Commit Graph

6778 Commits

Author SHA1 Message Date
PJB3005 bafa6d17df Merge remote-tracking branch 'upstream/main' into 26-07-25-audio-replacements
# Conflicts:
#	CMakeLists.txt
2026-07-31 02:21:25 +02:00
PJB3005 67eea1599a JAudio doc/naming pass 2026-07-31 02:20:21 +02:00
PJB3005 9b0af0bf5c BST hexpat 2026-07-31 02:17:09 +02:00
Luke Street 4504e5009f Mods: Add toasts to UiService (#2252) 2026-07-30 00:28:08 -06:00
Luke Street 7305ef09b9 Mods: WindowService, log wrappers, external rendering (#2251) 2026-07-30 00:24:24 -06:00
Irastris 48de4bcb08 Gradle build revisions (#2229)
* Gradle build revisions

* Update platforms/android/README.md
2026-07-28 23:47:13 -06:00
Pieter-Jan Briers 0cf130d834 symgen: specify EXPECTED_HASH to cmake to avoid redownload (#2244) 2026-07-28 23:39:59 -06:00
Luke Street 38459a97b3 Fix compile error 2026-07-28 23:38:49 -06:00
Jack Wines b6b297f1ac Nix: add miniz and fix submodules (#2220)
* nix: add miniz to dependencies

* nix: enable parallel building

* amend! nix: add miniz to dependencies

nix: add miniz to dependencies

* nix: remove enableParellelBulding, needSubmodules

The flake now includes submodules in inputs, so we no longer
need to throw an error when they aren't there.

EnableParallelBuilding was added in error, cmake already compiles in
parallel when under nix.
2026-07-28 23:25:43 -06:00
Giorgio Mendieta 4d688a8507 Draw shadows before translucent textures (#2206)
* Implement smooth fadeout of dynamic shadows

* Add edge fade out configuration for dynamic shadows

* Tweak default and max values for edge fade out

* Add stage hook for deferred composite after opaque scene draws

* Bump mod version
2026-07-28 23:25:15 -06:00
Luke Street 64789aa5fc Update symgen (fixes AppImage builds) 2026-07-28 19:27:35 -06:00
Luke Street f0e6b88cfd GCC mod section fix 2026-07-28 19:26:53 -06:00
PJB3005 5cf52b8240 Acknowledge use of WSYS header ID in recent changes 2026-07-27 15:45:42 +02:00
PJB3005 92906a3269 Audio replacement priority & lifecycle handling 2026-07-27 15:41:08 +02:00
PJB3005 4e46c04c91 Add field to JASChannel to keep sample data backing wave replacements alive
How to ensure stuff doesn't get freed when mod reloading gets involved? More shared_ptr
2026-07-26 15:00:53 +02:00
PJB3005 f6e05eb04f Unhardcode sound effects wave bank in replacements 2026-07-26 14:25:28 +02:00
PJB3005 63d4ce2e8f Merge remote-tracking branch 'origin/main' into 26-07-25-audio-replacements
# Conflicts:
#	CMakeLists.txt
2026-07-25 16:08:31 +02:00
PJB3005 de44bbaa26 Example mod for audio_res service 2026-07-25 16:02:42 +02:00
PJB3005 98b203fd26 Mod api audio_res service for replacing audio samples (waves)
More things planned for the future, this is a basic prototype and far from finished. Still needs lots of work
2026-07-25 16:02:20 +02:00
PJB3005 0c0bc7c9e2 Compile out unused fields in DSP TChannel definition 2026-07-25 15:49:49 +02:00
PJB3005 ad80933ccf Allow audio samples to be played back from anywhere in memory rather than ARAM.
This is accomplished through a new mAramBaseAddress field on the DSP channels, which effectively relocates ARAM for that channel.
2026-07-25 15:49:13 +02:00
PJB3005 30c36df76b Add LE(T) macro
I figured since I was messing with some parsing code might as well be prudent. In case somebody revives big-endian CPUs.
2026-07-25 15:40:32 +02:00
PJB3005 6ded3ac467 JAudio naming/docs pass 2026-07-25 15:32:02 +02:00
PJB3005 a6c4419da6 cast.hpp helper
I was tired of manually bounds-checking my integer casts.
2026-07-25 15:26:15 +02:00
PJB3005 226a1fc482 read_unaligned helper
"Things C++ should've had built-in 2 decades ago"
2026-07-25 15:18:37 +02:00
PJB3005 079c969bb4 Some JAudio markdown docs, WSYS filled out. 2026-07-25 15:15:15 +02:00
TakaRikka 95608438c1 Merge pull request #2227 from TwilitRealm/jpn
japanese gamecube version support
2026-07-19 01:20:07 -07:00
TakaRikka 3e343acc86 revert, e_pm jpn logic change TODO later 2026-07-18 22:09:32 -07:00
TakaRikka 9696c12563 couple more fixes, revert e_pm for now 2026-07-18 21:17:29 -07:00
TakaRikka d3e05a4f37 pr comments again 2026-07-18 19:39:24 -07:00
TakaRikka 27c9719abc pr comments 2026-07-18 18:07:49 -07:00
Luke Street 8caab1a6ba Implement iOS hook prepatching & improve MSVC PTMF support (#2222) 2026-07-17 22:35:37 -06:00
TakaRikka e3075520e7 convert jpn logic changes to runtime checks 2026-07-17 20:35:15 -07:00
TakaRikka ce386d8dbd convert jpn ui/text changes to runtime checks 2026-07-17 18:12:28 -07:00
TakaRikka 1654d256ec mant/flower jp offsets 2026-07-16 20:06:37 -07:00
TakaRikka 241927b489 fix jp name screen 2026-07-16 19:53:47 -07:00
TakaRikka 8051679c96 fix jp font rendering
Co-Authored-By: pengin <2162454+pengin@users.noreply.github.com>
2026-07-16 17:23:51 -07:00
TakaRikka 6058a0c597 Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn 2026-07-16 15:09:23 -07:00
Luke Street 1bae8a5e6a DuskDsp: Fix streamed audio position tracking 2026-07-16 00:10:07 -06:00
Luke Street ec51ba298b Update docs/modding.md 2026-07-15 13:07:22 -06:00
Luke Street 76b56cd8b8 Forgot to stage this 2026-07-15 12:46:57 -06:00
Luke Street e9ebb174f1 Mod SDK: Fix Windows ARM detection; ignore dotfiles in dir copies 2026-07-15 12:44:27 -06:00
Luke Street 12261dbc49 Update aurora 2026-07-15 12:04:41 -06:00
Luke Street 5db55c508b Mod API: Rename dusk::mods -> mods 2026-07-15 12:04:26 -06:00
Luke Street 5ea7f7ca9a Mod SDK: Auto-download link stub for self-contained mods 2026-07-15 12:04:00 -06:00
Luke Street 0f2a00cd1f Mods: Embed symdb in linked executable (#2216)
* Mods: Embed symdb in linked executable

* Update to symgen v1.2.3
2026-07-15 00:26:34 -06:00
Luke Street adfb830b4d hook: Fix thunk re-resolution on Windows 2026-07-15 00:08:19 -06:00
Luke Street a2fd82d18b Android: Copy libc++_shared.so in stage-jni-libs.sh 2026-07-14 22:52:13 -06:00
Luke Street 30def245f0 Mods: Reject old layout mods & improve errors 2026-07-14 20:32:01 -06:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00