Luke Street
5c20f527ac
Widescreen rework & IR scaling
2026-04-17 23:11:43 -06:00
Luke Street
f293281eb2
Merge pull request #408 from TwilitRealm/ci-2
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macOS CI, iOS file picker, icons, safe area avoidance
Resolves #382
2026-04-17 00:00:34 -06:00
Luke Street
2db4040843
Make HUD viewport respect SDL_GetWindowSafeArea
2026-04-16 22:47:02 -06:00
Irastris
c7de341484
Frame interp: Ganondorf's Cape
2026-04-16 22:29:44 -04:00
Irastris
c7d9a8733f
Gyro: Revisions & Rollgoal Mirror Mode
2026-04-16 15:31:58 -04:00
TakaRikka
88bdea1fd3
mirror minimap
2026-04-16 04:46:06 -07:00
Irastris
3db0281088
Gyro: ROLLGOAL!
2026-04-16 05:17:50 -04:00
Luke Street
5c61c5ede8
Add Bloom debug window
2026-04-16 00:34:17 -06:00
Irastris
433f058aea
Frame interp: Revised camera system
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FOV is now smooth, and the individual hacks for stars and Epona's reins are removed
2026-04-16 00:04:32 -04:00
SuperDude88
1c057bb24a
Fix Unloading Gates ( #397 )
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* Fix Unloading Gates
- Fix CitS/Lakebed gates not loading if you don't restart the game between the different instances
Comment should be upstreamed to decomp (+ daDsh_c brief should be changed from "Death Sword Shutter Gate" which isn't accurate)
* Clarify Comment
- Add details about GC/Wii vs TPHD
2026-04-15 20:00:05 -06:00
Howard Luck
b0b1978c76
Fix dangling daMyna_c file-statics across scenes ( #392 )
2026-04-15 10:52:30 -06:00
Pheenoh
5f69895326
Merge remote-tracking branch 'origin/main' into fix/telma_dialog
2026-04-14 21:05:29 -06:00
TakaRikka
194cb94d43
Merge pull request #380 from TwilitRealm/feature/disable-main-hud
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Disable Main HUD Feature
2026-04-14 20:03:23 -07:00
TakaRikka
22535ba84d
Merge pull request #379 from TwilitRealm/minigame-wide-hud
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Widescreen Minigame Counters
2026-04-14 20:02:41 -07:00
Pheenoh
ab65f42816
Wait to finish creating Telma actor during escort on PC until the player is loaded
2026-04-14 20:47:30 -06:00
Irastris
97c459a614
Frame interp: GOAT IN!
2026-04-14 17:51:00 -04:00
Irastris
cd9bb31b02
Frame interp: Howl 2 Electric Boogaloo
2026-04-14 17:17:29 -04:00
Irastris
e37c912053
Frame interp: Stable keying for simple shadows
2026-04-14 16:55:24 -04:00
MelonSpeedruns
4e42af6cd8
Disable Main HUD Feature
2026-04-14 15:43:52 -04:00
Irastris
87a95fb1b8
Frame interp: Howl UI scrolling dot
2026-04-14 15:27:29 -04:00
MelonSpeedruns
83b210e26c
Widescreen minigame counters
2026-04-14 15:10:28 -04:00
Irastris
3bcb07dba4
Frame interp: Title logo presentation sync & minor sync refactor
2026-04-14 12:22:08 -04:00
CraftyBoss
ddfe21b18a
fix shadow resolution changing causing a crash
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operator delete[] was used instead of JKR_DELETE_ARRAY, which causes standard allocator to freak out
2026-04-14 02:45:16 -07:00
TakaRikka
7e56747e33
Merge pull request #359 from TwilitRealm/feature/time-stones
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Sun's Song
2026-04-14 02:38:10 -07:00
madeline
130e5c9502
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-14 01:55:18 -07:00
madeline
505ef363fd
more save state fixes
2026-04-14 01:55:14 -07:00
Irastris
d32dc7481e
Frame interp: Initial presentation sync implementation
2026-04-14 02:41:11 -04:00
madeline
e08807f44f
style
2026-04-13 23:34:57 -07:00
Irastris
8ea0352fed
Frame interp: Initial presentation sync implementation
2026-04-14 02:33:44 -04:00
madeline
7f6696715a
fix crash when loading states with ZA from title screen
2026-04-13 23:23:07 -07:00
madeline
48c9f1e984
fix menu capture crash fixes #300
2026-04-13 20:08:48 -07:00
madeline
62fc79425e
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-13 19:35:33 -07:00
madeline
266f36118f
fix hot springs water
2026-04-13 19:35:29 -07:00
Jasper St. Pierre
c6e67daeac
d_drawlist: shadow fix
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dDlst_shadowControl_c::reset() is called every frame, dDlst_shadowControl_c::init() is not. Fix up dDlst_shadowControl_c::init() to not leak and reset its own data when needed, and remove texture reset calls which tear down the texobj.
2026-04-13 19:34:25 -07:00
Jasper St. Pierre
03a46635a0
d_drawlist: naming cleanup
2026-04-13 19:34:25 -07:00
MelonSpeedruns
d865c82f76
Added howling anywhere (R+X)
2026-04-13 18:08:05 -04:00
MelonSpeedruns
f15a4f07e5
Time Stones now with Song of Time
2026-04-13 13:03:28 -04:00
MelonSpeedruns
277d16c110
Time Stones Feature
2026-04-13 10:46:09 -04:00
TakaRikka
c6fd502d01
Merge https://github.com/zeldaret/tp
2026-04-13 01:44:04 -07:00
TakaRikka
b4ca7304a0
cat door cleanup ( #3155 )
2026-04-13 01:42:10 -07:00
YunataSavior
16241b45a6
Fix MDH cat door opening
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* Needs to be upstreamed
Fixes #182
2026-04-13 00:44:18 -07:00
Jasper St. Pierre
9f22f27909
fixes and cleanups for j3d material
2026-04-12 20:14:24 -07:00
Jasper St. Pierre
4f958793ba
simpler fix for missing triangles
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this is a bit weird, the first prism is always skipped (because 0 is used as a sentinel), and it looks like there can even be a normal inside that first prism's junk data, so we need to swap one more, not one less
2026-04-12 19:18:20 -07:00
Jasper St. Pierre
c079edd59c
Revert "remove double swapping"
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This reverts commit 0474db2fdf .
2026-04-12 19:01:47 -07:00
Jasper St. Pierre
15cf782d9f
fix pews texture
2026-04-12 17:34:02 -07:00
TakaRikka
0adbd7ea5d
Merge pull request #343 from TwilitRealm/ira/gyro-aim
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Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
TakaRikka
d886c01c15
Merge pull request #342 from TwilitRealm/feat/move-link-tool
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Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh
1ec8a2309a
Address PR feedback for Move Link tool
2026-04-12 16:01:22 -06:00
Pheenoh
ad10ddf7a9
Address PR feedback for Move Link tool
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- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka
17daab3591
Merge pull request #340 from TwilitRealm/letters-fix
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Fix Letters Menu on Widescreen
2026-04-12 13:43:52 -07:00