Merge pull request #211 from leoetlino/stack/01-moves

Move source files around to better match link order
This commit is contained in:
Léo Lam
2026-10-04 21:14:43 +01:00
committed by GitHub
6765 changed files with 8689 additions and 8629 deletions
-12
View File
@@ -1,12 +0,0 @@
add_subdirectory(Action)
add_subdirectory(AI)
add_subdirectory(Query)
target_sources(uking PRIVATE
aiActionFactories.cpp
aiActionFactories.h
aiAiFactories.cpp
aiAiFactories.h
aiQueryFactories.cpp
aiQueryFactories.h
)
@@ -25,6 +25,8 @@ target_sources(uking PRIVATE
aiAirOctaBoardBurn.h
aiAirOctaBurnReaction.cpp
aiAirOctaBurnReaction.h
aiAirOctaDataMgr.cpp
aiAirOctaDataMgr.h
aiAirOctaFlyUp.cpp
aiAirOctaFlyUp.h
aiAirOctaReaction.cpp
@@ -229,28 +231,6 @@ target_sources(uking PRIVATE
aiBreathEnemyRangeKeepMove.h
aiCalledEnemyMove.cpp
aiCalledEnemyMove.h
aiCameraAI.cpp
aiCameraAI.h
aiCameraBow.cpp
aiCameraBow.h
aiCameraEditRoot.cpp
aiCameraEditRoot.h
aiCameraEvent.cpp
aiCameraEvent.h
aiCameraEventReturnSavePoint.cpp
aiCameraEventReturnSavePoint.h
aiCameraEventTalkAI.cpp
aiCameraEventTalkAI.h
aiCameraEventTalkAIRet.cpp
aiCameraEventTalkAIRet.h
aiCameraEventTalk.cpp
aiCameraEventTalk.h
aiCameraGameRoot.cpp
aiCameraGameRoot.h
aiCameraRoot.cpp
aiCameraRoot.h
aiCameraTool.cpp
aiCameraTool.h
aiCannonBallRoot.cpp
aiCannonBallRoot.h
aiCapturedActDeadSelector.cpp
@@ -365,8 +345,6 @@ target_sources(uking PRIVATE
aiDeadlyBlowWeaponRoot.h
aiDeadOrOtherState.cpp
aiDeadOrOtherState.h
aiDefWanderAI.cpp
aiDefWanderAI.h
aiDemoRailMoveRemains.cpp
aiDemoRailMoveRemains.h
aiDemoRootAI.cpp
@@ -1018,33 +996,19 @@ target_sources(uking PRIVATE
aiHorse.cpp
aiHorseDamageTypeSelect.cpp
aiHorseDamageTypeSelect.h
aiHorseEscapeRouteRailAI.cpp
aiHorseEscapeRouteRailAI.h
aiHorseFollow.cpp
aiHorseFollow.h
aiHorseGoToEatAI.cpp
aiHorseGoToEatAI.h
aiHorse.h
aiHorseLoopTargetAndWaitAI.cpp
aiHorseLoopTargetAndWaitAI.h
aiHorseLoopTarget.cpp
aiHorseLoopTarget.h
aiHorseMoveToPlayer.cpp
aiHorseMoveToPlayer.h
aiHorseNatureSelectAI.cpp
aiHorseNatureSelectAI.h
aiHorseNotRidden.cpp
aiHorseNotRidden.h
aiHorsePrevRiddenStatusSelector.cpp
aiHorsePrevRiddenStatusSelector.h
aiHorseReins.cpp
aiHorseReins.h
aiHorseRiddenAI.cpp
aiHorseRiddenAI.h
aiHorseRiddenByEnemyAI.cpp
aiHorseRiddenByEnemyAI.h
aiHorseRiddenByNPCBase.cpp
aiHorseRiddenByNPCBase.h
aiHorseRiddenByNPC.cpp
aiHorseRiddenByNPC.h
aiHorseRideChargeAttack.cpp
@@ -1073,8 +1037,6 @@ target_sources(uking PRIVATE
aiHorseRideShootingEnemyBattle.h
aiHorseRideTurn.cpp
aiHorseRideTurn.h
aiHorseWanderAI.cpp
aiHorseWanderAI.h
aiIAIAttack.cpp
aiIAIAttack.h
aiIbutsuWaterFallRoot.cpp
@@ -1401,8 +1363,6 @@ target_sources(uking PRIVATE
aiNearCreateSelect.h
aiNewMannequinRoot.cpp
aiNewMannequinRoot.h
aiNonPlayerHorseRide.cpp
aiNonPlayerHorseRide.h
aiNormalHumanEquipableShield.cpp
aiNormalHumanEquipableShield.h
aiNoticePartsRangeSelector.cpp
@@ -1467,8 +1427,6 @@ target_sources(uking PRIVATE
aiNpcTebaRoot.h
aiNpcTebaTrainingRoot.cpp
aiNpcTebaTrainingRoot.h
aiNPCTerrorAI.cpp
aiNPCTerrorAI.h
aiNPCTimeline.cpp
aiNPCTimeline.h
aiNPCTravelBase.cpp
@@ -1535,48 +1493,8 @@ target_sources(uking PRIVATE
aiPillarCrack.h
aiPipeDrawing.cpp
aiPipeDrawing.h
aiPlayerAttack.cpp
aiPlayerAttack.h
aiPlayerBarrierBlow.cpp
aiPlayerBarrierBlow.h
aiPlayerBeetle.cpp
aiPlayerBeetle.h
aiPlayerCamera.cpp
aiPlayerCamera.h
aiPlayerCaught.cpp
aiPlayerCaught.h
aiPlayerClimb.cpp
aiPlayerClimb.h
aiPlayerCutJump.cpp
aiPlayerCutJump.h
aiPlayerDead.cpp
aiPlayerDead.h
aiPlayerDemoRoot.cpp
aiPlayerDemoRoot.h
aiPlayerGrab.cpp
aiPlayerGrab.h
aiPlayerItem.cpp
aiPlayerItem.h
aiPlayerLadder.cpp
aiPlayerLadder.h
aiPlayerNavDestinationMove.cpp
aiPlayerNavDestinationMove.h
aiPlayerNormal.cpp
aiPlayerNormal.h
aiPlayerRideHorse.cpp
aiPlayerRideHorse.h
aiPlayerRoot.cpp
aiPlayerRoot.h
aiPlayerSetTarget.cpp
aiPlayerSetTarget.h
aiPlayerSit.cpp
aiPlayerSit.h
aiPlayerSwim.cpp
aiPlayerSwim.h
aiPlayerWaterFall.cpp
aiPlayerWaterFall.h
aiPlayerZoraRide.cpp
aiPlayerZoraRide.h
aiPointWindTagRoot.cpp
aiPointWindTagRoot.h
aiPracticeGuardianMiniNormal.cpp
@@ -1853,12 +1771,8 @@ target_sources(uking PRIVATE
aiReturnFromReactionSelect.h
aiReuseBulletPartsRoot.cpp
aiReuseBulletPartsRoot.h
aiRideHorseAI.cpp
aiRideHorseAI.h
aiRitoHeroSoulGiftRoot.cpp
aiRitoHeroSoulGiftRoot.h
AirOcta/AirOctaDataMgr.cpp
AirOcta/AirOctaDataMgr.h
aiRodEnemyFindPlayer.cpp
aiRodEnemyFindPlayer.h
aiRodRoot.cpp
@@ -2443,8 +2357,6 @@ target_sources(uking PRIVATE
aiWetSelect.h
aiWholeDungeonRotateTag.cpp
aiWholeDungeonRotateTag.h
aiWildHorseDefWanderAI.cpp
aiWildHorseDefWanderAI.h
aiWillBallAttackLevelSelect.cpp
aiWillBallAttackLevelSelect.h
aiWillBallFollowAttack.cpp
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiASWeaponRoot.h"
#include "Game/Actor/AI/aiASWeaponRoot.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiWeaponRootAI.h"
#include "Game/Actor/AI/aiWeaponRootAI.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiActorWaterDepthSelect.h"
#include "Game/Actor/AI/aiActorWaterDepthSelect.h"
#include "KingSystem/ActorSystem/actActor.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddBasicLinkOn.h"
#include "Game/Actor/AI/aiAddBasicLinkOn.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddCarried.h"
#include "Game/Actor/AI/aiAddCarried.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAddCarriedBase.h"
#include "Game/Actor/AI/aiAddCarriedBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddCarriedBase.h"
#include "Game/Actor/AI/aiAddCarriedBase.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddDemoCall.h"
#include "Game/Actor/AI/aiAddDemoCall.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddNodeNodeCarried.h"
#include "Game/Actor/AI/aiAddNodeNodeCarried.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAddCarriedBase.h"
#include "Game/Actor/AI/aiAddCarriedBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddNoiseToTargetPos.h"
#include "Game/Actor/AI/aiAddNoiseToTargetPos.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddPlayerLargeAttackJustGuard.h"
#include "Game/Actor/AI/aiAddPlayerLargeAttackJustGuard.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddSwarmMove.h"
#include "Game/Actor/AI/aiAddSwarmMove.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddViewTargetPos.h"
#include "Game/Actor/AI/aiAddViewTargetPos.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAddViewTargetPosBase.h"
#include "Game/Actor/AI/aiAddViewTargetPosBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAddViewTargetPosBase.h"
#include "Game/Actor/AI/aiAddViewTargetPosBase.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAirOctaBoardBurn.h"
#include "Game/Actor/AI/aiAirOctaBoardBurn.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiSeqTwoAction.h"
#include "Game/Actor/AI/aiSeqTwoAction.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAirOctaBurnReaction.h"
#include "Game/Actor/AI/aiAirOctaBurnReaction.h"
namespace uking::ai {
@@ -1,8 +1,8 @@
#include "Game/AI/AI/AirOcta/AirOctaDataMgr.h"
namespace uking {
void AirOctaDataMgr::changeOctasYheightMaybe() {
float result = vec_EC.y + unk_110 + unk_114 + unk_118 + unk_11c;
vec_F8.y = result;
}
#include "Game/Actor/AI/aiAirOctaDataMgr.h"
namespace uking {
void AirOctaDataMgr::changeOctasYheightMaybe() {
float result = vec_EC.y + unk_110 + unk_114 + unk_118 + unk_11c;
vec_F8.y = result;
}
} // namespace uking
@@ -1,6 +1,6 @@
#include "Game/AI/AI/aiAirOctaFlyUp.h"
#include "Game/AI/AI/AirOcta/AirOctaDataMgr.h"
#include "Game/AI/AI/aiAirOctaRoot.h"
#include "Game/Actor/AI/aiAirOctaFlyUp.h"
#include "Game/Actor/AI/aiAirOctaDataMgr.h"
#include "Game/Actor/AI/aiAirOctaRoot.h"
#include "KingSystem/ActorSystem/AS/ASList.h"
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/AirOcta/AirOctaDataMgr.h"
#include "Game/Actor/AI/aiAirOctaDataMgr.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking {
class AirOctaDataMgr;
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAirOctaReaction.h"
#include "Game/Actor/AI/aiAirOctaReaction.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiEnemyDefaultReaction.h"
#include "Game/Actor/AI/aiEnemyDefaultReaction.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAirOctaRoot.h"
#include "Game/Actor/AI/aiAirOctaRoot.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiFork2AI.h"
#include "Game/Actor/AI/aiFork2AI.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAirOctaState.h"
#include "Game/Actor/AI/aiAirOctaState.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiEnemyRoot.h"
#include "Game/Actor/AI/aiEnemyRoot.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAirOctaWait.h"
#include "Game/Actor/AI/aiAirOctaWait.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAlertCreationNestOnTree.h"
#include "Game/Actor/AI/aiAlertCreationNestOnTree.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiCreationNestOnTree.h"
#include "Game/Actor/AI/aiCreationNestOnTree.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAmbushableWeaponShoot.h"
#include "Game/Actor/AI/aiAmbushableWeaponShoot.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnchorRangeSelectTwoAction.h"
#include "Game/Actor/AI/aiAnchorRangeSelectTwoAction.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiRangeSelectTwoAction.h"
#include "Game/Actor/AI/aiRangeSelectTwoAction.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAncientNecklaceBall.h"
#include "Game/Actor/AI/aiAncientNecklaceBall.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAncientNecklaceBallBase.h"
#include "Game/Actor/AI/aiAncientNecklaceBallBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAncientNecklaceBallBase.h"
#include "Game/Actor/AI/aiAncientNecklaceBallBase.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiSimpleLiftable.h"
#include "Game/Actor/AI/aiSimpleLiftable.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalAttackOtherTarget.h"
#include "Game/Actor/AI/aiAnimalAttackOtherTarget.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalBattleAggressive.h"
#include "Game/Actor/AI/aiAnimalBattleAggressive.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiEnemyBattle.h"
#include "Game/Actor/AI/aiEnemyBattle.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalBattleMoveLeave.h"
#include "Game/Actor/AI/aiAnimalBattleMoveLeave.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalEscapeAI.h"
#include "Game/Actor/AI/aiAnimalEscapeAI.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAnimalRoamBase.h"
#include "Game/Actor/AI/aiAnimalRoamBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalEscapeAfterDamage.h"
#include "Game/Actor/AI/aiAnimalEscapeAfterDamage.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAnimalEscapeAI.h"
#include "Game/Actor/AI/aiAnimalEscapeAI.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalFollowTarget.h"
#include "Game/Actor/AI/aiAnimalFollowTarget.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiHorseFollow.h"
#include "Game/Actor/AI/aiHorseFollow.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalLineOfSightSelector.h"
#include "Game/Actor/AI/aiAnimalLineOfSightSelector.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalPreAttack.h"
#include "Game/Actor/AI/aiAnimalPreAttack.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalRangeKeepMove.h"
#include "Game/Actor/AI/aiAnimalRangeKeepMove.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalRangeKeepMoveWithLOS.h"
#include "Game/Actor/AI/aiAnimalRangeKeepMoveWithLOS.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalRoam.h"
#include "Game/Actor/AI/aiAnimalRoam.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAnimalRoamBase.h"
#include "Game/Actor/AI/aiAnimalRoamBase.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalRoamBase.h"
#include "Game/Actor/AI/aiAnimalRoamBase.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalRoamCheckWater.h"
#include "Game/Actor/AI/aiAnimalRoamCheckWater.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAnimalRoam.h"
#include "Game/Actor/AI/aiAnimalRoam.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalRushAttack.h"
#include "Game/Actor/AI/aiAnimalRushAttack.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAnimalTimelineAI.h"
#include "Game/Actor/AI/aiAnimalTimelineAI.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiTimelineAI.h"
#include "Game/Actor/AI/aiTimelineAI.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAppearFromTargetFrontAfterChase.h"
#include "Game/Actor/AI/aiAppearFromTargetFrontAfterChase.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAppearNearTarget.h"
#include "Game/Actor/AI/aiAppearNearTarget.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAppearFromTargetFrontGround.h"
#include "Game/Actor/AI/aiAppearFromTargetFrontGround.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAppearNearTarget.h"
#include "Game/Actor/AI/aiAppearNearTarget.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAppearNearTarget.h"
#include "Game/Actor/AI/aiAppearNearTarget.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.h"
#include "Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiAppearNearTarget.h"
#include "Game/Actor/AI/aiAppearNearTarget.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiArmorSearchKorokRoot.h"
#include "Game/Actor/AI/aiArmorSearchKorokRoot.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiAroundEnemyCheckSelect.h"
#include "Game/Actor/AI/aiAroundEnemyCheckSelect.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiArrow.h"
#include "Game/Actor/AI/aiArrow.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiArrowChargeAndShoot.h"
#include "Game/Actor/AI/aiArrowChargeAndShoot.h"
namespace uking::ai {
@@ -1,6 +1,6 @@
#pragma once
#include "Game/AI/AI/aiSeqTwoAction.h"
#include "Game/Actor/AI/aiSeqTwoAction.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
@@ -1,4 +1,4 @@
#include "Game/AI/AI/aiArrowDelete.h"
#include "Game/Actor/AI/aiArrowDelete.h"
namespace uking::ai {

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