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https://github.com/ACreTeam/ac-decomp
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match m_player_main_putaway_net
This commit is contained in:
@@ -0,0 +1,107 @@
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static int Player_actor_request_main_putaway_net(GAME* game, int exchange_flag, int priority) {
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if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTAWAY_NET, priority)) {
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PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
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player->requested_main_index_data.putaway_net.exchange_flag = exchange_flag;
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Player_actor_request_main_index(game, mPlayer_INDEX_PUTAWAY_NET, priority);
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return TRUE;
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}
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return FALSE;
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}
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static void Player_actor_setup_main_Putaway_net(ACTOR* actor, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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int kind = Player_actor_Get_ItemKind_from_submenu();
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mPlayer_main_putaway_net_c* main_putaway = &player->main_data.putaway_net;
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mPlayer_request_putaway_net_c* req_putaway = &player->requested_main_index_data.putaway_net;
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main_putaway->exchange_flag = req_putaway->exchange_flag;
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Player_actor_SetupItem_Base2(actor, kind, mPlayer_ANIM_LTURN1, mPlayer_INDEX_WALK, -5.0f, -1.0f, 0);
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Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_PUTAWAY_M1, mPlayer_ANIM_PUTAWAY_M1, 1.0f, 1.0f, 0.5f,
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-5.0f, 0, 0);
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Player_actor_setup_main_Base(actor, game);
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Player_actor_sound_GASAGOSO(actor);
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}
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static void Player_actor_Movement_Putaway_net(ACTOR* actor) {
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Player_actor_Movement_Base_Braking_common(actor, 0.32625f);
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}
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static int Player_actor_CulcAnimation_Putaway_net(ACTOR* actor, f32* frame_calc) {
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return Player_actor_CulcAnimation_Base2(actor, frame_calc);
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}
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static void Player_actor_CorrectSomething_Putaway_net(ACTOR* actor, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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u32 label = player->item_net_catch_label;
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if (label != 0) {
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cKF_FrameControl_c* fc = &player->keyframe0.frame_control;
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if (Player_actor_Check_AnimationFrame(fc, 17.0f)) {
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if (player->item_net_catch_type == 0) {
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Common_Get(clip).insect_clip->dt_proc((ACTOR*)label, game);
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}
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} else if (fc->current_frame < 17.0f) {
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if (player->item_net_catch_type == 0) {
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((ACTOR*)label)->scale.x *= 0.89125f;
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((ACTOR*)label)->scale.y *= 0.89125f;
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((ACTOR*)label)->scale.z *= 0.89125f;
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}
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Player_actor_CorrectSomething_net(actor, &player->left_hand_pos);
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}
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}
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}
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static void Player_actor_SearchAnimation_Putaway_net(ACTOR* actor, GAME* game, f32 frame) {
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if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
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Player_actor_CorrectSomething_Putaway_net(actor, game);
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}
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}
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static void Player_actor_ObjCheck_Putaway_net(ACTOR* actor, GAME* game) {
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Player_actor_Excute_Corect_forStand(actor, game);
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}
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static void Player_actor_BGcheck_Putaway_net(ACTOR* actor) { Player_actor_BGcheck_common_type1(actor); }
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static void Player_actor_request_proc_index_fromPutaway_net(ACTOR* actor, GAME* game, int end_flag) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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GAME_PLAY* play = (GAME_PLAY*)game;
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mPlayer_main_putaway_net_c* main_putaway = &player->main_data.putaway_net;
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if (end_flag) {
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if (main_putaway->exchange_flag) {
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if (player->item_net_catch_type == 0) {
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mSM_open_submenu_new2(
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&play->submenu, mSM_OVL_INVENTORY, mSM_IV_OPEN_EXCHANGE,
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(mActor_name_t)(((aINS_INSECT_ACTOR*)player->item_net_catch_label)->type + ITM_INSECT_START), NULL,
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actor->shape_info.rotation.y);
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}
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} else {
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Player_actor_SettleRequestMainIndexPriority(actor);
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Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1);
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}
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}
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}
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static void Player_actor_main_Putaway_net(ACTOR* actor, GAME* game) {
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int end_flag;
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f32 frame_calc;
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Player_actor_Movement_Putaway_net(actor);
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Player_actor_Reinput_force_position_angle(actor, game);
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end_flag = Player_actor_CulcAnimation_Putaway_net(actor, &frame_calc);
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Player_actor_SearchAnimation_Putaway_net(actor, game, frame_calc);
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Player_actor_recover_lean_angle(actor);
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Player_actor_set_eye_pattern_normal(actor);
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Player_actor_ObjCheck_Putaway_net(actor, game);
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Player_actor_BGcheck_Putaway_net(actor);
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Player_actor_Item_main(actor, game);
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Player_actor_request_proc_index_fromPutaway_net(actor, game, end_flag);
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}
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