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Correctly typecast aNPC_SCHEDULE_PROC variable.
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@@ -61,7 +61,7 @@ static void aNTT_actor_ct(ACTOR *actorx, GAME *game) {
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xyz_t wpos;
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NPC_TOTAKEKE_ACTOR *totakeke = (NPC_TOTAKEKE_ACTOR *)actorx;
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totakeke->npc_class.schedule.schedule_proc = aNTT_schedule_proc;
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totakeke->npc_class.schedule.schedule_proc = (aNPC_SCHEDULE_PROC)aNTT_schedule_proc;
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CLIP(npc_clip)->ct_proc(actorx, game, &ct_data);
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totakeke->npc_class.palActorIgnoreTimer = -1;
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totakeke->npc_class.condition_info.hide_flg = FALSE;
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