Commit Graph

6559 Commits

Author SHA1 Message Date
PJB3005 cd275b7c51 Actually add offset_ptr.h to the repo 2026-02-28 22:15:09 +01:00
PJB3005 f43b88823c Rename StageOffsetPtr to just OffsetPtr 2026-02-28 22:12:39 +01:00
Jasper St. Pierre 99f6a4f912 get farther 2026-02-28 12:46:05 -08:00
Luke Street 3b8300d0d2 Merge decomp/main into dusk
Merges 44 upstream commits from zeldaret/tp decomp/main.

Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
Luzagar 06ebc176c2 E rd documentation (#3106)
* some e_rd doc

* fix build

* more doc

* more doc

* fix debug

* fix debug for real

* change some name

* some rename

* rename
2026-02-28 12:25:31 -08:00
Luzagar ff82ba7a4f E rd documentation (#3106)
* some e_rd doc

* fix build

* more doc

* more doc

* fix debug

* fix debug for real

* change some name

* some rename

* rename
2026-02-28 12:25:31 -08:00
TakaRikka 700d0daaac Merge pull request #29 from TakaRikka/gcc-fixes
Some GCC fixes
2026-02-28 12:20:23 -08:00
Luke Street f38dcf3aef Use tls_model("global-dynamic") for JKRHeap on GCC 2026-02-28 13:16:42 -07:00
Luke Street 6340087698 Simplify CMake config for Linux 2026-02-28 13:16:20 -07:00
Luke Street 5395eb1b53 Some TARGET_PC fixes 2026-02-28 13:16:02 -07:00
Max Roncace a290c2d52c ShieldD: Clean up a bunch of 99% matching TUs (#3113)
* d_a_npc_ks debug code 100%

* d_a_npc_rafrel debug code 100%

* d_a_npc_inko minor improvements

* d_a_npc_gro debug code 100%

* d_a_npc_pachi_taro debug code 100%

* d_a_npc_passer debug code 100%

* d_a_npc_pachi_maro debug code 100%

* d_a_npc_post debug code 100%

* d_a_obj_bemos debug improvements

* d_a_obj_scannon_ten debug code 100%

* d_a_b_mgn debug code 100%

* d_a_e_fb debug code 100%

* d_a_e_gb debug code 100%

* d_a_e_hz debug code 100%

* d_a_e_cr_egg debug code 100%

* d_a_e_md debug code 100%

* d_a_e_wb debug code 100%

* d_a_obj_mirror_6pole debug code 100%

* d_a_obj_spinLift debug data fixes

* d_a_obj_pdwall debug data fixes

* d_a_obj_ss_drink debug code almost matching

* d_a_obj_poFire debug code 100%

* d_a_obj_picture debug code 100%

* d_a_obj_dust debug code 100%

* d_a_obj_fallobj debug code 100%

* d_a_obj_itamato debug code almost matching

* d_a_obj_syRock debug code 100%

* d_a_obj_katatsumuri debug code 100%

* d_a_obj_wood_statue debug code 100%

* d_a_obj_lv6egate debug code 100%

* d_a_tag_qs minor debug symbol fixes

* d_a_obj_twGate debug code 100%

* d_a_obj_lv6SwGate debug code 100%

* d_a_obj_lv6swturn debug code 100%

* d_a_obj_lv6Tenbin debug code 100%

* d_a_obj_kwheel01 debug code 100%

* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Max Roncace ebe7c7aabc ShieldD: Clean up a bunch of 99% matching TUs (#3113)
* d_a_npc_ks debug code 100%

* d_a_npc_rafrel debug code 100%

* d_a_npc_inko minor improvements

* d_a_npc_gro debug code 100%

* d_a_npc_pachi_taro debug code 100%

* d_a_npc_passer debug code 100%

* d_a_npc_pachi_maro debug code 100%

* d_a_npc_post debug code 100%

* d_a_obj_bemos debug improvements

* d_a_obj_scannon_ten debug code 100%

* d_a_b_mgn debug code 100%

* d_a_e_fb debug code 100%

* d_a_e_gb debug code 100%

* d_a_e_hz debug code 100%

* d_a_e_cr_egg debug code 100%

* d_a_e_md debug code 100%

* d_a_e_wb debug code 100%

* d_a_obj_mirror_6pole debug code 100%

* d_a_obj_spinLift debug data fixes

* d_a_obj_pdwall debug data fixes

* d_a_obj_ss_drink debug code almost matching

* d_a_obj_poFire debug code 100%

* d_a_obj_picture debug code 100%

* d_a_obj_dust debug code 100%

* d_a_obj_fallobj debug code 100%

* d_a_obj_itamato debug code almost matching

* d_a_obj_syRock debug code 100%

* d_a_obj_katatsumuri debug code 100%

* d_a_obj_wood_statue debug code 100%

* d_a_obj_lv6egate debug code 100%

* d_a_tag_qs minor debug symbol fixes

* d_a_obj_twGate debug code 100%

* d_a_obj_lv6SwGate debug code 100%

* d_a_obj_lv6swturn debug code 100%

* d_a_obj_lv6Tenbin debug code 100%

* d_a_obj_kwheel01 debug code 100%

* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Luke Street 29c96f5c65 Some GCC compilation fixes (#3114)
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include <string>` with `#include <cstring>`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
Luke Street c900a043b8 Some GCC compilation fixes (#3114)
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include <string>` with `#include <cstring>`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
PJB3005 24fc42f5be Fix pointer truncation in fopScnM_CreateReq i_data 2026-02-28 21:00:16 +01:00
PJB3005 d90b0c550b fix StageOffsetPtrT -> overload 2026-02-28 20:58:21 +01:00
PJB3005 a0f7194500 Fix JGadget::TLinkList offsets on 64-bit 2026-02-28 20:17:20 +01:00
PJB3005 4d78474d12 Process debug imgui 2026-02-28 19:39:52 +01:00
PJB3005 693f47fd1e Change aurora submodule URL to HTTPS 2026-02-28 19:15:40 +01:00
PJB3005 e281eb8ffc Fix dScnPly_Create not returning properly 2026-02-28 19:13:17 +01:00
PJB3005 43e156913b Get imgui running 2026-02-28 14:43:47 +01:00
PJB3005 65c654d82d Stub out the entire dynamic linking table 2026-02-28 13:47:24 +01:00
PJB3005 6025319c84 Fix default constructor parent zeroing shenanigans in actor creation 2026-02-28 13:27:42 +01:00
PJB3005 b598f856b4 Make stage loading work on LE & 64-bit 2026-02-28 13:17:05 +01:00
TakaRikka 95702e2023 Merge pull request #27 from TakaRikka/ptrfix2
fix more compile errors with clang
2026-02-27 17:21:48 -08:00
Jeffrey Crowell d2fe6ac2c9 address comments 2026-02-27 16:56:35 -08:00
PJB3005 f322782d82 Speed up logos
Keeping this in my working tree was getting annoying. Later we can probably revert it.
2026-02-27 23:55:10 +01:00
PJB3005 288cd84a64 Disable the audio engine for now 2026-02-27 23:54:50 +01:00
PJB3005 77e1205655 Disable clearEfb for now
Causes crash due to weird way of clearing depth buffer
2026-02-27 23:33:36 +01:00
PJB3005 642cc1a02b Merge branch 'main' into 26-02-27-pjb-dev-2 2026-02-27 23:28:08 +01:00
PJB3005 038ef4216f Isolate JKRHeap operator overloads
Fixes #25

This isolates the JKRHeap operator new/delete overloads. Every single new/delete site in the code has been replaced with a macro.

Sadly for new[] and delete[] we have to keep global operators. The global new[] just allocates into malloc() however, and delete[] goes into free() if it's not in a JKRHeap. So that's fine.
2026-02-27 23:11:59 +01:00
Max Roncace bf4d19d8db d_a_alink debug improvements (#3112) 2026-02-27 11:20:39 -07:00
Max Roncace d017a3cd36 d_a_alink debug improvements (#3112) 2026-02-27 11:20:39 -07:00
Jeffrey Crowell 91c940bc1e fix more compile errors with clang 2026-02-26 23:03:55 -08:00
TakaRikka 2204ad0813 Merge pull request #26 from TakaRikka/26-02-27-be-gx
Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
2026-02-26 16:10:41 -08:00
TakaRikka 61c302ea68 Merge pull request #24 from TakaRikka/26-02-26-pointer-add
Fix POINTER_ADD macro (64-bit & C++ compile)
2026-02-26 16:08:11 -08:00
PJB3005 317fb95c27 Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00
PJB3005 38c006fa0e Endianness fixes in JAudio loading code
Not tested because I can't even get the code to init again due to the aforementioned race condition
2026-02-26 23:22:47 +01:00
PJB3005 b6a6c4fd0e Fix JASDram allocation race condition
Not sure if useful as long-term plan involves abandoning the DSP entirely.
2026-02-26 23:19:15 +01:00
PJB3005 06801cbd66 This parameter was not what I thought it was 2026-02-26 23:02:46 +01:00
PJB3005 8b4bb290d8 Increase audio heap sizes on PC
prevent allocation failures from larger 64-bit pointers
2026-02-26 18:46:47 +01:00
PJB3005 b36aee6da7 Make the audio engine initialize again
Removes spurious mDoAud_zelAudio_c::onInitFlag call in m_do_main that was added in the port, it breaks audio engine init.

Re-introduced g_mDoAud_audioHeap initialization.
2026-02-26 18:45:57 +01:00
PJB3005 2ee3dae5d5 Make stage loading work somewhat
BE & 64-bit support

Most nodes haven't been fixed yet but this at least avoids an immediate crash.
2026-02-26 18:44:40 +01:00
PJB3005 c582d01cf7 Fix POINTER_ADD macro (64-bit & C++ compile) 2026-02-26 18:44:29 +01:00
Pieter-Jan Briers 35890e5880 Fix broken J3DTexture assert (#3111) 2026-02-25 14:06:37 -08:00
Pieter-Jan Briers a096caa8de Fix broken J3DTexture assert (#3111) 2026-02-25 14:06:37 -08:00
TakaRikka 6bdba0ecdd Merge pull request #23 from TakaRikka/26-02-25-fix-j3dtexture-assert
Fix broken J3DTexture assert
2026-02-25 13:56:07 -08:00
PJB3005 96502d8570 Fix broken J3DTexture assert 2026-02-25 22:55:02 +01:00
TakaRikka b7649f367e Merge pull request #22 from TakaRikka/26-02-25-fix-fader
Re-enable fader logic
2026-02-25 13:53:22 -08:00
PJB3005 10d3e63ee2 Re-enable fader logic
Was disabled during port development, needed to load the game
2026-02-25 22:47:31 +01:00