PJB3005
b17b5fe405
Works a lot better now
2026-03-29 00:19:56 +01:00
PJB3005
bb92f955c8
Make the movie player work somewhat.
...
THPs are *almost* just a bunch of JPEGs so the TL;DR is BE fixes and replacing the decoding with libjpeg-turbo.
Needs changes to thp.h which should be removed from Aurora, will do that later.
Also audio not implemented yet.
2026-03-28 18:29:58 +01:00
PJB3005
50303bba1b
Implement master volume & volume interpolation
...
Does not fix clicking :(
Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
PJB3005
21ce0d35b0
Replace ugly cast in dusk::audio::DspRender
2026-03-27 13:35:33 +01:00
PJB3005
962193d73c
Skip oscillator channels properly I think
2026-03-27 12:42:37 +01:00
Lurs
258d42b49e
fix stuck note e.g. in Hyrule field
2026-03-27 12:23:41 +01:00
PJB3005
324f651683
Fix block-unaligned loop decoding
2026-03-20 19:38:49 +01:00
PJB3005
0fbb62d7dc
Stop compiling some DSP-related files.
...
Replace it all with stubs.
2026-03-20 18:05:17 +01:00
PJB3005
3f671b028d
CLion? More like CLiedToMe
2026-03-20 17:54:37 +01:00
PJB3005
6443b9fded
Audio system cleanup and comments
2026-03-20 17:51:42 +01:00
PJB3005
62df53299a
Attempt to allow sample rates to be changed dynamically
...
Doesn't fix the walking bomb things :(
2026-03-19 20:28:15 +01:00
PJB3005
36beea1fa5
How did this compile ???
2026-03-19 20:27:46 +01:00
PJB3005
44e8bf521b
Load bearing include
2026-03-19 20:07:39 +01:00
PJB3005
355c4e9556
Move the audio dumping code to a define
2026-03-19 20:06:28 +01:00
PJB3005
34e0da4a00
Skip work in ReadChannelSamples if no new samples needed
2026-03-19 20:06:02 +01:00
PJB3005
bc1e2cb31f
PCM16 support
...
Wanted this to test something, not sure if it's used in-game
2026-03-19 20:05:47 +01:00
PJB3005
c8866854c3
Stereo audio!
2026-03-19 17:47:11 +01:00
PJB3005
2688ed93f0
Audio processing in f32
2026-03-17 00:03:35 +01:00
PJB3005
db47a6b9bd
Clear history samples when resetting channel
2026-03-17 00:03:15 +01:00
PJB3005
0b9bcc7e08
Only mark channel as finished when resample buffer is empty
...
Does not fix the audio corruption but necessary either way
2026-03-16 14:27:27 +01:00
PJB3005
247b04379a
Output as F32
...
This completely fucks up audio. Pending debugging to figure out why
2026-03-16 13:57:04 +01:00
PJB3005
3d90854579
Ignore oscillator channels
...
Idk if these show up yet but they did when the BMS stuff was broken
2026-03-15 20:36:04 +01:00
PJB3005
baf10b6b4e
Basic volume control, no panning yet
2026-03-15 20:35:30 +01:00
PJB3005
07892dbe28
Allow decoding less PCM samples than a full frame
2026-03-15 20:35:06 +01:00
PJB3005
2c84387ec9
Implement DSP pause somewhat
2026-03-15 01:32:13 +01:00
PJB3005
5eaec7360b
Resample audio with SDL3
2026-03-14 15:50:39 +01:00
PJB3005
7eaabe6ecc
We have audio!!
2026-03-14 14:03:10 +01:00
PJB3005
9e5202787b
ADPCM4 decode impl
2026-03-14 14:02:15 +01:00
PJB3005
9dbade65d4
Basic audio system start
2026-03-14 14:02:13 +01:00
PJB3005
fa139ecf5c
Implement JASCriticalSection with a regular mutex
2026-03-14 13:49:16 +01:00