PJB3005
63a2c8db9f
Fix d_a_obj_stone bound crashing due to accessing a field improperly
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Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.
Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka
0678c31c39
unstub map rendering
2026-03-30 17:52:19 -07:00
PJB3005
01e88fbd85
Fix JUTGamePad stopPatternedRumbleAtThePeriod division by zero
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Happens for me when loading a save in Death Mountain Twilight. Confirmed in Dolphin with the same save file.
PowerPC does not raise an exception on division by zero, so I assume this is an original game "bug"
2026-03-31 01:12:45 +02:00
TakaRikka
f361be6dd6
fix pad rumble
2026-03-30 14:44:40 -07:00
TakaRikka
52111b6699
the rest of maddie's flower stuff
2026-03-30 13:08:29 -07:00
TakaRikka
e3df42e393
fix camera shake
2026-03-30 03:33:15 -07:00
TakaRikka
adfa259ccb
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
885fad3312
Z2Audio player debug work / fix actor method returns ( #3140 )
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* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00
Lurs
cda8f5dc67
Fix softlock when entering Faron cave (and maybe others) in Release
2026-03-30 09:33:54 +02:00
TakaRikka
3f3f70f164
bg obj sfx fix
2026-03-30 00:18:57 -07:00
TakaRikka
f9a986cf28
fix flowers
2026-03-30 00:08:07 -07:00
Irastris
9bca40c062
Revert "Increase shadow resolution"
2026-03-30 02:26:12 -04:00
Irastris
23a8f30801
Update Aurora submodule
2026-03-30 02:25:52 -04:00
Luke Street
a2b69d1e52
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
7ea9bb1ec4
Increase shadow resolution
2026-03-29 23:03:00 -06:00
Max Roncace
eed5df6912
Fix Clang compile error due to introduction of PCH
2026-03-29 22:23:44 -04:00
TakaRikka
76c9548e4a
d_path / d_vibration debug work ( #3138 )
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar
84fcdf22a0
E ws work ( #3137 )
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* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street
f2c0ad8ab2
Update aurora
2026-03-29 15:42:26 -06:00
Luke Street
e24de866f0
Update aurora
2026-03-29 15:08:27 -06:00
Luke Street
e298f04e0d
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
253196510f
Fix Midna portal spawning after boss
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#140
2026-03-29 18:22:45 +02:00
PJB3005
bafde816eb
Fix bad DSP assert
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Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
d0d906fab4
Add fullscreen checkbox to game menu
2026-03-29 18:21:36 +02:00
PJB3005
4091e3d155
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
2711229946
Merge pull request #145 from TakaRikka/26-03-29-pch
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Use PCH to massively speed up compile time
2026-03-29 04:36:46 -07:00
TakaRikka
223ce87ea8
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
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Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
PJB3005
b6577ffa2c
Move
2026-03-29 13:35:26 +02:00
PJB3005
3a8a288ae7
Use PCH to massively speed up compile time
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A change to a common header goes from 90s to 20s on my system. Crazy.
2026-03-29 13:24:59 +02:00
TakaRikka
2c80348892
Merge pull request #142 from TakaRikka/26-03-29-include-cleanup
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26 03 29 include cleanup
2026-03-29 01:04:16 -07:00
Max Roncace
b309b6c6ad
Use separate heap for DVD decompression
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This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005
3ad643f397
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005
c196ded104
Don't include weak_bss_1109_to_1009.h on PC
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Not relevant to us.
2026-03-29 04:34:45 +02:00
Irastris
880fc5e2f9
Update Aurora submodule
2026-03-28 19:18:28 -04:00
Irastris
daf2954d43
Revert d_s_logo speedup, skip logos entirely instead
2026-03-28 19:18:06 -04:00
CraftyBoss
8cb91016d9
increase d_a_coach_2D heap size
2026-03-28 10:47:55 -04:00
CraftyBoss
ce12d168f0
Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors
2026-03-28 00:56:10 -04:00
Max Roncace
d63ffe6030
Fix Clang compiler error due to CRASH macro
2026-03-27 23:50:31 -04:00
TakaRikka
bd33160bb9
Merge pull request #135 from TakaRikka/pjb-audio
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Audio
2026-03-27 20:36:06 -07:00
Irastris
0b05eac79f
Fix MSVC RelWithDebInfo/Release compilation after upstream merge
2026-03-27 23:28:24 -04:00
PJB3005
c4d0189175
Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
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Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005
81d0312f2b
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
PJB3005
5d24e1125f
Re-add src == dst check in SafeStringCopyTruncate
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Accidentally dropped this while iterating on the exact implementation.
2026-03-27 17:17:45 +01:00
PJB3005
a2b32c27c0
Do use strncpy in SafeStringCopy
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I figured out how to mute the warnings.
2026-03-27 17:16:41 +01:00
PJB3005
54f4dddbde
Fix CRASH() macro outside MSVC
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Just add a CRASHF() overload that... isn't necessary anymore. Oh well.
2026-03-27 17:07:54 +01:00
PJB3005
abfe917008
Add replacement helpers for strncpy[_s]
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Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
PJB3005
f6f2f14a60
Remove SDL mixer
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Didn't end up using it.
2026-03-27 15:10:31 +01:00
PJB3005
c9d81c924c
Audio channels are sorted with a stable sort
2026-03-27 14:54:27 +01:00
PJB3005
0ef39ae045
Show new audio channels as green on the debug tool
2026-03-27 14:54:17 +01:00
PJB3005
50303bba1b
Implement master volume & volume interpolation
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Does not fix clicking :(
Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00