Files
botw/src/Game/AI/Action/actionEventRecoverPlayerLife.cpp
T

16 lines
429 B
C++

#include "Game/AI/Action/actionEventRecoverPlayerLife.h"
namespace uking::action {
EventRecoverPlayerLife::EventRecoverPlayerLife(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventRecoverPlayerLife::~EventRecoverPlayerLife() = default;
bool EventRecoverPlayerLife::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventRecoverPlayerLife::loadParams_() {}
} // namespace uking::action