Commit Graph

1885 Commits

Author SHA1 Message Date
PJB3005 9e298f9228 Expand heap debug ImGui
Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005 14db71187b Allow OSReport to *really* be forced on via menu.
There's a ton of stuff that's slipping under the radar because OSReport_system keeps disabling OSReport.
2026-03-31 21:14:02 +02:00
Lurs c1e905ee74 Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes 2026-03-31 11:38:59 +02:00
TakaRikka 9599a84e4b enable hyrule field speedhack for now 2026-03-31 00:47:41 -07:00
TakaRikka 329b2d1cab Merge pull request #172 from TakaRikka/arrays
Update GXSetArray usages (fixes & `le` arg)
2026-03-31 00:11:07 -07:00
Luke Street 2ce83d3026 Update GXSetArray usages (fixes & le arg) 2026-03-31 01:06:36 -06:00
Irastris 253bdd2919 Should have done this too, don't commit when tired kids 2026-03-31 00:49:43 -04:00
Irastris 599fae78f4 Change fullscreen checkbox to menu item, add F11 keybind 2026-03-31 00:47:24 -04:00
Luke Street 2a61dea5a6 Use <aurora/main.h> for SDL_main 2026-03-30 22:14:42 -06:00
PJB3005 b7a69c6986 Fast iron boots tweak 2026-03-31 03:17:56 +02:00
PJB3005 63a2c8db9f Fix d_a_obj_stone bound crashing due to accessing a field improperly
Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.

Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka 0678c31c39 unstub map rendering 2026-03-30 17:52:19 -07:00
TakaRikka f361be6dd6 fix pad rumble 2026-03-30 14:44:40 -07:00
TakaRikka 52111b6699 the rest of maddie's flower stuff 2026-03-30 13:08:29 -07:00
TakaRikka e3df42e393 fix camera shake 2026-03-30 03:33:15 -07:00
TakaRikka adfa259ccb Merge https://github.com/zeldaret/tp 2026-03-30 02:21:28 -07:00
TakaRikka 885fad3312 Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work

* fix actor method returns

* wii build fix
2026-03-30 02:10:42 -07:00
Lurs cda8f5dc67 Fix softlock when entering Faron cave (and maybe others) in Release 2026-03-30 09:33:54 +02:00
TakaRikka 3f3f70f164 bg obj sfx fix 2026-03-30 00:18:57 -07:00
TakaRikka f9a986cf28 fix flowers 2026-03-30 00:08:07 -07:00
Irastris 9bca40c062 Revert "Increase shadow resolution" 2026-03-30 02:26:12 -04:00
Luke Street a2b69d1e52 Avoid allocating RAM for shadow textures 2026-03-29 23:08:53 -06:00
Luke Street 7ea9bb1ec4 Increase shadow resolution 2026-03-29 23:03:00 -06:00
TakaRikka 76c9548e4a d_path / d_vibration debug work (#3138)
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar 84fcdf22a0 E ws work (#3137)
* e_ws work

* more doc

* add debug message

* move declaration

* more match

* test

* Revert "more match"

This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.

* fix

* cleanup

* fix

* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street e298f04e0d d_a_obj_brg: Fix out-of-bounds brg_init_pos 2026-03-29 14:59:27 -06:00
PJB3005 253196510f Fix Midna portal spawning after boss
#140
2026-03-29 18:22:45 +02:00
PJB3005 bafde816eb Fix bad DSP assert
Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005 d0d906fab4 Add fullscreen checkbox to game menu 2026-03-29 18:21:36 +02:00
PJB3005 4091e3d155 Fix stub log memory leaking if imgui rendering is disabled 2026-03-29 18:21:27 +02:00
TakaRikka 223ce87ea8 Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
Max Roncace b309b6c6ad Use separate heap for DVD decompression
This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.

There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005 3ad643f397 Don't include logging infrastructure in m_Do_graphic.h
This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
Irastris daf2954d43 Revert d_s_logo speedup, skip logos entirely instead 2026-03-28 19:18:06 -04:00
CraftyBoss 8cb91016d9 increase d_a_coach_2D heap size 2026-03-28 10:47:55 -04:00
CraftyBoss ce12d168f0 Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors 2026-03-28 00:56:10 -04:00
TakaRikka bd33160bb9 Merge pull request #135 from TakaRikka/pjb-audio
Audio
2026-03-27 20:36:06 -07:00
PJB3005 c4d0189175 Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005 81d0312f2b Merge branch 'main' into pjb-audio 2026-03-27 17:18:11 +01:00
PJB3005 abfe917008 Add replacement helpers for strncpy[_s]
Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
PJB3005 c9d81c924c Audio channels are sorted with a stable sort 2026-03-27 14:54:27 +01:00
PJB3005 0ef39ae045 Show new audio channels as green on the debug tool 2026-03-27 14:54:17 +01:00
PJB3005 50303bba1b Implement master volume & volume interpolation
Does not fix clicking :(

Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
PJB3005 21ce0d35b0 Replace ugly cast in dusk::audio::DspRender 2026-03-27 13:35:33 +01:00
PJB3005 962193d73c Skip oscillator channels properly I think 2026-03-27 12:42:37 +01:00
Lurs 258d42b49e fix stuck note e.g. in Hyrule field 2026-03-27 12:23:41 +01:00
Max Roncace ef1cfc5d28 Merge remote-tracking branch 'decomp/main' 2026-03-27 02:02:24 -04:00
YunataSavior f398cf04ad Add "Selected Layer" to Map Loader 2026-03-26 20:18:18 -07:00
Roman Sandu b0cd70ce74 JAHostIO and friends (#3131) 2026-03-26 18:54:07 -07:00
Max Roncace 6764a60364 Fix UB in search_ground_1 in d_a_e_yg
This could cause a crash and was previously fixed by 7d3795f7, but
it's a band-aid solution. This fix addresses the underlying bug that
actually causes the crash.

The workaround remains in place for now because similar bugs related
to NaNs have been encountered, and it's not currently known how many
places in the codebase are affected as well.
2026-03-26 20:11:39 -04:00