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@@ -63,7 +63,7 @@ void aNTT_actor_ct(ACTOR *actorx, GAME *game) {
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CLIP(npc_clip)->ct_proc(actorx, game, &ct_data);
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totakeke->npc_class.palActorIgnoreTimer = -1;
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totakeke->npc_class.condition_info.hide_flg = FALSE;
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totakeke->npc_class.collision.priority = 0;
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totakeke->npc_class.collision.check_kind = aNPC_BG_CHECK_TYPE_NONE;
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actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, 0.0f);
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actorx->position_speed.y = 0.0f;
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actorx->gravity = 0.0f;
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