mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-09 12:37:18 -04:00
Un-stub audio wave loading code
guh
This commit is contained in:
@@ -2096,10 +2096,6 @@ bool Z2SceneMgr::loadSceneWave(u32 wave, u32 bank) {
|
||||
#endif
|
||||
|
||||
bool Z2SceneMgr::loadSeWave(u32 wave) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* //lw stub lw
|
||||
JAUSectionHeap* sectionHeap = JASGlobalInstance<JAUSectionHeap>::getInstance();
|
||||
JUT_ASSERT(3030, sectionHeap);
|
||||
|
||||
@@ -2114,13 +2110,8 @@ bool Z2SceneMgr::loadSeWave(u32 wave) {
|
||||
JUT_WARN_DEVICE(3038, 1, "Z2SceneMgr::cannot load SE wave:%d\n", wave);
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
bool Z2SceneMgr::loadBgmWave(u32 wave) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* //lw stub lw
|
||||
|
||||
JAUSectionHeap* sectionHeap = JASGlobalInstance<JAUSectionHeap>::getInstance();
|
||||
JUT_ASSERT(3047, sectionHeap);
|
||||
|
||||
@@ -2134,4 +2125,4 @@ bool Z2SceneMgr::loadBgmWave(u32 wave) {
|
||||
|
||||
JUT_WARN_DEVICE(3055, 1, "Z2SceneMgr::cannot load BGM wave:%d\n", wave);
|
||||
return false;
|
||||
} */
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user