Files
botw/src/Game/AI/Action/actionCalcVecLengthToGameData.cpp
T

20 lines
618 B
C++

#include "Game/AI/Action/actionCalcVecLengthToGameData.h"
namespace uking::action {
CalcVecLengthToGameData::CalcVecLengthToGameData(const InitArg& arg) : ksys::act::ai::Action(arg) {}
CalcVecLengthToGameData::~CalcVecLengthToGameData() = default;
bool CalcVecLengthToGameData::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void CalcVecLengthToGameData::loadParams_() {
getDynamicParam(&mCalcY_d, "CalcY");
getDynamicParam(&mGameDataVec3fSrcName_d, "GameDataVec3fSrcName");
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
}
} // namespace uking::action