Commit Graph

1670 Commits

Author SHA1 Message Date
PJB3005 c6139c5a9b Fix ResTIMG BE everywhere 2026-03-02 21:40:50 +01:00
PJB3005 7b91d48954 vrbox/vrbox2 rendering: take two
just disable only the broken code, it does nothing according to Jasper
2026-03-02 21:40:35 +01:00
PJB3005 f5e37de746 Disable vrbox/vrbox2 rendering
Code's broken in the original game but happens to work due to luck, causes hard crash on Dusk.
2026-03-02 20:38:40 +01:00
PJB3005 5130847f12 Implement remaining d_bg_w_kcol.cpp BE fixes 2026-03-02 17:20:15 +01:00
PJB3005 4d16409579 Stub out more audio animation stuff 2026-03-02 17:07:36 +01:00
PJB3005 abee1bfc17 Move ARAM code to Aurora 2026-03-02 14:51:56 +01:00
PJB3005 b397c886e7 Move some OS functionality to rely on Aurora 2026-03-02 14:27:20 +01:00
PJB3005 199f2da4e7 Move TP-specific OSReport functions elsewhere 2026-03-02 13:47:19 +01:00
PJB3005 d762e1d8ec Make it build with 100% Aurora dolphin headers 2026-03-02 13:26:35 +01:00
PJB3005 ea890d4064 Fix relocated files 2026-03-02 12:50:45 +01:00
PJB3005 8c52a386d5 Merge remote-tracking branch 'decomp/main' into 26-02-27-pjb-dev-2 2026-03-02 12:36:59 +01:00
PJB3005 2c490ea16c Remove stubs now implemented by my Aurora branch 2026-03-02 12:00:54 +01:00
PJB3005 883ba38bb8 Switch to Aurora headers for GX/VI
Replace GXSetArray() with GXSETARRAY() taking in size everywhere

Fix a ton of structs/enums being referred to with underscore name.
2026-03-02 12:00:53 +01:00
Jasper St. Pierre fe21abb1ec misc cleanup 2026-03-01 15:37:08 -08:00
Luke Street 4df8ccc871 Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include <dolphin/x.h>` -> `<x.h>`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues
2026-03-01 14:35:36 -08:00
PJB3005 d83267098e Add heap imgui 2026-03-01 22:23:59 +01:00
TakaRikka c9a46bd65b d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)
* d_a_kago cleanup

* d_s_logo wii/shield work

* d_s_logo / d_s_play debug work

* fix missing profile class sizeof's

* fix phase->id values

* build fixes

* fix dCamera_c and camera profile
2026-03-01 13:19:48 -08:00
Jasper St. Pierre 891a80b87c d_camera size fix 2026-03-01 11:45:09 -08:00
Jasper St. Pierre 18b99218eb kcol be start
lots of methods still not finished
2026-03-01 11:45:03 -08:00
Jasper St. Pierre 5c0cc94536 stub log 2026-03-01 11:29:03 -08:00
PJB3005 3776bd624b Fix Aurora event processing (fix exit) 2026-03-01 17:29:19 +01:00
PJB3005 247754a11b JParticle BE fixes 2026-03-01 17:08:17 +01:00
PJB3005 30653c815d Allow imgui windows to be toggled 2026-03-01 17:06:52 +01:00
PJB3005 ae78adca5f Move imgui debug overlay to own file 2026-03-01 16:38:39 +01:00
PJB3005 86d45f8211 Fix createEditorCamera link error 2026-03-01 15:16:22 +01:00
PJB3005 3750e7cfee Merge remote-tracking branch 'origin/main' into 26-02-27-pjb-dev-2 2026-03-01 15:08:52 +01:00
CraftyBoss 3e4b9bf59b update some actors to use sizeof for mSize, endian swap J2DScreen related structs, add 64bit endian swapping
game appears to be hanging on fully initing some processes, so while there isnt an immediate crash, nothing seems to be happening
2026-03-01 14:46:16 +01:00
PJB3005 5832f70384 process class inheritance vtable fix 2026-03-01 14:34:07 +01:00
Luke Street b14eaf7a4c Merge decomp/main into dusk 2026-02-28 21:33:12 -07:00
Luke Street 6e748ac283 More GCC compatibility/warning fixes (#3118)
* Wrap >4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types
2026-02-28 20:19:17 -08:00
Luke Street acdf6ad70f Some u32/s32 -> uintptr_t/intptr_t 2026-02-28 20:34:06 -07:00
Luke Street b807bedd35 More -Wpointer-arith fixes 2026-02-28 20:34:06 -07:00
Luke Street 196b334453 More pointer truncation & implicit conversion fixes 2026-02-28 18:47:49 -07:00
Luke Street bd8cf29176 Add C versions of all ASM blocks (except THP) 2026-02-28 18:10:14 -07:00
PJB3005 0ce7d2e241 Remove anime (for now) 2026-03-01 01:19:07 +01:00
PJB3005 b82f62af0c Implement JMAMTXApplyScale, add panic to other unimplemented functions 2026-03-01 01:18:56 +01:00
Luke Street bd682c9818 Various minor warning fixes 2026-02-28 17:18:04 -07:00
PJB3005 022810b920 Implement dot product calculation in JMAQuatLerp 2026-03-01 00:44:34 +01:00
Luke Street 0631cfe894 Fix all -Wconversion-null warnings 2026-02-28 15:59:24 -07:00
Luke Street c786f40a23 Some MULTI_CHAR fixes 2026-02-28 15:43:37 -07:00
Jasper St. Pierre 5579fcabc3 fopAcM_GetID 2026-02-28 14:23:08 -08:00
PJB3005 1b69152d5a Fix collision data loading (64-bit & BE) 2026-02-28 22:52:18 +01:00
Luke Street 3385468314 Merge decomp/main into dusk 2026-02-28 14:49:57 -07:00
Luke Street 38b7156a8e Another round of GCC fixes (#3115)
* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)

MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.

* Use std::isnan instead of isnan for GCC compilation

GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.

* Fix cCcD_Src types: s32 -> u32 for bitmask fields

cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.

Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.

* Mark dummy() functions as static to avoid multiple definition errors

These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
2026-02-28 13:35:07 -08:00
Luke Street b7961b7739 Fix compilation errors after decomp/main merge
- Fix <string> -> <cstring> across all source files (upstream fix)
- Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp
- Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h
- Fix std::isnan usage in c_cc_d.cpp
- Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix)
- Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix)
- Remove (s32) casts on hex literals in collision data (upstream fix)
- Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix)
- Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init
- Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS)
- Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts
- Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main
- Remove duplicate inline functions from d_com_inf_game.h
- Mark dummy() functions as static (upstream fix)
- Add JAUSectionHeap.h include to m_Do_main.cpp
2026-02-28 14:29:46 -07:00
PJB3005 6abae56af4 Actually fix compile with offset_ptr for real this time I hope? 2026-02-28 22:28:37 +01:00
PJB3005 f43b88823c Rename StageOffsetPtr to just OffsetPtr 2026-02-28 22:12:39 +01:00
Jasper St. Pierre 99f6a4f912 get farther 2026-02-28 12:46:05 -08:00
Luke Street 3b8300d0d2 Merge decomp/main into dusk
Merges 44 upstream commits from zeldaret/tp decomp/main.

Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
Luzagar ff82ba7a4f E rd documentation (#3106)
* some e_rd doc

* fix build

* more doc

* more doc

* fix debug

* fix debug for real

* change some name

* some rename

* rename
2026-02-28 12:25:31 -08:00