Commit Graph

2085 Commits

Author SHA1 Message Date
Luke Street b3cc9ba02e Add "Bloom Mode" config option (Off, Classic, Dusk) 2026-04-13 13:06:14 -06:00
TakaRikka c6fd502d01 Merge https://github.com/zeldaret/tp 2026-04-13 01:44:04 -07:00
TakaRikka b4ca7304a0 cat door cleanup (#3155) 2026-04-13 01:42:10 -07:00
Jasper St. Pierre a14fe187b9 bloom2 wip 2026-04-13 01:29:21 -07:00
TakaRikka 7580cce803 Merge pull request #352 from TwilitRealm/more-gyro-options
Per-Axis Gyro Sensitivity
2026-04-13 00:49:05 -07:00
YunataSavior 16241b45a6 Fix MDH cat door opening
* Needs to be upstreamed

Fixes #182
2026-04-13 00:44:18 -07:00
SuperDude88 8b0e6c877b Per-Axis Sensitivity
- Allow changing the sensitivity of the gyro on each axis independently
2026-04-12 23:36:30 -04:00
Jasper St. Pierre c079edd59c Revert "remove double swapping"
This reverts commit 0474db2fdf.
2026-04-12 19:01:47 -07:00
TakaRikka 0adbd7ea5d Merge pull request #343 from TwilitRealm/ira/gyro-aim
Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
TakaRikka d886c01c15 Merge pull request #342 from TwilitRealm/feat/move-link-tool
Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh ad10ddf7a9 Address PR feedback for Move Link tool
- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka 829078a66c Merge pull request #339 from TwilitRealm/feature/restore-dolby-for-builds
Restore Warning Screen behind Toggle
2026-04-12 13:43:21 -07:00
TakaRikka 0258fe30ca Merge pull request #338 from TwilitRealm/feature/no-heart-drops
No Heart Drops Feature
2026-04-12 13:42:16 -07:00
Irastris b5bb6bf53a Initial implementation of gyro aim 2026-04-12 14:58:16 -04:00
Pheenoh a836be11bc Add Move Link tool from decompgz 2026-04-12 12:32:27 -06:00
Irastris 1f77e2e5e8 Frame interp: Fix stars 2026-04-12 13:20:04 -04:00
MelonSpeedruns b3472d3f61 added skip warning screen toggle 2026-04-12 12:33:05 -04:00
MelonSpeedruns ef64ac08f8 No Heart Drops 2026-04-12 11:22:16 -04:00
Luke Street 85df64618d Add "Enable Water Refraction" toggle & cleanup 2026-04-11 20:13:39 -06:00
Irastris 0e2bd104b1 Frame interp: Fix Epona's reins 2026-04-11 21:45:54 -04:00
MelonSpeedruns 62df2c0460 Shadow Quality Enhancement (#311)
* Shadow Quality Enhancement

* added 1 space because we like consistency here

* Addressed encounter comments

* Renamed description of shadow resolution

* added period at the end of shadow resolution description

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-11 17:52:08 -06:00
Luke Street aafd50cd09 Use Limiter class in waitForTick (#330)
This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00
Irastris b628a1beb6 Frame interp: Fix fmap scroll arrows 2026-04-11 18:19:09 -04:00
MelonSpeedruns ffc5d03fd6 Merge remote-tracking branch 'origin/main' into presets
# Conflicts:
#	files.cmake
#	src/d/actor/d_a_title.cpp
#	src/dusk/config.cpp
#	src/dusk/imgui/ImGuiConsole.cpp
#	src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
Howard Luck 83c6032c15 Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#3152) 2026-04-11 12:53:51 -07:00
Howard Luck 501f1c11d6 Fix daE_FB_c::mKeys array size on PC (#3151) 2026-04-11 12:52:48 -07:00
Howard Luck ef23a2294c Fix obj_maki_class::field_0x6f8 array size (#3149) 2026-04-11 12:51:20 -07:00
Howard Luck d0fa5f2675 Fix daNpcCoach_Attr_c::field_0x28 array size (#3148) 2026-04-11 12:50:50 -07:00
Pieter-Jan Briers 4698a889eb Fix daBaseNpc_c field_0x744 array size (#3154) 2026-04-11 12:37:32 -06:00
PJB3005 fe46adf3cb Merge branch 'main' into 26-04-11-render-opts 2026-04-11 20:36:46 +02:00
PJB3005 9704f32411 Merge remote-tracking branch 'decomp/main' 2026-04-11 19:59:09 +02:00
Howard Luck c51b8d0666 Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#325) 2026-04-11 19:49:52 +02:00
Howard Luck a8f4f44708 Fix daE_FB_c::mKeys array size on PC (#324) 2026-04-11 19:49:17 +02:00
Howard Luck ba9d5ba6c5 Fix obj_maki_class::field_0x6f8 array size (#322) 2026-04-11 19:48:47 +02:00
Pieter-Jan Briers a0e12c36e7 UB fixes (#3150)
* Fix incorrect size for J2DTevBlock8::insertTexture local_38

* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size

* dMeter_drawLightDropHIO_c mVesselAlpha fix

* d_a_mg_rod array size fixes

* Fix e_tk2_class mActionTimer array size

* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
Howard Luck f735a07dca Fix daNpcCoach_Attr_c::field_0x28 array size (#320) 2026-04-11 17:33:27 +02:00
PJB3005 855c794586 Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active. 2026-04-11 16:11:19 +02:00
TakaRikka 6f793b0c42 henna ub fix (#3147) 2026-04-11 00:07:18 -07:00
Irastris fb9178cac9 Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers ba5799200e Fix field array size on field_0x50 (#3145)
UB caught by modern compilers, this fixes it.
2026-04-10 23:44:22 -07:00
Max Roncace 3f8bbe7c57 Replace magic constants derived from framebuffer size (#3144) 2026-04-10 23:43:37 -07:00
Pieter-Jan Briers c2113abd62 Couple names in dMeterMap_c (#3142) 2026-04-10 23:41:24 -07:00
Luke Street 8c07d8bb8e Fix npc_henna_class missing pointers 2026-04-11 00:30:40 -06:00
TakaRikka 2217205fa7 Merge pull request #310 from TwilitRealm/26-04-10-render-opts-2
Rendering optimizations
2026-04-10 15:21:44 -07:00
MelonSpeedruns b255be9b2a Show Pipeline Compilation option (#312)
* Show Compiling Shaders option. Off by default.

* Addressed encounter comments

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-10 15:53:28 -06:00
PJB3005 bda441e9d7 Change star rendering to be more optimal on modern GPUs.
Use vertex colors and a single large draw.
2026-04-10 19:19:12 +02:00
Luke Street 7e77577097 Big imgui overhaul 2026-04-09 23:11:10 -06:00
CraftyBoss 300ed931e3 implement pre-launch ui for configuring iso directory (#301)
UI will automatically open on boot and will not launch the game if there is no valid iso path specified in the config. Can optionally be disabled on future game launches.
2026-04-09 23:06:37 -06:00
qwertyquerty 3366c22e99 CI/CD, CMake improvements, more targets, fix gcc (#258)
* CI attempt

* syntax

* fix cmake for linux

* fix include directories and merge main

* fix PDB fighting

* fix gcc compiling

* fix SSCACHE for windows

* try and fix gcc

* more CI presets

* remove the android target for now

* bump cmake minimum to fix debug information format

* yet another attempt at fixing gcc

* yet another attempt at fixing gcc

* better CI matrixing

* yet another attempt at fixing GCC

* fix arm

* fix CI

* placeholder icons

* compile dawn from source for windows arm64

* fix icons and linker warnings

* fix cmake

* fetch libjpegturbo

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-09 19:22:53 -06:00
MelonSpeedruns 557b7f2b2c Merge remote-tracking branch 'origin/main' into presets 2026-04-09 17:34:05 -04:00