Commit Graph

6930 Commits

Author SHA1 Message Date
Pwootage 794bb130e2 Fix for Linux distributions that use lib64: force libturbojpeg to use 'lib' (#2269) 2026-08-04 21:49:33 -06:00
Pieter-Jan Briers 2c9f814ec6 Make JASCalc memory helpers just use memcpy/memset (#2258) 2026-08-03 21:37:36 -06:00
TakaRikka 76079b6294 mods: save service (#2256)
* initial save service updated from encounter's impl

* Review cleanup

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-08-03 20:58:09 -06:00
Pieter-Jan Briers 519305b7d4 Linux/Apple compile warnings consistency (#2255)
This re-organizes the CMakeLists.txt a lil so that some of the warning compile flags on Linux also get applied to Apple platforms.
2026-08-03 19:31:03 -06:00
baxlek 4883d1fc2c Add Can Transform Anywhere check to query042 2026-08-02 20:10:20 -05:00
baxlek 66d6a6fec3 Non-PC target inclusion 2026-08-02 13:57:48 -05:00
baxlek f31b824f8c Add Can Transform Anywhere check when talking to Midna 2026-08-02 11:57:27 -05:00
Luke Street 4504e5009f Mods: Add toasts to UiService (#2252) 2026-07-30 00:28:08 -06:00
Luke Street 7305ef09b9 Mods: WindowService, log wrappers, external rendering (#2251) 2026-07-30 00:24:24 -06:00
Irastris 48de4bcb08 Gradle build revisions (#2229)
* Gradle build revisions

* Update platforms/android/README.md
2026-07-28 23:47:13 -06:00
Pieter-Jan Briers 0cf130d834 symgen: specify EXPECTED_HASH to cmake to avoid redownload (#2244) 2026-07-28 23:39:59 -06:00
Luke Street 38459a97b3 Fix compile error 2026-07-28 23:38:49 -06:00
Jack Wines b6b297f1ac Nix: add miniz and fix submodules (#2220)
* nix: add miniz to dependencies

* nix: enable parallel building

* amend! nix: add miniz to dependencies

nix: add miniz to dependencies

* nix: remove enableParellelBulding, needSubmodules

The flake now includes submodules in inputs, so we no longer
need to throw an error when they aren't there.

EnableParallelBuilding was added in error, cmake already compiles in
parallel when under nix.
2026-07-28 23:25:43 -06:00
Giorgio Mendieta 4d688a8507 Draw shadows before translucent textures (#2206)
* Implement smooth fadeout of dynamic shadows

* Add edge fade out configuration for dynamic shadows

* Tweak default and max values for edge fade out

* Add stage hook for deferred composite after opaque scene draws

* Bump mod version
2026-07-28 23:25:15 -06:00
Luke Street 64789aa5fc Update symgen (fixes AppImage builds) 2026-07-28 19:27:35 -06:00
Luke Street f0e6b88cfd GCC mod section fix 2026-07-28 19:26:53 -06:00
jdflyer f22bfcd9ba Add restart to prelaunch button to settings, remove gamemodeStub functions 2026-07-26 00:25:59 -07:00
jdflyer 9c2e0e9331 Fix typo on std::tolower 2026-07-20 23:22:46 -07:00
jdflyer ecbec503dc Merge with origin/main 2026-07-20 17:24:48 -07:00
jdflyer 91c6c5c137 Fix Issues with mod resetting, make gamemode ids lowercase, update modding.md 2026-07-20 17:18:23 -07:00
jdflyer 449a8408ab Correctly unregister gamemodes from the service 2026-07-19 20:01:46 -07:00
TakaRikka 95608438c1 Merge pull request #2227 from TwilitRealm/jpn
japanese gamecube version support
2026-07-19 01:20:07 -07:00
jdflyer 61a4ab3117 Mod SDK: Gamemode Service, Change Speedrun mode to a gamemode, Allow prelaunch to be restarted 2026-07-19 00:50:49 -07:00
TakaRikka 3e343acc86 revert, e_pm jpn logic change TODO later 2026-07-18 22:09:32 -07:00
TakaRikka 9696c12563 couple more fixes, revert e_pm for now 2026-07-18 21:17:29 -07:00
TakaRikka d3e05a4f37 pr comments again 2026-07-18 19:39:24 -07:00
TakaRikka 27c9719abc pr comments 2026-07-18 18:07:49 -07:00
Luke Street 8caab1a6ba Implement iOS hook prepatching & improve MSVC PTMF support (#2222) 2026-07-17 22:35:37 -06:00
TakaRikka e3075520e7 convert jpn logic changes to runtime checks 2026-07-17 20:35:15 -07:00
TakaRikka ce386d8dbd convert jpn ui/text changes to runtime checks 2026-07-17 18:12:28 -07:00
TakaRikka 1654d256ec mant/flower jp offsets 2026-07-16 20:06:37 -07:00
TakaRikka 241927b489 fix jp name screen 2026-07-16 19:53:47 -07:00
TakaRikka 8051679c96 fix jp font rendering
Co-Authored-By: pengin <2162454+pengin@users.noreply.github.com>
2026-07-16 17:23:51 -07:00
TakaRikka 6058a0c597 Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn 2026-07-16 15:09:23 -07:00
Luke Street 1bae8a5e6a DuskDsp: Fix streamed audio position tracking 2026-07-16 00:10:07 -06:00
Luke Street ec51ba298b Update docs/modding.md 2026-07-15 13:07:22 -06:00
Luke Street 76b56cd8b8 Forgot to stage this 2026-07-15 12:46:57 -06:00
Luke Street e9ebb174f1 Mod SDK: Fix Windows ARM detection; ignore dotfiles in dir copies 2026-07-15 12:44:27 -06:00
Luke Street 12261dbc49 Update aurora 2026-07-15 12:04:41 -06:00
Luke Street 5db55c508b Mod API: Rename dusk::mods -> mods 2026-07-15 12:04:26 -06:00
Luke Street 5ea7f7ca9a Mod SDK: Auto-download link stub for self-contained mods 2026-07-15 12:04:00 -06:00
Luke Street 0f2a00cd1f Mods: Embed symdb in linked executable (#2216)
* Mods: Embed symdb in linked executable

* Update to symgen v1.2.3
2026-07-15 00:26:34 -06:00
Luke Street adfb830b4d hook: Fix thunk re-resolution on Windows 2026-07-15 00:08:19 -06:00
Luke Street a2fd82d18b Android: Copy libc++_shared.so in stage-jni-libs.sh 2026-07-14 22:52:13 -06:00
Luke Street 30def245f0 Mods: Reject old layout mods & improve errors 2026-07-14 20:32:01 -06:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street 49a3c9e2ac Merge pull request #2211 from encounter/modmeta
Mod API: Refactor mods to have static metadata for parsing
2026-07-14 17:48:42 -06:00
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00
Luke Street a95bc76237 Mods: Remove -lldmingw + pseudo_reloc
It turns out this approach can't work on
ARM64 Windows due to the relocation model,
so we can simplify and just remove it
entirely.

Separately, I will make a commit tagging
all game data as DUSK_GAME_DATA, so things
work uniformly across cl/clang-cl and x64/
arm64.
2026-07-14 11:10:49 -06:00
Luke Street f000ccce0b Mod API: Resolve thunks recursively (Windows ARM64 fix) 2026-07-14 11:10:49 -06:00