f13_ugui_a_v[] = {
#include "assets/act_f13_ugui_a_v.inc"
};
Gfx act_f13_ugui_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f13_ugui_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f13_ugui_b_v[] = {
#include "assets/act_f13_ugui_b_v.inc"
};
Gfx act_f13_ugui_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f13_ugui_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f13_ugui_c_v[] = {
#include "assets/act_f13_ugui_c_v.inc"
};
Gfx act_f13_ugui_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f13_ugui_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f14_oikawa_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f14_oikawa_pal.inc"
};
u8 act_f14_oikawa_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f14_oikawa_tex.inc"
};
Vtx act_f14_oikawa_a_v[] = {
#include "assets/act_f14_oikawa_a_v.inc"
};
Gfx act_f14_oikawa_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f14_oikawa_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f14_oikawa_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f14_oikawa_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f14_oikawa_b_v[] = {
#include "assets/act_f14_oikawa_b_v.inc"
};
Gfx act_f14_oikawa_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f14_oikawa_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f14_oikawa_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f14_oikawa_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f14_oikawa_c_v[] = {
#include "assets/act_f14_oikawa_c_v.inc"
};
Gfx act_f14_oikawa_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f14_oikawa_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f14_oikawa_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f14_oikawa_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f15_tanago_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f15_tanago_pal.inc"
};
u8 act_f15_tanago_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f15_tanago_tex.inc"
};
Vtx act_f15_tanago_a_v[] = {
#include "assets/act_f15_tanago_a_v.inc"
};
Gfx act_f15_tanago_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f15_tanago_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f15_tanago_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f15_tanago_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f15_tanago_b_v[] = {
#include "assets/act_f15_tanago_b_v.inc"
};
Gfx act_f15_tanago_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f15_tanago_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f15_tanago_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f15_tanago_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f15_tanago_c_v[] = {
#include "assets/act_f15_tanago_c_v.inc"
};
Gfx act_f15_tanago_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f15_tanago_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f15_tanago_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f15_tanago_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f16_dojyo_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f16_dojyo_pal.inc"
};
u8 act_f16_dojyo_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f16_dojyo_tex.inc"
};
Vtx act_f16_dojyo_a_v[] = {
#include "assets/act_f16_dojyo_a_v.inc"
};
Gfx act_f16_dojyo_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f16_dojyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f16_dojyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f16_dojyo_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f16_dojyo_b_v[] = {
#include "assets/act_f16_dojyo_b_v.inc"
};
Gfx act_f16_dojyo_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f16_dojyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f16_dojyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f16_dojyo_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f16_dojyo_c_v[] = {
#include "assets/act_f16_dojyo_c_v.inc"
};
Gfx act_f16_dojyo_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f16_dojyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f16_dojyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f16_dojyo_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f17_wakasagi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f17_wakasagi_pal.inc"
};
u8 act_f17_wakasagi_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f17_wakasagi_tex.inc"
};
Vtx act_f17_wakasagi_a_v[] = {
#include "assets/act_f17_wakasagi_a_v.inc"
};
Gfx act_f17_wakasagi_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f17_wakasagi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f17_wakasagi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f17_wakasagi_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f17_wakasagi_b_v[] = {
#include "assets/act_f17_wakasagi_b_v.inc"
};
Gfx act_f17_wakasagi_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f17_wakasagi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f17_wakasagi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f17_wakasagi_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f17_wakasagi_c_v[] = {
#include "assets/act_f17_wakasagi_c_v.inc"
};
Gfx act_f17_wakasagi_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f17_wakasagi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f17_wakasagi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f17_wakasagi_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f18_ayu_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f18_ayu_pal.inc"
};
u8 act_f18_ayu_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f18_ayu_tex.inc"
};
Vtx act_f18_ayu_a_v[] = {
#include "assets/act_f18_ayu_a_v.inc"
};
Gfx act_f18_ayu_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f18_ayu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f18_ayu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f18_ayu_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f18_ayu_b_v[] = {
#include "assets/act_f18_ayu_b_v.inc"
};
Gfx act_f18_ayu_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f18_ayu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f18_ayu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f18_ayu_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f18_ayu_c_v[] = {
#include "assets/act_f18_ayu_c_v.inc"
};
Gfx act_f18_ayu_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f18_ayu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f18_ayu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f18_ayu_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f19_yamame_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f19_yamame_pal.inc"
};
u8 act_f19_yamame_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f19_yamame_tex.inc"
};
Vtx act_f19_yamame_a_v[] = {
#include "assets/act_f19_yamame_a_v.inc"
};
Gfx act_f19_yamame_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f19_yamame_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f19_yamame_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f19_yamame_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f19_yamame_b_v[] = {
#include "assets/act_f19_yamame_b_v.inc"
};
Gfx act_f19_yamame_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f19_yamame_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f19_yamame_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f19_yamame_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f19_yamame_c_v[] = {
#include "assets/act_f19_yamame_c_v.inc"
};
Gfx act_f19_yamame_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f19_yamame_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f19_yamame_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f19_yamame_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f20_iwana_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f20_iwana_pal.inc"
};
u8 act_f20_iwana_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f20_iwana_tex.inc"
};
Vtx act_f20_iwana_a_v[] = {
#include "assets/act_f20_iwana_a_v.inc"
};
Gfx act_f20_iwana_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f20_iwana_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f20_iwana_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f20_iwana_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f20_iwana_b_v[] = {
#include "assets/act_f20_iwana_b_v.inc"
};
Gfx act_f20_iwana_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f20_iwana_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f20_iwana_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f20_iwana_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f20_iwana_c_v[] = {
#include "assets/act_f20_iwana_c_v.inc"
};
Gfx act_f20_iwana_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f20_iwana_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f20_iwana_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f20_iwana_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f21_niji_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f21_niji_pal.inc"
};
u8 act_f21_niji_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f21_niji_tex.inc"
};
Vtx act_f21_niji_a_v[] = {
#include "assets/act_f21_niji_a_v.inc"
};
Gfx act_f21_niji_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f21_niji_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f21_niji_b_v[] = {
#include "assets/act_f21_niji_b_v.inc"
};
Gfx act_f21_niji_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f21_niji_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f21_niji_c_v[] = {
#include "assets/act_f21_niji_c_v.inc"
};
Gfx act_f21_niji_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f21_niji_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f21_niji_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f21_niji_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f22_ito_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f22_ito_pal.inc"
};
u8 act_f22_ito_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f22_ito_tex.inc"
};
Vtx act_f22_ito_a_v[] = {
#include "assets/act_f22_ito_a_v.inc"
};
Gfx act_f22_ito_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f22_ito_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f22_ito_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f22_ito_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f22_ito_b_v[] = {
#include "assets/act_f22_ito_b_v.inc"
};
Gfx act_f22_ito_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f22_ito_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f22_ito_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f22_ito_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f22_ito_c_v[] = {
#include "assets/act_f22_ito_c_v.inc"
};
Gfx act_f22_ito_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f22_ito_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f22_ito_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f22_ito_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f23_sake_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f23_sake_pal.inc"
};
u8 act_f23_sake_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f23_sake_tex.inc"
};
Vtx act_f23_sake_a_v[] = {
#include "assets/act_f23_sake_a_v.inc"
};
Gfx act_f23_sake_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f23_sake_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f23_sake_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f23_sake_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f23_sake_b_v[] = {
#include "assets/act_f23_sake_b_v.inc"
};
Gfx act_f23_sake_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f23_sake_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f23_sake_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f23_sake_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f23_sake_c_v[] = {
#include "assets/act_f23_sake_c_v.inc"
};
Gfx act_f23_sake_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f23_sake_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f23_sake_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f23_sake_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f24_kingyo_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f24_kingyo_pal.inc"
};
u8 act_f24_kingyo_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f24_kingyo_tex.inc"
};
Vtx act_f24_kingyo_a_v[] = {
#include "assets/act_f24_kingyo_a_v.inc"
};
Gfx act_f24_kingyo_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f24_kingyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f24_kingyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f24_kingyo_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f24_kingyo_b_v[] = {
#include "assets/act_f24_kingyo_b_v.inc"
};
Gfx act_f24_kingyo_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f24_kingyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f24_kingyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f24_kingyo_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f24_kingyo_c_v[] = {
#include "assets/act_f24_kingyo_c_v.inc"
};
Gfx act_f24_kingyo_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f24_kingyo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f24_kingyo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f24_kingyo_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f25_pirania_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f25_pirania_pal.inc"
};
u8 act_f25_pirania_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f25_pirania_tex.inc"
};
Vtx act_f25_pirania_a_v[] = {
#include "assets/act_f25_pirania_a_v.inc"
};
Gfx act_f25_pirania_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f25_pirania_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f25_pirania_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f25_pirania_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f25_pirania_b_v[] = {
#include "assets/act_f25_pirania_b_v.inc"
};
Gfx act_f25_pirania_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f25_pirania_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f25_pirania_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f25_pirania_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f25_pirania_c_v[] = {
#include "assets/act_f25_pirania_c_v.inc"
};
Gfx act_f25_pirania_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f25_pirania_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f25_pirania_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f25_pirania_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f26_aroana_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f26_aroana_pal.inc"
};
u8 act_f26_aroana_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f26_aroana_tex.inc"
};
Vtx act_f26_aroana_a_v[] = {
#include "assets/act_f26_aroana_a_v.inc"
};
Gfx act_f26_aroana_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f26_aroana_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f26_aroana_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f26_aroana_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f26_aroana_b_v[] = {
#include "assets/act_f26_aroana_b_v.inc"
};
Gfx act_f26_aroana_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f26_aroana_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f26_aroana_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f26_aroana_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f26_aroana_c_v[] = {
#include "assets/act_f26_aroana_c_v.inc"
};
Gfx act_f26_aroana_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f26_aroana_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f26_aroana_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f26_aroana_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 0, 2, 2, 1, 4),
gsSPNTriangles_5b(2, 4, 5, 2, 5, 6, 3, 2, 6, 0, 7, 8),
gsSPNTriangles_5b(0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f27_unagi_pal[] ATTRIBUTE_ALIGN(32)= {
#include "assets/act_f27_unagi_pal.inc"
};
u8 act_f27_unagi_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/act_f27_unagi_tex.inc"
};
Vtx act_f27_unagi_a_v[] = {
#include "assets/act_f27_unagi_a_v.inc"
};
Gfx act_f27_unagi_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f27_unagi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 16, act_f27_unagi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f27_unagi_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f27_unagi_b_v[] = {
#include "assets/act_f27_unagi_b_v.inc"
};
Gfx act_f27_unagi_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f27_unagi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 16, act_f27_unagi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f27_unagi_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f27_unagi_c_v[] = {
#include "assets/act_f27_unagi_c_v.inc"
};
Gfx act_f27_unagi_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f27_unagi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 16, act_f27_unagi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f27_unagi_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f28_akikan_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f28_akikan_pal.inc"
};
u8 act_f28_akikan_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f28_akikan_tex.inc"
};
Vtx act_f28_akikan_v[] = {
#include "assets/act_f28_akikan_v.inc"
};
Gfx act_f28_akikanT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f28_akikan_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f28_akikan_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f28_akikan_v, 6, 0),
gsSPNTrianglesInit_5b(5, 0, 1, 2, 1, 3, 2, 0, 4, 1),
gsSPNTriangles_5b(4, 5, 1, 5, 3, 1, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f28_donko_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f28_donko_pal.inc"
};
u8 act_f28_donko_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f28_donko_tex.inc"
};
Vtx act_f28_donko_a_v[] = {
#include "assets/act_f28_donko_a_v.inc"
};
Gfx act_f28_donko_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f28_donko_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f28_donko_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f28_donko_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f28_donko_b_v[] = {
#include "assets/act_f28_donko_b_v.inc"
};
Gfx act_f28_donko_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f28_donko_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f28_donko_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f28_donko_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f28_donko_c_v[] = {
#include "assets/act_f28_donko_c_v.inc"
};
Gfx act_f28_donko_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f28_donko_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f28_donko_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f28_donko_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f29_angel_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f29_angel_pal.inc"
};
u8 act_f29_angel_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f29_angel_tex.inc"
};
Vtx act_f29_angel_a_v[] = {
#include "assets/act_f29_angel_a_v.inc"
};
Gfx act_f29_angel_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f29_angel_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f29_angel_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f29_angel_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f29_angel_b_v[] = {
#include "assets/act_f29_angel_b_v.inc"
};
Gfx act_f29_angel_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f29_angel_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f29_angel_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f29_angel_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f29_angel_c_v[] = {
#include "assets/act_f29_angel_c_v.inc"
};
Gfx act_f29_angel_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f29_angel_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f29_angel_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f29_angel_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f30_gupi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f30_gupi_pal.inc"
};
u8 act_f30_gupi_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f30_gupi_tex.inc"
};
Vtx act_f30_gupi_a_v[] = {
#include "assets/act_f30_gupi_a_v.inc"
};
Gfx act_f30_gupi_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f30_gupi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f30_gupi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f30_gupi_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f30_gupi_b_v[] = {
#include "assets/act_f30_gupi_b_v.inc"
};
Gfx act_f30_gupi_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f30_gupi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f30_gupi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f30_gupi_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f30_gupi_c_v[] = {
#include "assets/act_f30_gupi_c_v.inc"
};
Gfx act_f30_gupi_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f30_gupi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f30_gupi_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f30_gupi_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f30_nagagutu_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f30_nagagutu_pal.inc"
};
u8 act_f30_nagagutu_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f30_nagagutu_tex.inc"
};
Vtx act_f30_nagagutu_v[] = {
#include "assets/act_f30_nagagutu_v.inc"
};
Gfx act_f30_nagagutuT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f30_nagagutu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f30_nagagutu_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f30_nagagutu_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 1, 3, 2, 0, 4, 1),
gsSPNTriangles_5b(4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f31_demekin_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f31_demekin_pal.inc"
};
u8 act_f31_demekin_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f31_demekin_tex.inc"
};
Vtx act_f31_demekin_a_v[] = {
#include "assets/act_f31_demekin_a_v.inc"
};
Gfx act_f31_demekin_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f31_demekin_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f31_demekin_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f31_demekin_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f31_demekin_b_v[] = {
#include "assets/act_f31_demekin_b_v.inc"
};
Gfx act_f31_demekin_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f31_demekin_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f31_demekin_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f31_demekin_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 0, 3, 4),
gsSPNTriangles_5b(5, 0, 4, 4, 3, 6, 4, 6, 7, 4, 7, 8),
gsSPNTriangles_5b(5, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f31_demekin_c_v[] = {
#include "assets/act_f31_demekin_c_v.inc"
};
Gfx act_f31_demekin_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f31_demekin_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_f31_demekin_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f31_demekin_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8),
gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f31_taiya_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f31_taiya_pal.inc"
};
u8 act_f31_taiya_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f31_taiya_tex.inc"
};
Vtx act_f31_taiya_v[] = {
#include "assets/act_f31_taiya_v.inc"
};
Gfx act_f29_petT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f31_taiya_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f31_taiya_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f31_taiya_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 1, 3, 2, 0, 4, 1),
gsSPNTriangles_5b(4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 act_f32_kaseki_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f32_kaseki_pal.inc"
};
u8 act_f32_kaseki_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f32_kaseki_tex.inc"
};
Vtx act_f32_kaseki_a_v[] = {
#include "assets/act_f32_kaseki_a_v.inc"
};
Gfx act_f32_kaseki_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f32_kaseki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f32_kaseki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f32_kaseki_a_v, 10, 0),
gsSPNTrianglesInit_5b(10, 0, 1, 2, 2, 1, 3, 0, 2, 4),
gsSPNTriangles_5b(2, 5, 4, 2, 3, 5, 1, 6, 3, 0, 7, 1),
gsSPNTriangles_5b(7, 6, 1, 7, 8, 9, 7, 9, 6, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f32_kaseki_b_v[] = {
#include "assets/act_f32_kaseki_b_v.inc"
};
Gfx act_f32_kasekiT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f32_kaseki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f32_kaseki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f32_kaseki_b_v, 10, 0),
gsSPNTrianglesInit_5b(10, 0, 1, 2, 2, 1, 3, 0, 2, 4),
gsSPNTriangles_5b(2, 5, 4, 2, 3, 5, 1, 6, 3, 0, 7, 1),
gsSPNTriangles_5b(7, 6, 1, 7, 8, 9, 7, 9, 6, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f32_kaseki_c_v[] = {
#include "assets/act_f32_kaseki_c_v.inc"
};
Gfx act_f32_kaseki_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f32_kaseki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f32_kaseki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f32_kaseki_c_v, 10, 0),
gsSPNTrianglesInit_5b(10, 0, 1, 2, 3, 1, 0, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 4, 7, 1, 3, 4, 1, 1, 7, 2),
gsSPNTriangles_5b(0, 2, 8, 0, 8, 9, 3, 0, 9, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 int_nog_medaka_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f33_medaka/int_nog_medaka_pal.inc"
};
u8 act_f33_medaka_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f33_medaka_tex.inc"
};
Vtx act_f33_medaka_a_v[] = {
#include "assets/act_f33_medaka_a_v.inc"
};
Gfx act_f33_medaka_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_medaka_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f33_medaka_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f33_medaka_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f33_medaka_b_v[] = {
#include "assets/act_f33_medaka_b_v.inc"
};
Gfx act_f33_medaka_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_medaka_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f33_medaka_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f33_medaka_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f33_medaka_c_v[] = {
#include "assets/act_f33_medaka_c_v.inc"
};
Gfx act_f33_medaka_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_medaka_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, act_f33_medaka_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f33_medaka_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 int_nog_piraluku_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f34_piraluku/int_nog_piraluku_pal.inc"
};
u8 act_f34_piraluku_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f34_piraluku_tex.inc"
};
Vtx act_f34_piraluku_a_v[] = {
#include "assets/act_f34_piraluku_a_v.inc"
};
Gfx act_f34_piraluku_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_piraluku_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f34_piraluku_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f34_piraluku_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 2, 4, 3, 4, 5),
gsSPNTriangles_5b(0, 6, 1, 6, 7, 1, 7, 8, 1, 8, 4, 1),
gsSPNTriangles_5b(1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f34_piraluku_b_v[] = {
#include "assets/act_f34_piraluku_b_v.inc"
};
Gfx act_f34_piraluku_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_piraluku_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f34_piraluku_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f34_piraluku_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 2, 4, 3, 4, 5),
gsSPNTriangles_5b(0, 6, 1, 6, 7, 1, 7, 8, 1, 8, 4, 1),
gsSPNTriangles_5b(1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f34_piraluku_c_v[] = {
#include "assets/act_f34_piraluku_c_v.inc"
};
Gfx act_f34_piraluku_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_piraluku_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, act_f34_piraluku_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f34_piraluku_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 2, 4, 3, 4, 5),
gsSPNTriangles_5b(0, 6, 1, 6, 7, 1, 7, 8, 1, 8, 4, 1),
gsSPNTriangles_5b(1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 int_nog_zarigani_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f35_zarigani/int_nog_zarigani_pal.inc"
};
u8 act_f35_zarigani_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f35_zarigani_tex.inc"
};
Vtx act_f35_zarigani_a_v[] = {
#include "assets/act_f35_zarigani_a_v.inc"
};
Gfx act_f35_zarigani_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_zarigani_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f35_zarigani_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f35_zarigani_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 3, 5, 6),
gsSPNTriangles_5b(5, 0, 6, 0, 7, 6, 0, 2, 7, 0, 8, 1),
gsSPNTriangles_5b(0, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f35_zarigani_b_v[] = {
#include "assets/act_f35_zarigani_b_v.inc"
};
Gfx act_f35_zarigani_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_zarigani_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f35_zarigani_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f35_zarigani_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 3, 5, 6),
gsSPNTriangles_5b(5, 0, 6, 0, 7, 6, 0, 2, 7, 0, 8, 1),
gsSPNTriangles_5b(0, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f35_zarigani_c_v[] = {
#include "assets/act_f35_zarigani_c_v.inc"
};
Gfx act_f35_zarigani_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_zarigani_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f35_zarigani_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f35_zarigani_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 3, 5, 6),
gsSPNTriangles_5b(5, 0, 6, 0, 7, 6, 0, 2, 7, 0, 8, 1),
gsSPNTriangles_5b(0, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 int_nog_kaeru_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f36_kaeru/int_nog_kaeru_pal.inc"
};
u8 act_f36_kaeru_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f36_kaeru_tex.inc"
};
Vtx act_f36_kaeru_a_v[] = {
#include "assets/act_f36_kaeru_a_v.inc"
};
Gfx act_f36_kaeru_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_kaeru_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 128, act_f36_kaeru_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f36_kaeru_a_v, 8, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 0, 3, 1, 1, 4, 2),
gsSPNTriangles_5b(2, 5, 6, 6, 7, 0, 2, 6, 0, 0, 7, 3),
gsSPEndDisplayList(),
};
Vtx act_f36_kaeru_b_v[] = {
#include "assets/act_f36_kaeru_b_v.inc"
};
Gfx act_f36_kaeru_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_kaeru_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 128, act_f36_kaeru_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f36_kaeru_b_v, 8, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 0, 4, 1, 0),
gsSPNTriangles_5b(3, 5, 4, 6, 7, 3, 0, 2, 6, 0, 6, 3),
gsSPEndDisplayList(),
};
Vtx act_f36_kaeru_c_v[] = {
#include "assets/act_f36_kaeru_c_v.inc"
};
Gfx act_f36_kaeru_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_kaeru_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 128, act_f36_kaeru_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f36_kaeru_c_v, 8, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 0, 4, 1, 0),
gsSPNTriangles_5b(3, 5, 4, 6, 7, 3, 0, 2, 6, 0, 6, 3),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 act_f37_kurage_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f37_kurage/act_f37_kurage_pal.inc"
};
u8 act_f37_kurage_head_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f37_kurage_head_tex.inc"
};
u8 act_f37_kurage_foot_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f37_kurage_foot_tex.inc"
};
Vtx act_f37_kurage_a_v[] = {
#include "assets/act_f37_kurage_a_v.inc"
};
Gfx act_f37_kurage_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f37_kurage_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_foot_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f37_kurage_a_v, 13, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 3, 4, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_head_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(10, 5, 6, 7, 7, 8, 5, 9, 7, 6),
gsSPNTriangles_5b(6, 10, 9, 11, 9, 10, 10, 12, 11, 12, 5, 8),
gsSPNTriangles_5b(8, 11, 12, 9, 8, 7, 9, 11, 8, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f37_kurage_b_v[] = {
#include "assets/act_f37_kurage_b_v.inc"
};
Gfx act_f37_kurage_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f37_kurage_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_foot_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f37_kurage_b_v, 13, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 3, 4, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_head_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(10, 5, 6, 7, 7, 8, 5, 9, 7, 6),
gsSPNTriangles_5b(6, 10, 9, 11, 9, 10, 10, 12, 11, 12, 5, 8),
gsSPNTriangles_5b(8, 11, 12, 9, 8, 7, 9, 11, 8, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f37_kurage_c_v[] = {
#include "assets/act_f37_kurage_c_v.inc"
};
Gfx act_f37_kurage_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_f37_kurage_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_foot_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f37_kurage_c_v, 13, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 3, 4, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_f37_kurage_head_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(10, 5, 6, 7, 7, 8, 5, 9, 7, 6),
gsSPNTriangles_5b(6, 10, 9, 11, 9, 10, 10, 12, 11, 12, 5, 8),
gsSPNTriangles_5b(8, 11, 12, 9, 8, 7, 9, 11, 8, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 int_nog_suzuki_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f38_suzuki/int_nog_suzuki_pal.inc"
};
u8 act_f38_suzuki_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f38_suzuki_tex.inc"
};
Vtx act_f38_suzuki_a_v[] = {
#include "assets/act_f38_suzuki_a_v.inc"
};
Gfx act_f38_suzuki_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_suzuki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f38_suzuki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f38_suzuki_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 3, 4, 2),
gsSPNTriangles_5b(4, 5, 2, 5, 6, 2, 4, 7, 8, 4, 8, 5),
gsSPNTriangles_5b(0, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f38_suzuki_b_v[] = {
#include "assets/act_f38_suzuki_b_v.inc"
};
Gfx act_f38_suzuki_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_suzuki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f38_suzuki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f38_suzuki_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 3, 4, 2),
gsSPNTriangles_5b(4, 5, 2, 5, 6, 2, 4, 7, 8, 4, 8, 5),
gsSPNTriangles_5b(0, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f38_suzuki_c_v[] = {
#include "assets/act_f38_suzuki_c_v.inc"
};
Gfx act_f38_suzuki_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_suzuki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f38_suzuki_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f38_suzuki_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 3, 4, 2),
gsSPNTriangles_5b(4, 5, 2, 5, 6, 2, 4, 7, 8, 4, 8, 5),
gsSPNTriangles_5b(0, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 int_nog_tai_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f39_tai/int_nog_tai_pal.inc"
};
u8 act_f39_tai_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f39_tai_tex.inc"
};
Vtx act_f39_tai_a_v[] = {
#include "assets/act_f39_tai_a_v.inc"
};
Gfx act_f39_tai_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f39_tai_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f39_tai_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f39_tai_b_v[] = {
#include "assets/act_f39_tai_b_v.inc"
};
Gfx act_f39_tai_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f39_tai_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f39_tai_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f39_tai_c_v[] = {
#include "assets/act_f39_tai_c_v.inc"
};
Gfx act_f39_tai_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f39_tai_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f39_tai_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 int_nog_isidai_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f40_isidai/int_nog_isidai_pal.inc"
};
u8 act_f40_isidai_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_f40_isidai_tex.inc"
};
Vtx act_f40_isidai_a_v[] = {
#include "assets/act_f40_isidai_a_v.inc"
};
Gfx act_f40_isidai_aT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_isidai_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f40_isidai_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f40_isidai_a_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f40_isidai_b_v[] = {
#include "assets/act_f40_isidai_b_v.inc"
};
Gfx act_f40_isidai_bT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_isidai_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f40_isidai_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f40_isidai_b_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Vtx act_f40_isidai_c_v[] = {
#include "assets/act_f40_isidai_c_v.inc"
};
Gfx act_f40_isidai_cT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_isidai_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f40_isidai_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_f40_isidai_c_v, 9, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 4, 5),
gsSPNTriangles_5b(4, 6, 5, 6, 7, 5, 7, 8, 5, 8, 0, 5),
gsSPNTriangles_5b(0, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 act_gyoei02_0_int_i4[] = {
#include "assets/act_gyoei02_0_int_i4.inc"
};
u8 act_gyoei02_1_int_i4[] = {
#include "assets/act_gyoei02_1_int_i4.inc"
};
u8 act_gyoei02_2_int_i4[] = {
#include "assets/act_gyoei02_2_int_i4.inc"
};
u8 act_gyoei02_3_int_i4[] = {
#include "assets/act_gyoei02_3_int_i4.inc"
};
Vtx act_gyoei02_00_v[] = {
#include "assets/act_gyoei02_00_v.inc"
};
Gfx act_gyoei02_00_modelT[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, COMBINED, COMBINED, 0,
PRIMITIVE, 0),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 16, anime_1_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 16, anime_2_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 1, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_gyoei02_00_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_abura_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_abura/act_m_abura_pal.inc"
};
static u8 act_m_abura[] = {
#include "assets/act_m_abura/act_m_abura.inc"
};
static Vtx act_m_abura_v[] = {
#include "assets/act_m_abura/act_m_abura_v.inc"
};
Gfx act_m_abura1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_abura_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_abura),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_abura_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_abura1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 200),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_abura_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_abura),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_abura_v[6], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_abura2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 200),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_abura_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_abura),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_abura_v[14], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_akiakane_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_akiakane/act_m_akiakane_pal.inc"
};
static u8 act_m_akiakane[] = {
#include "assets/act_m_akiakane/act_m_akiakane.inc"
};
static Vtx act_m_akiakane_v[] = {
#include "assets/act_m_akiakane/act_m_akiakane_v.inc"
};
Gfx act_m_akiakane1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_akiakane_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_akiakane1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_akiakane_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_akiakane2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_akiakane_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_akiakane),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_akiakane_v[12], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_amenbo_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_amenbo/act_m_amenbo_pal.inc"
};
static u8 act_m_amenbo_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_amenbo/act_m_amenbo_tex.inc"
};
static Vtx act_m_amenbo_v[] = {
#include "assets/act_m_amenbo/act_m_amenbo_v.inc"
};
Gfx act_m_amenbo1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_amenbo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_amenbo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_amenbo_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 1, 3, 2, 1, 4, 3),
gsSPNTriangles_5b(1, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_amenbo2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_amenbo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_amenbo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_amenbo_v[6], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_ari_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_ari/act_m_ari_pal.inc"
};
static u8 act_m_ari_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_ari/act_m_ari_tex.inc"
};
static Vtx act_m_ari_v[] = {
#include "assets/act_m_ari/act_m_ari_v.inc"
};
Gfx act_m_ariT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ari_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_ari_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_ari_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_dango_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_dango/act_m_dango_pal.inc"
};
static u8 act_m_dango_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_dango/act_m_dango_tex.inc"
};
static Vtx act_m_dango_v[] = {
#include "assets/act_m_dango/act_m_dango_v.inc"
};
Gfx act_m_dango1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_dango_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_dango_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_dango_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 3, 2, 4),
gsSPNTriangles_5b(3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_dango2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_dango_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_dango_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_dango_v[6], 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 3, 1, 3, 4, 1),
gsSPNTriangles_5b(1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_danna_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_danna/act_m_danna_pal.inc"
};
static u8 act_m_danna[] = {
#include "assets/act_m_danna/act_m_danna.inc"
};
static Vtx act_m_danna_v[] = {
#include "assets/act_m_danna/act_m_danna_v.inc"
};
Gfx act_m_danna1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_danna_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_danna),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_danna_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_danna2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_danna_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_danna),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_danna_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u8 act_m_genji_h1_txt[] = {
#include "assets/act_m_genji2/act_m_genji_h1_txt.inc"
};
static Vtx act_m_genji2_v[] = {
#include "assets/act_m_genji2/act_m_genji2_v.inc"
};
Gfx act_m_genji2_d_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, 0,
0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 50, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_genji_h1_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 252),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_genji2_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_genji2_c_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, 0,
0, COMBINED),
gsDPSetPrimColor(0, 255, 225, 225, 50, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_genji_h1_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 252),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_genji2_v[4], 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_genji2_b_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, 0,
0, COMBINED),
gsDPSetPrimColor(0, 255, 225, 225, 50, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_genji_h1_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 252),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_genji2_v[8], 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_genji2_a_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, 0,
0, COMBINED),
gsDPSetPrimColor(0, 255, 225, 225, 50, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_genji_h1_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 252),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_genji2_v[12], 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_ginyanma_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_ginyanma/act_m_ginyanma_pal.inc"
};
static u8 act_m_ginyanma[] = {
#include "assets/act_m_ginyanma/act_m_ginyanma.inc"
};
static Vtx act_m_ginyanma_v[] = {
#include "assets/act_m_ginyanma/act_m_ginyanma_v.inc"
};
Gfx act_m_ginyanma1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ginyanma_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ginyanma),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_ginyanma_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_ginyanma1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ginyanma_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ginyanma),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_ginyanma_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_ginyanma2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ginyanma_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ginyanma),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_ginyanma_v[12], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 2, 1),
gsSPNTriangles_5b(4, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_gomadara_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_gomadara/act_m_gomadara_pal.inc"
};
static u8 act_m_gomadara[] = {
#include "assets/act_m_gomadara/act_m_gomadara.inc"
};
static Vtx act_m_gomadara_v[] = {
#include "assets/act_m_gomadara/act_m_gomadara_v.inc"
};
Gfx act_m_gomadara1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_gomadara_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_gomadara),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_gomadara_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_gomadara2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_gomadara_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_gomadara),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_gomadara_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_hachi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_hachi/act_m_hachi_pal.inc"
};
static u8 act_m_hachi[] = {
#include "assets/act_m_hachi/act_m_hachi.inc"
};
static Vtx act_m_hachi_v[] = {
#include "assets/act_m_hachi/act_m_hachi_v.inc"
};
Gfx act_m_hachi1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hachi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hachi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_hachi_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_hachi1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 120),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hachi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hachi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_hachi_v[6], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_hachi2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 120),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hachi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hachi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_hachi_v[14], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_higurashi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_higurashi/act_m_higurashi_pal.inc"
};
static u8 act_m_higurashi[] = {
#include "assets/act_m_higurashi/act_m_higurashi.inc"
};
static Vtx act_m_higurashi_v[] = {
#include "assets/act_m_higurashi/act_m_higurashi_v.inc"
};
Gfx act_m_higurashi1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_higurashi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_higurashi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_higurashi_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_higurashi1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_higurashi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_higurashi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_higurashi_v[6], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_higurashi2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_higurashi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_higurashi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_higurashi_v[14], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_hirata_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_hirata/act_m_hirata_pal.inc"
};
static u8 act_m_hirata[] = {
#include "assets/act_m_hirata/act_m_hirata.inc"
};
static Vtx act_m_hirata_v[] = {
#include "assets/act_m_hirata/act_m_hirata_v.inc"
};
Gfx act_m_hirata1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hirata_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hirata),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_hirata_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_hirata2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_hirata_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_hirata),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_hirata_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
u8 act_m_hitodama_h2_txt[] = {
#include "assets/act_m_hitodama_h2_txt.inc"
};
u8 act_m_hitodama_h1_txt[] = {
#include "assets/act_m_hitodama_h1_txt.inc"
};
Vtx act_m_hitodama_v[] = {
#include "assets/act_m_hitodama_v.inc"
};
Gfx act_m_hitodama_b_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 165, 165, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_hitodama_h2_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_hitodama_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_hitodama_a_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 195, 195, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_INTER2),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, act_m_hitodama_h1_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_hitodama_v[4], 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
u16 act_m_house_goki_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_house_goki_pal.inc"
};
u8 act_m_house_goki[] = {
#include "assets/act_m_house_goki.inc"
};
Vtx act_m_house_goki_v[] = {
#include "assets/act_m_house_goki_v.inc"
};
Gfx act_m_house_goki1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_house_goki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_house_goki),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_house_goki_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_house_goki2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_house_goki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_house_goki),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_house_goki_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_ka_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_ka/act_m_ka_pal.inc"
};
static u8 act_m_ka_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_ka/act_m_ka_tex.inc"
};
static Vtx act_m_ka_v[] = {
#include "assets/act_m_ka/act_m_ka_v.inc"
};
Gfx act_m_ka1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ka_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ka_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_ka_v, 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_ka2_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ka_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ka_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_ka_v[8], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_ka2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ka_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_ka_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_ka_v[16], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_kabuto_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_kabuto/act_m_kabuto_pal.inc"
};
static u8 act_m_kabuto[] = {
#include "assets/act_m_kabuto/act_m_kabuto.inc"
};
static Vtx act_m_kabuto_v[] = {
#include "assets/act_m_kabuto/act_m_kabuto_v.inc"
};
Gfx act_m_kabuto1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kabuto_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kabuto),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_kabuto_v, 7, 0),
gsSPNTrianglesInit_5b(6, 0, 1, 2, 0, 3, 4, 0, 4, 1),
gsSPNTriangles_5b(4, 5, 6, 4, 6, 1, 6, 2, 1, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_kabuto2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kabuto_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kabuto),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_kabuto_v[7], 7, 0),
gsSPNTrianglesInit_5b(6, 0, 1, 2, 0, 2, 3, 2, 4, 3),
gsSPNTriangles_5b(5, 3, 4, 5, 6, 0, 5, 0, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_kamakiri_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_kamakiri/act_m_kamakiri_pal.inc"
};
static u8 act_m_kamakiri[] = {
#include "assets/act_m_kamakiri/act_m_kamakiri.inc"
};
static Vtx act_m_kamakiri_v[] = {
#include "assets/act_m_kamakiri/act_m_kamakiri_v.inc"
};
Gfx act_m_kamakiri1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kamakiri_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kamakiri),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_kamakiri_v, 14, 0),
gsSPNTrianglesInit_5b(10, 0, 1, 2, 3, 4, 1, 3, 5, 4),
gsSPNTriangles_5b(1, 6, 7, 1, 8, 6, 9, 4, 5, 9, 1, 4),
gsSPNTriangles_5b(10, 11, 1, 12, 13, 1, 13, 8, 1, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_kamakiri2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kamakiri_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kamakiri),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_kamakiri_v[14], 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_kanabun_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_kanabun/act_m_kanabun_pal.inc"
};
static u8 act_m_kanabun[] = {
#include "assets/act_m_kanabun/act_m_kanabun.inc"
};
static Vtx act_m_kanabun_v[] = {
#include "assets/act_m_kanabun/act_m_kanabun_v.inc"
};
Gfx act_m_kanabun1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kanabun_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kanabun),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_kanabun_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_kanabun2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kanabun_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kanabun),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_kanabun_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_kera_pal[] ATTRIBUTE_ALIGN(32)= {
#include "assets/act_m_kera/act_m_kera_pal.inc"
};
static u8 act_m_kera_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/act_m_kera/act_m_kera_tex.inc"
};
static Vtx act_m_kera_v[] = {
#include "assets/act_m_kera/act_m_kera_v.inc"
};
Gfx act_m_keraT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kera_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_kera_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_kera_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_kiageha_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_kiageha/act_m_kiageha_pal.inc"
};
static u8 act_m_kiageha[] = {
#include "assets/act_m_kiageha/act_m_kiageha.inc"
};
static Vtx act_m_kiageha_v[] = {
#include "assets/act_m_kiageha/act_m_kiageha_v.inc"
};
Gfx act_m_kiageha1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kiageha_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_kiageha),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_kiageha_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_kiageha2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kiageha_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_kiageha),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_kiageha_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_kirigirisu_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_kirigirisu/act_m_kirigirisu_pal.inc"
};
static u8 act_m_kirigirisu[] = {
#include "assets/act_m_kirigirisu/act_m_kirigirisu.inc"
};
static Vtx act_m_kirigirisu_v[] = {
#include "assets/act_m_kirigirisu/act_m_kirigirisu_v.inc"
};
Gfx act_m_kirigirisu1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kirigirisu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kirigirisu),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_kirigirisu_v, 15, 0),
gsSPNTrianglesInit_5b(10, 0, 1, 2, 0, 3, 1, 1, 4, 2),
gsSPNTriangles_5b(3, 5, 1, 5, 6, 1, 6, 4, 1, 7, 8, 9),
gsSPNTriangles_5b(7, 9, 10, 11, 12, 13, 11, 13, 14, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_kirigirisu2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kirigirisu_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_kirigirisu),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_kirigirisu_v[15], 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_koorogi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_koorogi/act_m_koorogi_pal.inc"
};
static u8 act_m_koorogi[] = {
#include "assets/act_m_koorogi/act_m_koorogi.inc"
};
static Vtx act_m_koorogi_v[] = {
#include "assets/act_m_koorogi/act_m_koorogi_v.inc"
};
Gfx act_m_koorogi1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_koorogi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_koorogi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_koorogi_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_kumo_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_kumo/act_m_kumo_pal.inc"
};
static u8 act_m_kumo_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_kumo/act_m_kumo_tex.inc"
};
static Vtx act_m_kumo_v[] = {
#include "assets/act_m_kumo/act_m_kumo_v.inc"
};
Gfx act_m_kumo1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kumo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_kumo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_kumo_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_kumo1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kumo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_kumo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_kumo_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_kumo2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_kumo_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_kumo_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_kumo_v[12], 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_maimai_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_maimai/act_m_maimai_pal.inc"
};
static u8 act_m_maimai_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_maimai/act_m_maimai_tex.inc"
};
static Vtx act_m_maimai_v[] = {
#include "assets/act_m_maimai/act_m_maimai_v.inc"
};
Gfx act_m_maimaiT_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_maimai_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_maimai_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_maimai_v, 16, 0),
gsSPNTrianglesInit_5b(5, 0, 1, 2, 3, 4, 5, 3, 5, 6),
gsSPNTriangles_5b(3, 7, 1, 8, 2, 1, 0, 0, 0, 0, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPNTrianglesInit_5b(6, 9, 10, 11, 9, 12, 10, 12, 13, 10),
gsSPNTriangles_5b(13, 14, 10, 14, 15, 10, 15, 11, 10, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_matumushi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_matmushi/act_m_matumushi_pal.inc"
};
static u8 act_m_matumushi[] = {
#include "assets/act_m_matmushi/act_m_matumushi.inc"
};
static Vtx act_m_matumushi_v[] = {
#include "assets/act_m_matmushi/act_m_matumushi_v.inc"
};
Gfx act_m_matumushi1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_matumushi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, act_m_matumushi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_matumushi_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_minmin_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_minmin/act_m_minmin_pal.inc"
};
static u8 act_m_minmin[] = {
#include "assets/act_m_minmin/act_m_minmin.inc"
};
static Vtx act_m_minmin_v[] = {
#include "assets/act_m_minmin/act_m_minmin_v.inc"
};
Gfx act_m_minmin1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_minmin_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_minmin),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_minmin_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_minmin1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_minmin_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_minmin),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_minmin_v[6], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_minmin2_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, COMBINED, 0,
ENVIRONMENT, 0),
gsDPSetPrimColor(0, 255, 255, 255, 255, 160),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_minmin_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_minmin),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_minmin_v[14], 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_mino_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_mino/act_m_mino_pal.inc"
};
static u8 act_m_mino_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_mino/act_m_mino_tex.inc"
};
static Vtx act_m_mino_v[] = {
#include "assets/act_m_mino/act_m_mino_v.inc"
};
Gfx act_m_mino1_1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_mino_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_mino_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_mino_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 3, 2, 4),
gsSPNTriangles_5b(3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_mino1_2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_mino_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_mino_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_mino_v[6], 9, 0),
gsSPNTrianglesInit_5b(5, 0, 1, 2, 3, 4, 5, 3, 5, 6),
gsSPNTriangles_5b(6, 5, 7, 6, 7, 8, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_mino2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 180),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_mino_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_mino_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_mino_v[15], 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_miyama_pal[] ATTRIBUTE_ALIGN(32)= {
#include "assets/act_m_miyama/act_m_miyama_pal.inc"
};
static u8 act_m_miyama[] = {
#include "assets/act_m_miyama/act_m_miyama.inc"
};
static Vtx act_m_miyama_v[] = {
#include "assets/act_m_miyama/act_m_miyama_v.inc"
};
Gfx act_m_miyama1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_miyama_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_miyama),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_miyama_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_miyama2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_miyama_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_miyama),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_miyama_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_monki_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_monki/act_m_monki_pal.inc"
};
static u8 act_m_monki[] = {
#include "assets/act_m_monki/act_m_monki.inc"
};
static Vtx act_m_monki_v[] = {
#include "assets/act_m_monki/act_m_monki_v.inc"
};
Gfx act_m_monki1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_monki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, act_m_monki),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_monki_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_monki2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_monki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, act_m_monki),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_monki_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_monshiro_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_monshiro/act_m_monshiro_pal.inc"
};
static u8 act_m_monshiro[] = {
#include "assets/act_m_monshiro/act_m_monshiro.inc"
};
static Vtx act_m_monshiro_v[] = {
#include "assets/act_m_monshiro/act_m_monshiro_v.inc"
};
Gfx act_m_monshiro1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_monshiro_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, act_m_monshiro),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_monshiro_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_monshiro2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_monshiro_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, act_m_monshiro),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_monshiro_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
+51
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@@ -0,0 +1,51 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_nanahoshi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_nanahoshi/act_m_nanahoshi_pal.inc"
};
static u8 act_m_nanahoshi[] = {
#include "assets/act_m_nanahoshi/act_m_nanahoshi.inc"
};
static Vtx act_m_nanahoshi_v[] = {
#include "assets/act_m_nanahoshi/act_m_nanahoshi_v.inc"
};
Gfx act_m_nanahoshi1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_nanahoshi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_nanahoshi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_nanahoshi_v, 14, 0),
gsSPNTrianglesInit_5b(15, 0, 1, 2, 3, 4, 5, 6, 3, 5),
gsSPNTriangles_5b(2, 1, 7, 6, 5, 8, 9, 6, 8, 7, 1, 10),
gsSPNTriangles_5b(9, 8, 7, 11, 9, 7, 4, 3, 12, 4, 12, 13),
gsSPNTriangles_5b(1, 0, 4, 10, 1, 4, 11, 7, 13, 11, 13, 12),
gsSPEndDisplayList(),
};
Gfx act_m_nanahoshi2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_nanahoshi_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, act_m_nanahoshi),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_nanahoshi_v[14], 15, 0),
gsSPNTrianglesInit_5b(15, 0, 1, 2, 0, 3, 1, 4, 5, 6),
gsSPNTriangles_5b(5, 7, 6, 8, 2, 1, 8, 9, 2, 0, 10, 3),
gsSPNTriangles_5b(10, 11, 3, 12, 5, 4, 10, 13, 11, 13, 7, 11),
gsSPNTriangles_5b(14, 5, 12, 13, 9, 7, 9, 8, 7, 7, 5, 14),
gsSPEndDisplayList(),
};
+47
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@@ -0,0 +1,47 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_nokogiri_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_nokogiri/act_m_nokogiri_pal.inc"
};
static u8 act_m_nokogiri[] = {
#include "assets/act_m_nokogiri/act_m_nokogiri.inc"
};
static Vtx act_m_nokogiri_v[] = {
#include "assets/act_m_nokogiri/act_m_nokogiri_v.inc"
};
Gfx act_m_nokogiri1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_nokogiri_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_nokogiri),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_nokogiri_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_nokogiri2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_nokogiri_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, act_m_nokogiri),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_nokogiri_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
+47
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@@ -0,0 +1,47 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
static u16 act_m_ohmurasaki_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_ohmurasaki/act_m_ohmurasaki_pal.inc"
};
static u8 act_m_ohmurasaki[] = {
#include "assets/act_m_ohmurasaki/act_m_ohmurasaki.inc"
};
static Vtx act_m_ohmurasaki_v[] = {
#include "assets/act_m_ohmurasaki/act_m_ohmurasaki_v.inc"
};
Gfx act_m_ohmurasaki1T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ohmurasaki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_ohmurasaki),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(act_m_ohmurasaki_v, 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 1, 4, 5),
gsSPNTriangles_5b(1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx act_m_ohmurasaki2T_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
gsDPSetPrimColor(0, 255, 255, 255, 255, 255),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, act_m_ohmurasaki_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, act_m_ohmurasaki),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&act_m_ohmurasaki_v[6], 6, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 0, 3),
gsSPNTriangles_5b(4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
+1 -3
View File
@@ -422,6 +422,4 @@ cKF_Joint_R_c cKF_je_r_boy_1_tbl[] = {
{ NULL, 0, cKF_JOINT_FLAG_DISP_OPA, { 1275, 0, 0 } },
};
cKF_Skeleton_R_c cKF_bs_r_boy_1[] = {
{ ARRAY_COUNT(cKF_je_r_boy_1_tbl), 13, cKF_je_r_boy_1_tbl },
};
cKF_Skeleton_R_c cKF_bs_r_boy_1 = { ARRAY_COUNT(cKF_je_r_boy_1_tbl), 13, cKF_je_r_boy_1_tbl };
+24
View File
@@ -0,0 +1,24 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 cKF_ckcb_r_furniture_pull_tbl[] = { 8 };
s16 cKF_kn_furniture_pull_tbl[] = { 22 };
s16 cKF_c_furniture_pull_tbl[] = { 0, 0, 0, 0, 0 };
s16 cKF_ds_furniture_pull_tbl[] = { 1, 0, -608, 2, -20, -1181, 4, -172, -3264, 5, -296,
-3277, 6, -448, -3277, 7, -625, -3277, 8, -822, -3277, 9,
-1037, -3277, 10, -1266, -3277, 11, -1505, -3277, 12, -1751, -3277,
14, -2249, -3277, 15, -2495, -3277, 16, -2734, -3277, 17, -2963,
-3277, 18, -3178, -3277, 19, -3375, -3277, 20, -3552, -3277, 21,
-3704, -3277, 22, -3828, -3264, 24, -3980, -1181, 25, -4000, -608 };
cKF_Animation_R_c cKF_ba_r_furniture_pull = { cKF_ckcb_r_furniture_pull_tbl,
cKF_ds_furniture_pull_tbl,
cKF_kn_furniture_pull_tbl,
cKF_c_furniture_pull_tbl,
-1,
25 };
+23
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@@ -0,0 +1,23 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 cKF_ckcb_r_furniture_push_tbl[] = { 8 };
s16 cKF_kn_furniture_push_tbl[] = { 22 };
s16 cKF_c_furniture_push_tbl[] = { 0, 0, 0, 0, 0 };
s16 cKF_ds_furniture_push_tbl[] = { 1, 0, 92, 3, 19, 803, 5, 126, 2715, 6, 238, 3277, 7, 400,
3277, 8, 602, 3277, 9, 822, 3277, 10, 1057, 3277, 11, 1304, 3277, 12,
1559, 3277, 14, 2082, 3277, 15, 2342, 3277, 16, 2598, 3277, 17, 2845, 3277,
18, 3080, 3277, 19, 3300, 3277, 20, 3499, 3277, 21, 3669, 3277, 22, 3808,
3277, 23, 3912, 2535, 24, 3977, 1314, 25, 4000, 675 };
cKF_Animation_R_c cKF_ba_r_furniture_push = { cKF_ckcb_r_furniture_push_tbl,
cKF_ds_furniture_push_tbl,
cKF_kn_furniture_push_tbl,
cKF_c_furniture_push_tbl,
-1,
25 };
+18
View File
@@ -0,0 +1,18 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 cKF_ckcb_r_furniture_stop_tbl[] = { 0 };
s16 cKF_c_furniture_stop_tbl[] = { 0, 0, 0, 0, 0, 0 };
cKF_Animation_R_c cKF_ba_r_furniture_stop = {
cKF_ckcb_r_furniture_stop_tbl, NULL, NULL, cKF_c_furniture_stop_tbl, -1, 2
};
cKF_Joint_R_c cKF_je_r_furniture_stop_tbl[] = {
{ NULL, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
};
cKF_Skeleton_R_c cKF_bs_r_furniture_stop = { ARRAY_COUNT(cKF_je_r_furniture_stop_tbl), 0, cKF_je_r_furniture_stop_tbl };
+1 -3
View File
@@ -389,6 +389,4 @@ cKF_Joint_R_c cKF_je_r_grl_1_tbl[] = {
{ NULL, 0, cKF_JOINT_FLAG_DISP_OPA, { 1375, 0, 0 } },
};
cKF_Skeleton_R_c cKF_bs_r_grl_1[] = {
{ ARRAY_COUNT(cKF_je_r_grl_1_tbl), 13, cKF_je_r_grl_1_tbl },
};
cKF_Skeleton_R_c cKF_bs_r_grl_1 = { ARRAY_COUNT(cKF_je_r_grl_1_tbl), 13, cKF_je_r_grl_1_tbl };
+13
View File
@@ -0,0 +1,13 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
u16 hnw_face[] = {
#include "assets/hnw_face.inc"
};
u8 hnw_tmem_txt[] = {
#include "assets/hnw_tmem_txt.inc"
};
+197
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@@ -0,0 +1,197 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
Vtx hnw_v[] = {
#include "assets/hnw_v.inc"
};
Gfx head_hnw_model[] = {
gsSPMatrix(anime_6_mdl, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(hnw_v, 12, 0),
gsSPMatrix(&anime_6_mdl[1], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x80),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPVertex(&hnw_v[12], 18, 12),
gsSPNTrianglesInit_5b(2, 3, 1, 12, 3, 13, 14, 0, 0, 0),
gsSPNTrianglesInit_5b(2, 2, 15, 16, 4, 2, 17, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x180),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(2, 7, 18, 19, 0, 7, 20, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x280),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(2, 6, 21, 22, 6, 10, 23, 0, 0, 0),
gsSPNTrianglesInit_5b(2, 8, 24, 25, 11, 8, 26, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x180),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(2, 9, 27, 28, 9, 5, 29, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPVertex(&hnw_v[30], 31, 0),
gsSPNTrianglesInit_5b(12, 0, 1, 2, 3, 1, 4, 5, 1, 3),
gsSPNTriangles_5b(1, 5, 2, 3, 6, 7, 2, 5, 7, 2, 8, 9),
gsSPNTriangles_5b(10, 6, 3, 7, 8, 2, 7, 5, 3, 2, 9, 0),
gsSPNTriangles_5b(0, 10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x80),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(2, 11, 12, 13, 13, 14, 11, 0, 0, 0),
gsSPNTrianglesInit_5b(2, 15, 16, 17, 17, 18, 15, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x180),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(2, 19, 20, 21, 21, 22, 19, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x280),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(2, 23, 24, 25, 25, 26, 23, 0, 0, 0),
gsSPNTrianglesInit_5b(2, 27, 28, 29, 29, 30, 27, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x180),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPVertex(&hnw_v[61], 31, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 2, 3, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x280),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(12, 4, 5, 6, 7, 8, 6, 7, 9, 10),
gsSPNTriangles_5b(11, 12, 13, 11, 14, 15, 4, 16, 17, 10, 9, 18),
gsSPNTriangles_5b(17, 12, 11, 17, 19, 4, 6, 20, 7, 10, 21, 22),
gsSPNTriangles_5b(6, 23, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x380),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(5, 24, 25, 26, 27, 26, 25, 25, 28, 27),
gsSPNTriangles_5b(27, 28, 29, 26, 30, 24, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x400),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPVertex(&hnw_v[92], 28, 0),
gsSPNTrianglesInit_5b(5, 0, 1, 2, 2, 3, 0, 2, 1, 4),
gsSPNTriangles_5b(4, 5, 2, 6, 0, 3, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x380),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(4, 7, 8, 9, 10, 11, 9, 9, 12, 10),
gsSPNTriangles_5b(9, 11, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPNTrianglesInit_5b(4, 13, 14, 15, 15, 16, 13, 15, 14, 17),
gsSPNTriangles_5b(17, 18, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x400),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(4, 19, 20, 21, 22, 23, 24, 22, 25, 26),
gsSPNTriangles_5b(26, 27, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x480),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPVertex(&hnw_v[120], 28, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 3, 4, 4, 5, 0),
gsSPNTriangles_5b(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPNTrianglesInit_5b(4, 6, 7, 8, 9, 10, 8, 8, 10, 6),
gsSPNTriangles_5b(8, 11, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x400),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(4, 12, 13, 14, 14, 15, 12, 16, 17, 18),
gsSPNTriangles_5b(14, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x380),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(5, 21, 22, 23, 24, 23, 25, 26, 22, 21),
gsSPNTriangles_5b(23, 24, 21, 25, 27, 24, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x400),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPVertex(&hnw_v[148], 22, 0),
gsSPNTrianglesInit_5b(5, 0, 1, 2, 3, 4, 5, 6, 2, 7),
gsSPNTriangles_5b(2, 6, 0, 0, 8, 9, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x480),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(4, 10, 11, 12, 12, 13, 10, 14, 11, 15),
gsSPNTriangles_5b(14, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPNTrianglesInit_5b(4, 16, 17, 18, 19, 17, 20, 17, 16, 20),
gsSPNTriangles_5b(18, 21, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx handR_hnw_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x500),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPVertex(&hnw_v[170], 18, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 1, 3, 2, 4, 0),
gsSPNTriangles_5b(3, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x580),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(18, 5, 6, 7, 5, 8, 9, 9, 10, 11),
gsSPNTriangles_5b(7, 6, 11, 9, 12, 10, 12, 9, 8, 13, 14, 12),
gsSPNTriangles_5b(11, 15, 9, 12, 14, 16, 7, 17, 13, 9, 15, 5),
gsSPNTriangles_5b(16, 10, 12, 11, 10, 7, 7, 8, 5, 7, 10, 16),
gsSPNTriangles_5b(12, 8, 13, 13, 8, 7, 16, 17, 7, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx handL_hnw_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x500),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPVertex(&hnw_v[188], 18, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 3, 1, 0, 2, 4, 0),
gsSPNTriangles_5b(0, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x580),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(18, 5, 6, 7, 8, 9, 7, 10, 11, 8),
gsSPNTriangles_5b(10, 6, 5, 11, 12, 8, 9, 8, 12, 12, 13, 14),
gsSPNTriangles_5b(8, 15, 10, 16, 13, 12, 14, 17, 5, 7, 15, 8),
gsSPNTriangles_5b(12, 11, 16, 5, 11, 10, 7, 9, 5, 16, 11, 5),
gsSPNTriangles_5b(14, 9, 12, 5, 9, 14, 5, 17, 16, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx body_hnw_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x600),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPVertex(&hnw_v[206], 23, 0),
gsSPNTrianglesInit_5b(6, 0, 1, 2, 0, 3, 4, 5, 3, 0),
gsSPNTriangles_5b(0, 2, 5, 6, 1, 0, 0, 4, 6, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x680),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(4, 7, 8, 9, 10, 11, 12, 12, 13, 10),
gsSPNTriangles_5b(9, 14, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPNTrianglesInit_5b(4, 15, 16, 17, 18, 19, 20, 20, 21, 18),
gsSPNTriangles_5b(17, 22, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x700),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPVertex(&hnw_v[229], 24, 0),
gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 6, 7, 8),
gsSPNTriangles_5b(2, 9, 0, 10, 11, 12, 5, 13, 3, 8, 14, 6),
gsSPNTriangles_5b(12, 15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, anime_4_txt + 0x780),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(4, 16, 17, 18, 19, 20, 21, 18, 22, 16),
gsSPNTriangles_5b(21, 23, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPVertex(&hnw_v[253], 23, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 3, 4, 5, 5, 6, 3),
gsSPNTriangles_5b(2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, anime_4_txt + 0x280),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(12, 8, 9, 10, 11, 12, 10, 10, 13, 14),
gsSPNTriangles_5b(15, 16, 17, 11, 18, 19, 8, 16, 15, 19, 20, 17),
gsSPNTriangles_5b(19, 21, 11, 17, 20, 15, 15, 9, 8, 17, 22, 19),
gsSPNTriangles_5b(10, 12, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
cKF_Joint_R_c cKF_je_r_hnw_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 419, 0 } },
{ body_hnw_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ head_hnw_model, 2, cKF_JOINT_FLAG_DISP_OPA, { 629, 0, 0 } },
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 563, 65065, 0 } },
{ handL_hnw_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 562, 460, 0 } },
{ handR_hnw_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_hnw = { ARRAY_COUNT(cKF_je_r_hnw_tbl), 4, cKF_je_r_hnw_tbl };
+23
View File
@@ -0,0 +1,23 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
u8 cKF_ckcb_r_hnw_move_tbl[] = { 0, 0, 3, 0, 4, 0, 4 };
s16 cKF_kn_hnw_move_tbl[] = { 8, 8, 8, 8 };
s16 cKF_c_hnw_move_tbl[] = { 0, 419, 0, 0, 0, 0, 0, 0, 900, 0, 0, 0, -899, 0, 4, 0, 1800, -899, 0, 4 };
s16 cKF_ds_hnw_move_tbl[] = { 1, 94, 1687, 2, 150, 0, 3, 94, -2250, 5, -94, -2250, 6, -150, 0,
7, -94, 2250, 8, 0, 2813, 9, 94, 2813, 1, -125, 3750, 2, 0, 3750,
3, 125, 3000, 4, 200, 0, 5, 125, -3000, 7, -125, -3000, 8, -200, 0,
9, -125, 2250, 1, 281, -8437, 2, 0, 0, 3, 281, 13500, 5, 1519, 13500,
6, 1800, 0, 7, 1519, -13500, 8, 900, -18563, 9, 281, -18563, 1, -1519, -8438,
2, -1800, 0, 3, -1519, 13500, 5, -281, 13500, 6, 0, 0, 7, -281, -13500,
8, -900, -18563, 9, -1519, -18563 };
cKF_Animation_R_c cKF_ba_r_hnw_move = {
cKF_ckcb_r_hnw_move_tbl, cKF_ds_hnw_move_tbl, cKF_kn_hnw_move_tbl, cKF_c_hnw_move_tbl, -1, 9
};
+10 -12
View File
@@ -3,24 +3,22 @@
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_cstump_shadow_tex[] ATTRIBUTE_ALIGN(32)= {
u8 obj_cstump_shadow_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_cstump_shadow_tex.inc"
};
Vtx obj_cstump5_shadow_v[] = {
Vtx obj_cstump5_shadow_v[] = {
#include "assets/obj_cstump5_shadow_v.inc"
};
Gfx obj_cstump5_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cstump_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList()
Gfx obj_cstump5_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cstump_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_cstump5_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList()
Gfx obj_cstump5_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
+4 -5
View File
@@ -107,8 +107,9 @@ s16 cKF_c_obj_gara_tbl[] = { 0, 0, 0, 0, 0, 900, 0, 0, 0, 0, 0 };
s16 cKF_ds_obj_gara_tbl[] = { 1, 0, -2019, 2, -67, -2141, 17, -1674, -3504, 21, -2136, -3460, 26, -2700, -3221,
31, -3157, -2242, 40, -3581, -637, 43, -3616, -58, 47, -3602, 97, 48, -3600, 58 };
cKF_Animation_R_c cKF_ba_r_obj_gara[] = { { cKF_ckcb_r_obj_gara_tbl, cKF_ds_obj_gara_tbl, cKF_kn_obj_gara_tbl,
cKF_c_obj_gara_tbl, -1, 48 } };
cKF_Animation_R_c cKF_ba_r_obj_gara = {
cKF_ckcb_r_obj_gara_tbl, cKF_ds_obj_gara_tbl, cKF_kn_obj_gara_tbl, cKF_c_obj_gara_tbl, -1, 48
};
u16 act_fukuball_pal[] = {
#include "assets/act_fukuball_pal.inc"
@@ -170,6 +171,4 @@ cKF_Joint_R_c cKF_je_r_obj_gara_tbl[] = {
{ obj_gara_hex_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 1400, 0, 0 } },
};
cKF_Skeleton_R_c cKF_bs_r_obj_gara[] = {
{ ARRAY_COUNT(cKF_je_r_obj_gara_tbl), 2, cKF_je_r_obj_gara_tbl },
};
cKF_Skeleton_R_c cKF_bs_r_obj_gara = { ARRAY_COUNT(cKF_je_r_obj_gara_tbl), 2, cKF_je_r_obj_gara_tbl };
File diff suppressed because it is too large Load Diff
+116 -74
View File
@@ -304,7 +304,7 @@ cKF_Joint_R_c cKF_je_r_tol_net_1_tbl[] = {
{ main2_net_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 1900, 0, 0 } },
};
cKF_Skeleton_R_c cKF_bs_r_tol_net_1[] = { { ARRAY_COUNT(cKF_je_r_tol_net_1_tbl), 3, cKF_je_r_tol_net_1_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_net_1 = { ARRAY_COUNT(cKF_je_r_tol_net_1_tbl), 3, cKF_je_r_tol_net_1_tbl };
u16 tol_net_2_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/tol_net_2_pal.inc"
@@ -406,7 +406,7 @@ cKF_Joint_R_c cKF_je_r_tol_net_2_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ main_netB_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 100, 0, 0 } },
{ main2_netB_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 1900, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_net_2[] = { { ARRAY_COUNT(cKF_je_r_tol_net_2_tbl), 3, cKF_je_r_tol_net_2_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_net_2 = { ARRAY_COUNT(cKF_je_r_tol_net_2_tbl), 3, cKF_je_r_tol_net_2_tbl };
u8 cKF_ckcb_r_tol_net_1_get_m1_tbl[] = { 0, 0, 7, 0, 7, 7 };
@@ -423,8 +423,12 @@ s16 cKF_ds_tol_net_1_get_m1_tbl[] = {
24, -290, 1235, 29, 150, 1869, 34, 250, 0, 36, 100, -3725, 42, -600, 0, 48, 200, 0, 52, -100, 0
};
cKF_Animation_R_c cKF_ba_r_tol_net_1_get_m1[] = { { cKF_ckcb_r_tol_net_1_get_m1_tbl, cKF_ds_tol_net_1_get_m1_tbl,
cKF_kn_tol_net_1_get_m1_tbl, cKF_c_tol_net_1_get_m1_tbl, -1, 52 } };
cKF_Animation_R_c cKF_ba_r_tol_net_1_get_m1 = { cKF_ckcb_r_tol_net_1_get_m1_tbl,
cKF_ds_tol_net_1_get_m1_tbl,
cKF_kn_tol_net_1_get_m1_tbl,
cKF_c_tol_net_1_get_m1_tbl,
-1,
52 };
u8 cKF_ckcb_r_tol_net_1_net_swing1_tbl[] = { 0, 0, 7, 0, 7, 7 };
@@ -437,10 +441,12 @@ s16 cKF_ds_tol_net_1_net_swing1_tbl[] = { 1, 0, 0, 10, 0, 0, 1, 0, 0, 10
-100, 0, 9, 0, 0, 10, 0, 0, 1, 0, 0, 10, 0, 0, 1, 0, 0,
10, 0, 0, 1, 0, 0, 5, -350, 0, 7, 0, 0, 10, -150, 0 };
cKF_Animation_R_c cKF_ba_r_tol_net_1_net_swing1[] = {
{ cKF_ckcb_r_tol_net_1_net_swing1_tbl, cKF_ds_tol_net_1_net_swing1_tbl, cKF_kn_tol_net_1_net_swing1_tbl,
cKF_c_tol_net_1_net_swing1_tbl, -1, 10 }
};
cKF_Animation_R_c cKF_ba_r_tol_net_1_net_swing1 = { cKF_ckcb_r_tol_net_1_net_swing1_tbl,
cKF_ds_tol_net_1_net_swing1_tbl,
cKF_kn_tol_net_1_net_swing1_tbl,
cKF_c_tol_net_1_net_swing1_tbl,
-1,
10 };
u8 cKF_ckcb_r_tol_net_1_kamae_main_m1_tbl[] = { 0, 0, 7, 0, 7, 7 };
@@ -455,10 +461,12 @@ s16 cKF_ds_tol_net_1_kamae_main_m1_tbl[] = { 1, 0, 0, 17, 0, 0, 1,
188, 3, 0, 373, 7, 25, 0, 11, 0, -381, 15, -25, 0, 17,
-19, 188, 1, 18, 223, 3, 25, 0, 11, -25, 0, 17, 18, 223 };
cKF_Animation_R_c cKF_ba_r_tol_net_1_kamae_main_m1[] = {
{ cKF_ckcb_r_tol_net_1_kamae_main_m1_tbl, cKF_ds_tol_net_1_kamae_main_m1_tbl, cKF_kn_tol_net_1_kamae_main_m1_tbl,
cKF_c_tol_net_1_kamae_main_m1_tbl, -1, 17 }
};
cKF_Animation_R_c cKF_ba_r_tol_net_1_kamae_main_m1 = { cKF_ckcb_r_tol_net_1_kamae_main_m1_tbl,
cKF_ds_tol_net_1_kamae_main_m1_tbl,
cKF_kn_tol_net_1_kamae_main_m1_tbl,
cKF_c_tol_net_1_kamae_main_m1_tbl,
-1,
17 };
u8 cKF_ckcb_r_tol_net_1_kokeru_getup_n1_tbl[] = { 0, 0, 0, 0, 3, 7 };
@@ -477,10 +485,12 @@ s16 cKF_ds_tol_net_1_kokeru_getup_n1_tbl[] = {
-773, 25, -307, 417, 26, -272, 1604, 28, -122, 2022, 31, -6, 412, 32, 0, 195
};
cKF_Animation_R_c cKF_ba_r_tol_net_1_kokeru_getup_n1[] = {
{ cKF_ckcb_r_tol_net_1_kokeru_getup_n1_tbl, cKF_ds_tol_net_1_kokeru_getup_n1_tbl,
cKF_kn_tol_net_1_kokeru_getup_n1_tbl, cKF_c_tol_net_1_kokeru_getup_n1_tbl, -1, 32 }
};
cKF_Animation_R_c cKF_ba_r_tol_net_1_kokeru_getup_n1 = { cKF_ckcb_r_tol_net_1_kokeru_getup_n1_tbl,
cKF_ds_tol_net_1_kokeru_getup_n1_tbl,
cKF_kn_tol_net_1_kokeru_getup_n1_tbl,
cKF_c_tol_net_1_kokeru_getup_n1_tbl,
-1,
32 };
u8 cKF_ckcb_r_tol_net_1_kokeru_n1_tbl[] = { 0, 0, 7, 0, 7, 7 };
@@ -496,9 +506,12 @@ s16 cKF_ds_tol_net_1_kokeru_n1_tbl[] = { 1, 0, 0, 31, 0, 0, 1, 0
10, 0, 0, 17, 700, 1073, 31, 900, 0, 1, 0, 0, 5, 500, 0,
8, -290, -3843, 11, -450, 0, 17, 0, 2439, 31, 390, 0 };
cKF_Animation_R_c cKF_ba_r_tol_net_1_kokeru_n1[] = { { cKF_ckcb_r_tol_net_1_kokeru_n1_tbl,
cKF_ds_tol_net_1_kokeru_n1_tbl, cKF_kn_tol_net_1_kokeru_n1_tbl,
cKF_c_tol_net_1_kokeru_n1_tbl, -1, 31 } };
cKF_Animation_R_c cKF_ba_r_tol_net_1_kokeru_n1 = { cKF_ckcb_r_tol_net_1_kokeru_n1_tbl,
cKF_ds_tol_net_1_kokeru_n1_tbl,
cKF_kn_tol_net_1_kokeru_n1_tbl,
cKF_c_tol_net_1_kokeru_n1_tbl,
-1,
31 };
u8 cKF_ckcb_r_tol_net_1_swing_wait1_tbl[] = { 0, 0, 7, 0, 7, 7 };
@@ -513,10 +526,12 @@ s16 cKF_ds_tol_net_1_swing_wait1_tbl[] = { 1, 0, 0, 21, 0, 0, 1,
0, 0, 21, 0, 0, 1, 0, -6054, 3, -200, 0, 5, 0,
6067, 10, 700, 0, 18, -50, -1513, 21, -100, 0 };
cKF_Animation_R_c cKF_ba_r_tol_net_1_swing_wait1[] = {
{ cKF_ckcb_r_tol_net_1_swing_wait1_tbl, cKF_ds_tol_net_1_swing_wait1_tbl, cKF_kn_tol_net_1_swing_wait1_tbl,
cKF_c_tol_net_1_swing_wait1_tbl, -1, 21 }
};
cKF_Animation_R_c cKF_ba_r_tol_net_1_swing_wait1 = { cKF_ckcb_r_tol_net_1_swing_wait1_tbl,
cKF_ds_tol_net_1_swing_wait1_tbl,
cKF_kn_tol_net_1_swing_wait1_tbl,
cKF_c_tol_net_1_swing_wait1_tbl,
-1,
21 };
u8 cKF_ckcb_r_tol_net_1_yatta_m1_tbl[] = { 0, 0, 7, 0, 7, 7 };
@@ -535,9 +550,12 @@ s16 cKF_ds_tol_net_1_yatta_m1_tbl[] = {
44, 0, 0, 48, -200, -2347, 53, -550, 0
};
cKF_Animation_R_c cKF_ba_r_tol_net_1_yatta_m1[] = { { cKF_ckcb_r_tol_net_1_yatta_m1_tbl, cKF_ds_tol_net_1_yatta_m1_tbl,
cKF_kn_tol_net_1_yatta_m1_tbl, cKF_c_tol_net_1_yatta_m1_tbl, -1,
53 } };
cKF_Animation_R_c cKF_ba_r_tol_net_1_yatta_m1 = { cKF_ckcb_r_tol_net_1_yatta_m1_tbl,
cKF_ds_tol_net_1_yatta_m1_tbl,
cKF_kn_tol_net_1_yatta_m1_tbl,
cKF_c_tol_net_1_yatta_m1_tbl,
-1,
53 };
static u16 tol_sao_1_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_sao_1_pal.inc"
@@ -634,7 +652,7 @@ cKF_Joint_R_c cKF_je_r_tol_sao_1_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ main3_sao_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 1850, 0, 0 } },
{ main4_sao_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 1600, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_sao_1[] = { { ARRAY_COUNT(cKF_je_r_tol_sao_1_tbl), 4, cKF_je_r_tol_sao_1_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_sao_1 = { ARRAY_COUNT(cKF_je_r_tol_sao_1_tbl), 4, cKF_je_r_tol_sao_1_tbl };
static u16 tol_sao_2_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_sao_2_pal.inc"
@@ -731,7 +749,7 @@ cKF_Joint_R_c cKF_je_r_tol_sao_2_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ main3_saoB_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 1850, 0, 0 } },
{ main4_saoB_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 1600, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_sao_2[] = { { ARRAY_COUNT(cKF_je_r_tol_sao_2_tbl), 4, cKF_je_r_tol_sao_2_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_sao_2 = { ARRAY_COUNT(cKF_je_r_tol_sao_2_tbl), 4, cKF_je_r_tol_sao_2_tbl };
u8 cKF_ckcb_r_tol_sao_1_sao_get_t1_tbl[] = { 0, 0, 1, 1, 1 };
@@ -747,10 +765,12 @@ s16 cKF_ds_tol_sao_1_sao_get_t1_tbl[] = { 1, -150, -279, 3, -160, 139, 8,
3107, 9, 0, 2602, 10, 70, 1345, 13, 45, -925, 14, 14, -673,
15, 0, -210, 16, 0, 0, 22, 0, 0 };
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_get_t1[] = {
{ cKF_ckcb_r_tol_sao_1_sao_get_t1_tbl, cKF_ds_tol_sao_1_sao_get_t1_tbl, cKF_kn_tol_sao_1_sao_get_t1_tbl,
cKF_c_tol_sao_1_sao_get_t1_tbl, -1, 22 }
};
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_get_t1 = { cKF_ckcb_r_tol_sao_1_sao_get_t1_tbl,
cKF_ds_tol_sao_1_sao_get_t1_tbl,
cKF_kn_tol_sao_1_sao_get_t1_tbl,
cKF_c_tol_sao_1_sao_get_t1_tbl,
-1,
22 };
u8 cKF_ckcb_r_tol_sao_1_sao_move1_tbl[] = { 56, 7, 1, 7, 7 };
@@ -765,9 +785,12 @@ s16 cKF_ds_tol_sao_1_sao_move1_tbl[] = {
1, 0, 0, 17, 0, 0, 1, 69, -1141, 4, -45, 0, 8, 90, 0, 12, -45, 0, 16, 90, 0, 17, 69, -1141
};
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_move1[] = { { cKF_ckcb_r_tol_sao_1_sao_move1_tbl,
cKF_ds_tol_sao_1_sao_move1_tbl, cKF_kn_tol_sao_1_sao_move1_tbl,
cKF_c_tol_sao_1_sao_move1_tbl, -1, 17 } };
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_move1 = { cKF_ckcb_r_tol_sao_1_sao_move1_tbl,
cKF_ds_tol_sao_1_sao_move1_tbl,
cKF_kn_tol_sao_1_sao_move1_tbl,
cKF_c_tol_sao_1_sao_move1_tbl,
-1,
17 };
u8 cKF_ckcb_r_tol_sao_1_sao_sinari1_tbl[] = { 0, 0, 1, 1, 1 };
@@ -778,10 +801,12 @@ s16 cKF_c_tol_sao_1_sao_sinari1_tbl[] = { 0, 0, 0, 900, 0, 0, 0, 0, 900, 0, 0, 0
s16 cKF_ds_tol_sao_1_sao_sinari1_tbl[] = { 1, 300, -50, 360, -300, -50, 1, 600, -100,
360, -600, -100, 1, 900, -150, 360, -900, -150 };
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_sinari1[] = {
{ cKF_ckcb_r_tol_sao_1_sao_sinari1_tbl, cKF_ds_tol_sao_1_sao_sinari1_tbl, cKF_kn_tol_sao_1_sao_sinari1_tbl,
cKF_c_tol_sao_1_sao_sinari1_tbl, -1, 360 }
};
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_sinari1 = { cKF_ckcb_r_tol_sao_1_sao_sinari1_tbl,
cKF_ds_tol_sao_1_sao_sinari1_tbl,
cKF_kn_tol_sao_1_sao_sinari1_tbl,
cKF_c_tol_sao_1_sao_sinari1_tbl,
-1,
360 };
u8 cKF_ckcb_r_tol_sao_1_sao_swing1_tbl[] = { 0, 0, 1, 1, 1 };
@@ -801,10 +826,12 @@ s16 cKF_ds_tol_sao_1_sao_swing1_tbl[] = {
-111, 1667, 23, -39, 1667, 24, 0, 583, 25, 0, 0, 34, 0, 0
};
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_swing1[] = {
{ cKF_ckcb_r_tol_sao_1_sao_swing1_tbl, cKF_ds_tol_sao_1_sao_swing1_tbl, cKF_kn_tol_sao_1_sao_swing1_tbl,
cKF_c_tol_sao_1_sao_swing1_tbl, -1, 34 }
};
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_swing1 = { cKF_ckcb_r_tol_sao_1_sao_swing1_tbl,
cKF_ds_tol_sao_1_sao_swing1_tbl,
cKF_kn_tol_sao_1_sao_swing1_tbl,
cKF_c_tol_sao_1_sao_swing1_tbl,
-1,
34 };
u8 cKF_ckcb_r_tol_sao_1_sao_wait1_tbl[] = { 56, 7, 7, 7, 7 };
@@ -821,9 +848,12 @@ s16 cKF_ds_tol_sao_1_sao_wait1_tbl[] = { 1, 0, 0, 33, 0, 0, 1, 0, 0, 3
1, 0, 0, 3, 0, 0, 33, 0, 0, 1, -24, -569, 3, -45, 0, 10, 90, 0,
19, -45, 0, 27, 90, 0, 33, -24, -569 };
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_wait1[] = { { cKF_ckcb_r_tol_sao_1_sao_wait1_tbl,
cKF_ds_tol_sao_1_sao_wait1_tbl, cKF_kn_tol_sao_1_sao_wait1_tbl,
cKF_c_tol_sao_1_sao_wait1_tbl, -1, 33 } };
cKF_Animation_R_c cKF_ba_r_tol_sao_1_sao_wait1 = { cKF_ckcb_r_tol_sao_1_sao_wait1_tbl,
cKF_ds_tol_sao_1_sao_wait1_tbl,
cKF_kn_tol_sao_1_sao_wait1_tbl,
cKF_c_tol_sao_1_sao_wait1_tbl,
-1,
33 };
u8 cKF_ckcb_r_tol_sao_1_not_sao_swing1_tbl[] = { 0, 0, 1, 1, 1 };
@@ -841,10 +871,12 @@ s16 cKF_ds_tol_sao_1_not_sao_swing1_tbl[] = {
26, 7, 1000, 27, 30, 125, 28, 15, -450, 29, 0, -225, 30, 0, 0, 34, 0, 0
};
cKF_Animation_R_c cKF_ba_r_tol_sao_1_not_sao_swing1[] = {
{ cKF_ckcb_r_tol_sao_1_not_sao_swing1_tbl, cKF_ds_tol_sao_1_not_sao_swing1_tbl, cKF_kn_tol_sao_1_not_sao_swing1_tbl,
cKF_c_tol_sao_1_not_sao_swing1_tbl, -1, 34 }
};
cKF_Animation_R_c cKF_ba_r_tol_sao_1_not_sao_swing1 = { cKF_ckcb_r_tol_sao_1_not_sao_swing1_tbl,
cKF_ds_tol_sao_1_not_sao_swing1_tbl,
cKF_kn_tol_sao_1_not_sao_swing1_tbl,
cKF_c_tol_sao_1_not_sao_swing1_tbl,
-1,
34 };
u16 act_m_scoop_1_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/act_m_scoop_1_pal.inc"
@@ -1096,7 +1128,7 @@ cKF_Joint_R_c cKF_je_r_tol_balloon1_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_balloonA_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon1[] = { { ARRAY_COUNT(cKF_je_r_tol_balloon1_tbl), 4, cKF_je_r_tol_balloon1_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon1 = { ARRAY_COUNT(cKF_je_r_tol_balloon1_tbl), 4, cKF_je_r_tol_balloon1_tbl };
u8 tol_balloonB_wire_tex_txt[] ATTRIBUTE_ALIGN(32) = {
#include "assets/tol_balloonB_wire_tex_txt.inc"
@@ -1200,7 +1232,7 @@ cKF_Joint_R_c cKF_je_r_tol_balloon2_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_balloonB_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon2[] = { { ARRAY_COUNT(cKF_je_r_tol_balloon2_tbl), 4, cKF_je_r_tol_balloon2_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon2 = { ARRAY_COUNT(cKF_je_r_tol_balloon2_tbl), 4, cKF_je_r_tol_balloon2_tbl };
u8 tol_balloonC_wire_tex_txt[] ATTRIBUTE_ALIGN(32) = {
#include "assets/tol_balloonC_wire_tex_txt.inc"
@@ -1306,7 +1338,7 @@ cKF_Joint_R_c cKF_je_r_tol_balloon3_tbl[] = {
{ tol_balloonC_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
};
cKF_Skeleton_R_c cKF_bs_r_tol_balloon3[] = { { ARRAY_COUNT(cKF_je_r_tol_balloon3_tbl), 4, cKF_je_r_tol_balloon3_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon3 = { ARRAY_COUNT(cKF_je_r_tol_balloon3_tbl), 4, cKF_je_r_tol_balloon3_tbl };
u8 tol_balloonD_wire_tex_txt[] ATTRIBUTE_ALIGN(32) = {
#include "assets/tol_balloonD_wire_tex_txt.inc"
@@ -1410,7 +1442,7 @@ cKF_Joint_R_c cKF_je_r_tol_balloon4_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_balloonD_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon4[] = { { ARRAY_COUNT(cKF_je_r_tol_balloon4_tbl), 4, cKF_je_r_tol_balloon4_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon4 = { ARRAY_COUNT(cKF_je_r_tol_balloon4_tbl), 4, cKF_je_r_tol_balloon4_tbl };
u8 tol_balloonE_wire_tex_txt[] ATTRIBUTE_ALIGN(32) = {
#include "assets/tol_balloonE_wire_tex_txt.inc"
@@ -1514,7 +1546,7 @@ cKF_Joint_R_c cKF_je_r_tol_balloon5_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_balloonE_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon5[] = { { ARRAY_COUNT(cKF_je_r_tol_balloon5_tbl), 4, cKF_je_r_tol_balloon5_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon5 = { ARRAY_COUNT(cKF_je_r_tol_balloon5_tbl), 4, cKF_je_r_tol_balloon5_tbl };
u8 tol_balloonF_wire_tex_txt[] ATTRIBUTE_ALIGN(32) = {
#include "assets/tol_balloonF_wire_tex_txt.inc"
@@ -1643,7 +1675,7 @@ cKF_Joint_R_c cKF_je_r_tol_balloon6_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_balloonF_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon6[] = { { ARRAY_COUNT(cKF_je_r_tol_balloon6_tbl), 4, cKF_je_r_tol_balloon6_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon6 = { ARRAY_COUNT(cKF_je_r_tol_balloon6_tbl), 4, cKF_je_r_tol_balloon6_tbl };
u8 tol_balloonG_wire_tex_txt[] ATTRIBUTE_ALIGN(32) = {
#include "assets/tol_balloonG_wire_tex_txt.inc"
@@ -1772,7 +1804,7 @@ cKF_Joint_R_c cKF_je_r_tol_balloon7_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_balloonG_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon7[] = { { ARRAY_COUNT(cKF_je_r_tol_balloon7_tbl), 4, cKF_je_r_tol_balloon7_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon7 = { ARRAY_COUNT(cKF_je_r_tol_balloon7_tbl), 4, cKF_je_r_tol_balloon7_tbl };
u8 tol_balloonH_wire_tex_txt[] ATTRIBUTE_ALIGN(32) = {
#include "assets/tol_balloonH_wire_tex_txt.inc"
@@ -1901,7 +1933,7 @@ cKF_Joint_R_c cKF_je_r_tol_balloon8_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA
{ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_balloonH_head_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon8[] = { { ARRAY_COUNT(cKF_je_r_tol_balloon8_tbl), 4, cKF_je_r_tol_balloon8_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_balloon8 = { ARRAY_COUNT(cKF_je_r_tol_balloon8_tbl), 4, cKF_je_r_tol_balloon8_tbl };
u8 cKF_ckcb_r_tol_balloon1_wait_tbl[] = { 0, 3, 7, 7, 0, 0, 7 };
@@ -1918,9 +1950,12 @@ s16 cKF_ds_tol_balloon1_wait_tbl[] = { 1, -50, 0, 31, 50, 0, 61, -
1, -52, -150, 9, -75, 1, 39, 75, 13, 61, -52, -150, 1, 103,
331, 9, 150, -1, 39, -150, -2, 61, 103, 300 };
cKF_Animation_R_c cKF_ba_r_tol_balloon1_wait[] = { { cKF_ckcb_r_tol_balloon1_wait_tbl, cKF_ds_tol_balloon1_wait_tbl,
cKF_kn_tol_balloon1_wait_tbl, cKF_c_tol_balloon1_wait_tbl, -1,
61 } };
cKF_Animation_R_c cKF_ba_r_tol_balloon1_wait = { cKF_ckcb_r_tol_balloon1_wait_tbl,
cKF_ds_tol_balloon1_wait_tbl,
cKF_kn_tol_balloon1_wait_tbl,
cKF_c_tol_balloon1_wait_tbl,
-1,
61 };
u8 cKF_ckcb_r_tol_balloon1_gyaza1_tbl[] = { 0, 7, 7, 7, 0, 0, 7 };
@@ -1969,9 +2004,12 @@ s16 cKF_ds_tol_balloon1_gyaza1_tbl[] = {
25, -201, 780, 26, -161, 3008, 27, 0, 5394
};
cKF_Animation_R_c cKF_ba_r_tol_balloon1_gyaza1[] = { { cKF_ckcb_r_tol_balloon1_gyaza1_tbl,
cKF_ds_tol_balloon1_gyaza1_tbl, cKF_kn_tol_balloon1_gyaza1_tbl,
cKF_c_tol_balloon1_gyaza1_tbl, -1, 27 } };
cKF_Animation_R_c cKF_ba_r_tol_balloon1_gyaza1 = { cKF_ckcb_r_tol_balloon1_gyaza1_tbl,
cKF_ds_tol_balloon1_gyaza1_tbl,
cKF_kn_tol_balloon1_gyaza1_tbl,
cKF_c_tol_balloon1_gyaza1_tbl,
-1,
27 };
static u16 tol_kaza_1_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_kaza_1_pal.inc"
@@ -2037,7 +2075,7 @@ cKF_Joint_R_c cKF_je_r_tol_kaza1_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ tol_kaza1_base_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_kaza1_fan_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza1[] = { { ARRAY_COUNT(cKF_je_r_tol_kaza1_tbl), 2, cKF_je_r_tol_kaza1_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza1 = { ARRAY_COUNT(cKF_je_r_tol_kaza1_tbl), 2, cKF_je_r_tol_kaza1_tbl };
static u16 tol_kaza_2_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_kaza_2_pal.inc"
@@ -2103,7 +2141,7 @@ cKF_Joint_R_c cKF_je_r_tol_kaza2_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ tol_kaza2_base_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_kaza2_fan_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza2[] = { { ARRAY_COUNT(cKF_je_r_tol_kaza2_tbl), 2, cKF_je_r_tol_kaza2_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza2 = { ARRAY_COUNT(cKF_je_r_tol_kaza2_tbl), 2, cKF_je_r_tol_kaza2_tbl };
static u16 tol_kaza_3_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_kaza_3_pal.inc"
@@ -2169,7 +2207,7 @@ cKF_Joint_R_c cKF_je_r_tol_kaza3_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ tol_kaza3_base_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_kaza3_fan_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza3[] = { { ARRAY_COUNT(cKF_je_r_tol_kaza3_tbl), 2, cKF_je_r_tol_kaza3_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza3 = { ARRAY_COUNT(cKF_je_r_tol_kaza3_tbl), 2, cKF_je_r_tol_kaza3_tbl };
static u16 tol_kaza_4_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_kaza_4_pal.inc"
@@ -2235,7 +2273,7 @@ cKF_Joint_R_c cKF_je_r_tol_kaza4_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ tol_kaza4_base_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_kaza4_fan_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza4[] = { { ARRAY_COUNT(cKF_je_r_tol_kaza4_tbl), 2, cKF_je_r_tol_kaza4_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza4 = { ARRAY_COUNT(cKF_je_r_tol_kaza4_tbl), 2, cKF_je_r_tol_kaza4_tbl };
static u16 tol_kaza_5_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_kaza_5_pal.inc"
@@ -2301,7 +2339,7 @@ cKF_Joint_R_c cKF_je_r_tol_kaza5_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ tol_kaza5_base_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_kaza5_fan_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza5[] = { { ARRAY_COUNT(cKF_je_r_tol_kaza5_tbl), 2, cKF_je_r_tol_kaza5_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza5 = { ARRAY_COUNT(cKF_je_r_tol_kaza5_tbl), 2, cKF_je_r_tol_kaza5_tbl };
static u16 tol_kaza_6_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_kaza_6_pal.inc"
@@ -2367,7 +2405,7 @@ cKF_Joint_R_c cKF_je_r_tol_kaza6_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ tol_kaza6_base_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_kaza6_fan_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza6[] = { { ARRAY_COUNT(cKF_je_r_tol_kaza6_tbl), 2, cKF_je_r_tol_kaza6_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza6 = { ARRAY_COUNT(cKF_je_r_tol_kaza6_tbl), 2, cKF_je_r_tol_kaza6_tbl };
static u16 tol_kaza_7_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_kaza_7_pal.inc"
@@ -2477,7 +2515,7 @@ cKF_Joint_R_c cKF_je_r_tol_kaza7_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ tol_kaza7_base_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_kaza7_fan_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza7[] = { { ARRAY_COUNT(cKF_je_r_tol_kaza7_tbl), 2, cKF_je_r_tol_kaza7_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza7 = { ARRAY_COUNT(cKF_je_r_tol_kaza7_tbl), 2, cKF_je_r_tol_kaza7_tbl };
static u16 tol_kaza_8_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_kaza_8_pal.inc"
@@ -2588,7 +2626,7 @@ cKF_Joint_R_c cKF_je_r_tol_kaza8_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, {
{ tol_kaza8_base_model, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
{ tol_kaza8_fan_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2250, 0, 0 } } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza8[] = { { ARRAY_COUNT(cKF_je_r_tol_kaza8_tbl), 2, cKF_je_r_tol_kaza8_tbl } };
cKF_Skeleton_R_c cKF_bs_r_tol_kaza8 = { ARRAY_COUNT(cKF_je_r_tol_kaza8_tbl), 2, cKF_je_r_tol_kaza8_tbl };
u8 cKF_ckcb_r_tol_kaza1_wait_tbl[] = { 56, 7, 7 };
@@ -2600,8 +2638,12 @@ s16 cKF_ds_tol_kaza1_wait_tbl[] = { 1, 0, 0, 361, 0, 0, 1, 0, 0, 361, 0, 0
1, 0, 0, 361, 0, 0, 1, -900, 0, 361, -900, 0, 1, 0, 0, 361, 0, 0,
1, 0, 0, 361, 0, 0, 1, 0, 0, 361, 0, 0, 1, 0, 300, 361, 3600, 300 };
cKF_Animation_R_c cKF_ba_r_tol_kaza1_wait[] = { { cKF_ckcb_r_tol_kaza1_wait_tbl, cKF_ds_tol_kaza1_wait_tbl,
cKF_kn_tol_kaza1_wait_tbl, cKF_c_tol_kaza1_wait_tbl, -1, 361 } };
cKF_Animation_R_c cKF_ba_r_tol_kaza1_wait = { cKF_ckcb_r_tol_kaza1_wait_tbl,
cKF_ds_tol_kaza1_wait_tbl,
cKF_kn_tol_kaza1_wait_tbl,
cKF_c_tol_kaza1_wait_tbl,
-1,
361 };
static u16 tol_fan1_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/player_tool/tol_fan1_pal.inc"
+93
View File
@@ -0,0 +1,93 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 rom_myhome_ug_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/rom_myhome_ug_pal.inc"
};
static u16 rom_myhome_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/rom_myhome_ug/rom_myhome_pal.inc"
};
u8 rom_myhome_ugf1_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/rom_myhome_ugf1_tex.inc"
};
static u8 rom_myhome_enter2_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/rom_myhome_ug/rom_myhome_enter2_tex.inc"
};
u8 rom_myhome_ugw1_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/rom_myhome_ugw1_tex.inc"
};
u8 rom_myhome_ugw2_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/rom_myhome_ugw2_tex.inc"
};
Vtx rom_myhome_ug_v[] = {
#include "assets/rom_myhome_ug_v.inc"
};
Gfx rom_myhome_ug_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPLoadTLUT_Dolphin(15, 16, 1, rom_myhome_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, rom_myhome_enter2_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_SHADING_SMOOTH),
gsSPVertex(rom_myhome_ug_v, 5, 0),
gsSPNTrianglesInit_5b(3, 0, 1, 2, 1, 3, 2, 0, 4, 1),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPLoadTLUT_Dolphin(15, 16, 1, rom_myhome_ug_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, rom_myhome_ugf1_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsSPVertex(&rom_myhome_ug_v[5], 28, 0),
gsSPNTrianglesInit_5b(35, 0, 1, 2, 3, 4, 0, 0, 4, 1),
gsSPNTriangles_5b(4, 5, 1, 6, 7, 8, 9, 6, 8, 10, 6, 9),
gsSPNTriangles_5b(9, 8, 11, 9, 11, 12, 10, 9, 12, 13, 5, 12),
gsSPNTriangles_5b(13, 12, 2, 7, 14, 15, 15, 14, 16, 14, 17, 16),
gsSPNTriangles_5b(15, 16, 18, 19, 20, 18, 19, 17, 20, 17, 21, 20),
gsSPNTriangles_5b(21, 22, 20, 21, 23, 22, 17, 24, 21, 21, 24, 23),
gsSPNTriangles_5b(24, 3, 23, 20, 22, 18, 22, 2, 18, 2, 11, 18),
gsSPNTriangles_5b(2, 25, 11, 22, 3, 2, 22, 26, 3, 3, 0, 2),
gsSPNTriangles_5b(7, 15, 18, 11, 27, 7, 11, 7, 18, 25, 5, 10),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, rom_myhome_ugw1_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0),
gsSPVertex(&rom_myhome_ug_v[33], 32, 0),
gsSPNTrianglesInit_5b(38, 0, 1, 2, 0, 3, 1, 4, 5, 2),
gsSPNTriangles_5b(4, 6, 5, 7, 8, 9, 7, 10, 8, 7, 11, 10),
gsSPNTriangles_5b(7, 12, 11, 1, 8, 2, 8, 10, 2, 3, 9, 1),
gsSPNTriangles_5b(9, 8, 1, 3, 13, 9, 12, 14, 6, 4, 12, 6),
gsSPNTriangles_5b(4, 11, 12, 2, 11, 4, 2, 15, 11, 16, 17, 18),
gsSPNTriangles_5b(16, 18, 19, 19, 18, 20, 19, 20, 3, 20, 13, 3),
gsSPNTriangles_5b(21, 22, 23, 23, 24, 25, 21, 23, 25, 24, 26, 16),
gsSPNTriangles_5b(25, 24, 16, 27, 20, 18, 27, 18, 26, 27, 26, 24),
gsSPNTriangles_5b(27, 24, 23, 19, 3, 0, 19, 0, 16, 28, 21, 25),
gsSPNTriangles_5b(28, 25, 16, 5, 29, 30, 5, 6, 29, 0, 0, 0),
gsSPVertex(&rom_myhome_ug_v[64], 15, 0),
gsSPNTrianglesInit_5b(16, 0, 1, 2, 0, 3, 1, 4, 5, 6),
gsSPNTriangles_5b(4, 7, 5, 4, 8, 7, 4, 9, 8, 10, 5, 2),
gsSPNTriangles_5b(5, 7, 2, 11, 6, 10, 6, 5, 10, 11, 12, 6),
gsSPNTriangles_5b(9, 13, 3, 0, 9, 3, 0, 8, 9, 2, 8, 0),
gsSPNTriangles_5b(2, 14, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, rom_myhome_ugw2_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0),
gsSPVertex(&rom_myhome_ug_v[79], 32, 0),
gsSPNTrianglesInit_5b(24, 0, 1, 2, 0, 3, 1, 0, 4, 3),
gsSPNTriangles_5b(0, 5, 4, 6, 7, 8, 7, 4, 8, 7, 9, 4),
gsSPNTriangles_5b(9, 10, 1, 10, 2, 1, 10, 11, 2, 12, 13, 7),
gsSPNTriangles_5b(10, 14, 15, 16, 17, 18, 15, 14, 19, 16, 20, 21),
gsSPNTriangles_5b(16, 21, 22, 23, 16, 22, 19, 23, 24, 19, 24, 25),
gsSPNTriangles_5b(26, 19, 25, 27, 28, 24, 27, 24, 29, 27, 29, 22),
gsSPNTriangles_5b(27, 22, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPVertex(&rom_myhome_ug_v[109], 15, 0),
gsSPNTrianglesInit_5b(12, 0, 1, 2, 0, 3, 1, 0, 4, 3),
gsSPNTriangles_5b(0, 5, 4, 6, 7, 8, 7, 4, 8, 7, 9, 4),
gsSPNTriangles_5b(9, 10, 1, 10, 2, 1, 10, 11, 2, 12, 13, 7),
gsSPNTriangles_5b(10, 14, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
+56
View File
@@ -0,0 +1,56 @@
#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
u8 cKF_ckcb_r_npc_1_get_pull_wait1_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7,
7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 };
s16 cKF_kn_npc_1_get_pull_wait1_tbl[] = { 2, 3, 2, 2, 2, 2, 3, 3, 3, 2, 3, 2, 3, 3, 3, 3, 3, 3,
2, 3, 2, 2, 3, 3, 2, 4, 2, 2, 4, 2, 2, 4, 4, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2 };
s16 cKF_c_npc_1_get_pull_wait1_tbl[] = { 0, 0, 900, 0, 0, 1800, 0, 0, 1800, 0, 900, 0, 0, 0,
-900, 0, 0, 900, 0, -900, 0, 0, 0, 0, 0, 0, -900 };
s16 cKF_ds_npc_1_get_pull_wait1_tbl[] = {
1, 0, 0, 17, 0, 0, 1, 975, 0, 9, 950, 0, 17, 975, 0, 1, 0, 0, 17, 0, 0,
1, 0, 0, 17, 0, 0, 1, 60, 0, 17, 60, 0, 1, 90, 0, 17, 90, 0, 1, -185, 0,
9, -188, 0, 17, -185, 0, 1, 40, 0, 9, -71, 0, 17, 40, 0, 1, -85, 0, 9, -48, 0,
17, -85, 0, 1, 0, 0, 17, 0, 0, 1, 40, 0, 9, 290, 0, 17, 40, 0, 1, 0, 0,
17, 0, 0, 1, 0, 0, 9, 0, 0, 17, 0, 0, 1, -15, 0, 9, -146, 0, 17, -15, 0,
1, 0, 0, 9, 3, 0, 17, 0, 0, 1, 180, 0, 9, 193, 0, 17, 180, 0, 1, -260, 0,
9, -290, 0, 17, -260, 0, 1, -145, 0, 9, -159, 0, 17, -145, 0, 1, 0, 0, 17, 0, 0,
1, 560, 0, 9, 626, 0, 17, 560, 0, 1, 0, 0, 17, 0, 0, 1, 0, 0, 17, 0, 0,
1, -240, 0, 9, -274, 0, 17, -240, 0, 1, -40, 0, 9, -49, 0, 17, -40, 0, 1, 0, 0,
17, 0, 0, 1, 60, 436, 5, 100, 0, 12, 20, 0, 17, 60, 436, 1, 0, 0, 17, 0, 0,
1, 0, 0, 17, 0, 0, 1, 82, 466, 6, 140, 0, 13, 50, 0, 17, 82, 466, 1, 0, 0,
17, 0, 0, 1, 0, 0, 17, 0, 0, 1, 100, 148, 5, 110, 0, 13, 90, 0, 17, 100, 148,
1, -90, 149, 5, -80, 0, 13, -100, 0, 17, -90, 149, 1, 0, 0, 17, 0, 0, 1, -300, 0,
17, -300, 0, 1, -500, 0, 17, -500, 0, 1, 0, 0, 17, 0, 0, 1, -600, 0, 17, -600, 0,
1, 0, 0, 17, 0, 0, 1, 0, 0, 17, 0, 0, 1, -300, 0, 17, -300, 0, 1, 503, 0,
17, 500, 0, 1, 0, 0, 17, 0, 0, 1, -600, 0, 17, -600, 0, 1, 0, 0, 17, 0, 0,
1, 0, 0, 17, 0, 0, 1, 0, 0, 17, 0, 0, 1, 0, 0, 17, 0, 0, 1, 0, 0,
17, 0, 0, 1, -200, 0, 17, -200, 0, 1, -10, -149, 5, -20, 0, 13, 0, 0, 17, -10, -149,
1, 0, 0, 17, 0, 0, 1, 0, 0, 17, 0, 0, 1, 0, 0, 17, 0, 0
};
aNPC_Animation_c cKF_ba_r_npc_1_get_pull_wait1 = {
{ cKF_ckcb_r_npc_1_get_pull_wait1_tbl, cKF_ds_npc_1_get_pull_wait1_tbl, cKF_kn_npc_1_get_pull_wait1_tbl,
cKF_c_npc_1_get_pull_wait1_tbl, -1, 17 },
1.0f,
17.0f,
cKF_FRAMECONTROL_REPEAT,
-5.0f,
NULL,
1,
-1,
NULL,
1,
0,
-1,
-1,
NULL,
NULL,
};