PJB3005
cd275b7c51
Actually add offset_ptr.h to the repo
2026-02-28 22:15:09 +01:00
PJB3005
f43b88823c
Rename StageOffsetPtr to just OffsetPtr
2026-02-28 22:12:39 +01:00
Jasper St. Pierre
99f6a4f912
get farther
2026-02-28 12:46:05 -08:00
Luke Street
3b8300d0d2
Merge decomp/main into dusk
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Merges 44 upstream commits from zeldaret/tp decomp/main.
Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
Luzagar
06ebc176c2
E rd documentation ( #3106 )
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* some e_rd doc
* fix build
* more doc
* more doc
* fix debug
* fix debug for real
* change some name
* some rename
* rename
2026-02-28 12:25:31 -08:00
Luzagar
ff82ba7a4f
E rd documentation ( #3106 )
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* some e_rd doc
* fix build
* more doc
* more doc
* fix debug
* fix debug for real
* change some name
* some rename
* rename
2026-02-28 12:25:31 -08:00
TakaRikka
700d0daaac
Merge pull request #29 from TakaRikka/gcc-fixes
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Some GCC fixes
2026-02-28 12:20:23 -08:00
Luke Street
f38dcf3aef
Use tls_model("global-dynamic") for JKRHeap on GCC
2026-02-28 13:16:42 -07:00
Luke Street
6340087698
Simplify CMake config for Linux
2026-02-28 13:16:20 -07:00
Luke Street
5395eb1b53
Some TARGET_PC fixes
2026-02-28 13:16:02 -07:00
Max Roncace
a290c2d52c
ShieldD: Clean up a bunch of 99% matching TUs ( #3113 )
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* d_a_npc_ks debug code 100%
* d_a_npc_rafrel debug code 100%
* d_a_npc_inko minor improvements
* d_a_npc_gro debug code 100%
* d_a_npc_pachi_taro debug code 100%
* d_a_npc_passer debug code 100%
* d_a_npc_pachi_maro debug code 100%
* d_a_npc_post debug code 100%
* d_a_obj_bemos debug improvements
* d_a_obj_scannon_ten debug code 100%
* d_a_b_mgn debug code 100%
* d_a_e_fb debug code 100%
* d_a_e_gb debug code 100%
* d_a_e_hz debug code 100%
* d_a_e_cr_egg debug code 100%
* d_a_e_md debug code 100%
* d_a_e_wb debug code 100%
* d_a_obj_mirror_6pole debug code 100%
* d_a_obj_spinLift debug data fixes
* d_a_obj_pdwall debug data fixes
* d_a_obj_ss_drink debug code almost matching
* d_a_obj_poFire debug code 100%
* d_a_obj_picture debug code 100%
* d_a_obj_dust debug code 100%
* d_a_obj_fallobj debug code 100%
* d_a_obj_itamato debug code almost matching
* d_a_obj_syRock debug code 100%
* d_a_obj_katatsumuri debug code 100%
* d_a_obj_wood_statue debug code 100%
* d_a_obj_lv6egate debug code 100%
* d_a_tag_qs minor debug symbol fixes
* d_a_obj_twGate debug code 100%
* d_a_obj_lv6SwGate debug code 100%
* d_a_obj_lv6swturn debug code 100%
* d_a_obj_lv6Tenbin debug code 100%
* d_a_obj_kwheel01 debug code 100%
* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Max Roncace
ebe7c7aabc
ShieldD: Clean up a bunch of 99% matching TUs ( #3113 )
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* d_a_npc_ks debug code 100%
* d_a_npc_rafrel debug code 100%
* d_a_npc_inko minor improvements
* d_a_npc_gro debug code 100%
* d_a_npc_pachi_taro debug code 100%
* d_a_npc_passer debug code 100%
* d_a_npc_pachi_maro debug code 100%
* d_a_npc_post debug code 100%
* d_a_obj_bemos debug improvements
* d_a_obj_scannon_ten debug code 100%
* d_a_b_mgn debug code 100%
* d_a_e_fb debug code 100%
* d_a_e_gb debug code 100%
* d_a_e_hz debug code 100%
* d_a_e_cr_egg debug code 100%
* d_a_e_md debug code 100%
* d_a_e_wb debug code 100%
* d_a_obj_mirror_6pole debug code 100%
* d_a_obj_spinLift debug data fixes
* d_a_obj_pdwall debug data fixes
* d_a_obj_ss_drink debug code almost matching
* d_a_obj_poFire debug code 100%
* d_a_obj_picture debug code 100%
* d_a_obj_dust debug code 100%
* d_a_obj_fallobj debug code 100%
* d_a_obj_itamato debug code almost matching
* d_a_obj_syRock debug code 100%
* d_a_obj_katatsumuri debug code 100%
* d_a_obj_wood_statue debug code 100%
* d_a_obj_lv6egate debug code 100%
* d_a_tag_qs minor debug symbol fixes
* d_a_obj_twGate debug code 100%
* d_a_obj_lv6SwGate debug code 100%
* d_a_obj_lv6swturn debug code 100%
* d_a_obj_lv6Tenbin debug code 100%
* d_a_obj_kwheel01 debug code 100%
* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Luke Street
29c96f5c65
Some GCC compilation fixes ( #3114 )
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* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
Luke Street
c900a043b8
Some GCC compilation fixes ( #3114 )
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* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
PJB3005
24fc42f5be
Fix pointer truncation in fopScnM_CreateReq i_data
2026-02-28 21:00:16 +01:00
PJB3005
d90b0c550b
fix StageOffsetPtrT -> overload
2026-02-28 20:58:21 +01:00
PJB3005
a0f7194500
Fix JGadget::TLinkList offsets on 64-bit
2026-02-28 20:17:20 +01:00
PJB3005
4d78474d12
Process debug imgui
2026-02-28 19:39:52 +01:00
PJB3005
693f47fd1e
Change aurora submodule URL to HTTPS
2026-02-28 19:15:40 +01:00
PJB3005
e281eb8ffc
Fix dScnPly_Create not returning properly
2026-02-28 19:13:17 +01:00
PJB3005
43e156913b
Get imgui running
2026-02-28 14:43:47 +01:00
PJB3005
65c654d82d
Stub out the entire dynamic linking table
2026-02-28 13:47:24 +01:00
PJB3005
6025319c84
Fix default constructor parent zeroing shenanigans in actor creation
2026-02-28 13:27:42 +01:00
PJB3005
b598f856b4
Make stage loading work on LE & 64-bit
2026-02-28 13:17:05 +01:00
TakaRikka
95702e2023
Merge pull request #27 from TakaRikka/ptrfix2
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fix more compile errors with clang
2026-02-27 17:21:48 -08:00
Jeffrey Crowell
d2fe6ac2c9
address comments
2026-02-27 16:56:35 -08:00
PJB3005
f322782d82
Speed up logos
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Keeping this in my working tree was getting annoying. Later we can probably revert it.
2026-02-27 23:55:10 +01:00
PJB3005
288cd84a64
Disable the audio engine for now
2026-02-27 23:54:50 +01:00
PJB3005
77e1205655
Disable clearEfb for now
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Causes crash due to weird way of clearing depth buffer
2026-02-27 23:33:36 +01:00
PJB3005
642cc1a02b
Merge branch 'main' into 26-02-27-pjb-dev-2
2026-02-27 23:28:08 +01:00
PJB3005
038ef4216f
Isolate JKRHeap operator overloads
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Fixes #25
This isolates the JKRHeap operator new/delete overloads. Every single new/delete site in the code has been replaced with a macro.
Sadly for new[] and delete[] we have to keep global operators. The global new[] just allocates into malloc() however, and delete[] goes into free() if it's not in a JKRHeap. So that's fine.
2026-02-27 23:11:59 +01:00
Max Roncace
bf4d19d8db
d_a_alink debug improvements ( #3112 )
2026-02-27 11:20:39 -07:00
Max Roncace
d017a3cd36
d_a_alink debug improvements ( #3112 )
2026-02-27 11:20:39 -07:00
Jeffrey Crowell
91c940bc1e
fix more compile errors with clang
2026-02-26 23:03:55 -08:00
TakaRikka
2204ad0813
Merge pull request #26 from TakaRikka/26-02-27-be-gx
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Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
2026-02-26 16:10:41 -08:00
TakaRikka
61c302ea68
Merge pull request #24 from TakaRikka/26-02-26-pointer-add
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Fix POINTER_ADD macro (64-bit & C++ compile)
2026-02-26 16:08:11 -08:00
PJB3005
317fb95c27
Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
...
Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00
PJB3005
38c006fa0e
Endianness fixes in JAudio loading code
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Not tested because I can't even get the code to init again due to the aforementioned race condition
2026-02-26 23:22:47 +01:00
PJB3005
b6a6c4fd0e
Fix JASDram allocation race condition
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Not sure if useful as long-term plan involves abandoning the DSP entirely.
2026-02-26 23:19:15 +01:00
PJB3005
06801cbd66
This parameter was not what I thought it was
2026-02-26 23:02:46 +01:00
PJB3005
8b4bb290d8
Increase audio heap sizes on PC
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prevent allocation failures from larger 64-bit pointers
2026-02-26 18:46:47 +01:00
PJB3005
b36aee6da7
Make the audio engine initialize again
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Removes spurious mDoAud_zelAudio_c::onInitFlag call in m_do_main that was added in the port, it breaks audio engine init.
Re-introduced g_mDoAud_audioHeap initialization.
2026-02-26 18:45:57 +01:00
PJB3005
2ee3dae5d5
Make stage loading work somewhat
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BE & 64-bit support
Most nodes haven't been fixed yet but this at least avoids an immediate crash.
2026-02-26 18:44:40 +01:00
PJB3005
c582d01cf7
Fix POINTER_ADD macro (64-bit & C++ compile)
2026-02-26 18:44:29 +01:00
Pieter-Jan Briers
35890e5880
Fix broken J3DTexture assert ( #3111 )
2026-02-25 14:06:37 -08:00
Pieter-Jan Briers
a096caa8de
Fix broken J3DTexture assert ( #3111 )
2026-02-25 14:06:37 -08:00
TakaRikka
6bdba0ecdd
Merge pull request #23 from TakaRikka/26-02-25-fix-j3dtexture-assert
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Fix broken J3DTexture assert
2026-02-25 13:56:07 -08:00
PJB3005
96502d8570
Fix broken J3DTexture assert
2026-02-25 22:55:02 +01:00
TakaRikka
b7649f367e
Merge pull request #22 from TakaRikka/26-02-25-fix-fader
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Re-enable fader logic
2026-02-25 13:53:22 -08:00
PJB3005
10d3e63ee2
Re-enable fader logic
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Was disabled during port development, needed to load the game
2026-02-25 22:47:31 +01:00