mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement & link ac_tamaire_npc1
This commit is contained in:
+1
-1
@@ -1148,7 +1148,7 @@ config.libs = [
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Object(Matching, "actor/npc/ac_present_npc.c"),
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Object(Matching, "actor/npc/ac_taisou_npc0.c"),
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Object(Matching, "actor/npc/ac_tamaire_npc0.c"),
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Object(NonMatching, "actor/npc/ac_tamaire_npc1.c"),
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Object(Matching, "actor/npc/ac_tamaire_npc1.c"),
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Object(NonMatching, "actor/npc/ac_tokyoso_npc0.c"),
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Object(NonMatching, "actor/npc/ac_tokyoso_npc1.c"),
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Object(Matching, "actor/npc/ac_tukimi_npc0.c"),
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@@ -3,11 +3,34 @@
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct tamaire_npc1_actor_s TAMAIRE_NPC1_ACTOR;
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typedef void (*aTMN1_THINK_PROC)(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play);
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typedef void (*aTMN1_TALK_PROC)(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play);
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struct tamaire_npc1_actor_s {
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NPC_ACTOR npc_class;
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aTMN1_THINK_PROC think_proc;
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aTMN1_TALK_PROC talk_proc;
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int base_msg;
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s16 timer;
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s16 move_pos[2];
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s16 yasiro_pos[2];
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u8 think_idx;
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u8 next_think_idx;
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u8 move_think_idx;
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u8 talk_idx;
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u8 change_flag;
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u8 left;
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u8 right;
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};
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extern ACTOR_PROFILE Tamaire_Npc1_Profile;
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#ifdef __cplusplus
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@@ -15,4 +38,3 @@ extern ACTOR_PROFILE Tamaire_Npc1_Profile;
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#endif
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#endif
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@@ -0,0 +1,193 @@
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#include "ac_tamaire_npc1.h"
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#include "m_common_data.h"
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#include "m_player_lib.h"
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#include "m_font.h"
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#include "m_msg.h"
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#include "m_soncho.h"
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#include "libultra/libultra.h"
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enum {
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aTMN1_THINK_BIRTH,
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aTMN1_THINK_KYORO_MAE,
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aTMN1_THINK_KYORO,
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aTMN1_THINK_WALK_TURN,
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aTMN1_THINK_WALK,
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aTMN1_THINK_HIROU_MAE,
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aTMN1_THINK_HIROU,
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aTMN1_THINK_HIROU_SP,
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aTMN1_THINK_HIROU_END,
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aTMN1_THINK_NAGERU,
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aTMN1_THINK_NAGERU_END,
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aTMN1_THINK_NUM
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};
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enum {
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aTMN1_THINK_PROC_NONE,
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aTMN1_THINK_PROC_TIMER_NEXT,
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aTMN1_THINK_PROC_BIRTH,
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aTMN1_THINK_PROC_TURN_NEXT,
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aTMN1_THINK_PROC_WALK,
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aTMN1_THINK_PROC_HIROU,
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aTMN1_THINK_PROC_HIROU_SP,
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aTMN1_THINK_PROC_ANIME_NEXT,
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aTMN1_THINK_PROC_NAGERU,
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aTMN1_THINK_PROC_NAGERU_END,
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aTMN1_THINK_PROC_NUM
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};
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enum {
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aTMN1_THINK_INIT_PROC_NONE,
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aTMN1_THINK_INIT_PROC_NORMAL_WAIT,
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aTMN1_THINK_INIT_PROC_MOVE,
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aTMN1_THINK_INIT_PROC_KYORO_MAE,
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aTMN1_THINK_INIT_PROC_KYORO,
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aTMN1_THINK_INIT_PROC_WALK_TURN,
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aTMN1_THINK_INIT_PROC_HIROU_MAE,
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aTMN1_THINK_INIT_PROC_HIROU,
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aTMN1_THINK_INIT_PROC_HIROU_SP,
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aTMN1_THINK_INIT_PROC_HIROU_END,
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aTMN1_THINK_INIT_PROC_NAGERU,
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aTMN1_THINK_INIT_PROC_NAGERU_END,
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aTMN1_THINK_INIT_PROC_NUM
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};
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static void aTMN1_actor_ct(ACTOR* actorx, GAME* game);
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static void aTMN1_actor_dt(ACTOR* actorx, GAME* game);
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static void aTMN1_actor_move(ACTOR* actorx, GAME* game);
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static void aTMN1_actor_draw(ACTOR* actorx, GAME* game);
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static void aTMN1_actor_save(ACTOR* actorx, GAME* game);
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static void aTMN1_actor_init(ACTOR* actorx, GAME* game);
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// clang-format off
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ACTOR_PROFILE Tamaire_Npc1_Profile = {
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mAc_PROFILE_TAMAIRE_NPC1,
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ACTOR_PART_NPC,
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ACTOR_STATE_NONE,
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SP_NPC_EV_TAMAIRE_1,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(TAMAIRE_NPC1_ACTOR),
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aTMN1_actor_ct,
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aTMN1_actor_dt,
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aTMN1_actor_init,
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mActor_NONE_PROC1,
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aTMN1_actor_save,
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};
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// clang-format on
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static u16 aTMN1_flag = 0;
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static void aTMN1_talk_request(ACTOR* actorx, GAME* game);
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static int aTMN1_talk_init(ACTOR* actorx, GAME* game);
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static int aTMN1_talk_end_chk(ACTOR* actorx, GAME* game);
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static void aTMN1_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type);
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static void aTMN1_setup_think_proc(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play, u8 think_idx);
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static void aTMN1_actor_ct(ACTOR* actorx, GAME* game) {
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static aNPC_ct_data_c ct_data = {
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aTMN1_actor_move,
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aTMN1_actor_draw,
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aNPC_CT_SCHED_TYPE_SPECIAL,
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(aNPC_TALK_REQUEST_PROC)none_proc1,
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aTMN1_talk_init,
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aTMN1_talk_end_chk,
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0,
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};
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TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx;
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if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
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static int base_msg_table[] = { 0x1E65, 0x1E71, 0x1E59, 0x1E7D, 0x1E89, 0x1E95 };
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actor->npc_class.schedule.schedule_proc = aTMN1_schedule_proc;
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NPC_CLIP->ct_proc(actorx, game, &ct_data);
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actor->npc_class.palActorIgnoreTimer = -1;
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actor->change_flag = FALSE;
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actor->right = 0;
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actor->left = 0;
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actor->base_msg = base_msg_table[mNpc_GetNpcLooks(actorx)];
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actor->npc_class.collision.check_kind = aNPC_BG_CHECK_TYPE_NONE;
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actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, 0.0f);
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actorx->position_speed.y = 0.0f;
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actorx->gravity = 0.0;
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actorx->max_velocity_y = 0.0f;
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aTMN1_flag = 0;
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actor->npc_class.collision.pipe.attribute.pipe.radius = 35;
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actorx->talk_distance = 73.0f;
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}
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}
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static void aTMN1_actor_save(ACTOR* actorx, GAME* game) {
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mNpc_RenewalSetNpc(actorx);
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}
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static void aTMN1_actor_dt(ACTOR* actorx, GAME* game) {
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TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx;
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if (actor->npc_class.left_hand.item_actor_p != NULL) {
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Actor_delete(actor->npc_class.left_hand.item_actor_p);
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}
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NPC_CLIP->dt_proc(actorx, game);
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}
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static void aTMN1_actor_init(ACTOR* actorx, GAME* game) {
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NPC_CLIP->init_proc(actorx, game);
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}
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static int aTMN1_set_request_act(TAMAIRE_NPC1_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) {
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int res = FALSE;
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if (prio >= actor->npc_class.request.act_priority) {
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u16 args[6];
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bzero(args, sizeof(args));
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args[0] = obj;
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args[2] = move_x;
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args[3] = move_z;
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actor->npc_class.request.act_priority = prio;
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actor->npc_class.request.act_idx = idx;
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actor->npc_class.request.act_type = type;
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mem_copy((u8*)actor->npc_class.request.act_args, (u8*)args, sizeof(args));
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res = TRUE;
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}
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return res;
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}
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static void aTMN1_tama_process(ACTOR* actorx, GAME* game) {
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TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx;
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static u8 table[] = { TOOL_TAMA2, TOOL_TAMA1, TOOL_TAMA4, TOOL_TAMA3 };
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if (actor->npc_class.right_hand.item_actor_p == NULL) {
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actor->npc_class.right_hand.item_actor_p = CLIP(tools_clip)->aTOL_birth_proc(table[(((mActor_name_t)(actorx->npc_id - SP_NPC_EV_TAMAIRE_1) >> 1) & 1 ^ 1)], aTOL_ACTION_TAKEOUT, actorx, game, -1, NULL);
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} else {
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TOOLS_ACTOR* tama = (TOOLS_ACTOR*)actor->npc_class.right_hand.item_actor_p;
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tama->work2 = actor->right;
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}
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if (actor->npc_class.left_hand.item_actor_p == NULL) {
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actor->npc_class.left_hand.item_actor_p = CLIP(tools_clip)->aTOL_birth_proc(table[2 + (((mActor_name_t)(actorx->npc_id - SP_NPC_EV_TAMAIRE_1) >> 1) & 1 ^ 1)], aTOL_ACTION_TAKEOUT, actorx, game, -1, NULL);
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} else {
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TOOLS_ACTOR* tama = (TOOLS_ACTOR*)actor->npc_class.left_hand.item_actor_p;
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tama->work2 = actor->left;
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}
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}
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static void aTMN1_actor_move(ACTOR* actorx, GAME* game) {
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aTMN1_tama_process(actorx, game);
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NPC_CLIP->move_proc(actorx, game);
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}
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#include "../src/actor/npc/ac_tamaire_npc1_talk.c_inc"
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#include "../src/actor/npc/ac_tamaire_npc1_schedule.c_inc"
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static void aTMN1_actor_draw(ACTOR* actorx, GAME* game) {
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NPC_CLIP->draw_proc(actorx, game);
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}
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@@ -0,0 +1,350 @@
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static int aTMN1_nageru_bitcheck(TAMAIRE_NPC1_ACTOR* actor) {
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if (((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TAMAIRE_1) & 2) == 0) {
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return aTMN1_flag & 1;
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} else {
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return aTMN1_flag & 2;
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}
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}
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static void aTMN1_nageru_bitset(TAMAIRE_NPC1_ACTOR* actor) {
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if (((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TAMAIRE_1) & 2) == 0) {
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aTMN1_flag |= 1;
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} else {
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aTMN1_flag |= 2;
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}
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}
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static void aTMN1_nageru_bitclr(TAMAIRE_NPC1_ACTOR* actor) {
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if (((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TAMAIRE_1) & 2) == 0) {
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aTMN1_flag &= ~1;
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} else {
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aTMN1_flag &= ~2;
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}
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}
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static s16 aTMN1_Tamakago_angle(TAMAIRE_NPC1_ACTOR* actor) {
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f32 dx;
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f32 dz;
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ACTOR* actorx;
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actorx = (ACTOR*)actor;
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dx = actor->yasiro_pos[0] - actorx->world.position.x;
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dz = actor->yasiro_pos[1] - actorx->world.position.z;
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return (s16)atans_table(dz, dx);
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}
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static void aTMN1_Next_move(TAMAIRE_NPC1_ACTOR* actor) {
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s16 angle;
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f32 r;
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r = RANDOM_F(1500.0f) + 2000.0f;
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if (RANDOM_F(1.0f) < 0.5f) {
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r = -r;
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}
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angle = r - aTMN1_Tamakago_angle(actor);
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r = RANDOM_F(20.0f) + 70.0f;
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actor->move_pos[0] = actor->yasiro_pos[0] + sin_s(angle) * r;
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actor->move_pos[1] = actor->yasiro_pos[1] + cos_s(angle) * r;
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}
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static void aTMN1_timer_next(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
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ACTOR* actorx = (ACTOR*)actor;
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if (actor->timer > 0) {
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actor->timer--;
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} else {
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aTMN1_setup_think_proc(actor, play, ++actor->think_idx);
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}
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}
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static void aTMN1_birth(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
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s16 yasiro_pos[3];
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if (mFI_SetOyasiroPos(yasiro_pos)) {
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actor->yasiro_pos[0] = yasiro_pos[0]; // x
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actor->yasiro_pos[1] = yasiro_pos[1] + 40; // z
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if (((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TAMAIRE_1) & 2) != 0) {
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actor->yasiro_pos[0] += 200;
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} else {
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actor->yasiro_pos[0] -= 160;
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}
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aTMN1_setup_think_proc(actor, play, aTMN1_THINK_KYORO);
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}
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}
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static void aTMN1_walk(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
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if ((actor->npc_class.action.idx == aNPC_ACT_RUN && actor->npc_class.action.step == aNPC_ACTION_END_STEP) || (s16)actor->npc_class.movement.dst_pos_x != actor->move_pos[0] || (s16)actor->npc_class.movement.dst_pos_z != actor->move_pos[1]) {
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aTMN1_setup_think_proc(actor, play, aTMN1_THINK_HIROU_MAE);
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} else if (actor->npc_class.collision.collision_flag != 0) {
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if (actor->timer > 0) {
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actor->timer--;
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} else {
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aTMN1_setup_think_proc(actor, play, aTMN1_THINK_HIROU_MAE);
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}
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} else {
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actor->timer = 20;
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}
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}
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static void aTMN1_turn_next(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
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if (actor->npc_class.action.idx == aNPC_ACT_TURN) {
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aTMN1_setup_think_proc(actor, play, ++actor->think_idx);
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}
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}
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static void aTMN1_hirou(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
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static u8 table[] = { 15, 27, 39 };
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if (cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, table[actor->left])) {
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actor->left++;
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if (actor->left == 3) {
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aTMN1_setup_think_proc(actor, play, aTMN1_THINK_HIROU_END);
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}
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}
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}
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static void aTMN1_hirou_sp(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
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if (actor->npc_class.action.idx == aNPC_ACT_TURN) {
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aTMN1_setup_think_proc(actor, play, aTMN1_THINK_NAGERU);
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}
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}
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static void aTMN1_anime_next(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
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if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == cKF_STATE_STOPPED) {
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aTMN1_setup_think_proc(actor, play, ++actor->think_idx);
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}
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}
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static void aTMN1_nageru(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
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ACTOR* actorx = (ACTOR*)actor;
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if (actor->right == 1 && cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 15.0f)) {
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actor->right = 0;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_TAMAIRE, actor->npc_class.right_hand.pos, 1, aTMN1_Tamakago_angle(actor), (GAME*)play, actor->npc_class.actor_class.npc_id, ((mActor_name_t)(actorx->npc_id - SP_NPC_EV_TAMAIRE_1) >> 1) & 1, RANDOM(3000) + DEG2SHORT_ANGLE2(67.5f));
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} else if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == cKF_STATE_STOPPED) {
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if (actor->left != 0) {
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aTMN1_setup_think_proc(actor, play, aTMN1_THINK_NAGERU);
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} else {
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aTMN1_setup_think_proc(actor, play, aTMN1_THINK_NAGERU_END);
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||||
}
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||||
}
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||||
}
|
||||
|
||||
static void aTMN1_nageru_end(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
xyz_t pos;
|
||||
ACTOR* actorx = (ACTOR*)actor;
|
||||
|
||||
if (actor->timer > 0) {
|
||||
actor->timer--;
|
||||
pos.x = actor->yasiro_pos[0];
|
||||
pos.y = actorx->world.position.y + 80.0f;
|
||||
pos.z = actor->yasiro_pos[1];
|
||||
NPC_CLIP->set_head_request_act_proc((NPC_ACTOR*)actor, 3, aNPC_HEAD_TARGET_POS, NULL, &pos);
|
||||
} else {
|
||||
aTMN1_setup_think_proc(actor, play, aTMN1_THINK_KYORO);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTMN1_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
|
||||
TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)nactorx;
|
||||
|
||||
if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)nactorx) == TRUE) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
|
||||
actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK;
|
||||
}
|
||||
|
||||
if (actor->think_idx == aTMN1_THINK_WALK) {
|
||||
actor->think_proc(actor, play);
|
||||
} else if (actor->npc_class.action.step == aNPC_ACTION_END_STEP || actor->npc_class.action.idx == aNPC_ACT_WAIT) {
|
||||
actor->think_proc(actor, play);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTMN1_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
|
||||
TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)nactorx;
|
||||
|
||||
nactorx->actor_class.status_data.weight = MASSTYPE_HEAVY;
|
||||
nactorx->condition_info.hide_request = FALSE;
|
||||
aTMN1_setup_think_proc(actor, play, aTMN1_THINK_BIRTH);
|
||||
nactorx->think.interrupt_flags = 0;
|
||||
nactorx->condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK;
|
||||
}
|
||||
|
||||
static void aTMN1_normal_wait_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
aTMN1_set_request_act(actor, 4, aNPC_ACT_WAIT, aNPC_ACT_TYPE_DEFAULT, aNPC_ACT_OBJ_DEFAULT, 0, 0);
|
||||
}
|
||||
|
||||
static void aTMN1_hirou_mae_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
if (!aTMN1_nageru_bitcheck(actor) && RANDOM_F(1.0f) < 0.8f) {
|
||||
aTMN1_normal_wait_init(actor, play);
|
||||
actor->timer = 10;
|
||||
aTMN1_nageru_bitset(actor);
|
||||
} else {
|
||||
aTMN1_setup_think_proc(actor, play, aTMN1_THINK_KYORO_MAE);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTMN1_move_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
aTMN1_set_request_act(actor, 4, aNPC_ACT_RUN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actor->move_pos[0], actor->move_pos[1]);
|
||||
actor->npc_class.head.lock_flag = FALSE;
|
||||
}
|
||||
|
||||
static void aTMN1_kyoro_mae_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
aTMN1_normal_wait_init(actor, play);
|
||||
actor->timer = 10;
|
||||
}
|
||||
|
||||
static void aTMN1_kyoro_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_KYORO1, FALSE);
|
||||
actor->npc_class.draw.main_animation.keyframe.frame_control.mode = cKF_FRAMECONTROL_REPEAT;
|
||||
actor->timer = 124;
|
||||
}
|
||||
|
||||
static void aTMN1_walk_turn_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
aTMN1_Next_move(actor);
|
||||
aTMN1_set_request_act(actor, 4, aNPC_ACT_TURN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actor->move_pos[0], actor->move_pos[1]);
|
||||
actor->timer = 20;
|
||||
}
|
||||
|
||||
static void aTMN1_hirou_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_TAMAHIROI1, FALSE);
|
||||
}
|
||||
|
||||
static void aTMN1_hirou_sp_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
if (actor->left == 0) {
|
||||
aTMN1_setup_think_proc(actor, play, aTMN1_THINK_HIROU);
|
||||
} else {
|
||||
aTMN1_set_request_act(actor, 4, aNPC_ACT_TURN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actor->yasiro_pos[0], actor->yasiro_pos[1]);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTMN1_hirou_end_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
actor->npc_class.movement.mv_angl = aTMN1_Tamakago_angle(actor);
|
||||
actor->npc_class.movement.mv_add_angl = DEG2SHORT_ANGLE2(22.5f);
|
||||
}
|
||||
|
||||
static void aTMN1_nageru_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_TAMANAGE1, FALSE);
|
||||
actor->left--;
|
||||
actor->right = 1;
|
||||
}
|
||||
|
||||
static void aTMN1_nageru_end_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) {
|
||||
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_WAIT1, FALSE);
|
||||
actor->timer = 120;
|
||||
aTMN1_nageru_bitclr(actor);
|
||||
}
|
||||
|
||||
enum {
|
||||
aTMN1_TALK_REQUEST_NONE,
|
||||
aTMN1_TALK_REQUEST_NORM,
|
||||
|
||||
aTMN1_TALK_REQUEST_NUM
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
u8 think_proc_idx;
|
||||
u8 think_init_idx;
|
||||
u8 talk_request_idx;
|
||||
u8 talk_idx;
|
||||
u8 think_idx_after_talk;
|
||||
} aTMN1_think_data_c;
|
||||
|
||||
static aTMN1_think_data_c dt_tbl[] = {
|
||||
{aTMN1_THINK_PROC_BIRTH, aTMN1_THINK_INIT_PROC_NORMAL_WAIT, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_BIRTH},
|
||||
{aTMN1_THINK_PROC_TIMER_NEXT, aTMN1_THINK_INIT_PROC_KYORO_MAE, aTMN1_TALK_REQUEST_NORM, 0x00, aTMN1_THINK_KYORO_MAE},
|
||||
{aTMN1_THINK_PROC_TIMER_NEXT, aTMN1_THINK_INIT_PROC_KYORO, aTMN1_TALK_REQUEST_NORM, 0x01, aTMN1_THINK_KYORO},
|
||||
{aTMN1_THINK_PROC_TURN_NEXT, aTMN1_THINK_INIT_PROC_WALK_TURN, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_WALK_TURN},
|
||||
{aTMN1_THINK_PROC_WALK, aTMN1_THINK_INIT_PROC_MOVE, aTMN1_TALK_REQUEST_NORM, 0x02, aTMN1_THINK_WALK_TURN},
|
||||
{aTMN1_THINK_PROC_TIMER_NEXT, aTMN1_THINK_INIT_PROC_HIROU_MAE, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_HIROU_MAE},
|
||||
{aTMN1_THINK_PROC_HIROU, aTMN1_THINK_INIT_PROC_HIROU, aTMN1_TALK_REQUEST_NORM, 0x03, aTMN1_THINK_HIROU_SP},
|
||||
{aTMN1_THINK_PROC_HIROU_SP, aTMN1_THINK_INIT_PROC_HIROU_SP, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_HIROU_SP},
|
||||
{aTMN1_THINK_PROC_ANIME_NEXT, aTMN1_THINK_INIT_PROC_HIROU_END, aTMN1_TALK_REQUEST_NORM, 0x04, aTMN1_THINK_NAGERU},
|
||||
{aTMN1_THINK_PROC_NAGERU, aTMN1_THINK_INIT_PROC_NAGERU, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_NAGERU},
|
||||
{aTMN1_THINK_PROC_NAGERU_END, aTMN1_THINK_INIT_PROC_NAGERU_END, aTMN1_TALK_REQUEST_NORM, 0x05, aTMN1_THINK_KYORO},
|
||||
};
|
||||
|
||||
static aTMN1_THINK_PROC proc_table[] = {
|
||||
(aTMN1_THINK_PROC)none_proc1,
|
||||
aTMN1_timer_next,
|
||||
aTMN1_birth,
|
||||
aTMN1_turn_next,
|
||||
aTMN1_walk,
|
||||
aTMN1_hirou,
|
||||
aTMN1_hirou_sp,
|
||||
aTMN1_anime_next,
|
||||
aTMN1_nageru,
|
||||
aTMN1_nageru_end,
|
||||
};
|
||||
|
||||
typedef void (*aTMN1_THINK_INIT_PROC)(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play);
|
||||
|
||||
static aTMN1_THINK_INIT_PROC init_table[] = {
|
||||
(aTMN1_THINK_INIT_PROC)none_proc1,
|
||||
aTMN1_normal_wait_init,
|
||||
aTMN1_move_init,
|
||||
aTMN1_kyoro_mae_init,
|
||||
aTMN1_kyoro_init,
|
||||
aTMN1_walk_turn_init,
|
||||
aTMN1_hirou_mae_init,
|
||||
aTMN1_hirou_init,
|
||||
aTMN1_hirou_sp_init,
|
||||
aTMN1_hirou_end_init,
|
||||
aTMN1_nageru_init,
|
||||
aTMN1_nageru_end_init,
|
||||
};
|
||||
|
||||
static void aTMN1_setup_think_proc(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play, u8 think_idx) {
|
||||
static aNPC_TALK_REQUEST_PROC talk_request_table[] = { (aNPC_TALK_REQUEST_PROC)none_proc1, aTMN1_norm_talk_request };
|
||||
aTMN1_think_data_c* dt;
|
||||
|
||||
dt = &dt_tbl[think_idx];
|
||||
actor->think_idx = think_idx;
|
||||
actor->think_proc = proc_table[dt->think_proc_idx];
|
||||
actor->npc_class.talk_info.talk_request_proc = talk_request_table[dt->talk_request_idx];
|
||||
actor->talk_idx = dt->talk_idx;
|
||||
actor->next_think_idx = dt->think_idx_after_talk;
|
||||
actor->npc_class.head.lock_flag = TRUE;
|
||||
(*init_table[dt->think_init_idx])(actor, play);
|
||||
actor->change_flag = TRUE;
|
||||
}
|
||||
|
||||
static void aTMN1_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
|
||||
switch (type) {
|
||||
case aNPC_THINK_PROC_INIT:
|
||||
aTMN1_think_init_proc(nactorx, play);
|
||||
break;
|
||||
case aNPC_THINK_PROC_MAIN:
|
||||
aTMN1_think_main_proc(nactorx, play);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void aTMN1_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
|
||||
nactorx->think.think_proc = aTMN1_think_proc;
|
||||
NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT);
|
||||
}
|
||||
|
||||
static void aTMN1_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
|
||||
if (!NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT)) {
|
||||
NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN);
|
||||
}
|
||||
}
|
||||
|
||||
static void aTMN1_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
|
||||
switch (type) {
|
||||
case aNPC_SCHEDULE_PROC_INIT:
|
||||
aTMN1_schedule_init_proc(nactorx, play);
|
||||
break;
|
||||
case aNPC_SCHEDULE_PROC_MAIN:
|
||||
aTMN1_schedule_main_proc(nactorx, play);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
enum {
|
||||
aTMN1_TALK_END_WAIT,
|
||||
|
||||
aTMN1_TALK_NUM
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
u8 msg_idx;
|
||||
u8 turn;
|
||||
u8 camera;
|
||||
} aTMN1_talk_data_c;
|
||||
|
||||
static void aTMN1_set_norm_talk_info(ACTOR* actorx) {
|
||||
static aTMN1_talk_data_c dt_tbl[] = {
|
||||
{3, TRUE, CAMERA2_PROCESS_TALK},
|
||||
{3, TRUE, CAMERA2_PROCESS_TALK},
|
||||
{3, TRUE, CAMERA2_PROCESS_TALK},
|
||||
{6, TRUE, CAMERA2_PROCESS_TALK},
|
||||
{6, TRUE, CAMERA2_PROCESS_TALK},
|
||||
{9, TRUE, CAMERA2_PROCESS_TALK},
|
||||
};
|
||||
TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx;
|
||||
aTMN1_talk_data_c* data_p = &dt_tbl[actor->talk_idx];
|
||||
int msg_no = actor->base_msg + data_p->msg_idx + RANDOM(3);
|
||||
|
||||
mDemo_Set_msg_num(msg_no);
|
||||
mDemo_Set_talk_turn(data_p->turn);
|
||||
mDemo_Set_camera(data_p->camera);
|
||||
actor->talk_proc = (aTMN1_TALK_PROC)none_proc1;
|
||||
}
|
||||
|
||||
static void aTMN1_norm_talk_request(ACTOR* actorx, GAME* game) {
|
||||
TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx;
|
||||
|
||||
if (!actor->change_flag) {
|
||||
mDemo_Request(mDemo_TYPE_TALK, actorx, aTMN1_set_norm_talk_info);
|
||||
} else {
|
||||
actor->change_flag = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static int aTMN1_talk_init(ACTOR* actorx, GAME* game) {
|
||||
TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx;
|
||||
|
||||
actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
|
||||
mDemo_Set_ListenAble();
|
||||
mDemo_Start(actorx);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static int aTMN1_talk_end_chk(ACTOR* actorx, GAME* game) {
|
||||
TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx;
|
||||
GAME_PLAY* play = (GAME_PLAY*)game;
|
||||
int ret = FALSE;
|
||||
|
||||
actor->talk_proc(actor, play);
|
||||
if (mDemo_CAN_ACTOR_TALK(actorx)) {
|
||||
aTMN1_setup_think_proc(actor, play, actor->next_think_idx);
|
||||
ret = TRUE;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
Reference in New Issue
Block a user