Commit Graph

6757 Commits

Author SHA1 Message Date
Luke Street 38459a97b3 Fix compile error 2026-07-28 23:38:49 -06:00
Jack Wines b6b297f1ac Nix: add miniz and fix submodules (#2220)
* nix: add miniz to dependencies

* nix: enable parallel building

* amend! nix: add miniz to dependencies

nix: add miniz to dependencies

* nix: remove enableParellelBulding, needSubmodules

The flake now includes submodules in inputs, so we no longer
need to throw an error when they aren't there.

EnableParallelBuilding was added in error, cmake already compiles in
parallel when under nix.
2026-07-28 23:25:43 -06:00
Giorgio Mendieta 4d688a8507 Draw shadows before translucent textures (#2206)
* Implement smooth fadeout of dynamic shadows

* Add edge fade out configuration for dynamic shadows

* Tweak default and max values for edge fade out

* Add stage hook for deferred composite after opaque scene draws

* Bump mod version
2026-07-28 23:25:15 -06:00
Luke Street 64789aa5fc Update symgen (fixes AppImage builds) 2026-07-28 19:27:35 -06:00
Luke Street f0e6b88cfd GCC mod section fix 2026-07-28 19:26:53 -06:00
TakaRikka 95608438c1 Merge pull request #2227 from TwilitRealm/jpn
japanese gamecube version support
2026-07-19 01:20:07 -07:00
TakaRikka 3e343acc86 revert, e_pm jpn logic change TODO later 2026-07-18 22:09:32 -07:00
TakaRikka 9696c12563 couple more fixes, revert e_pm for now 2026-07-18 21:17:29 -07:00
TakaRikka d3e05a4f37 pr comments again 2026-07-18 19:39:24 -07:00
TakaRikka 27c9719abc pr comments 2026-07-18 18:07:49 -07:00
Luke Street 8caab1a6ba Implement iOS hook prepatching & improve MSVC PTMF support (#2222) 2026-07-17 22:35:37 -06:00
TakaRikka e3075520e7 convert jpn logic changes to runtime checks 2026-07-17 20:35:15 -07:00
TakaRikka ce386d8dbd convert jpn ui/text changes to runtime checks 2026-07-17 18:12:28 -07:00
TakaRikka 1654d256ec mant/flower jp offsets 2026-07-16 20:06:37 -07:00
TakaRikka 241927b489 fix jp name screen 2026-07-16 19:53:47 -07:00
TakaRikka 8051679c96 fix jp font rendering
Co-Authored-By: pengin <2162454+pengin@users.noreply.github.com>
2026-07-16 17:23:51 -07:00
TakaRikka 6058a0c597 Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn 2026-07-16 15:09:23 -07:00
Luke Street 1bae8a5e6a DuskDsp: Fix streamed audio position tracking 2026-07-16 00:10:07 -06:00
Luke Street ec51ba298b Update docs/modding.md 2026-07-15 13:07:22 -06:00
Luke Street 76b56cd8b8 Forgot to stage this 2026-07-15 12:46:57 -06:00
Luke Street e9ebb174f1 Mod SDK: Fix Windows ARM detection; ignore dotfiles in dir copies 2026-07-15 12:44:27 -06:00
Luke Street 12261dbc49 Update aurora 2026-07-15 12:04:41 -06:00
Luke Street 5db55c508b Mod API: Rename dusk::mods -> mods 2026-07-15 12:04:26 -06:00
Luke Street 5ea7f7ca9a Mod SDK: Auto-download link stub for self-contained mods 2026-07-15 12:04:00 -06:00
Luke Street 0f2a00cd1f Mods: Embed symdb in linked executable (#2216)
* Mods: Embed symdb in linked executable

* Update to symgen v1.2.3
2026-07-15 00:26:34 -06:00
Luke Street adfb830b4d hook: Fix thunk re-resolution on Windows 2026-07-15 00:08:19 -06:00
Luke Street a2fd82d18b Android: Copy libc++_shared.so in stage-jni-libs.sh 2026-07-14 22:52:13 -06:00
Luke Street 30def245f0 Mods: Reject old layout mods & improve errors 2026-07-14 20:32:01 -06:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street 49a3c9e2ac Merge pull request #2211 from encounter/modmeta
Mod API: Refactor mods to have static metadata for parsing
2026-07-14 17:48:42 -06:00
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00
Luke Street a95bc76237 Mods: Remove -lldmingw + pseudo_reloc
It turns out this approach can't work on
ARM64 Windows due to the relocation model,
so we can simplify and just remove it
entirely.

Separately, I will make a commit tagging
all game data as DUSK_GAME_DATA, so things
work uniformly across cl/clang-cl and x64/
arm64.
2026-07-14 11:10:49 -06:00
Luke Street f000ccce0b Mod API: Resolve thunks recursively (Windows ARM64 fix) 2026-07-14 11:10:49 -06:00
Luke Street 8471fa0107 Android: Bundle in-tree mods into the APK 2026-07-14 11:10:49 -06:00
Luke Street d5fcd79306 CI: Install & package the symbol manifest on Windows/Linux 2026-07-14 11:10:49 -06:00
Luke Street 26d22d414a Mods: Enable Windows ARM64 mod linking 2026-07-14 11:00:04 -06:00
Luke Street f14278cec8 CMake: Remove release preset
No longer supporting LTO with modding.
2026-07-14 11:00:04 -06:00
SuperDude88 f5d30a886d FPS Counter Fix (#2207)
* FPS Counter Fix

I broke it in #2198 oops

* Run clang-format
2026-07-13 23:07:02 -06:00
Luke Street dfc3077333 CI: Add sdk/ link stubs in build artifacts 2026-07-13 20:57:11 -06:00
Luke Street 1bd8682855 Mods: Curate exports and generate link stubs
`symgen exports` replaces -export_dynamic on Apple and curates
Android's dynamic symbols with a version script. `symgen stub` then
emits sdk/stub-{macos,ios,tvos}-<arch>, sdk/stub-android-<arch>.so,
and sdk/windows-<arch>.lib.
2026-07-13 20:57:11 -06:00
Luke Street d2cdbf0a83 Mods: Rework mod linking
Apple: mods are now MH_BUNDLE (.so) linked with -bundle_loader,
replacing the deprecated (on iOS) -undefined dynamic_lookup.

Windows: clang-cl mods link dusklight.exe directly; lld's mingw driver
synthesizes imports from the export table. cl still requires the
import library.
2026-07-13 20:42:57 -06:00
Luke Street 700bbf0a5a Mod API: Move dylibs to libs/{platform}; services import latest minor versions 2026-07-13 20:42:35 -06:00
Luke Street cdb36e9c42 Mod API: __attribute__((used)) on clang-cl 2026-07-13 20:42:35 -06:00
Luke Street cca104584e Mod API: Aggregate-initialize import/export records
Starting with VS 18 / cl 14.51, MSVC's constant evaluator
rejects a pointer-to-member in a constant initializer that also
contains any computed data, a consteval call or even a copy of a
constexpr object (C2127).

Hook records are now aggregate-initialized from literals only: the
computed name bytes (vtable symbol + display name) are baked into
char... template arguments and sizes/kinds are spelled inline.
2026-07-13 20:42:35 -06:00
Luke Street 9687a9d95a Mod API: Static import/export/hook metadata & resolution 2026-07-13 00:53:37 -06:00
Luke Street 8cc4ce94b8 Mods: Don't use RTLD_DEEPBIND with ASAN 2026-07-12 20:14:12 -06:00
SuperDude88 641ac5877e Fix Overlapping Overlays (#2198)
Still overlaps while the pipeline building overlay is fading out
2026-07-12 16:12:59 -06:00
Giorgio Mendieta da38a1d2d3 Smooth fadeout for dynamic shadows (#2203)
* Implement smooth fadeout of dynamic shadows

* Add edge fade out configuration for dynamic shadows
2026-07-12 16:11:41 -06:00
jdflyer 6a79bf1e79 Add command line arguments for --develop, --load-save, and --stage (#2150)
* Add command line arguments for --develop, --load-save, and --stage

* Include sstream so clang stops crying :(

* Put stage load parsing in main, better load logic
2026-07-11 12:16:38 -06:00
Irastris 20f786a43e HUD scaling fixes (#2192)
* Immediately apply hudScale to the dpad and rupee panes

* Translate the dpad to follow along with the minimap scale
2026-07-10 21:41:36 -06:00