Un-stub audio wave loading code

guh
This commit is contained in:
PJB3005
2026-03-15 17:56:26 +01:00
parent 2c84387ec9
commit df7d08a7f7
+2 -11
View File
@@ -2096,10 +2096,6 @@ bool Z2SceneMgr::loadSceneWave(u32 wave, u32 bank) {
#endif
bool Z2SceneMgr::loadSeWave(u32 wave) {
return 0;
}
/* //lw stub lw
JAUSectionHeap* sectionHeap = JASGlobalInstance<JAUSectionHeap>::getInstance();
JUT_ASSERT(3030, sectionHeap);
@@ -2114,13 +2110,8 @@ bool Z2SceneMgr::loadSeWave(u32 wave) {
JUT_WARN_DEVICE(3038, 1, "Z2SceneMgr::cannot load SE wave:%d\n", wave);
return false;
}
*/
bool Z2SceneMgr::loadBgmWave(u32 wave) {
return true;
}
/* //lw stub lw
JAUSectionHeap* sectionHeap = JASGlobalInstance<JAUSectionHeap>::getInstance();
JUT_ASSERT(3047, sectionHeap);
@@ -2134,4 +2125,4 @@ bool Z2SceneMgr::loadBgmWave(u32 wave) {
JUT_WARN_DEVICE(3055, 1, "Z2SceneMgr::cannot load BGM wave:%d\n", wave);
return false;
} */
}