* Adds option to unbind using controller only
* Adds a new cheat to let you transform from the start of the game, without Midna or the Shadow Crystal
* Revert "Adds a new cheat to let you transform from the start of the game, without Midna or the Shadow Crystal"
This reverts commit 51ed736729.
* Do not allow unbinding the A or B buttons to prevent softlocks when no other input sources are available (e.g. playing on a TV)
* change 'and' to '&&' in accordance with code standards
* Add a button to reset to default controls, and hides the digital L and R binds except on advanced menu.
* Rename Controller mentions to Device + Extra menu sounds
* Shouldn't add a column here
* Changes mentions of controller to device in accordance with #1479
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Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
* added .zed/ to gitignore (editor configs)
* remember window position upon closing
* Save window location on SDL_EVENT_WINDOW_MOVED or SDL_EVENT_WINDOW_RESIZED
* Fix code format mistakes
* Also persist window width/height
* Undo change to input::handle_event
* Undo aurora submodule change
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Co-authored-by: Luke Street <luke@street.dev>
* Bold Back Button Name
Makes it stand out more, especially when the back button is called something else that's just a common word
* Just b
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Co-authored-by: Luke Street <luke@street.dev>
The display name for BloomSetting::Dusk was unchanged in the rebranding
process, and still shows up as "Dusk" in the settings menu. Rename it to
"Dusklight" to bring it in line with the rebrand.
* custom action framework and first person custom action
* add bind for midna call
* custom binding for opening dusklight menu
* turbo speed button action
* text descriptions
* fix not stopping default GC controller menu combo
* more explanation text
* block bind actions when in the dusklight menu
Some people asked about this, I think I've come around to their position (follow-up to #870 ).
I checked what TPHD does and its invert setting only changes the sticks
* Discord RPC Toggle
* I learned my lesson (Formatting)
Took me long enough
* Fix Mobile Platforms
- ifdef the setting so it builds properly on platforms that don't have rpc
- More formatting I missed
* Add roll fast cheat
* Corrected case on cheat name
* Addressed PR feedback
* Fixed whitespace
* Renamed cheat to be more consistent with other options
- Inverts first person aiming on either axis, for both stick and gyro controls
Could be separated from gyro if desirable, but I think it makes the most sense to have it apply to both
* Initial Draft
- Add draft crash report window on startup
If you want to disable them before/during startup, there is a command line option to force it
* Fixes
- Update language to be more precise, consistent with settings menu
- Actually shut down reporting properly if you disable it
- Fix my silly syntax errors
* Update text & use Sentry consent
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Co-authored-by: Luke Street <luke@street.dev>