mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-08-07 01:35:33 -04:00
match m_player_main_putaway_rod
This commit is contained in:
@@ -0,0 +1,97 @@
|
||||
|
||||
static int Player_actor_request_main_putaway_rod(GAME* game, s16 angle, int exchange_flag, int priority) {
|
||||
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTAWAY_ROD, priority)) {
|
||||
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
|
||||
|
||||
Player_actor_request_main_index(game, mPlayer_INDEX_PUTAWAY_ROD, priority);
|
||||
|
||||
player->requested_main_index_data.putaway_rod.angle_y = angle;
|
||||
player->requested_main_index_data.putaway_rod.exchange_flag = exchange_flag;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void Player_actor_setup_main_Putaway_rod(ACTOR* actor, GAME* game) {
|
||||
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
|
||||
int kind = Player_actor_Get_ItemKind_from_submenu();
|
||||
mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod;
|
||||
mPlayer_request_putaway_rod_c* req_putaway = &player->requested_main_index_data.putaway_rod;
|
||||
|
||||
main_putaway->timer = 0.0f;
|
||||
main_putaway->angle_y = req_putaway->angle_y;
|
||||
main_putaway->exchange_flag = req_putaway->exchange_flag;
|
||||
|
||||
Player_actor_SetupItem_Base2(actor, kind, mPlayer_ANIM_TRANS_WAIT1, mPlayer_INDEX_HOLD, -5.0f, -1.0f, 0);
|
||||
Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_PUTAWAY_T1, mPlayer_ANIM_PUTAWAY_T1, 1.0f, 1.0f, 0.5f,
|
||||
-5.0f, 0, 0);
|
||||
Player_actor_setup_main_Base(actor, game);
|
||||
|
||||
Player_actor_sound_GASAGOSO(actor);
|
||||
}
|
||||
|
||||
static void Player_actor_Movement_Putaway_rod(ACTOR* actor) {
|
||||
Player_actor_Movement_Base_Braking_common(actor, 0.32625f);
|
||||
}
|
||||
|
||||
static int Player_actor_CulcAnimation_Putaway_rod(ACTOR* actor, f32* frame_calc) {
|
||||
return Player_actor_CulcAnimation_Base2(actor, frame_calc);
|
||||
}
|
||||
|
||||
static void Player_actor_ObjCheck_Putaway_rod(ACTOR* actor, GAME* game) {
|
||||
Player_actor_Excute_Corect_forStand(actor, game);
|
||||
}
|
||||
|
||||
static void Player_actor_BGcheck_Putaway_rod(ACTOR* actor) {
|
||||
Player_actor_BGcheck_common_type1(actor);
|
||||
}
|
||||
|
||||
static void Player_actor_SearchAnimation_Putaway_rod(ACTOR* actor, GAME* game, f32 frame) {
|
||||
if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
|
||||
Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
static void Player_actor_SetTimer_Putaway_rod(ACTOR* actor) {
|
||||
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
|
||||
mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod;
|
||||
|
||||
main_putaway->timer += 1.0f;
|
||||
}
|
||||
|
||||
static void Player_actor_request_proc_index_fromPutaway_rod(ACTOR* actor, GAME* game, int end_flag) {
|
||||
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod;
|
||||
if (end_flag) {
|
||||
if (main_putaway->exchange_flag) {
|
||||
UKI_ACTOR* uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
|
||||
mActor_name_t type = uki->get_fish_type_proc(&uki->actor_class);
|
||||
|
||||
mSM_open_submenu_new2(&play->submenu, mSM_OVL_INVENTORY, mSM_IV_OPEN_EXCHANGE, type, NULL,
|
||||
main_putaway->angle_y);
|
||||
} else {
|
||||
Player_actor_SettleRequestMainIndexPriority(actor);
|
||||
Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Player_actor_main_Putaway_rod(ACTOR* actor, GAME* game) {
|
||||
f32 frame_calc;
|
||||
int end_flag;
|
||||
|
||||
Player_actor_Movement_Putaway_rod(actor);
|
||||
Player_actor_Reinput_force_position_angle(actor, game);
|
||||
end_flag = Player_actor_CulcAnimation_Putaway_rod(actor, &frame_calc);
|
||||
Player_actor_SearchAnimation_Putaway_rod(actor, game, frame_calc);
|
||||
Player_actor_recover_lean_angle(actor);
|
||||
Player_actor_set_tex_anime_pattern(actor);
|
||||
Player_actor_ObjCheck_Putaway_rod(actor, game);
|
||||
Player_actor_BGcheck_Putaway_rod(actor);
|
||||
Player_actor_SetTimer_Putaway_rod(actor);
|
||||
Player_actor_Item_main(actor, game);
|
||||
Player_actor_request_proc_index_fromPutaway_rod(actor, game, end_flag);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user