match m_player_main_putaway_rod

This commit is contained in:
Prakxo
2024-09-11 20:27:17 +02:00
parent ff33bb7b9e
commit 62eb04dc17
+97
View File
@@ -0,0 +1,97 @@
static int Player_actor_request_main_putaway_rod(GAME* game, s16 angle, int exchange_flag, int priority) {
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTAWAY_ROD, priority)) {
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
Player_actor_request_main_index(game, mPlayer_INDEX_PUTAWAY_ROD, priority);
player->requested_main_index_data.putaway_rod.angle_y = angle;
player->requested_main_index_data.putaway_rod.exchange_flag = exchange_flag;
return TRUE;
}
return FALSE;
}
static void Player_actor_setup_main_Putaway_rod(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
int kind = Player_actor_Get_ItemKind_from_submenu();
mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod;
mPlayer_request_putaway_rod_c* req_putaway = &player->requested_main_index_data.putaway_rod;
main_putaway->timer = 0.0f;
main_putaway->angle_y = req_putaway->angle_y;
main_putaway->exchange_flag = req_putaway->exchange_flag;
Player_actor_SetupItem_Base2(actor, kind, mPlayer_ANIM_TRANS_WAIT1, mPlayer_INDEX_HOLD, -5.0f, -1.0f, 0);
Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_PUTAWAY_T1, mPlayer_ANIM_PUTAWAY_T1, 1.0f, 1.0f, 0.5f,
-5.0f, 0, 0);
Player_actor_setup_main_Base(actor, game);
Player_actor_sound_GASAGOSO(actor);
}
static void Player_actor_Movement_Putaway_rod(ACTOR* actor) {
Player_actor_Movement_Base_Braking_common(actor, 0.32625f);
}
static int Player_actor_CulcAnimation_Putaway_rod(ACTOR* actor, f32* frame_calc) {
return Player_actor_CulcAnimation_Base2(actor, frame_calc);
}
static void Player_actor_ObjCheck_Putaway_rod(ACTOR* actor, GAME* game) {
Player_actor_Excute_Corect_forStand(actor, game);
}
static void Player_actor_BGcheck_Putaway_rod(ACTOR* actor) {
Player_actor_BGcheck_common_type1(actor);
}
static void Player_actor_SearchAnimation_Putaway_rod(ACTOR* actor, GAME* game, f32 frame) {
if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
}
}
static void Player_actor_SetTimer_Putaway_rod(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod;
main_putaway->timer += 1.0f;
}
static void Player_actor_request_proc_index_fromPutaway_rod(ACTOR* actor, GAME* game, int end_flag) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
GAME_PLAY* play = (GAME_PLAY*)game;
mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod;
if (end_flag) {
if (main_putaway->exchange_flag) {
UKI_ACTOR* uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
mActor_name_t type = uki->get_fish_type_proc(&uki->actor_class);
mSM_open_submenu_new2(&play->submenu, mSM_OVL_INVENTORY, mSM_IV_OPEN_EXCHANGE, type, NULL,
main_putaway->angle_y);
} else {
Player_actor_SettleRequestMainIndexPriority(actor);
Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1);
}
}
}
static void Player_actor_main_Putaway_rod(ACTOR* actor, GAME* game) {
f32 frame_calc;
int end_flag;
Player_actor_Movement_Putaway_rod(actor);
Player_actor_Reinput_force_position_angle(actor, game);
end_flag = Player_actor_CulcAnimation_Putaway_rod(actor, &frame_calc);
Player_actor_SearchAnimation_Putaway_rod(actor, game, frame_calc);
Player_actor_recover_lean_angle(actor);
Player_actor_set_tex_anime_pattern(actor);
Player_actor_ObjCheck_Putaway_rod(actor, game);
Player_actor_BGcheck_Putaway_rod(actor);
Player_actor_SetTimer_Putaway_rod(actor);
Player_actor_Item_main(actor, game);
Player_actor_request_proc_index_fromPutaway_rod(actor, game, end_flag);
}