mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-07 20:11:46 -04:00
Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3eeb9a19a1 | |||
| 060f0eb419 | |||
| e491d254f8 | |||
| 84c5729c4e | |||
| e0ab36b7d9 | |||
| d40a30ee13 | |||
| 074b43a089 | |||
| 8e8dc305e6 | |||
| 41389f4a8e | |||
| 8145dec2a1 | |||
| 4089a80a17 | |||
| b772b6d952 | |||
| 42910ab2fd | |||
| f54892b2c2 | |||
| f32e069c4b |
+5
-24
@@ -363,7 +363,8 @@ set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
|
||||
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
|
||||
source_group("dusklight" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
|
||||
|
||||
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1)
|
||||
# PARTIAL_DEBUG makes debug and release share one struct/vtable ABI so a mod binary loads into either
|
||||
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1 PARTIAL_DEBUG=1)
|
||||
|
||||
set(GAME_INCLUDE_DIRS
|
||||
include
|
||||
@@ -437,8 +438,6 @@ if (DUSK_MOVIE_SUPPORT)
|
||||
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
|
||||
endif ()
|
||||
|
||||
include(src/dusk/randomizer/randomizer.cmake)
|
||||
|
||||
set(DUSK_ENABLE_DISCORD_DEFAULT ON)
|
||||
if (DEFINED DUSK_ENABLE_DISCORD_RPC AND NOT DEFINED DUSK_ENABLE_DISCORD)
|
||||
set(DUSK_ENABLE_DISCORD_DEFAULT ${DUSK_ENABLE_DISCORD_RPC})
|
||||
@@ -476,7 +475,7 @@ set(GAME_DEBUG_FILES
|
||||
set_source_files_properties(
|
||||
${GAME_DEBUG_FILES}
|
||||
PROPERTIES
|
||||
COMPILE_DEFINITIONS "$<$<CONFIG:Debug>:DEBUG=1>;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
|
||||
COMPILE_DEFINITIONS "$<$<CONFIG:Debug>:DEBUG=1>;PARTIAL_DEBUG=1"
|
||||
)
|
||||
|
||||
# game_base is for all other game code files
|
||||
@@ -490,14 +489,14 @@ set(GAME_BASE_FILES
|
||||
set_source_files_properties(
|
||||
${GAME_BASE_FILES}
|
||||
PROPERTIES
|
||||
COMPILE_DEFINITIONS "NDEBUG=1;NDEBUG_DEFINED=1;DEBUG_DEFINED=0;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
|
||||
COMPILE_DEFINITIONS "NDEBUG=1;NDEBUG_DEFINED=1;DEBUG_DEFINED=0;PARTIAL_DEBUG=1"
|
||||
)
|
||||
|
||||
foreach(jsystem_lib IN LISTS JSYSTEM_LIBRARIES)
|
||||
target_compile_definitions(${jsystem_lib} PRIVATE
|
||||
${GAME_COMPILE_DEFS}
|
||||
$<$<CONFIG:Debug>:DEBUG=1>
|
||||
$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>
|
||||
PARTIAL_DEBUG=1
|
||||
)
|
||||
target_include_directories(${jsystem_lib} PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_link_libraries(${jsystem_lib} PRIVATE ${GAME_LIBS})
|
||||
@@ -522,24 +521,6 @@ if (ENABLE_ASAN)
|
||||
target_sources(dusklight PRIVATE src/dusk/asan_options.c)
|
||||
endif ()
|
||||
|
||||
# Add embedded data to target
|
||||
|
||||
file(GLOB_RECURSE RANDOMIZER_DATA "src/dusk/randomizer/generator/data/*")
|
||||
file(GLOB_RECURSE RANDOMIZER_ASSETS "src/dusk/randomizer/assets/*")
|
||||
list(APPEND RANDOMIZER_DATA ${RANDOMIZER_ASSETS})
|
||||
set(RANDO_ROOT_DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
||||
foreach (RANDOMIZER_FILE IN LISTS RANDOMIZER_DATA)
|
||||
file(RELATIVE_PATH REL_PATH ${RANDO_ROOT_DATA_DIR} ${RANDOMIZER_FILE})
|
||||
if(REL_PATH MATCHES "^src/dusk/randomizer/generator/data/tests")
|
||||
message(STATUS "Skipping Embed: ${REL_PATH}")
|
||||
continue()
|
||||
endif ()
|
||||
|
||||
message(STATUS "Embedding File: ${REL_PATH}")
|
||||
b_embed(dusklight ${REL_PATH})
|
||||
endforeach ()
|
||||
|
||||
target_compile_definitions(dusklight PRIVATE ${GAME_COMPILE_DEFS})
|
||||
target_include_directories(dusklight PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_link_libraries(dusklight PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
|
||||
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: 9087a409da...e6c3a4409c
-105
@@ -1464,9 +1464,6 @@ set(DUSK_FILES
|
||||
src/dusk/imgui/ImGuiBloomWindow.hpp
|
||||
src/dusk/imgui/ImGuiMenuTools.cpp
|
||||
src/dusk/imgui/ImGuiMenuTools.hpp
|
||||
src/dusk/imgui/ImGuiMenuRandomizer.cpp
|
||||
src/dusk/imgui/ImGuiMenuRandomizer.hpp
|
||||
src/dusk/imgui/ImGuiArchipelagoDebug.cpp
|
||||
src/dusk/imgui/ImGuiActorSpawner.cpp
|
||||
src/dusk/imgui/ImGuiProcessOverlay.cpp
|
||||
src/dusk/imgui/ImGuiCameraOverlay.cpp
|
||||
@@ -1487,8 +1484,6 @@ set(DUSK_FILES
|
||||
src/dusk/ui/controls.hpp
|
||||
src/dusk/ui/controller_config.cpp
|
||||
src/dusk/ui/controller_config.hpp
|
||||
src/dusk/ui/cosmetics.hpp
|
||||
src/dusk/ui/cosmetics.cpp
|
||||
src/dusk/ui/document.cpp
|
||||
src/dusk/ui/document.hpp
|
||||
src/dusk/ui/editor.cpp
|
||||
@@ -1538,12 +1533,6 @@ set(DUSK_FILES
|
||||
src/dusk/ui/warp.hpp
|
||||
src/dusk/ui/window.cpp
|
||||
src/dusk/ui/window.hpp
|
||||
src/dusk/ui/rando_config.cpp
|
||||
src/dusk/ui/rando_config.hpp
|
||||
src/dusk/ui/rando_seed_generation.cpp
|
||||
src/dusk/ui/rando_seed_generation.hpp
|
||||
src/dusk/ui/archi_connect_modal.cpp
|
||||
src/dusk/ui/archi_connect_modal.hpp
|
||||
src/dusk/achievements.cpp
|
||||
src/dusk/iso_validate.cpp
|
||||
src/dusk/livesplit.cpp
|
||||
@@ -1557,100 +1546,6 @@ set(DUSK_FILES
|
||||
src/dusk/discord_presence.cpp
|
||||
src/dusk/version.cpp
|
||||
src/dusk/action_bindings.cpp
|
||||
src/dusk/cosmetics/color_utils.hpp
|
||||
src/dusk/cosmetics/color_utils.cpp
|
||||
src/dusk/cosmetics/texture_utils.hpp
|
||||
src/dusk/cosmetics/texture_utils.cpp
|
||||
# Randomizer files
|
||||
src/dusk/randomizer/game/flags.cpp
|
||||
src/dusk/randomizer/game/flags.h
|
||||
src/dusk/randomizer/game/messages.cpp
|
||||
src/dusk/randomizer/game/messages.hpp
|
||||
src/dusk/randomizer/game/stages.cpp
|
||||
src/dusk/randomizer/game/stages.h
|
||||
src/dusk/randomizer/game/tools.cpp
|
||||
src/dusk/randomizer/game/tools.h
|
||||
src/dusk/randomizer/game/verify_item_functions.cpp
|
||||
src/dusk/randomizer/game/verify_item_functions.h
|
||||
src/dusk/randomizer/game/randomizer_context.cpp
|
||||
src/dusk/randomizer/game/randomizer_context.hpp
|
||||
src/dusk/randomizer/generator/logic/area.cpp
|
||||
src/dusk/randomizer/generator/logic/area.hpp
|
||||
src/dusk/randomizer/generator/logic/dungeon.cpp
|
||||
src/dusk/randomizer/generator/logic/dungeon.hpp
|
||||
src/dusk/randomizer/generator/logic/entrance.cpp
|
||||
src/dusk/randomizer/generator/logic/entrance.hpp
|
||||
src/dusk/randomizer/generator/logic/entrance_shuffle.cpp
|
||||
src/dusk/randomizer/generator/logic/entrance_shuffle.hpp
|
||||
src/dusk/randomizer/generator/logic/fill.cpp
|
||||
src/dusk/randomizer/generator/logic/fill.hpp
|
||||
src/dusk/randomizer/generator/logic/flatten/bits.cpp
|
||||
src/dusk/randomizer/generator/logic/flatten/bits.hpp
|
||||
src/dusk/randomizer/generator/logic/flatten/flatten.cpp
|
||||
src/dusk/randomizer/generator/logic/flatten/flatten.hpp
|
||||
src/dusk/randomizer/generator/logic/flatten/simplify_algebraic.cpp
|
||||
src/dusk/randomizer/generator/logic/flatten/simplify_algebraic.hpp
|
||||
src/dusk/randomizer/generator/logic/hints.cpp
|
||||
src/dusk/randomizer/generator/logic/hints.hpp
|
||||
src/dusk/randomizer/generator/logic/item.cpp
|
||||
src/dusk/randomizer/generator/logic/item.hpp
|
||||
src/dusk/randomizer/generator/logic/item_pool.cpp
|
||||
src/dusk/randomizer/generator/logic/item_pool.hpp
|
||||
src/dusk/randomizer/generator/logic/location.cpp
|
||||
src/dusk/randomizer/generator/logic/location.hpp
|
||||
src/dusk/randomizer/generator/logic/plandomizer.cpp
|
||||
src/dusk/randomizer/generator/logic/plandomizer.hpp
|
||||
src/dusk/randomizer/generator/logic/requirement.cpp
|
||||
src/dusk/randomizer/generator/logic/requirement.hpp
|
||||
src/dusk/randomizer/generator/logic/search.cpp
|
||||
src/dusk/randomizer/generator/logic/search.hpp
|
||||
src/dusk/randomizer/generator/logic/spoiler_log.cpp
|
||||
src/dusk/randomizer/generator/logic/spoiler_log.hpp
|
||||
src/dusk/randomizer/generator/logic/world.cpp
|
||||
src/dusk/randomizer/generator/logic/world.hpp
|
||||
src/dusk/randomizer/generator/randomizer.cpp
|
||||
src/dusk/randomizer/generator/randomizer.hpp
|
||||
src/dusk/randomizer/generator/seedgen/config.cpp
|
||||
src/dusk/randomizer/generator/seedgen/config.hpp
|
||||
src/dusk/randomizer/generator/seedgen/packed_bits.hpp
|
||||
src/dusk/randomizer/generator/seedgen/seed.cpp
|
||||
src/dusk/randomizer/generator/seedgen/seed.hpp
|
||||
src/dusk/randomizer/generator/seedgen/settings.cpp
|
||||
src/dusk/randomizer/generator/seedgen/settings.hpp
|
||||
src/dusk/randomizer/generator/test/test.cpp
|
||||
src/dusk/randomizer/generator/test/test.hpp
|
||||
src/dusk/randomizer/generator/utility/base64pp.hpp
|
||||
src/dusk/randomizer/generator/utility/color.cpp
|
||||
src/dusk/randomizer/generator/utility/color.hpp
|
||||
src/dusk/randomizer/generator/utility/crc32.hpp
|
||||
src/dusk/randomizer/generator/utility/common.cpp
|
||||
src/dusk/randomizer/generator/utility/common.hpp
|
||||
src/dusk/randomizer/generator/utility/container.hpp
|
||||
src/dusk/randomizer/generator/utility/endian.cpp
|
||||
src/dusk/randomizer/generator/utility/endian.hpp
|
||||
src/dusk/randomizer/generator/utility/exception.hpp
|
||||
src/dusk/randomizer/generator/utility/file.cpp
|
||||
src/dusk/randomizer/generator/utility/file.hpp
|
||||
src/dusk/randomizer/generator/utility/general.hpp
|
||||
src/dusk/randomizer/generator/utility/log.cpp
|
||||
src/dusk/randomizer/generator/utility/log.hpp
|
||||
src/dusk/randomizer/generator/utility/math.hpp
|
||||
src/dusk/randomizer/generator/utility/path.cpp
|
||||
src/dusk/randomizer/generator/utility/path.hpp
|
||||
src/dusk/randomizer/generator/utility/platform.cpp
|
||||
src/dusk/randomizer/generator/utility/platform.hpp
|
||||
src/dusk/randomizer/generator/utility/random.cpp
|
||||
src/dusk/randomizer/generator/utility/random.hpp
|
||||
src/dusk/randomizer/generator/utility/string.cpp
|
||||
src/dusk/randomizer/generator/utility/string.hpp
|
||||
src/dusk/randomizer/generator/utility/text.cpp
|
||||
src/dusk/randomizer/generator/utility/text.hpp
|
||||
src/dusk/randomizer/generator/utility/thread_local.hpp
|
||||
src/dusk/randomizer/generator/utility/time.cpp
|
||||
src/dusk/randomizer/generator/utility/time.hpp
|
||||
src/dusk/randomizer/generator/utility/yaml.hpp
|
||||
# Archipelago Files
|
||||
src/dusk/archipelago/archipelago_context.cpp
|
||||
)
|
||||
|
||||
set(DUSK_HTTP_BACKEND_FILES
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
|
||||
/* 0x14 */ cM3dGAab mM3dGAab;
|
||||
/* 0x30 */ cBgS_ShdwDraw_Callback mCallbackFun;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x34 */ int field_0x34;
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -48,6 +48,8 @@ public:
|
||||
/* 0x1370 */ Z2FxLineMgr mFxLineMgr;
|
||||
#if DEBUG
|
||||
/* 0x13BC */ Z2DebugSys mDebugSys;
|
||||
#elif PARTIAL_DEBUG
|
||||
alignas(Z2DebugSys) u8 mDebugSys[sizeof(Z2DebugSys)];
|
||||
#endif
|
||||
}; // Size: 0x138C
|
||||
|
||||
|
||||
@@ -46,11 +46,6 @@ public:
|
||||
s32 getSeLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 0); }
|
||||
s32 getBgmLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 1); }
|
||||
u8 getDemoSeWaveNum() { return loadedDemoWave; }
|
||||
#if TARGET_PC
|
||||
u8 getLoadedSeWave_1() { return loadedSeWave_1;}
|
||||
u8 getLoadedSeWave_2() { return loadedSeWave_2;}
|
||||
#endif
|
||||
|
||||
|
||||
private:
|
||||
/* 0x00 */ JAISoundID BGM_ID;
|
||||
|
||||
@@ -194,7 +194,7 @@ public:
|
||||
JAISoundHandle* getMainBgmHandle() { return &mMainBgmHandle; }
|
||||
JAISoundHandle* getSubBgmHandle() { return &mSubBgmHandle; }
|
||||
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
f32 field_0x00_debug;
|
||||
u8 field_0x04_debug;
|
||||
#endif
|
||||
|
||||
@@ -100,13 +100,13 @@ public:
|
||||
bool isForceBattle() { return forceBattle_; }
|
||||
JSUList<Z2CreatureEnemy>* getEnemyList() { return &field_0x0; }
|
||||
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
JSUList<Z2SoundObjBase>* getAllList() { return &allList_; }
|
||||
#endif
|
||||
|
||||
private:
|
||||
/* 0x00 */ JSUList<Z2CreatureEnemy> field_0x0;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x0C */ JSUList<Z2SoundObjBase> allList_;
|
||||
#endif
|
||||
/* 0x0C */ Z2EnemyArea enemyArea_;
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
struct Z2SoundStarter;
|
||||
|
||||
class Z2SoundObjBase : public Z2SoundHandles
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
, public JSULink<Z2SoundObjBase>
|
||||
#endif
|
||||
{
|
||||
|
||||
@@ -3912,12 +3912,6 @@ public:
|
||||
u16 getReadyItem() { return dComIfGp_getSelectItem(mSelectItemId); }
|
||||
|
||||
static u32 getOtherHeapSize() { return 0xF0A60; }
|
||||
|
||||
#if TARGET_PC
|
||||
u16 getEventId() { return mMsgFlow.getEventId(); }
|
||||
|
||||
bool checkSwimming() {return checkModeFlg(MODE_SWIMMING);}
|
||||
#endif
|
||||
|
||||
static daAlink_BckData const m_mainBckShield[20];
|
||||
static daAlink_BckData const m_mainBckSword[5];
|
||||
@@ -6397,8 +6391,7 @@ public:
|
||||
|
||||
class daAlinkHIO_huLight_c0 {
|
||||
public:
|
||||
static daAlinkHIO_huLight_c1 IF_NOT_DUSK(const) m;
|
||||
IF_DUSK(static daAlinkHIO_huLight_c1 const original;)
|
||||
static daAlinkHIO_huLight_c1 const m;
|
||||
};
|
||||
|
||||
class daAlinkHIO_wlLight_c1 {
|
||||
@@ -6472,8 +6465,7 @@ public:
|
||||
|
||||
class daAlinkHIO_kandelaar_c0 {
|
||||
public:
|
||||
static daAlinkHIO_kandelaar_c1 IF_NOT_DUSK(const) m;
|
||||
IF_DUSK(static daAlinkHIO_kandelaar_c1 const original;)
|
||||
static daAlinkHIO_kandelaar_c1 const m;
|
||||
};
|
||||
|
||||
class daAlinkHIO_kandelaar_c : public daAlinkHIO_data_c {
|
||||
|
||||
@@ -120,10 +120,7 @@ public:
|
||||
BOOL chkAction(actionFunc action) { return action == mAction; }
|
||||
|
||||
static eventFunc mEvtSeqList[1];
|
||||
#if TARGET_PC
|
||||
// Keep track of last given bug for rando
|
||||
static u8 mGivenInsectId;
|
||||
#endif
|
||||
|
||||
private:
|
||||
/* 0xB48 */ Z2Creature mSound;
|
||||
/* 0xBD8 */ J3DModel* mpUmbrellaModel;
|
||||
|
||||
@@ -64,9 +64,6 @@ public:
|
||||
virtual int Delete();
|
||||
virtual BOOL checkSmallTbox() { return true; }
|
||||
|
||||
#if TARGET_PC
|
||||
u8 getTboxNo() { return fopAcM_GetParamBit(this, 16, 8);}
|
||||
#endif
|
||||
u8 getModelType() { return fopAcM_GetParamBit(this, 8, 4); }
|
||||
u8 getItemNo() { return fopAcM_GetParamBit(this, 0, 8); }
|
||||
|
||||
|
||||
@@ -114,10 +114,6 @@ public:
|
||||
|
||||
bool checkBoomWindTgTimer() { return mBoomWindTgTimer == 0; }
|
||||
|
||||
#if TARGET_PC
|
||||
void setRandomizerItem(bool setFoolishItemModel = false);
|
||||
#endif
|
||||
|
||||
static procFunc mFuncPtr[];
|
||||
static const dCcD_SrcCyl m_cyl_src;
|
||||
static s32 m_timer_max;
|
||||
|
||||
@@ -7,9 +7,4 @@ class fopAc_ac_c;
|
||||
int CheckFieldItemCreateHeap(fopAc_ac_c* actor);
|
||||
int CheckItemCreateHeap(fopAc_ac_c* i_this);
|
||||
|
||||
#if TARGET_PC
|
||||
// Used for foolish items in rando. Foolish item model id is saved to home.angle.z
|
||||
#define M_ITEMNO_MODEL_ITEM_ID (IF_DUSK(randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.z != 0 ? home.angle.z :) m_itemNo)
|
||||
#endif
|
||||
|
||||
#endif /* D_A_D_A_ITEMBASE_STATIC_H */
|
||||
|
||||
@@ -74,17 +74,7 @@ public:
|
||||
s16 getAngleY() const { return mAngleY; }
|
||||
void setAngleY(s16 angle) { mAngleY = angle;}
|
||||
|
||||
#if TARGET_PC
|
||||
BOOL isRandomized() const;
|
||||
#endif
|
||||
|
||||
static ResourceData const mData[23];
|
||||
#if TARGET_PC
|
||||
static ResourceData mRandoData[23];
|
||||
#define M_SHOP_DATA (isRandomized() ? mRandoData : mData)
|
||||
#else
|
||||
#define M_SHOP_DATA mData
|
||||
#endif
|
||||
static f32 const m_cullfar_max;
|
||||
|
||||
enum {
|
||||
|
||||
@@ -45,7 +45,7 @@ private:
|
||||
|
||||
class dAttParam_c : public JORReflexible {
|
||||
public:
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x04 */ s8 mHIOChildNo;
|
||||
#endif
|
||||
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
/* 0x35 */ u8 mAttnCursorDisappearFrames;
|
||||
/* 0x38 */ f32 field_0x38;
|
||||
/* 0x3C */ f32 field_0x3c;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x44 */ s32 mDebugDispPosX;
|
||||
/* 0x48 */ s32 mDebugDispPosY;
|
||||
#endif
|
||||
|
||||
@@ -201,7 +201,7 @@ private:
|
||||
/* 0x02C */ u32 m_flags;
|
||||
/* 0x030 */ cXyz* pm_pos;
|
||||
/* 0x034 */ cXyz* pm_old_pos;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x038 */ cXyz unk_0x38;
|
||||
#endif
|
||||
/* 0x038 */ cXyz* pm_speed;
|
||||
@@ -229,7 +229,7 @@ private:
|
||||
/* 0x0CC */ f32 field_0xcc;
|
||||
/* 0x0D0 */ f32 m_wtr_chk_offset;
|
||||
/* 0x0D4 */ cBgS_PolyInfo* pm_out_poly_info;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x0E4 */ cXyz unk_0xe4;
|
||||
#endif
|
||||
/* 0x0D8 */ f32 field_0xd8;
|
||||
|
||||
+1
-1
@@ -79,7 +79,7 @@ public:
|
||||
|
||||
// /* 0x0000 */ cCcS mCCcS;
|
||||
/* 0x284C */ dCcMassS_Mng mMass_Mng;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x2AD0 */ u8 m_is_mass_all_timer;
|
||||
#endif
|
||||
}; // Size = 0x2AC4
|
||||
|
||||
+1
-105
@@ -1,10 +1,6 @@
|
||||
#ifndef D_COM_D_COM_INF_GAME_H
|
||||
#define D_COM_D_COM_INF_GAME_H
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
#include "d/d_attention.h"
|
||||
#include "d/d_cc_s.h"
|
||||
#include "d/d_event.h"
|
||||
@@ -470,9 +466,6 @@ public:
|
||||
s8 getNextStageRoomNo() { return mNextStage.getRoomNo(); }
|
||||
s8 getNextStageLayer() { return mNextStage.getLayer(); }
|
||||
BOOL isEnableNextStage() { return mNextStage.isEnable(); }
|
||||
#if TARGET_PC
|
||||
void setEnableNextStage() { return mNextStage.setEnable(); }
|
||||
#endif
|
||||
void offEnableNextStage() { mNextStage.offEnable(); }
|
||||
s8 getNextStageWipe() { return mNextStage.getWipe(); }
|
||||
u8 getNextStageWipeSpeed() { return mNextStage.getWipeSpeed(); }
|
||||
@@ -1044,7 +1037,7 @@ public:
|
||||
/* 0x1DE09 */ u8 field_0x1de09;
|
||||
/* 0x1DE0A */ u8 field_0x1de0a;
|
||||
/* 0x1DE0B */ u8 mIsDebugMode;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x1DE0C */ OSStopwatch mStopwatch;
|
||||
#endif
|
||||
|
||||
@@ -1128,15 +1121,6 @@ void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo,
|
||||
u8 param_5);
|
||||
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
|
||||
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no);
|
||||
#if TARGET_PC
|
||||
void dComIfGs_onStageTbox(int i_stageNo, int i_no);
|
||||
void dComIfGs_offStageTbox(int i_stageNo, int i_no);
|
||||
|
||||
void dComIfGs_onStageItem(int i_stageNo, int i_no);
|
||||
void dComIfGs_offStageItem(int i_stageNo, int i_no);
|
||||
|
||||
#endif
|
||||
|
||||
void dComIfGs_onStageSwitch(int i_stageNo, int i_no);
|
||||
void dComIfGs_offStageSwitch(int i_stageNo, int i_no);
|
||||
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
|
||||
@@ -1284,10 +1268,6 @@ int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3
|
||||
f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8,
|
||||
dKy_tevstr_c* param_9, s16 param_10, f32 param_11, TGXTexObj* param_12);
|
||||
|
||||
#if TARGET_PC
|
||||
void dComIfGs_setupRandomizerSave();
|
||||
#endif
|
||||
|
||||
inline dSv_info_c* dComIfGs_getSaveInfo() {
|
||||
return &g_dComIfG_gameInfo.info;
|
||||
}
|
||||
@@ -1348,13 +1328,9 @@ inline u8 dComIfGs_getSelectEquipShield() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SHIELD);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
u8 dComIfGs_getCollectSmell();
|
||||
#else
|
||||
inline u8 dComIfGs_getCollectSmell() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SMELL);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline void dComIfGs_setCollectSmell(u8 smell) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(COLLECT_SMELL, smell);
|
||||
@@ -1444,12 +1420,6 @@ inline BOOL dComIfGs_isDarkClearLV(int i_no) {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isDarkClearLV(i_no);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline u8 dComIfGs_getDarkClearLV() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getDarkClearLV();
|
||||
}
|
||||
#endif
|
||||
|
||||
inline void dComIfGs_onTransformLV(int i_no) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onTransformLV(i_no);
|
||||
}
|
||||
@@ -1527,12 +1497,6 @@ inline void dComIfGs_onRegionBit(int i_region) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().onRegionBit(i_region);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline void dComIfGs_setRegionBit(u8 i_region) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().setRegionBit(i_region);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos, s16 i_angle,
|
||||
s8 i_point, u8 i_region) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().set(i_stage, i_pos, i_angle,
|
||||
@@ -1684,16 +1648,6 @@ inline void dComIfGs_setPachinkoNum(u8 i_num) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setPachinkoNum(i_num);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline u8 dComIfGs_getAncientDocumentNum() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getAncientDocumentNum();
|
||||
}
|
||||
|
||||
inline void dComIfGs_setAncientDocumentNum(u8 i_num) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setAncientDocumentNum(i_num);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline u8 dComIfGs_getPachinkoMax() {
|
||||
return 50;
|
||||
}
|
||||
@@ -1866,16 +1820,7 @@ inline u8 dComIfGs_getGetNumber(int i_no) {
|
||||
inline void dComIfGs_setGetNumber(int i_no, u8 i_value) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setGetNumber(i_no, i_value);
|
||||
}
|
||||
#if TARGET_PC
|
||||
// For rando
|
||||
inline void dComIfGs_setAllLetterGet() {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setAllLetterGet();
|
||||
}
|
||||
|
||||
inline void dComIfGs_setAllLetterRead() {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setAllLetterRead();
|
||||
}
|
||||
#endif
|
||||
inline void dComIfGs_addFishNum(u8 param_0) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().addFishCount(param_0);
|
||||
}
|
||||
@@ -1991,33 +1936,6 @@ inline u8 dComIfGs_getPalLanguage() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getPalLanguage();
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
// Kinda hacky, but will do for now
|
||||
inline void dComIfGs_onRegionFlag(int i_stageNo, int i_no) {
|
||||
auto regionFlags = reinterpret_cast<u8*>(&g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit());
|
||||
const int offset = i_no / 8;
|
||||
const int shift = i_no % 8;
|
||||
regionFlags[offset] |= (0x80 >> shift);
|
||||
}
|
||||
|
||||
inline void dComIfGs_onSaveTbox(int i_stageNo, int i_no) {
|
||||
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onTbox(i_no);
|
||||
}
|
||||
|
||||
inline void dComIfGs_offSaveTbox(int i_stageNo, int i_no) {
|
||||
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offTbox(i_no);
|
||||
}
|
||||
|
||||
inline void dComIfGs_onSaveItem(int i_no) {
|
||||
g_dComIfG_gameInfo.info.getMemory().getBit().onItem(i_no);
|
||||
}
|
||||
|
||||
inline void dComIfGs_offSaveItem(int i_no) {
|
||||
g_dComIfG_gameInfo.info.getMemory().getBit().offItem(i_no);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
inline BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no) {
|
||||
return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isTbox(i_no);
|
||||
}
|
||||
@@ -2102,10 +2020,6 @@ inline void dComIfGs_setKeyNum(u8 i_keyNum) {
|
||||
g_dComIfG_gameInfo.info.getMemory().getBit().setKeyNum(i_keyNum);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
u8 dComIfGs_getKeyNum(int i_stageNo);
|
||||
#endif
|
||||
|
||||
inline void dComIfGs_onDungeonItemMap() {
|
||||
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemMap();
|
||||
}
|
||||
@@ -2482,12 +2396,6 @@ inline void dComIfGs_onItem(int i_bitNo, int i_roomNo) {
|
||||
g_dComIfG_gameInfo.info.onItem(i_bitNo, i_roomNo);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline void dComIfGs_offItem(int i_bitNo, int i_roomNo) {
|
||||
g_dComIfG_gameInfo.info.offItem(i_bitNo, i_roomNo);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline bool dComIfGs_isItem(int i_bitNo, int i_roomNo) {
|
||||
return g_dComIfG_gameInfo.info.isItem(i_bitNo, i_roomNo);
|
||||
}
|
||||
@@ -2544,12 +2452,6 @@ inline s8 dComIfGp_getStartStageRoomNo() {
|
||||
return g_dComIfG_gameInfo.play.getStartStageRoomNo();
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline s8 dComIfGp_getLayerNo() {
|
||||
return g_dComIfG_gameInfo.play.getLayerNo(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline s8 dComIfGp_getStartStageLayer() {
|
||||
return g_dComIfG_gameInfo.play.getStartStageLayer();
|
||||
}
|
||||
@@ -2594,12 +2496,6 @@ inline void dComIfGp_offEnableNextStage() {
|
||||
g_dComIfG_gameInfo.play.offEnableNextStage();
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline void dComIfGp_setEnableNextStage() {
|
||||
g_dComIfG_gameInfo.play.setEnableNextStage();
|
||||
}
|
||||
#endif
|
||||
|
||||
inline s8 dComIfGp_getNextStageWipe() {
|
||||
return g_dComIfG_gameInfo.play.getNextStageWipe();
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ public:
|
||||
BASE_ROOM5,
|
||||
BASE_DEMO,
|
||||
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
BASE_DEBUG,
|
||||
#endif
|
||||
|
||||
|
||||
@@ -203,10 +203,6 @@ public:
|
||||
DATASELPROC_DATA_SELECT_MOVE_ANIME,
|
||||
DATASELPROC_SELECT_DATA_OPEN_MOVE,
|
||||
DATASELPROC_SELECT_DATA_NAME_MOVE,
|
||||
#if TARGET_PC
|
||||
DATASELPROC_SELECT_DATA_PLAY_MOVE, // Select between vanilla or randomizer play
|
||||
DATASELPROC_MENU_ARCHIPELAGO_CONNECT, // Wait for archipelago to connect
|
||||
#endif
|
||||
DATASELPROC_SELECT_DATA_OPENERASE_MOVE,
|
||||
DATASELPROC_MENU_SELECT,
|
||||
DATASELPROC_MENU_SELECT_MOVE_ANM,
|
||||
@@ -335,10 +331,6 @@ public:
|
||||
void makeRecInfo(u8);
|
||||
void selectDataOpenMove();
|
||||
void selectDataNameMove();
|
||||
#if TARGET_PC
|
||||
void selectDataPlayTypeMove();
|
||||
void menuArchipelagoConnect();
|
||||
#endif
|
||||
void selectDataOpenEraseMove();
|
||||
void menuSelect();
|
||||
void menuSelectStart();
|
||||
@@ -740,14 +732,7 @@ public:
|
||||
/* 0x2378 */ J2DPicture* mpFadePict;
|
||||
#endif
|
||||
#ifdef TARGET_PC
|
||||
struct mDusk {
|
||||
dDlst_FileSelFade_c mFadeDlst;
|
||||
bool mStartNameAnm;
|
||||
bool mBackToFileSelect;
|
||||
bool mArchipelagoBeginConnect;
|
||||
bool mArchiStartCloseFile;
|
||||
int mPendingRmlCloseFrames{0};
|
||||
} mDusk;
|
||||
dDlst_FileSelFade_c mFadeDlst;
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WII || PLATFORM_SHIELD
|
||||
@@ -758,7 +743,7 @@ public:
|
||||
};
|
||||
|
||||
#ifdef TARGET_PC
|
||||
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dFile_select_c::mDusk));
|
||||
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dDlst_FileSelFade_c));
|
||||
#else
|
||||
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C);
|
||||
#endif
|
||||
|
||||
@@ -32,11 +32,6 @@ void item_func_ARROW_20();
|
||||
void item_func_ARROW_30();
|
||||
void item_func_ARROW_1();
|
||||
void item_func_PACHINKO_SHOT();
|
||||
#if TARGET_PC
|
||||
void item_func_FOOLISH_ITEM();
|
||||
void item_func_ORDON_PORTAL();
|
||||
void item_func_SOUTH_FARON_PORTAL();
|
||||
#endif
|
||||
void item_func_WATER_BOMB_5();
|
||||
void item_func_WATER_BOMB_10();
|
||||
void item_func_WATER_BOMB_20();
|
||||
@@ -70,12 +65,6 @@ void item_func_DUNGEON_EXIT_2();
|
||||
void item_func_WALLET_LV1();
|
||||
void item_func_WALLET_LV2();
|
||||
void item_func_WALLET_LV3();
|
||||
#if TARGET_PC
|
||||
void item_func_UPPER_ZORAS_RIVER_PORTAL();
|
||||
void item_func_CASTLE_TOWN_PORTAL();
|
||||
void item_func_GERUDO_DESERT_PORTAL();
|
||||
void item_func_NORTH_FARON_PORTAL();
|
||||
#endif
|
||||
void item_func_ZORAS_JEWEL();
|
||||
void item_func_HAWK_EYE();
|
||||
void item_func_WOOD_STICK();
|
||||
@@ -92,23 +81,13 @@ void item_func_LIGHT_SWORD();
|
||||
void item_func_FISHING_ROD_1();
|
||||
void item_func_PACHINKO();
|
||||
void item_func_COPY_ROD_2();
|
||||
#if TARGET_PC
|
||||
void item_func_KAKARIKO_GORGE_PORTAL();
|
||||
void item_func_KAKARIKO_VILLAGE_PORTAL();
|
||||
#endif
|
||||
void item_func_BOMB_BAG_LV2();
|
||||
void item_func_BOMB_BAG_LV1();
|
||||
void item_func_BOMB_IN_BAG();
|
||||
#if TARGET_PC
|
||||
void item_func_DEATH_MOUNTAIN_PORTAL();
|
||||
#endif
|
||||
void item_func_LIGHT_ARROW();
|
||||
void item_func_ARROW_LV1();
|
||||
void item_func_ARROW_LV2();
|
||||
void item_func_ARROW_LV3();
|
||||
#if TARGET_PC
|
||||
void item_func_ZORAS_DOMAIN_PORTAL();
|
||||
#endif
|
||||
void item_func_LURE_ROD();
|
||||
void item_func_BOMB_ARROW();
|
||||
void item_func_HAWK_ARROW();
|
||||
@@ -154,33 +133,8 @@ void item_func_BILL();
|
||||
void item_func_WOOD_STATUE();
|
||||
void item_func_IRIAS_PENDANT();
|
||||
void item_func_HORSE_FLUTE();
|
||||
#if TARGET_PC
|
||||
void item_func_FOREST_SMALL_KEY();
|
||||
void item_func_MINES_SMALL_KEY();
|
||||
void item_func_LAKEBED_SMALL_KEY();
|
||||
void item_func_ARBITERS_SMALL_KEY();
|
||||
void item_func_SNOWPEAK_SMALL_KEY();
|
||||
void item_func_TEMPLE_OF_TIME_SMALL_KEY();
|
||||
void item_func_CITY_SMALL_KEY();
|
||||
void item_func_PALACE_SMALL_KEY();
|
||||
void item_func_HYRULE_SMALL_KEY();
|
||||
void item_func_CAMP_SMALL_KEY();
|
||||
void item_func_LAKE_HYLIA_PORTAL();
|
||||
#endif
|
||||
void item_func_RAFRELS_MEMO();
|
||||
void item_func_ASHS_SCRIBBLING();
|
||||
#if TARGET_PC
|
||||
void item_func_FOREST_BOSS_KEY();
|
||||
void item_func_LAKEBED_BOSS_KEY();
|
||||
void item_func_ARBITERS_BOSS_KEY();
|
||||
void item_func_TEMPLE_OF_TIME_BOSS_KEY();
|
||||
void item_func_CITY_BOSS_KEY();
|
||||
void item_func_PALACE_BOSS_KEY();
|
||||
void item_func_HYRULE_BOSS_KEY();
|
||||
void item_func_FOREST_COMPASS();
|
||||
void item_func_MINES_COMPASS();
|
||||
void item_func_LAKEBED_COMPASS();
|
||||
#endif
|
||||
void item_func_CHUCHU_YELLOW2();
|
||||
void item_func_OIL_BOTTLE3();
|
||||
void item_func_SHOP_BEE_CHILD();
|
||||
@@ -193,34 +147,12 @@ void item_func_FILLED_CONTAINER();
|
||||
void item_func_MIRROR_PIECE_2();
|
||||
void item_func_MIRROR_PIECE_3();
|
||||
void item_func_MIRROR_PIECE_4();
|
||||
#if TARGET_PC
|
||||
void item_func_ARBITERS_COMPASS();
|
||||
void item_func_SNOWPEAK_COMPASS();
|
||||
void item_func_TEMPLE_OF_TIME_COMPASS();
|
||||
void item_func_CITY_COMPASS();
|
||||
void item_func_PALACE_COMPASS();
|
||||
void item_func_HYRULE_COMPASS();
|
||||
void item_func_MIRROR_CHAMBER_PORTAL();
|
||||
void item_func_SNOWPEAK_PORTAL();
|
||||
#endif
|
||||
void item_func_SMELL_YELIA_POUCH();
|
||||
void item_func_SMELL_PUMPKIN();
|
||||
void item_func_SMELL_POH();
|
||||
void item_func_SMELL_FISH();
|
||||
void item_func_SMELL_CHILDREN();
|
||||
void item_func_SMELL_MEDICINE();
|
||||
#if TARGET_PC
|
||||
void item_func_FOREST_MAP();
|
||||
void item_func_MINES_MAP();
|
||||
void item_func_LAKEBED_MAP();
|
||||
void item_func_ARBITERS_MAP();
|
||||
void item_func_SNOWPEAK_MAP();
|
||||
void item_func_TEMPLE_OF_TIME_MAP();
|
||||
void item_func_CITY_MAP();
|
||||
void item_func_PALACE_MAP();
|
||||
void item_func_HYRULE_MAP();
|
||||
void item_func_SACRED_GROVE_PORTAL();
|
||||
#endif
|
||||
void item_func_M_BEETLE();
|
||||
void item_func_F_BEETLE();
|
||||
void item_func_M_BUTTERFLY();
|
||||
@@ -245,24 +177,7 @@ void item_func_M_ANT();
|
||||
void item_func_F_ANT();
|
||||
void item_func_M_MAYFLY();
|
||||
void item_func_F_MAYFLY();
|
||||
#if TARGET_PC
|
||||
void item_func_FUSED_SHADOW_1();
|
||||
void item_func_FUSED_SHADOW_2();
|
||||
void item_func_FUSED_SHADOW_3();
|
||||
void item_func_MIRROR_PIECE_1();
|
||||
void item_func_ARCHIPELAGO_ITEM();
|
||||
#endif
|
||||
void item_func_POU_SPIRIT();
|
||||
#if TARGET_PC
|
||||
void item_func_ENDING_BLOW();
|
||||
void item_func_SHIELD_ATTACK();
|
||||
void item_func_BACK_SLICE();
|
||||
void item_func_HELM_SPLITTER();
|
||||
void item_func_MORTAL_DRAW();
|
||||
void item_func_JUMP_STRIKE();
|
||||
void item_func_GREAT_SPIN();
|
||||
void item_func_ELDIN_BRIDGE_PORTAL();
|
||||
#endif
|
||||
void item_func_ANCIENT_DOCUMENT();
|
||||
void item_func_AIR_LETTER();
|
||||
void item_func_ANCIENT_DOCUMENT2();
|
||||
@@ -306,10 +221,6 @@ int item_getcheck_func_ARROW_20();
|
||||
int item_getcheck_func_ARROW_30();
|
||||
int item_getcheck_func_ARROW_1();
|
||||
int item_getcheck_func_PACHINKO_SHOT();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_ORDON_PORTAL();
|
||||
int item_getcheck_func_SOUTH_FARON_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_WATER_BOMB_5();
|
||||
int item_getcheck_func_WATER_BOMB_10();
|
||||
int item_getcheck_func_WATER_BOMB_20();
|
||||
@@ -343,12 +254,6 @@ int item_getcheck_func_DUNGEON_EXIT_2();
|
||||
int item_getcheck_func_WALLET_LV1();
|
||||
int item_getcheck_func_WALLET_LV2();
|
||||
int item_getcheck_func_WALLET_LV3();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_UPPER_ZORAS_RIVER_PORTAL();
|
||||
int item_getcheck_func_CASTLE_TOWN_PORTAL();
|
||||
int item_getcheck_func_GERUDO_DESERT_PORTAL();
|
||||
int item_getcheck_func_NORTH_FARON_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_ZORAS_JEWEL();
|
||||
int item_getcheck_func_HAWK_EYE();
|
||||
int item_getcheck_func_WOOD_STICK();
|
||||
@@ -365,23 +270,13 @@ int item_getcheck_func_LIGHT_SWORD();
|
||||
int item_getcheck_func_FISHING_ROD_1();
|
||||
int item_getcheck_func_PACHINKO();
|
||||
int item_getcheck_func_COPY_ROD_2();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_KAKARIKO_GORGE_PORTAL();
|
||||
int item_getcheck_func_KAKARIKO_VILLAGE_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_BOMB_BAG_LV2();
|
||||
int item_getcheck_func_BOMB_BAG_LV1();
|
||||
int item_getcheck_func_BOMB_IN_BAG();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_DEATH_MOUNTAIN_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_LIGHT_ARROW();
|
||||
int item_getcheck_func_ARROW_LV1();
|
||||
int item_getcheck_func_ARROW_LV2();
|
||||
int item_getcheck_func_ARROW_LV3();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_ZORAS_DOMAIN_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_LURE_ROD();
|
||||
int item_getcheck_func_BOMB_ARROW();
|
||||
int item_getcheck_func_HAWK_ARROW();
|
||||
@@ -427,10 +322,6 @@ int item_getcheck_func_BILL();
|
||||
int item_getcheck_func_WOOD_STATUE();
|
||||
int item_getcheck_func_IRIAS_PENDANT();
|
||||
int item_getcheck_func_HORSE_FLUTE();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_CAMP_SMALL_KEY();
|
||||
int item_getcheck_func_LAKE_HYLIA_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_RAFRELS_MEMO();
|
||||
int item_getcheck_func_ASHS_SCRIBBLING();
|
||||
int item_getcheck_func_CHUCHU_YELLOW2();
|
||||
@@ -445,19 +336,12 @@ int item_getcheck_func_FILLED_CONTAINER();
|
||||
int item_getcheck_func_MIRROR_PIECE_2();
|
||||
int item_getcheck_func_MIRROR_PIECE_3();
|
||||
int item_getcheck_func_MIRROR_PIECE_4();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_MIRROR_CHAMBER_PORTAL();
|
||||
int item_getcheck_func_SNOWPEAK_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_SMELL_YELIA_POUCH();
|
||||
int item_getcheck_func_SMELL_PUMPKIN();
|
||||
int item_getcheck_func_SMELL_POH();
|
||||
int item_getcheck_func_SMELL_FISH();
|
||||
int item_getcheck_func_SMELL_CHILDREN();
|
||||
int item_getcheck_func_SMELL_MEDICINE();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_SACRED_GROVE_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_M_BEETLE();
|
||||
int item_getcheck_func_F_BEETLE();
|
||||
int item_getcheck_func_M_BUTTERFLY();
|
||||
@@ -482,23 +366,7 @@ int item_getcheck_func_M_ANT();
|
||||
int item_getcheck_func_F_ANT();
|
||||
int item_getcheck_func_M_MAYFLY();
|
||||
int item_getcheck_func_F_MAYFLY();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_FUSED_SHADOW_1();
|
||||
int item_getcheck_func_FUSED_SHADOW_2();
|
||||
int item_getcheck_func_FUSED_SHADOW_3();
|
||||
int item_getcheck_func_MIRROR_PIECE_1();
|
||||
#endif
|
||||
int item_getcheck_func_POU_SPIRIT();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_ENDING_BLOW();
|
||||
int item_getcheck_func_SHIELD_ATTACK();
|
||||
int item_getcheck_func_BACK_SLICE();
|
||||
int item_getcheck_func_HELM_SPLITTER();
|
||||
int item_getcheck_func_MORTAL_DRAW();
|
||||
int item_getcheck_func_JUMP_STRIKE();
|
||||
int item_getcheck_func_GREAT_SPIN();
|
||||
int item_getcheck_func_ELDIN_BRIDGE_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_ANCIENT_DOCUMENT();
|
||||
int item_getcheck_func_AIR_LETTER();
|
||||
int item_getcheck_func_ANCIENT_DOCUMENT2();
|
||||
@@ -527,9 +395,6 @@ int checkItemGet(u8, int);
|
||||
BOOL isHeart(u8 item_no);
|
||||
int isBomb(u8);
|
||||
int isArrow(u8);
|
||||
#if TARGET_PC
|
||||
int isRupee(u8);
|
||||
#endif
|
||||
int addBombCount(u8, u8);
|
||||
BOOL isBottleItem(u8 item_no);
|
||||
u8 check_itemno(int i_itemNo);
|
||||
|
||||
@@ -35,65 +35,7 @@ struct dItem_fieldItemResource {
|
||||
/* 0xC */ u16 mHeapSize;
|
||||
}; // Size: 0x10
|
||||
|
||||
#if TARGET_PC
|
||||
// Delcared helper functions since we can't include dComIfg_isRandomizer here
|
||||
dItem_itemResource* dItem_data_getItemResource();
|
||||
dItem_fieldItemResource* dItem_data_getFieldItemResource();
|
||||
dItem_itemInfo* dItem_data_getItemInfo();
|
||||
#endif
|
||||
|
||||
struct dItem_data {
|
||||
#if TARGET_PC
|
||||
static const char* getArcName(u8 index) { return dItem_data_getItemResource()[index].mArcName; }
|
||||
|
||||
static s16 getBtpName(u8 index) { return dItem_data_getItemResource()[index].mBtpName; }
|
||||
|
||||
static s16 getBrkName(u8 index) { return dItem_data_getItemResource()[index].mBrkName; }
|
||||
|
||||
static s16 getBxaName(u8 index) { return -1; }
|
||||
|
||||
static s16 getBckName(u8 index) { return dItem_data_getItemResource()[index].mBckName; }
|
||||
|
||||
static s16 getBpkName(u8 index) { return -1; }
|
||||
|
||||
static s16 getBtkName(u8 index) { return dItem_data_getItemResource()[index].mBtkName; }
|
||||
|
||||
static s16 getBmdName(u8 index) { return dItem_data_getItemResource()[index].mBmdName; }
|
||||
|
||||
static s8 getTevFrm(u8 index) { return dItem_data_getItemResource()[index].mTevFrm; }
|
||||
|
||||
static s8 getBtpFrm(u8 index) { return dItem_data_getItemResource()[index].mBtpFrm; }
|
||||
|
||||
static s16 getTexture(u8 index) { return dItem_data_getItemResource()[index].mTexture; }
|
||||
|
||||
static u8 getTexScale (u8 index) { return dItem_data_getItemResource()[index].mTexScale; }
|
||||
|
||||
static const char* getFieldArc(u8 index) { return dItem_data_getFieldItemResource()[index].mFieldArc; }
|
||||
|
||||
static s16 getItemBmdName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBmdName; }
|
||||
|
||||
static s16 getItemBtkName(u8 index) { return -1; }
|
||||
|
||||
static s16 getItemBpkName(u8 index) { return -1; }
|
||||
|
||||
static s16 getItemBckName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBckName; }
|
||||
|
||||
static s16 getItemBxaName(u8 index) { return -1; }
|
||||
|
||||
static s16 getItemBrkName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBrkName; }
|
||||
|
||||
static s16 getItemBtpName(u8 index) { return -1; }
|
||||
|
||||
static BOOL chkFlag(u8 index, int flag) { return dItem_data_getItemInfo()[index].mFlag & flag; }
|
||||
|
||||
static u8 getShadowSize(u8 index) { return dItem_data_getItemInfo()[index].mShadowSize; }
|
||||
|
||||
static const u8 getH(u8 index) { return dItem_data_getItemInfo()[index].mH; }
|
||||
|
||||
static const u8 getR(u8 index) { return dItem_data_getItemInfo()[index].mR; }
|
||||
|
||||
static u16 getFieldHeapSize(u8 index) { return dItem_data_getFieldItemResource()[index].mHeapSize; }
|
||||
#else
|
||||
static const char* getArcName(u8 index) { return item_resource[index].mArcName; }
|
||||
|
||||
static s16 getBtpName(u8 index) { return item_resource[index].mBtpName; }
|
||||
@@ -143,16 +85,10 @@ struct dItem_data {
|
||||
static const u8 getR(u8 index) { return item_info[index].mR; }
|
||||
|
||||
static u16 getFieldHeapSize(u8 index) { return field_item_res[index].mHeapSize; }
|
||||
#endif
|
||||
|
||||
static dItem_itemResource item_resource[255];
|
||||
static dItem_fieldItemResource field_item_res[255];
|
||||
static dItem_itemInfo item_info[255];
|
||||
#if TARGET_PC
|
||||
static dItem_itemResource item_resource_randomizer[255];
|
||||
static dItem_fieldItemResource field_item_res_randomizer[255];
|
||||
static dItem_itemInfo item_info_randomizer[255];
|
||||
#endif
|
||||
};
|
||||
|
||||
enum {
|
||||
@@ -414,267 +350,4 @@ enum {
|
||||
/* 0xFF */ dItemNo_NONE_e,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
// Randomizer item ids. Mostly the same, but we use most unused
|
||||
// entries for custom portals and keys
|
||||
enum {
|
||||
/* 0x00 */ dItemNo_Randomizer_HEART_e,
|
||||
/* 0x01 */ dItemNo_Randomizer_GREEN_RUPEE_e,
|
||||
/* 0x02 */ dItemNo_Randomizer_BLUE_RUPEE_e,
|
||||
/* 0x03 */ dItemNo_Randomizer_YELLOW_RUPEE_e,
|
||||
/* 0x04 */ dItemNo_Randomizer_RED_RUPEE_e,
|
||||
/* 0x05 */ dItemNo_Randomizer_PURPLE_RUPEE_e,
|
||||
/* 0x06 */ dItemNo_Randomizer_ORANGE_RUPEE_e,
|
||||
/* 0x07 */ dItemNo_Randomizer_SILVER_RUPEE_e,
|
||||
/* 0x08 */ dItemNo_Randomizer_S_MAGIC_e,
|
||||
/* 0x09 */ dItemNo_Randomizer_L_MAGIC_e,
|
||||
/* 0x0A */ dItemNo_Randomizer_BOMB_5_e,
|
||||
/* 0x0B */ dItemNo_Randomizer_BOMB_10_e,
|
||||
/* 0x0C */ dItemNo_Randomizer_BOMB_20_e,
|
||||
/* 0x0D */ dItemNo_Randomizer_BOMB_30_e,
|
||||
/* 0x0E */ dItemNo_Randomizer_ARROW_10_e,
|
||||
/* 0x0F */ dItemNo_Randomizer_ARROW_20_e,
|
||||
/* 0x10 */ dItemNo_Randomizer_ARROW_30_e,
|
||||
/* 0x11 */ dItemNo_Randomizer_ARROW_1_e,
|
||||
/* 0x12 */ dItemNo_Randomizer_PACHINKO_SHOT_e,
|
||||
/* 0x13 */ dItemNo_Randomizer_FOOLISH_ITEM_e,
|
||||
/* 0x14 */ dItemNo_Randomizer_ORDON_PORTAL_e,
|
||||
/* 0x15 */ dItemNo_Randomizer_SOUTH_FARON_PORTAL_e,
|
||||
/* 0x16 */ dItemNo_Randomizer_WATER_BOMB_5_e,
|
||||
/* 0x17 */ dItemNo_Randomizer_WATER_BOMB_10_e,
|
||||
/* 0x18 */ dItemNo_Randomizer_WATER_BOMB_20_e,
|
||||
/* 0x19 */ dItemNo_Randomizer_WATER_BOMB_30_e,
|
||||
/* 0x1A */ dItemNo_Randomizer_BOMB_INSECT_5_e,
|
||||
/* 0x1B */ dItemNo_Randomizer_BOMB_INSECT_10_e,
|
||||
/* 0x1C */ dItemNo_Randomizer_BOMB_INSECT_20_e,
|
||||
/* 0x1D */ dItemNo_Randomizer_BOMB_INSECT_30_e,
|
||||
/* 0x1E */ dItemNo_Randomizer_RECOVERY_FAILY_e,
|
||||
/* 0x1F */ dItemNo_Randomizer_TRIPLE_HEART_e,
|
||||
/* 0x20 */ dItemNo_Randomizer_SMALL_KEY_e,
|
||||
/* 0x21 */ dItemNo_Randomizer_KAKERA_HEART_e,
|
||||
/* 0x22 */ dItemNo_Randomizer_UTAWA_HEART_e,
|
||||
/* 0x23 */ dItemNo_Randomizer_MAP_e,
|
||||
/* 0x24 */ dItemNo_Randomizer_COMPUS_e,
|
||||
/* 0x25 */ dItemNo_Randomizer_DUNGEON_EXIT_e,
|
||||
/* 0x26 */ dItemNo_Randomizer_BOSS_KEY_e,
|
||||
/* 0x27 */ dItemNo_Randomizer_DUNGEON_BACK_e,
|
||||
/* 0x28 */ dItemNo_Randomizer_SWORD_e,
|
||||
/* 0x29 */ dItemNo_Randomizer_MASTER_SWORD_e,
|
||||
/* 0x2A */ dItemNo_Randomizer_WOOD_SHIELD_e,
|
||||
/* 0x2B */ dItemNo_Randomizer_SHIELD_e,
|
||||
/* 0x2C */ dItemNo_Randomizer_HYLIA_SHIELD_e,
|
||||
/* 0x2D */ dItemNo_Randomizer_TKS_LETTER_e,
|
||||
/* 0x2E */ dItemNo_Randomizer_WEAR_CASUAL_e,
|
||||
/* 0x2F */ dItemNo_Randomizer_WEAR_KOKIRI_e,
|
||||
/* 0x30 */ dItemNo_Randomizer_ARMOR_e,
|
||||
/* 0x31 */ dItemNo_Randomizer_WEAR_ZORA_e,
|
||||
/* 0x32 */ dItemNo_Randomizer_MAGIC_LV1_e,
|
||||
/* 0x33 */ dItemNo_Randomizer_DUNGEON_EXIT_2_e,
|
||||
/* 0x34 */ dItemNo_Randomizer_WALLET_LV1_e,
|
||||
/* 0x35 */ dItemNo_Randomizer_WALLET_LV2_e,
|
||||
/* 0x36 */ dItemNo_Randomizer_WALLET_LV3_e,
|
||||
/* 0x37 */ dItemNo_Randomizer_NOENTRY_55_e,
|
||||
/* 0x38 */ dItemNo_Randomizer_NOENTRY_56_e,
|
||||
/* 0x39 */ dItemNo_Randomizer_UPPER_ZORAS_RIVER_PORTAL_e,
|
||||
/* 0x3A */ dItemNo_Randomizer_CASTLE_TOWN_PORTAL_e,
|
||||
/* 0x3B */ dItemNo_Randomizer_GERUDO_DESERT_PORTAL_e,
|
||||
/* 0x3C */ dItemNo_Randomizer_NORTH_FARON_PORTAL_e,
|
||||
/* 0x3D */ dItemNo_Randomizer_ZORAS_JEWEL_e,
|
||||
/* 0x3E */ dItemNo_Randomizer_HAWK_EYE_e,
|
||||
/* 0x3F */ dItemNo_Randomizer_WOOD_STICK_e,
|
||||
/* 0x40 */ dItemNo_Randomizer_BOOMERANG_e,
|
||||
/* 0x41 */ dItemNo_Randomizer_SPINNER_e,
|
||||
/* 0x42 */ dItemNo_Randomizer_IRONBALL_e,
|
||||
/* 0x43 */ dItemNo_Randomizer_BOW_e,
|
||||
/* 0x44 */ dItemNo_Randomizer_HOOKSHOT_e,
|
||||
/* 0x45 */ dItemNo_Randomizer_HVY_BOOTS_e,
|
||||
/* 0x46 */ dItemNo_Randomizer_COPY_ROD_e,
|
||||
/* 0x47 */ dItemNo_Randomizer_W_HOOKSHOT_e,
|
||||
/* 0x48 */ dItemNo_Randomizer_KANTERA_e,
|
||||
/* 0x49 */ dItemNo_Randomizer_LIGHT_SWORD_e,
|
||||
/* 0x4A */ dItemNo_Randomizer_FISHING_ROD_1_e,
|
||||
/* 0x4B */ dItemNo_Randomizer_PACHINKO_e,
|
||||
/* 0x4C */ dItemNo_Randomizer_COPY_ROD_2_e,
|
||||
/* 0x4D */ dItemNo_Randomizer_KAKARIKO_GORGE_PORTAL_e,
|
||||
/* 0x4E */ dItemNo_Randomizer_KAKARIKO_VILLAGE_PORTAL_e,
|
||||
/* 0x4F */ dItemNo_Randomizer_BOMB_BAG_LV2_e,
|
||||
/* 0x50 */ dItemNo_Randomizer_BOMB_BAG_LV1_e,
|
||||
/* 0x51 */ dItemNo_Randomizer_BOMB_IN_BAG_e,
|
||||
/* 0x52 */ dItemNo_Randomizer_DEATH_MOUNTAIN_PORTAL_e,
|
||||
/* 0x53 */ dItemNo_Randomizer_LIGHT_ARROW_e,
|
||||
/* 0x54 */ dItemNo_Randomizer_ARROW_LV1_e,
|
||||
/* 0x55 */ dItemNo_Randomizer_ARROW_LV2_e,
|
||||
/* 0x56 */ dItemNo_Randomizer_ARROW_LV3_e,
|
||||
/* 0x57 */ dItemNo_Randomizer_ZORAS_DOMAIN_PORTAL_e,
|
||||
/* 0x58 */ dItemNo_Randomizer_LURE_ROD_e,
|
||||
/* 0x59 */ dItemNo_Randomizer_BOMB_ARROW_e,
|
||||
/* 0x5A */ dItemNo_Randomizer_HAWK_ARROW_e,
|
||||
/* 0x5B */ dItemNo_Randomizer_BEE_ROD_e,
|
||||
/* 0x5C */ dItemNo_Randomizer_JEWEL_ROD_e,
|
||||
/* 0x5D */ dItemNo_Randomizer_WORM_ROD_e,
|
||||
/* 0x5E */ dItemNo_Randomizer_JEWEL_BEE_ROD_e,
|
||||
/* 0x5F */ dItemNo_Randomizer_JEWEL_WORM_ROD_e,
|
||||
/* 0x60 */ dItemNo_Randomizer_EMPTY_BOTTLE_e,
|
||||
/* 0x61 */ dItemNo_Randomizer_RED_BOTTLE_e,
|
||||
/* 0x62 */ dItemNo_Randomizer_GREEN_BOTTLE_e,
|
||||
/* 0x63 */ dItemNo_Randomizer_BLUE_BOTTLE_e,
|
||||
/* 0x64 */ dItemNo_Randomizer_MILK_BOTTLE_e,
|
||||
/* 0x65 */ dItemNo_Randomizer_HALF_MILK_BOTTLE_e,
|
||||
/* 0x66 */ dItemNo_Randomizer_OIL_BOTTLE_e,
|
||||
/* 0x67 */ dItemNo_Randomizer_WATER_BOTTLE_e,
|
||||
/* 0x68 */ dItemNo_Randomizer_OIL_BOTTLE_2_e,
|
||||
/* 0x69 */ dItemNo_Randomizer_RED_BOTTLE_2_e,
|
||||
/* 0x6A */ dItemNo_Randomizer_UGLY_SOUP_e,
|
||||
/* 0x6B */ dItemNo_Randomizer_HOT_SPRING_e,
|
||||
/* 0x6C */ dItemNo_Randomizer_FAIRY_e,
|
||||
/* 0x6D */ dItemNo_Randomizer_HOT_SPRING_2_e,
|
||||
/* 0x6E */ dItemNo_Randomizer_OIL2_e,
|
||||
/* 0x6F */ dItemNo_Randomizer_OIL_e,
|
||||
/* 0x70 */ dItemNo_Randomizer_NORMAL_BOMB_e,
|
||||
/* 0x71 */ dItemNo_Randomizer_WATER_BOMB_e,
|
||||
/* 0x72 */ dItemNo_Randomizer_POKE_BOMB_e,
|
||||
/* 0x73 */ dItemNo_Randomizer_FAIRY_DROP_e,
|
||||
/* 0x74 */ dItemNo_Randomizer_WORM_e,
|
||||
/* 0x75 */ dItemNo_Randomizer_DROP_BOTTLE_e,
|
||||
/* 0x76 */ dItemNo_Randomizer_BEE_CHILD_e,
|
||||
/* 0x77 */ dItemNo_Randomizer_CHUCHU_RARE_e,
|
||||
/* 0x78 */ dItemNo_Randomizer_CHUCHU_RED_e,
|
||||
/* 0x79 */ dItemNo_Randomizer_CHUCHU_BLUE_e,
|
||||
/* 0x7A */ dItemNo_Randomizer_CHUCHU_GREEN_e,
|
||||
/* 0x7B */ dItemNo_Randomizer_CHUCHU_YELLOW_e,
|
||||
/* 0x7C */ dItemNo_Randomizer_CHUCHU_PURPLE_e,
|
||||
/* 0x7D */ dItemNo_Randomizer_LV1_SOUP_e,
|
||||
/* 0x7E */ dItemNo_Randomizer_LV2_SOUP_e,
|
||||
/* 0x7F */ dItemNo_Randomizer_LV3_SOUP_e,
|
||||
/* 0x80 */ dItemNo_Randomizer_LETTER_e,
|
||||
/* 0x81 */ dItemNo_Randomizer_BILL_e,
|
||||
/* 0x82 */ dItemNo_Randomizer_WOOD_STATUE_e,
|
||||
/* 0x83 */ dItemNo_Randomizer_IRIAS_PENDANT_e,
|
||||
/* 0x84 */ dItemNo_Randomizer_HORSE_FLUTE_e,
|
||||
/* 0x85 */ dItemNo_Randomizer_FOREST_SMALL_KEY_e,
|
||||
/* 0x86 */ dItemNo_Randomizer_MINES_SMALL_KEY_e,
|
||||
/* 0x87 */ dItemNo_Randomizer_LAKEBED_SMALL_KEY_e,
|
||||
/* 0x88 */ dItemNo_Randomizer_ARBITERS_SMALL_KEY_e,
|
||||
/* 0x89 */ dItemNo_Randomizer_SNOWPEAK_SMALL_KEY_e,
|
||||
/* 0x8A */ dItemNo_Randomizer_TEMPLE_OF_TIME_SMALL_KEY_e,
|
||||
/* 0x8B */ dItemNo_Randomizer_CITY_SMALL_KEY_e,
|
||||
/* 0x8C */ dItemNo_Randomizer_PALACE_SMALL_KEY_e,
|
||||
/* 0x8D */ dItemNo_Randomizer_HYRULE_SMALL_KEY_e,
|
||||
/* 0x8E */ dItemNo_Randomizer_CAMP_SMALL_KEY_e,
|
||||
/* 0x8F */ dItemNo_Randomizer_LAKE_HYLIA_PORTAL_e,
|
||||
/* 0x90 */ dItemNo_Randomizer_RAFRELS_MEMO_e,
|
||||
/* 0x91 */ dItemNo_Randomizer_ASHS_SCRIBBLING_e,
|
||||
/* 0x92 */ dItemNo_Randomizer_FOREST_BOSS_KEY_e,
|
||||
/* 0x93 */ dItemNo_Randomizer_LAKEBED_BOSS_KEY_e,
|
||||
/* 0x94 */ dItemNo_Randomizer_ARBITERS_BOSS_KEY_e,
|
||||
/* 0x95 */ dItemNo_Randomizer_TEMPLE_OF_TIME_BOSS_KEY_e,
|
||||
/* 0x96 */ dItemNo_Randomizer_CITY_BOSS_KEY_e,
|
||||
/* 0x97 */ dItemNo_Randomizer_PALACE_BOSS_KEY_e,
|
||||
/* 0x98 */ dItemNo_Randomizer_HYRULE_BOSS_KEY_e,
|
||||
/* 0x99 */ dItemNo_Randomizer_FOREST_COMPASS_e,
|
||||
/* 0x9A */ dItemNo_Randomizer_MINES_COMPASS_e,
|
||||
/* 0x9B */ dItemNo_Randomizer_LAKEBED_COMPASS_e,
|
||||
/* 0x9C */ dItemNo_Randomizer_CHUCHU_YELLOW2_e,
|
||||
/* 0x9D */ dItemNo_Randomizer_OIL_BOTTLE3_e,
|
||||
/* 0x9E */ dItemNo_Randomizer_SHOP_BEE_CHILD_e,
|
||||
/* 0x9F */ dItemNo_Randomizer_CHUCHU_BLACK_e,
|
||||
/* 0xA0 */ dItemNo_Randomizer_LIGHT_DROP_e,
|
||||
/* 0xA1 */ dItemNo_Randomizer_DROP_CONTAINER_e,
|
||||
/* 0xA2 */ dItemNo_Randomizer_DROP_CONTAINER02_e,
|
||||
/* 0xA3 */ dItemNo_Randomizer_DROP_CONTAINER03_e,
|
||||
/* 0xA4 */ dItemNo_Randomizer_FILLED_CONTAINER_e,
|
||||
/* 0xA5 */ dItemNo_Randomizer_MIRROR_PIECE_2_e,
|
||||
/* 0xA6 */ dItemNo_Randomizer_MIRROR_PIECE_3_e,
|
||||
/* 0xA7 */ dItemNo_Randomizer_MIRROR_PIECE_4_e,
|
||||
/* 0xA8 */ dItemNo_Randomizer_ARBITERS_COMPASS_e,
|
||||
/* 0xA9 */ dItemNo_Randomizer_SNOWPEAK_COMPASS_e,
|
||||
/* 0xAA */ dItemNo_Randomizer_TEMPLE_OF_TIME_COMPASS_e,
|
||||
/* 0xAB */ dItemNo_Randomizer_CITY_COMPASS_e,
|
||||
/* 0xAC */ dItemNo_Randomizer_PALACE_COMPASS_e,
|
||||
/* 0xAD */ dItemNo_Randomizer_HYRULE_COMPASS_e,
|
||||
/* 0xAE */ dItemNo_Randomizer_MIRROR_CHAMBER_PORTAL_e,
|
||||
/* 0xAF */ dItemNo_Randomizer_SNOWPEAK_PORTAL_e,
|
||||
/* 0xB0 */ dItemNo_Randomizer_SMELL_YELIA_POUCH_e,
|
||||
/* 0xB1 */ dItemNo_Randomizer_SMELL_PUMPKIN_e,
|
||||
/* 0xB2 */ dItemNo_Randomizer_SMELL_POH_e,
|
||||
/* 0xB3 */ dItemNo_Randomizer_SMELL_FISH_e,
|
||||
/* 0xB4 */ dItemNo_Randomizer_SMELL_CHILDREN_e,
|
||||
/* 0xB5 */ dItemNo_Randomizer_SMELL_MEDICINE_e,
|
||||
/* 0xB6 */ dItemNo_Randomizer_FOREST_MAP_e,
|
||||
/* 0xB7 */ dItemNo_Randomizer_MINES_MAP_e,
|
||||
/* 0xB8 */ dItemNo_Randomizer_LAKEBED_MAP_e,
|
||||
/* 0xB9 */ dItemNo_Randomizer_ARBITERS_MAP_e,
|
||||
/* 0xBA */ dItemNo_Randomizer_SNOWPEAK_MAP_e,
|
||||
/* 0xBB */ dItemNo_Randomizer_TEMPLE_OF_TIME_MAP_e,
|
||||
/* 0xBC */ dItemNo_Randomizer_CITY_MAP_e,
|
||||
/* 0xBD */ dItemNo_Randomizer_PALACE_MAP_e,
|
||||
/* 0xBE */ dItemNo_Randomizer_HYRULE_MAP_e,
|
||||
/* 0xBF */ dItemNo_Randomizer_SACRED_GROVE_PORTAL_e,
|
||||
/* 0xC0 */ dItemNo_Randomizer_M_BEETLE_e,
|
||||
/* 0xC1 */ dItemNo_Randomizer_F_BEETLE_e,
|
||||
/* 0xC2 */ dItemNo_Randomizer_M_BUTTERFLY_e,
|
||||
/* 0xC3 */ dItemNo_Randomizer_F_BUTTERFLY_e,
|
||||
/* 0xC4 */ dItemNo_Randomizer_M_STAG_BEETLE_e,
|
||||
/* 0xC5 */ dItemNo_Randomizer_F_STAG_BEETLE_e,
|
||||
/* 0xC6 */ dItemNo_Randomizer_M_GRASSHOPPER_e,
|
||||
/* 0xC7 */ dItemNo_Randomizer_F_GRASSHOPPER_e,
|
||||
/* 0xC8 */ dItemNo_Randomizer_M_NANAFUSHI_e,
|
||||
/* 0xC9 */ dItemNo_Randomizer_F_NANAFUSHI_e,
|
||||
/* 0xCA */ dItemNo_Randomizer_M_DANGOMUSHI_e,
|
||||
/* 0xCB */ dItemNo_Randomizer_F_DANGOMUSHI_e,
|
||||
/* 0xCC */ dItemNo_Randomizer_M_MANTIS_e,
|
||||
/* 0xCD */ dItemNo_Randomizer_F_MANTIS_e,
|
||||
/* 0xCE */ dItemNo_Randomizer_M_LADYBUG_e,
|
||||
/* 0xCF */ dItemNo_Randomizer_F_LADYBUG_e,
|
||||
/* 0xD0 */ dItemNo_Randomizer_M_SNAIL_e,
|
||||
/* 0xD1 */ dItemNo_Randomizer_F_SNAIL_e,
|
||||
/* 0xD2 */ dItemNo_Randomizer_M_DRAGONFLY_e,
|
||||
/* 0xD3 */ dItemNo_Randomizer_F_DRAGONFLY_e,
|
||||
/* 0xD4 */ dItemNo_Randomizer_M_ANT_e,
|
||||
/* 0xD5 */ dItemNo_Randomizer_F_ANT_e,
|
||||
/* 0xD6 */ dItemNo_Randomizer_M_MAYFLY_e,
|
||||
/* 0xD7 */ dItemNo_Randomizer_F_MAYFLY_e,
|
||||
/* 0xD8 */ dItemNo_Randomizer_FUSED_SHADOW_1_e,
|
||||
/* 0xD9 */ dItemNo_Randomizer_FUSED_SHADOW_2_e,
|
||||
/* 0xDA */ dItemNo_Randomizer_FUSED_SHADOW_3_e,
|
||||
/* 0xDB */ dItemNo_Randomizer_MIRROR_PIECE_1_e,
|
||||
/* 0xDC */ dItemNo_Randomizer_ARCHIPELAGO_ITEM_e,
|
||||
/* 0xDD */ dItemNo_Randomizer_NOENTRY_221_e,
|
||||
/* 0xDE */ dItemNo_Randomizer_NOENTRY_222_e,
|
||||
/* 0xDF */ dItemNo_Randomizer_NOENTRY_223_e,
|
||||
/* 0xE0 */ dItemNo_Randomizer_POU_SPIRIT_e,
|
||||
/* 0xE1 */ dItemNo_Randomizer_ENDING_BLOW_e,
|
||||
/* 0xE2 */ dItemNo_Randomizer_SHIELD_ATTACK_e,
|
||||
/* 0xE3 */ dItemNo_Randomizer_BACK_SLICE_e,
|
||||
/* 0xE4 */ dItemNo_Randomizer_HELM_SPLITTER_e,
|
||||
/* 0xE5 */ dItemNo_Randomizer_MORTAL_DRAW_e,
|
||||
/* 0xE6 */ dItemNo_Randomizer_JUMP_STRIKE_e,
|
||||
/* 0xE7 */ dItemNo_Randomizer_GREAT_SPIN_e,
|
||||
/* 0xE8 */ dItemNo_Randomizer_ELDIN_BRIDGE_PORTAL_e,
|
||||
/* 0xE9 */ dItemNo_Randomizer_ANCIENT_DOCUMENT_e,
|
||||
/* 0xEA */ dItemNo_Randomizer_AIR_LETTER_e,
|
||||
/* 0xEB */ dItemNo_Randomizer_ANCIENT_DOCUMENT2_e,
|
||||
/* 0xEC */ dItemNo_Randomizer_LV7_DUNGEON_EXIT_e,
|
||||
/* 0xED */ dItemNo_Randomizer_LINKS_SAVINGS_e,
|
||||
/* 0xEE */ dItemNo_Randomizer_SMALL_KEY2_e,
|
||||
/* 0xEF */ dItemNo_Randomizer_POU_FIRE1_e,
|
||||
/* 0xF0 */ dItemNo_Randomizer_POU_FIRE2_e,
|
||||
/* 0xF1 */ dItemNo_Randomizer_POU_FIRE3_e,
|
||||
/* 0xF2 */ dItemNo_Randomizer_POU_FIRE4_e,
|
||||
/* 0xF3 */ dItemNo_Randomizer_BOSSRIDER_KEY_e,
|
||||
/* 0xF4 */ dItemNo_Randomizer_TOMATO_PUREE_e,
|
||||
/* 0xF5 */ dItemNo_Randomizer_TASTE_e,
|
||||
/* 0xF6 */ dItemNo_Randomizer_LV5_BOSS_KEY_e,
|
||||
/* 0xF7 */ dItemNo_Randomizer_SURFBOARD_e,
|
||||
/* 0xF8 */ dItemNo_Randomizer_KANTERA2_e,
|
||||
/* 0xF9 */ dItemNo_Randomizer_L2_KEY_PIECES1_e,
|
||||
/* 0xFA */ dItemNo_Randomizer_L2_KEY_PIECES2_e,
|
||||
/* 0xFB */ dItemNo_Randomizer_L2_KEY_PIECES3_e,
|
||||
/* 0xFC */ dItemNo_Randomizer_KEY_OF_CARAVAN_e,
|
||||
/* 0xFD */ dItemNo_Randomizer_LV2_BOSS_KEY_e,
|
||||
/* 0xFE */ dItemNo_Randomizer_KEY_OF_FILONE_e,
|
||||
/* 0xFF */ dItemNo_Randomizer_NONE_e,
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif /* D_D_ITEM_DATA_H */
|
||||
|
||||
@@ -259,7 +259,7 @@ public:
|
||||
/* 0x09B8 */ DUNGEON_LIGHT dungeonlight[8];
|
||||
/* 0x0C18 */ BOSS_LIGHT field_0x0c18[8];
|
||||
/* 0x0D58 */ BOSS_LIGHT field_0x0d58[6];
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x0E48 */ NAVYCHAN navy;
|
||||
/* 0x0E58 */ u8 field_0xe58[0xE68 - 0xE58]; // part of NAVYCHAN?
|
||||
#endif
|
||||
|
||||
@@ -75,7 +75,6 @@ public:
|
||||
bool dpdMove();
|
||||
u8 openExplain(u8);
|
||||
#if TARGET_PC
|
||||
void updateSlotImage(u8 slot);
|
||||
bool pointerMove();
|
||||
#endif
|
||||
|
||||
@@ -220,7 +219,6 @@ private:
|
||||
bool mCursorInterpCurrAngular;
|
||||
bool mCursorInterpInit;
|
||||
bool mPointerTouchPressHoveredCurrent;
|
||||
J2DPicture* mDpadIcon;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -129,9 +129,7 @@ public:
|
||||
bool getPlayerSubject();
|
||||
bool isBButtonShow(bool);
|
||||
s16 getButtonTimer();
|
||||
#if TARGET_PC
|
||||
f32 getZButtonAlpha() { return mButtonZAlpha;}
|
||||
#endif
|
||||
|
||||
virtual ~dMeter2Draw_c();
|
||||
|
||||
J2DScreen* getMainScreenPtr() { return mpScreen; }
|
||||
|
||||
+2
-20
@@ -58,9 +58,6 @@ public:
|
||||
int checkEventRender(int*, int*, int*, int*);
|
||||
void remove();
|
||||
u16 getEventId(int*);
|
||||
#if TARGET_PC
|
||||
u16 getEventId();
|
||||
#endif
|
||||
u32 getMsgNo();
|
||||
u32 getNowMsgNo();
|
||||
msg_class* getMsg();
|
||||
@@ -131,9 +128,6 @@ public:
|
||||
u16 query051(mesg_flow_node_branch*, fopAc_ac_c*, int);
|
||||
u16 query052(mesg_flow_node_branch*, fopAc_ac_c*, int);
|
||||
u16 query053(mesg_flow_node_branch*, fopAc_ac_c*, int);
|
||||
#if TARGET_PC
|
||||
u16 query054(mesg_flow_node_branch*, fopAc_ac_c*, int);
|
||||
#endif
|
||||
int event000(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event001(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event002(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
@@ -177,11 +171,6 @@ public:
|
||||
int event040(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event041(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event042(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
#if TARGET_PC
|
||||
// events for rando
|
||||
int event043(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event044(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
#endif
|
||||
|
||||
void initWord(fopAc_ac_c*, const char*, u8, int, fopAc_ac_c**);
|
||||
|
||||
@@ -196,15 +185,8 @@ public:
|
||||
void setMsg(u32 msg) { mMsg = msg; }
|
||||
bool checkEndFlow() { return (u32)field_0x26 == 1; }
|
||||
|
||||
static queryFunc mQueryList[DUSK_IF_ELSE(54, 53)];
|
||||
static eventFunc mEventList[DUSK_IF_ELSE(45, 43)];
|
||||
|
||||
#if TARGET_PC
|
||||
// patch funcs for rando
|
||||
void randoPatchNodeType(u8& type, u16 nodeIdx);
|
||||
void randoPatchBranchNode(mesg_flow_node_branch*& branch_node, u16 nodeIdx);
|
||||
void randoPatchEventNode(mesg_flow_node_event*& event_node, u16 nodeIdx);
|
||||
#endif
|
||||
static queryFunc mQueryList[53];
|
||||
static eventFunc mEventList[43];
|
||||
|
||||
private:
|
||||
/* 0x04 */ u8* mFlow_p;
|
||||
|
||||
@@ -521,13 +521,13 @@ private:
|
||||
/* 0x019 */ u8 field_0x19;
|
||||
/* 0x01A */ u8 field_0x1a;
|
||||
/* 0x01B */ u8 field_0x1b;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x01C */ dPa_simpleEcallBack field_0x1c[48];
|
||||
#else
|
||||
/* 0x01C */ dPa_simpleEcallBack field_0x1c[25];
|
||||
#endif
|
||||
/* 0x210 */ level_c field_0x210;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
u8 mSceneCount;
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -59,7 +59,7 @@ private:
|
||||
/* 0x18 */ JKRHeap* heap;
|
||||
/* 0x1C */ JKRSolidHeap* mDataHeap;
|
||||
/* 0x20 */ void** mRes;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x24 */ int mSize;
|
||||
#endif
|
||||
}; // Size: 0x24
|
||||
|
||||
+4
-37
@@ -10,10 +10,6 @@
|
||||
#include "JSystem/JHostIO/JORReflexible.h"
|
||||
#include "dusk/endian.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include <unordered_map>
|
||||
#endif
|
||||
|
||||
static const int DEFAULT_SELECT_ITEM_INDEX = 0;
|
||||
static const int MAX_SELECT_ITEM = 4;
|
||||
static const int SELECT_ITEM_NUM = 2;
|
||||
@@ -203,9 +199,6 @@ public:
|
||||
void setTime(f32 i_time) { mTime = i_time; }
|
||||
u16 getDate() const { return mDate; }
|
||||
void setDate(u16 i_date) { mDate = i_date; }
|
||||
#if TARGET_PC
|
||||
u8 getDarkClearLV() const { return mDarkClearLevelFlag; }
|
||||
#endif
|
||||
|
||||
/* 0x00 */ BE(OSTime) mDateIpl;
|
||||
/* 0x08 */ u8 mTransformLevelFlag;
|
||||
@@ -279,9 +272,6 @@ public:
|
||||
bool isFieldDataExistFlag() const { return mFieldDataExistFlag ? true : false; }
|
||||
void offFieldDataExistFlag() { mFieldDataExistFlag = false; }
|
||||
void onFieldDataExistFlag() { mFieldDataExistFlag = true; }
|
||||
#if TARGET_PC
|
||||
void setRegionBit(u8 region) { mRegion |= region;}
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
/* 0x00 */ BE(Vec) mPos;
|
||||
@@ -386,21 +376,12 @@ public:
|
||||
void setArrowNum(u8 i_num) { mArrowNum = i_num; }
|
||||
u8 getPachinkoNum() const { return mPachinkoNum; }
|
||||
void setPachinkoNum(u8 i_num) { mPachinkoNum = i_num; }
|
||||
#if TARGET_PC
|
||||
u8 getAncientDocumentNum() const { return mAncientDocumentNum; }
|
||||
void setAncientDocumentNum(u8 i_num) { mAncientDocumentNum = i_num; }
|
||||
#endif
|
||||
|
||||
/* 0x0 */ u8 mArrowNum;
|
||||
/* 0x1 */ u8 mBombNum[3];
|
||||
/* 0x4 */ u8 mBottleNum[4];
|
||||
/* 0x8 */ u8 mPachinkoNum;
|
||||
#if TARGET_PC
|
||||
/* 0x9 */ u8 mAncientDocumentNum; // Custom Field for Randomizer
|
||||
/* 0x9 */ u8 unk5[2];
|
||||
#else
|
||||
/* 0x9 */ u8 unk5[3];
|
||||
#endif
|
||||
}; // Size: 0xC
|
||||
|
||||
class dSv_player_item_max_c {
|
||||
@@ -432,11 +413,7 @@ public:
|
||||
u8 getPohNum() const { return mPohNum; }
|
||||
|
||||
void addPohNum() {
|
||||
#if TARGET_PC
|
||||
if (mPohNum < 0x3D) {
|
||||
#else
|
||||
if (mPohNum < 0xFF) {
|
||||
#endif
|
||||
mPohNum++;
|
||||
}
|
||||
}
|
||||
@@ -481,11 +458,6 @@ public:
|
||||
int isLetterReadFlag(int i_no) const;
|
||||
u8 getGetNumber(int i_no) { return mGetNumber[i_no]; }
|
||||
void setGetNumber(int i_no, u8 i_value) { mGetNumber[i_no] = i_value; }
|
||||
#if TARGET_PC
|
||||
// For rando
|
||||
void setAllLetterGet() { mLetterGetFlags[0] |= 0xFFFF;}
|
||||
void setAllLetterRead() { mLetterReadFlags[0] |= 0xFFFF;}
|
||||
#endif
|
||||
|
||||
/* 0x00 */ BE(u32) mLetterGetFlags[2];
|
||||
/* 0x08 */ BE(u32) mLetterReadFlags[2];
|
||||
@@ -692,14 +664,10 @@ public:
|
||||
void onDungeonItemBossKey() { onDungeonItem(BOSS_KEY); }
|
||||
void offDungeonItemBossKey() { offDungeonItem(BOSS_KEY); }
|
||||
s32 isDungeonItemBossKey() const { return isDungeonItem(BOSS_KEY); }
|
||||
#if TARGET_PC
|
||||
void onStageBossEnemy();
|
||||
#else
|
||||
void onStageBossEnemy() {
|
||||
onDungeonItem(STAGE_BOSS_ENEMY);
|
||||
onDungeonItem(OOCCOO_NOTE);
|
||||
}
|
||||
#endif
|
||||
void offStageBossEnemy() { offDungeonItem(STAGE_BOSS_ENEMY); }
|
||||
s32 isStageBossEnemy() const { return isDungeonItem(STAGE_BOSS_ENEMY); }
|
||||
void onStageLife() { onDungeonItem(STAGE_LIFE); }
|
||||
@@ -980,7 +948,6 @@ public:
|
||||
/* 0x8 */ s8 m_no;
|
||||
};
|
||||
|
||||
|
||||
class dSv_info_c {
|
||||
public:
|
||||
void init();
|
||||
@@ -993,9 +960,6 @@ public:
|
||||
BOOL isSwitch(int i_no, int i_roomNo) const;
|
||||
BOOL revSwitch(int i_no, int i_roomNo);
|
||||
void onItem(int i_no, int i_roomNo);
|
||||
#if TARGET_PC
|
||||
void offItem(int i_no, int i_roomNo);
|
||||
#endif
|
||||
BOOL isItem(int i_no, int i_roomNo) const;
|
||||
void onActor(int i_no, int i_roomNo);
|
||||
void offActor(int i_no, int i_roomNo);
|
||||
@@ -1044,7 +1008,7 @@ public:
|
||||
|
||||
static const int ZONE_MAX = 0x20;
|
||||
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x000 */ u8 unk_0x0;
|
||||
/* 0x001 */ char unk_0x1;
|
||||
/* 0x000 */ u8 unk_0x2[0x48 - 0x2];
|
||||
@@ -1065,6 +1029,9 @@ public:
|
||||
/* 0xF30 */ s64 mSaveTotalTime;
|
||||
#if DEBUG
|
||||
/* 0xF80 */ flagFile_c mFlagFile;
|
||||
#elif PARTIAL_DEBUG
|
||||
// flagFile_c's ctor/virtuals are only defined under #if DEBUG (d_save.cpp)
|
||||
alignas(flagFile_c) u8 mFlagFile[sizeof(flagFile_c)];
|
||||
#endif
|
||||
}; // Size: 0xF38
|
||||
|
||||
|
||||
+4
-7
@@ -538,7 +538,7 @@ public:
|
||||
/* vt[86] */ virtual stage_tgsc_class* getDrTg(void) const = 0;
|
||||
/* vt[87] */ virtual void setDoor(stage_tgsc_class*) = 0;
|
||||
/* vt[88] */ virtual stage_tgsc_class* getDoor(void) const = 0;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
virtual void setUnit(void*) = 0;
|
||||
virtual void* getUnit() = 0;
|
||||
#endif
|
||||
@@ -796,7 +796,7 @@ public:
|
||||
virtual stage_tgsc_class* getDrTg(void) const { return mDrTg; }
|
||||
virtual void setDoor(stage_tgsc_class* i_Door) { mDoor = i_Door; }
|
||||
virtual stage_tgsc_class* getDoor(void) const { return mDoor; }
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
virtual void setUnit(void* i_Unit) { mUnit = i_Unit; }
|
||||
virtual void* getUnit() { return mUnit; }
|
||||
#endif
|
||||
@@ -845,7 +845,7 @@ public:
|
||||
/* 0x54 */ stage_tgsc_class* mDrTg;
|
||||
/* 0x58 */ stage_tgsc_class* mDoor;
|
||||
/* 0x5C */ dStage_FloorInfo_c* mFloorInfo;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x60 */ void* mUnit;
|
||||
#endif
|
||||
/* 0x60 */ u16 mPlayerNum;
|
||||
@@ -990,7 +990,7 @@ public:
|
||||
/* vt[86] */ virtual stage_tgsc_class* getDrTg(void) const { return mDrTg; }
|
||||
/* vt[87] */ virtual void setDoor(stage_tgsc_class* i_Door) { mDoor = i_Door; }
|
||||
/* vt[88] */ virtual stage_tgsc_class* getDoor(void) const { return mDoor; }
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
virtual void setUnit(void* i_Unit) {
|
||||
UNUSED(i_Unit);
|
||||
OSReport("stage non unit list data !!\n");
|
||||
@@ -1292,9 +1292,6 @@ public:
|
||||
void set(const char*, s8, s16, s8, s8, u8);
|
||||
void offEnable() { enabled = 0; }
|
||||
BOOL isEnable() const { return enabled; }
|
||||
#if TARGET_PC
|
||||
void setEnable() { enabled |= 0x1; }
|
||||
#endif
|
||||
s8 getWipe() const { return wipe; }
|
||||
u8 getWipeSpeed() const { return wipe_speed; }
|
||||
dStage_startStage_c* getStartStage() { return this; }
|
||||
|
||||
@@ -97,6 +97,9 @@ public:
|
||||
private:
|
||||
#if DEBUG
|
||||
/* 0x00 */ dVibTest_c mVibTest;
|
||||
#elif PARTIAL_DEBUG
|
||||
// dVibTest_c's ctor/virtuals are only defined under #if DEBUG (d_vibration.cpp)
|
||||
alignas(dVibTest_c) u8 mVibTest[sizeof(dVibTest_c)];
|
||||
#endif
|
||||
|
||||
class {
|
||||
|
||||
+70
-7
@@ -1,9 +1,11 @@
|
||||
#ifndef DUSK_CONFIG_HPP
|
||||
#define DUSK_CONFIG_HPP
|
||||
|
||||
#include <concepts>
|
||||
#include <functional>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <stdexcept>
|
||||
#include "nlohmann/json.hpp"
|
||||
|
||||
#include "config_var.hpp"
|
||||
|
||||
namespace dusk::config {
|
||||
@@ -40,7 +42,7 @@ public:
|
||||
[[nodiscard]] virtual nlohmann::json dumpToJson(const ConfigVarBase& cVar) const = 0;
|
||||
};
|
||||
|
||||
template<ConfigValue T>
|
||||
template <ConfigValue T>
|
||||
class ConfigImpl : public ConfigImplBase {
|
||||
// Just downcasting the references...
|
||||
void loadFromJson(ConfigVarBase& cVar, const nlohmann::json& jsonValue) const final {
|
||||
@@ -90,20 +92,28 @@ public:
|
||||
void Register(ConfigVarBase& configVar);
|
||||
|
||||
/**
|
||||
* \brief Indicate that all registrations have happened and everything should lock in.
|
||||
* \brief Unregister a CVar, detaching it from the config system.
|
||||
*
|
||||
* If the CVar carries a user-set value (Value or Speedrun layer), it is stashed as an
|
||||
* unregistered key: Save() keeps writing it, and a later Register() of the same name restores
|
||||
* it through the normal back-fill path. The CVar may be destroyed after this returns.
|
||||
*/
|
||||
void FinishRegistration();
|
||||
void unregister(ConfigVarBase& configVar);
|
||||
|
||||
/**
|
||||
* \brief Load config from the standard user preferences location.
|
||||
*/
|
||||
void LoadFromUserPreferences();
|
||||
void LoadFromFileName(const char* path);
|
||||
void load_from_user_preferences();
|
||||
void load_from_file_name(const char* path);
|
||||
|
||||
void load_arg_override(std::string_view name, std::string_view value);
|
||||
|
||||
void shutdown();
|
||||
|
||||
/**
|
||||
* \brief Save the config to file.
|
||||
*/
|
||||
void Save();
|
||||
void save();
|
||||
|
||||
/**
|
||||
* \brief Get a registered CVar by name.
|
||||
@@ -124,6 +134,59 @@ void ClearAllActionBindings(int port);
|
||||
*/
|
||||
void EnumerateRegistered(std::function<void(ConfigVarBase&)> callback);
|
||||
|
||||
/**
|
||||
* \brief Type-erased change callback. previousValue points at the value before the mutation
|
||||
* (a `const T*` for a `ConfigVar<T>`) and is valid only for the duration of the call.
|
||||
*/
|
||||
using ChangeCallback = std::function<void(ConfigVarBase& cVar, const void* previousValue)>;
|
||||
|
||||
/**
|
||||
* \brief Token identifying a change subscription. 0 is never a valid token.
|
||||
*/
|
||||
using Subscription = u64;
|
||||
|
||||
/**
|
||||
* \brief Subscribe to changes of the named CVar (registered or not yet registered).
|
||||
*
|
||||
* Fired synchronously on the mutating thread (in practice the game thread) whenever the CVar's
|
||||
* effective value changes at runtime: setValue, override/speedrun setters and clears. Values
|
||||
* applied by config load or launch arguments do *not* notify: loads happen during startup
|
||||
* before the subsystems callbacks push values into are initialized, and each subsystem reads
|
||||
* its initial value itself at its own init. Callbacks may mutate other CVars; a nested
|
||||
* mutation of the same CVar applies but does not re-notify.
|
||||
*/
|
||||
Subscription subscribe(std::string_view name, ChangeCallback callback);
|
||||
|
||||
/**
|
||||
* \brief Typed convenience overload: the callback receives the current and previous values.
|
||||
*/
|
||||
template <ConfigValue T, typename Callback>
|
||||
requires std::invocable<Callback, const T&, const T&> Subscription subscribe(
|
||||
ConfigVar<T>& cVar, Callback&& callback) {
|
||||
return subscribe(cVar.getName(),
|
||||
[&cVar, cb = std::forward<Callback>(callback)](ConfigVarBase&, const void* previousValue) {
|
||||
cb(cVar.getValue(), *static_cast<const T*>(previousValue));
|
||||
});
|
||||
}
|
||||
|
||||
void unsubscribe(Subscription token);
|
||||
|
||||
/**
|
||||
* \brief Register a CVar and attach a change callback in one step.
|
||||
*
|
||||
* Useful for pushing settings into external systems (e.g. aurora) from one place instead of
|
||||
* every UI setter. The callback fires only for runtime changes (see subscribe); the value
|
||||
* loaded from config or launch arguments does not fire it — the external system reads its
|
||||
* initial value itself at its own initialization.
|
||||
*/
|
||||
template <ConfigValue T, typename Callback>
|
||||
requires std::invocable<Callback, const T&, const T&> Subscription Register(
|
||||
ConfigVar<T>& cVar, Callback&& onChange) {
|
||||
auto subscription = subscribe(cVar, std::forward<Callback>(onChange));
|
||||
Register(static_cast<ConfigVarBase&>(cVar));
|
||||
return subscription;
|
||||
}
|
||||
|
||||
template <ConfigValue T>
|
||||
const ConfigImplBase* GetConfigImpl() {
|
||||
static ConfigImpl<T> config;
|
||||
|
||||
@@ -2,10 +2,12 @@
|
||||
#define DUSK_CONFIG_VAR_HPP
|
||||
|
||||
#include "dolphin/types.h"
|
||||
#include <type_traits>
|
||||
#include <concepts>
|
||||
#include <cstdlib>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
|
||||
/**
|
||||
* The configuration system.
|
||||
@@ -69,7 +71,7 @@ protected:
|
||||
/**
|
||||
* The name of this CVar, used in the configuration file.
|
||||
*/
|
||||
const char* name;
|
||||
std::string name;
|
||||
|
||||
/**
|
||||
* Whether this CVar has been registered with the global managing logic.
|
||||
@@ -87,8 +89,8 @@ protected:
|
||||
*/
|
||||
const ConfigImplBase* impl;
|
||||
|
||||
ConfigVarBase(const char* name, const ConfigImplBase* impl);
|
||||
virtual ~ConfigVarBase() = default;
|
||||
ConfigVarBase(const ConfigVarBase&) = delete;
|
||||
ConfigVarBase(std::string name, const ConfigImplBase* impl);
|
||||
|
||||
/**
|
||||
* Check that the CVar is registered, aborting if this is not the case.
|
||||
@@ -98,7 +100,22 @@ protected:
|
||||
abort();
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether any change subscriber (see config::subscribe) is attached to this CVar's name.
|
||||
*/
|
||||
[[nodiscard]] bool has_subscribers() const;
|
||||
|
||||
/**
|
||||
* Notify change subscribers (see config::subscribe) that the effective value of this CVar
|
||||
* changed. Called by mutators after the change has been applied; previousValue points at
|
||||
* the old value (a `const T*` for a `ConfigVar<T>`), valid only for the duration of the
|
||||
* call.
|
||||
*/
|
||||
void notify_changed(const void* previousValue);
|
||||
|
||||
public:
|
||||
virtual ~ConfigVarBase();
|
||||
|
||||
/**
|
||||
* Get the name of this CVar, used in the configuration file.
|
||||
*/
|
||||
@@ -121,6 +138,7 @@ public:
|
||||
* This is necessary to make it legal to access.
|
||||
*/
|
||||
void markRegistered();
|
||||
void unmarkRegistered();
|
||||
|
||||
/**
|
||||
* Clear a speedrun-mode override if one is active on this CVar.
|
||||
@@ -155,6 +173,7 @@ template <typename T>
|
||||
concept ConfigValue =
|
||||
!std::is_const_v<T>
|
||||
&& !std::is_volatile_v<T>
|
||||
&& std::equality_comparable<T>
|
||||
&& (std::is_same_v<T, bool>
|
||||
|| ConfigValueInteger<T>
|
||||
|| std::is_same_v<T, f32>
|
||||
@@ -166,6 +185,9 @@ concept ConfigValue =
|
||||
template <ConfigValue T>
|
||||
const ConfigImplBase* GetConfigImpl();
|
||||
|
||||
template <ConfigValue T>
|
||||
class ConfigImpl;
|
||||
|
||||
template <typename T>
|
||||
struct ConfigEnumRange {
|
||||
static constexpr auto min = std::numeric_limits<std::underlying_type_t<T>>::min();
|
||||
@@ -192,10 +214,12 @@ public:
|
||||
* @param arg Arguments to forward to construct the default value.
|
||||
*/
|
||||
template <typename... Args>
|
||||
ConfigVar(const char* name, Args&&... arg)
|
||||
: ConfigVarBase(name, GetConfigImpl<T>()), defaultValue(std::forward<Args>(arg)...),
|
||||
ConfigVar(std::string name, Args&&... arg)
|
||||
: ConfigVarBase(std::move(name), GetConfigImpl<T>()), defaultValue(std::forward<Args>(arg)...),
|
||||
value(), overrideValue() {}
|
||||
|
||||
ConfigVar(ConfigVar const&) = delete;
|
||||
|
||||
/**
|
||||
* \brief Get the current value of the CVar.
|
||||
*
|
||||
@@ -234,6 +258,7 @@ public:
|
||||
*/
|
||||
void setValue(T newValue, bool replaceOverride = true) {
|
||||
checkRegistered();
|
||||
const auto previous = previous_for_notify();
|
||||
value = std::move(newValue);
|
||||
|
||||
if (replaceOverride) {
|
||||
@@ -242,6 +267,7 @@ public:
|
||||
} else if (layer != ConfigVarLayer::Override) {
|
||||
layer = ConfigVarLayer::Value;
|
||||
}
|
||||
notify_if_changed(previous);
|
||||
}
|
||||
|
||||
operator const T&() {
|
||||
@@ -258,8 +284,10 @@ public:
|
||||
*/
|
||||
void setOverrideValue(T newValue) {
|
||||
checkRegistered();
|
||||
const auto previous = previous_for_notify();
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Override;
|
||||
notify_if_changed(previous);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -273,25 +301,31 @@ public:
|
||||
void setSpeedrunValue(T newValue) {
|
||||
checkRegistered();
|
||||
if (layer != ConfigVarLayer::Override) {
|
||||
const auto previous = previous_for_notify();
|
||||
priorLayer = layer;
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Speedrun;
|
||||
notify_if_changed(previous);
|
||||
}
|
||||
}
|
||||
|
||||
void clearOverride() {
|
||||
checkRegistered();
|
||||
if (layer == ConfigVarLayer::Override) {
|
||||
const auto previous = previous_for_notify();
|
||||
overrideValue = {};
|
||||
layer = ConfigVarLayer::Value;
|
||||
notify_if_changed(previous);
|
||||
}
|
||||
}
|
||||
|
||||
void clearSpeedrunOverride() override {
|
||||
checkRegistered();
|
||||
if (layer == ConfigVarLayer::Speedrun) {
|
||||
const auto previous = previous_for_notify();
|
||||
overrideValue = {};
|
||||
layer = priorLayer;
|
||||
notify_if_changed(previous);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -305,6 +339,48 @@ public:
|
||||
const ConfigVarLayer effectiveLayer = (layer == ConfigVarLayer::Speedrun) ? priorLayer : layer;
|
||||
return effectiveLayer == ConfigVarLayer::Default ? defaultValue : value;
|
||||
}
|
||||
|
||||
private:
|
||||
// The config loader applies values through the silent load_* methods below.
|
||||
friend class ConfigImpl<T>;
|
||||
|
||||
/**
|
||||
* Copy of the effective value before a mutation, taken only when someone is subscribed.
|
||||
*/
|
||||
[[nodiscard]] std::optional<T> previous_for_notify() const {
|
||||
return has_subscribers() ? std::optional<T>{getValue()} : std::nullopt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify subscribers if the effective value actually changed across a mutation.
|
||||
*/
|
||||
void notify_if_changed(const std::optional<T>& previous) {
|
||||
if (previous.has_value() && !(getValue() == *previous)) {
|
||||
notify_changed(&*previous);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* setValue(newValue, false) without notifying change subscribers. Used when loading config:
|
||||
* loads happen during startup before the subsystems change callbacks push values into are
|
||||
* initialized, and each subsystem applies the loaded value itself at its own init.
|
||||
*/
|
||||
void load_value(T newValue) {
|
||||
checkRegistered();
|
||||
value = std::move(newValue);
|
||||
if (layer != ConfigVarLayer::Override) {
|
||||
layer = ConfigVarLayer::Value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* setOverrideValue without notifying change subscribers (see load_value).
|
||||
*/
|
||||
void load_override_value(T newValue) {
|
||||
checkRegistered();
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Override;
|
||||
}
|
||||
};
|
||||
|
||||
using ActionBindConfigVar = ConfigVar<int>;
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
namespace dusk::mouse {
|
||||
void read();
|
||||
void getAimDeltas(float& out_yaw, float& out_pitch);
|
||||
void getCameraDeltas(float& out_yaw, float& out_pitch);
|
||||
void get_aim_deltas(float& out_yaw, float& out_pitch);
|
||||
void get_camera_deltas(float& out_yaw, float& out_pitch);
|
||||
void handle_event(const SDL_Event& event) noexcept;
|
||||
void onFocusLost();
|
||||
void onFocusGained();
|
||||
void on_focus_lost();
|
||||
void on_focus_gained();
|
||||
} // namespace dusk::mouse
|
||||
|
||||
+2
-38
@@ -7,7 +7,8 @@
|
||||
|
||||
namespace dusk {
|
||||
|
||||
using namespace config;
|
||||
using config::ConfigVar;
|
||||
using config::ActionBindConfigVar;
|
||||
|
||||
enum class BloomMode : int {
|
||||
Off = 0,
|
||||
@@ -278,8 +279,6 @@ struct UserSettings {
|
||||
ConfigVar<bool> liveSplitEnabled;
|
||||
ConfigVar<bool> showSpeedrunRTATimer;
|
||||
ConfigVar<bool> recordingMode;
|
||||
|
||||
// Misc
|
||||
ConfigVar<bool> removeQuestMapMarkers;
|
||||
ConfigVar<bool> showInputViewer;
|
||||
ConfigVar<bool> showInputViewerGyro;
|
||||
@@ -305,41 +304,6 @@ struct UserSettings {
|
||||
std::array<ActionBindConfigVar, 4> openDusklightMenu;
|
||||
std::array<ActionBindConfigVar, 4> turboSpeedButton;
|
||||
} actionBindings;
|
||||
|
||||
// Randomizer seed hashes, 1 per file
|
||||
struct {
|
||||
std::array<ConfigVar<std::string>, 3> seedHashes;
|
||||
} randomizer;
|
||||
|
||||
// Archipelago Settings
|
||||
struct {
|
||||
std::array<ConfigVar<std::string>, 3> savesServerIP;
|
||||
std::array<ConfigVar<std::string>, 3> savesServerPass;
|
||||
std::array<ConfigVar<std::string>, 3> savesSlotName;
|
||||
} archipelago;
|
||||
|
||||
// Cosmetics
|
||||
struct {
|
||||
ConfigVar<std::string> herosTunicCapColor;
|
||||
ConfigVar<std::string> herosTunicTorsoColor;
|
||||
ConfigVar<std::string> herosTunicSkirtColor;
|
||||
ConfigVar<std::string> zoraArmorCapColor;
|
||||
ConfigVar<std::string> zoraArmorHelmetColor;
|
||||
ConfigVar<std::string> zoraArmorTorsoColor;
|
||||
ConfigVar<std::string> zoraArmorScalesColor;
|
||||
ConfigVar<std::string> zoraArmorFlippersColor;
|
||||
ConfigVar<std::string> lanternGlowColor;
|
||||
ConfigVar<std::string> woodenSwordColor;
|
||||
ConfigVar<std::string> msBladeColor;
|
||||
ConfigVar<std::string> msHandleColor;
|
||||
ConfigVar<std::string> lightSwordGlowColor;
|
||||
ConfigVar<std::string> boomerangColor;
|
||||
ConfigVar<std::string> ironBootsColor;
|
||||
ConfigVar<std::string> spinnerColor;
|
||||
ConfigVar<std::string> linkHairColor;
|
||||
ConfigVar<std::string> wolfLinkColor;
|
||||
ConfigVar<std::string> eponaColor;
|
||||
} cosmetics;
|
||||
};
|
||||
|
||||
UserSettings& getSettings();
|
||||
|
||||
@@ -36,7 +36,7 @@ typedef struct node_create_request {
|
||||
/* 0x58 */ s16 name;
|
||||
/* 0x5C */ void* data;
|
||||
/* 0x60 */ s16 unk_0x60;
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x64 */ int unk_0x64;
|
||||
/* 0x68 */ int unk_0x68;
|
||||
#endif
|
||||
|
||||
@@ -11,13 +11,13 @@ class mDoAud_zelAudio_c : public Z2AudioMgr {
|
||||
public:
|
||||
void reset();
|
||||
mDoAud_zelAudio_c() {
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
setMode(2);
|
||||
#endif
|
||||
}
|
||||
~mDoAud_zelAudio_c() {}
|
||||
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
u8 getMode() { return field_0x13bd; }
|
||||
void setMode(u8 mode) { field_0x13bd = mode; }
|
||||
|
||||
@@ -398,7 +398,4 @@ inline int mDoAud_monsSeStart(u32 i_soundId, const Vec* i_pos, u32 i_actorId, u3
|
||||
0);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
mDoAud_zelAudio_c& mDoAud_getZelAudio();
|
||||
#endif
|
||||
#endif /* M_DO_M_DO_AUDIO_H */
|
||||
|
||||
@@ -67,10 +67,6 @@ public:
|
||||
|
||||
JKRMemArchive* getArchive() const { return mArchive; }
|
||||
JKRHeap* getHeap() const { return mHeap; }
|
||||
#if TARGET_PC
|
||||
s32 getEntryNumber() const { return mEntryNumber; }
|
||||
#endif
|
||||
|
||||
|
||||
private:
|
||||
/* 0x14 */ u8 mMountDirection;
|
||||
|
||||
@@ -35,6 +35,11 @@ public:
|
||||
/* 0x4 */ s8 mNo;
|
||||
/* 0x5 */ u8 mCount;
|
||||
#else
|
||||
#if PARTIAL_DEBUG
|
||||
// Initialized here since the DEBUG ctor doesn't run.
|
||||
/* 0x4 */ s8 mNo = -1;
|
||||
/* 0x5 */ u8 mCount = 0;
|
||||
#endif
|
||||
virtual ~mDoHIO_entry_c() {}
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -154,18 +154,6 @@ public:
|
||||
return (J2DTextBoxHBinding)((mFlags >> 2) & 3);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
void setVBinding(J2DTextBoxVBinding vBinding) {
|
||||
mFlags &= 0b1100;
|
||||
mFlags |= (vBinding & 3);
|
||||
}
|
||||
|
||||
void setHBinding(J2DTextBoxHBinding hBinding) {
|
||||
mFlags &= 0b0011;
|
||||
mFlags |= ((hBinding & 3) << 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
JUtility::TColor getCharColor() { return mCharColor; }
|
||||
JUtility::TColor getGradColor() { return mGradientColor; }
|
||||
u16 getStringAllocByte() const { return mStringLength; }
|
||||
|
||||
@@ -12,12 +12,23 @@ struct JORNodeEvent;
|
||||
class JORMContext;
|
||||
class JORServer;
|
||||
|
||||
// NOTE (stable game ABI): these classes stay non-polymorphic outside DEBUG
|
||||
// on purpose. Making them polymorphic under PARTIAL_DEBUG would give every one of the ~250
|
||||
// derived HIO classes a vptr and turn their plain `void genMessage(JORMContext*);`
|
||||
// declarations into implicit virtual overrides whose definitions are #if DEBUG-gated; every
|
||||
// instantiated one then fails to link (missing vtable). Closure types shared with DEBUG TUs
|
||||
// either declare their own unconditional virtuals (vptr in all TUs anyway) or add a
|
||||
// PARTIAL_DEBUG-only virtual dtor for vptr parity (see dAttParam_c).
|
||||
class JOREventListener {
|
||||
public:
|
||||
#if DEBUG
|
||||
JOREventListener() {}
|
||||
#if TARGET_PC
|
||||
virtual void listenPropertyEvent(const JORPropertyEvent*) {}
|
||||
#else
|
||||
virtual void listenPropertyEvent(const JORPropertyEvent*) = 0;
|
||||
#endif
|
||||
#endif
|
||||
};
|
||||
|
||||
class JORReflexible : public JOREventListener {
|
||||
@@ -30,7 +41,11 @@ public:
|
||||
virtual void listenPropertyEvent(const JORPropertyEvent*);
|
||||
virtual void listen(u32, const JOREvent*);
|
||||
virtual void genObjectInfo(const JORGenEvent*);
|
||||
#if TARGET_PC
|
||||
virtual void genMessage(JORMContext*) {}
|
||||
#else
|
||||
virtual void genMessage(JORMContext*) = 0;
|
||||
#endif
|
||||
virtual void listenNodeEvent(const JORNodeEvent*);
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -314,7 +314,7 @@ public:
|
||||
>
|
||||
{
|
||||
TIterator_data_(const TFunctionValue_list_parameter& rParent, const f32* value) {
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
pOwn_ = &rParent;
|
||||
#endif
|
||||
pf_ = value;
|
||||
@@ -372,7 +372,7 @@ public:
|
||||
return (r1.pf_ - r2.pf_) / suData_size;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x00 */ const TFunctionValue_list_parameter* pOwn_;
|
||||
#endif
|
||||
/* 0x00 */ const f32* pf_;
|
||||
@@ -425,7 +425,7 @@ public:
|
||||
>
|
||||
{
|
||||
TIterator_data_(const TFunctionValue_hermite& rParent, const f32* value) {
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
pOwn_ = &rParent;
|
||||
#endif
|
||||
pf_ = value;
|
||||
@@ -491,7 +491,7 @@ public:
|
||||
return (r1.pf_ - r2.pf_) / r1.uSize_;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
/* 0x00 */ const TFunctionValue_hermite* pOwn_;
|
||||
/* 0x04 */ const f32* pf_;
|
||||
/* 0x08 */ u32 uSize_;
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
|
||||
#include "JSystem/JMessage/control.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/messages.hpp"
|
||||
#endif
|
||||
|
||||
JMessage::TControl::TControl()
|
||||
: pSequenceProcessor_(NULL),
|
||||
pRenderingProcessor_(NULL),
|
||||
@@ -94,10 +90,6 @@ bool JMessage::TControl::setMessageCode_inSequence_(JMessage::TProcessor const*
|
||||
JUT_ASSERT(155, pResourceCache_!=NULL);
|
||||
|
||||
pMessageText_begin_ = pResourceCache_->getMessageText_messageEntry(pEntry_);
|
||||
#if TARGET_PC
|
||||
// Feels kinda hacky to have to hijack this deep into JSystem, but works for now
|
||||
HandleTextOverrides(this, pProcessor, uMessageGroupID_, uMessageID_);
|
||||
#endif
|
||||
pMessageText_current_ = pMessageText_begin_;
|
||||
oStack_renderingProcessor_.clear();
|
||||
return true;
|
||||
|
||||
@@ -105,18 +105,6 @@ window content pane > * {
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
pane.excluded-locations-pane {
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
flex: 1 1 0;
|
||||
min-width: 0;
|
||||
min-height: 0;
|
||||
gap: 8dp;
|
||||
overflow-y: scroll;
|
||||
font-size: 20dp;
|
||||
border-top: 1dp #92875B;
|
||||
}
|
||||
|
||||
window content pane:last-of-type > div {
|
||||
line-height: 1.625;
|
||||
}
|
||||
@@ -490,7 +478,6 @@ window.modal.danger .modal-header icon {
|
||||
font-size: 20dp;
|
||||
color: #FFFFFF;
|
||||
font-weight: normal;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.modal-body span.tip {
|
||||
@@ -532,15 +519,3 @@ progress.verification-progress-bar {
|
||||
flex: 0 0 auto;
|
||||
padding-top: 4dp;
|
||||
}
|
||||
|
||||
.current-option-text {
|
||||
padding-left: 5dp;
|
||||
border: 2dp #C2A42D;
|
||||
border-radius: 14dp;
|
||||
}
|
||||
|
||||
.not-current-option-text {
|
||||
padding-left: 5dp;
|
||||
margin: 2dp; /*Used to mimic border*/
|
||||
opacity: 0.5;
|
||||
}
|
||||
@@ -1230,8 +1230,7 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
|
||||
bgm_id = Z2BGM_DUNGEON_FOREST;
|
||||
bgm_wave1 = 0xa;
|
||||
/* dSv_event_flag_c::M_022 - Forest Temple - Forest Temple clear (Midna creates warp hole) */
|
||||
// In rando, check for boss defeated instead
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55])) {
|
||||
bgm_id = 0x200005b;
|
||||
} else {
|
||||
bgm_wave1 = 0xc;
|
||||
@@ -1291,13 +1290,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
|
||||
break;
|
||||
case Z2SCENE_LAKEBED_TEMPLE_BOSS:
|
||||
se_wave1 = 9;
|
||||
// In rando, check for boss defeated instead
|
||||
if (dComIfGs_isStageSwitch(4, 0xe) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
if (dComIfGs_isStageSwitch(4, 0xe)) {
|
||||
bgm_id = Z2BGM_DUNGEON_LV3;
|
||||
bgm_wave1 = 0x15;
|
||||
/* dSv_event_flag_c::M_045 - Lakebed Temple - Lakebed Temple clear */
|
||||
// In rando, check for boss defeated instead
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[78]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[78])) {
|
||||
bgm_id = 0x200005b;
|
||||
} else {
|
||||
bgm_wave1 = 0x1e;
|
||||
@@ -1327,11 +1324,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
|
||||
break;
|
||||
case Z2SCENE_ARBITERS_GROUNDS_BOSS:
|
||||
se_wave1 = 0xd;
|
||||
if (dComIfGs_isStageSwitch(0xa, 0xa) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
if (dComIfGs_isStageSwitch(0xa, 0xa)) {
|
||||
bgm_id = Z2BGM_DUNGEON_LV4;
|
||||
bgm_wave1 = 0x1a;
|
||||
/* dSv_event_flag_c::F_0265 - Arbiter's Grounds - Arbiter's Grounds clear */
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[265]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[265])) {
|
||||
bgm_id = 0x200005b;
|
||||
} else {
|
||||
bgm_wave1 = 0x4c;
|
||||
@@ -1392,11 +1389,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
|
||||
break;
|
||||
case Z2SCENE_TEMPLE_OF_TIME_BOSS:
|
||||
se_wave1 = 0x15;
|
||||
if (dComIfGs_isStageSwitch(7, 0x18) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
if (dComIfGs_isStageSwitch(7, 0x18)) {
|
||||
bgm_id = Z2BGM_DUNGEON_LV6;
|
||||
bgm_wave1 = 0x26;
|
||||
/* dSv_event_flag_c::F_0267 - Temple of Time - Temple of Time clear */
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[267]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[267])) {
|
||||
bgm_id = 0x200005b;
|
||||
} else {
|
||||
bgm_wave1 = 0x4e;
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "os_report.h"
|
||||
|
||||
Z2SoundObjBase::Z2SoundObjBase()
|
||||
#if DEBUG
|
||||
#if PARTIAL_DEBUG || DEBUG
|
||||
: JSULink<Z2SoundObjBase>(this)
|
||||
#endif
|
||||
{
|
||||
|
||||
@@ -58,10 +58,6 @@
|
||||
#include "res/Object/Alink.h"
|
||||
#include <cstring>
|
||||
#include <dusk/string.hpp>
|
||||
#include "dusk/cosmetics/color_utils.hpp"
|
||||
#include "dusk/randomizer/game/flags.h"
|
||||
#include "dusk/randomizer/game/stages.h"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
static int daAlink_Create(fopAc_ac_c* i_this);
|
||||
@@ -4235,25 +4231,6 @@ int daAlink_c::createHeap() {
|
||||
if (mpHIO == NULL) {
|
||||
return 0;
|
||||
}
|
||||
#if TARGET_PC
|
||||
const auto& lanternColor = dusk::getSettings().cosmetics.lanternGlowColor.getValue();
|
||||
if (dusk::cosmetics::is_valid_hex_color_str(lanternColor)) {
|
||||
u8 r = std::stoi(lanternColor.substr(0, 2), nullptr, 16);
|
||||
u8 g = std::stoi(lanternColor.substr(2, 2), nullptr, 16);
|
||||
u8 b = std::stoi(lanternColor.substr(4, 2), nullptr, 16);
|
||||
auto& lanternAmbience = mpHIO->mItem.mLanternPL.m;
|
||||
auto& lanternSphere = mpHIO->mItem.mLantern.m;
|
||||
lanternAmbience.mColorR = r;
|
||||
lanternAmbience.mColorG = g;
|
||||
lanternAmbience.mColorB = b;
|
||||
lanternSphere.mColorReg1R = r;
|
||||
lanternSphere.mColorReg1G = g;
|
||||
lanternSphere.mColorReg1B = b;
|
||||
lanternSphere.mColorReg2R = r;
|
||||
lanternSphere.mColorReg2G = g;
|
||||
lanternSphere.mColorReg2B = b;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!(mpWlChangeModel = initModel(dRes_ID_ALINK_BMD_WL_CHANGE_e, 0))) {
|
||||
return 0;
|
||||
@@ -10596,16 +10573,9 @@ void daAlink_c::decideDoStatus() {
|
||||
(actor_name == fpcNm_TAG_KMSG_e &&
|
||||
static_cast<daTag_KMsg_c*>(field_0x27f4)->getType() == 3))
|
||||
{
|
||||
// Don't check vanilla condition in randomizer
|
||||
if (!checkEquipAnime() && checkMasterSwordEquip() IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (!checkEquipAnime() && checkMasterSwordEquip()) {
|
||||
setDoStatus(BUTTON_STATUS_STRIKE);
|
||||
}
|
||||
#if TARGET_PC
|
||||
// Separate check for striking sword into the pedestal for randomizer
|
||||
if (!checkEquipAnime() && randomizer_IsActive() && randomizer_checkTempleOfTimeRequirement()) {
|
||||
setDoStatus(BUTTON_STATUS_STRIKE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} else if (mTargetedActor != NULL && checkGoatCatchActor(mTargetedActor) &&
|
||||
mAttention->getActionBtnB() != NULL &&
|
||||
@@ -11513,14 +11483,6 @@ int daAlink_c::orderTalk(int i_checkZTalk) {
|
||||
static void* daAlink_searchBouDoor(fopAc_ac_c* i_actor, void* i_data) {
|
||||
UNUSED(i_data);
|
||||
|
||||
#if TARGET_PC
|
||||
// In randomizer, we don't want Bo preventing us from entering his house on Day 2
|
||||
if (randomizer_IsActive() && daAlink_c::checkStageName("F_SP103"))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (fopAcM_GetName(i_actor) == fpcNm_NPC_BOU_e && ((daNpc_Bou_c*)i_actor)->speakTo()) {
|
||||
return i_actor;
|
||||
}
|
||||
@@ -12301,14 +12263,6 @@ BOOL daAlink_c::checkGroundSpecialMode() {
|
||||
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn() &&
|
||||
checkEndResetFlg0(ERFLG0_FORCE_WOLF_CHANGE))
|
||||
{
|
||||
#if TARGET_PC
|
||||
u8 stage = getStageID();
|
||||
// In rando, don't transform in twilight fog unless we have shadow crystal
|
||||
if (randomizer_IsActive() && !dComIfGs_isEventBit(TRANSFORMING_UNLOCKED) &&
|
||||
(stage == Palace_of_Twilight || stage == Phantom_Zant_1 || stage == Phantom_Zant_2)) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return procCoMetamorphoseInit();
|
||||
}
|
||||
|
||||
|
||||
@@ -1624,7 +1624,7 @@ const daAlinkHIO_bomb_c1 daAlinkHIO_bomb_c0::m = {
|
||||
|
||||
#pragma push
|
||||
#pragma force_active on
|
||||
IF_NOT_DUSK(const) daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
|
||||
const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
|
||||
0,
|
||||
3,
|
||||
0,
|
||||
@@ -1638,25 +1638,8 @@ IF_NOT_DUSK(const) daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
|
||||
0.0f,
|
||||
};
|
||||
#pragma pop
|
||||
#if TARGET_PC
|
||||
// Save original lantern colors incase player reverts to default
|
||||
const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::original = {
|
||||
0,
|
||||
3,
|
||||
0,
|
||||
181,
|
||||
112,
|
||||
40,
|
||||
-70,
|
||||
1.0f,
|
||||
50.0f,
|
||||
350.0f,
|
||||
0.0f,
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
IF_NOT_DUSK(const) daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
|
||||
const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
|
||||
{
|
||||
30,
|
||||
1.1f,
|
||||
@@ -1689,42 +1672,6 @@ IF_NOT_DUSK(const) daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
|
||||
0.5f,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
// Save original lantern colors incase player reverts to default
|
||||
const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::original = {
|
||||
{
|
||||
30,
|
||||
1.1f,
|
||||
2.0f,
|
||||
3.0f,
|
||||
17.0f,
|
||||
},
|
||||
{
|
||||
11,
|
||||
1.0f,
|
||||
0.0f,
|
||||
3.0f,
|
||||
12.0f,
|
||||
},
|
||||
{
|
||||
17,
|
||||
1.0f,
|
||||
0.0f,
|
||||
3.0f,
|
||||
18.0f,
|
||||
},
|
||||
80,
|
||||
40,
|
||||
20,
|
||||
40,
|
||||
30,
|
||||
10,
|
||||
3,
|
||||
200,
|
||||
0.5f,
|
||||
};
|
||||
#endif
|
||||
|
||||
const daAlinkHIO_fmChain_c1 daAlinkHIO_fmChain_c0::m = {
|
||||
{
|
||||
20,
|
||||
|
||||
@@ -23,14 +23,9 @@
|
||||
#include "d/actor/d_a_npc_tkc.h"
|
||||
#include <cstring>
|
||||
|
||||
#include "dusk/archipelago/archipelago_context.hpp"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
BOOL daAlink_c::checkEventRun() const {
|
||||
return dComIfGp_event_runCheck() || checkPlayerDemoMode();
|
||||
@@ -1028,26 +1023,13 @@ void daAlink_c::setGetItemFace(u16 i_itemNo) {
|
||||
|| i_itemNo == dItemNo_ANCIENT_DOCUMENT2_e
|
||||
|| i_itemNo == dItemNo_DROP_CONTAINER_e
|
||||
|| i_itemNo == dItemNo_DROP_CONTAINER02_e
|
||||
#if TARGET_PC
|
||||
// Rando items for facial expressions
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_WOOD_STICK_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_SWORD_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_SHIELD_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_MASTER_SWORD_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_LIGHT_SWORD_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_MAGIC_LV1_e)
|
||||
#endif
|
||||
|| i_itemNo == dItemNo_DROP_CONTAINER03_e)
|
||||
{
|
||||
setFaceBasicBck(dRes_ID_ALANM_BCK_FI_e);
|
||||
} else if (i_itemNo == dItemNo_DUNGEON_EXIT_e || i_itemNo == dItemNo_LV7_DUNGEON_EXIT_e) {
|
||||
setFaceBasicTexture(FTANM_K_A);
|
||||
setFaceBasicBck(dRes_ID_ALANM_BCK_FK_e);
|
||||
#if TARGET_PC
|
||||
} else if (i_itemNo == dItemNo_TOMATO_PUREE_e || i_itemNo == dItemNo_TASTE_e || (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e)) {
|
||||
#else
|
||||
} else if (i_itemNo == dItemNo_TOMATO_PUREE_e || i_itemNo == dItemNo_TASTE_e) {
|
||||
#endif
|
||||
setFaceBasicBck(dRes_ID_ALANM_BCK_FJ_e);
|
||||
}
|
||||
}
|
||||
@@ -2234,283 +2216,18 @@ void daAlink_c::setGetSubBgm(int i_itemNo) {
|
||||
/* dItemNo_KEY_OF_FILONE_e */ SETYPE_ITEM_GET_MINI,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
// Randomizer SeType changes
|
||||
static const u8 getSeTypeRandomizer[255] = {
|
||||
/* dItemNo_Randomizer_HEART_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_GREEN_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BLUE_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_YELLOW_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_RED_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_PURPLE_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ORANGE_RUPEE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SILVER_RUPEE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_S_MAGIC_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_L_MAGIC_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_BOMB_5_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_10_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_20_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_30_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ARROW_10_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ARROW_20_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ARROW_30_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ARROW_1_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_PACHINKO_SHOT_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_FOOLISH_ITEM_e_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_NOENTRY_20_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_21_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_5_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_10_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_20_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_30_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_INSECT_5_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_INSECT_10_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_INSECT_20_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_INSECT_30_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_RECOVERY_FAILY_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_TRIPLE_HEART_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SMALL_KEY_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_KAKERA_HEART_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_UTAWA_HEART_e */ SETYPE_HEART,
|
||||
/* dItemNo_Randomizer_MAP_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_COMPUS_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DUNGEON_EXIT_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BOSS_KEY_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DUNGEON_BACK_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SWORD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_MASTER_SWORD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WOOD_SHIELD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_SHIELD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_HYLIA_SHIELD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_TKS_LETTER_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WEAR_CASUAL_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WEAR_KOKIRI_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ARMOR_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WEAR_ZORA_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_MAGIC_LV1_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DUNGEON_EXIT_2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WALLET_LV1_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WALLET_LV2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WALLET_LV3_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_55_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_56_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_57_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_58_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_59_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_60_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ZORAS_JEWEL_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_HAWK_EYE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WOOD_STICK_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BOOMERANG_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_SPINNER_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_IRONBALL_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_BOW_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_HOOKSHOT_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_HVY_BOOTS_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_COPY_ROD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_W_HOOKSHOT_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_KANTERA_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_LIGHT_SWORD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_FISHING_ROD_1_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_PACHINKO_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_COPY_ROD_2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_77_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_78_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BOMB_BAG_LV2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_BOMB_BAG_LV1_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_BOMB_IN_BAG_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_82_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LIGHT_ARROW_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ARROW_LV1_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ARROW_LV2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_ARROW_LV3_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_87_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LURE_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BOMB_ARROW_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HAWK_ARROW_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BEE_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_JEWEL_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WORM_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_JEWEL_BEE_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_JEWEL_WORM_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_EMPTY_BOTTLE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_RED_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_GREEN_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BLUE_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_MILK_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HALF_MILK_BOTTLE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_OIL_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WATER_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_OIL_BOTTLE_2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_RED_BOTTLE_2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_UGLY_SOUP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HOT_SPRING_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_FAIRY_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HOT_SPRING_2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_OIL2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_OIL_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NORMAL_BOMB_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_POKE_BOMB_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_FAIRY_DROP_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WORM_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_DROP_BOTTLE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_BEE_CHILD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_RARE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_CHUCHU_RED_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_BLUE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_GREEN_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_YELLOW_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_PURPLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LV1_SOUP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LV2_SOUP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LV3_SOUP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LETTER_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BILL_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WOOD_STATUE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_IRIAS_PENDANT_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HORSE_FLUTE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_133_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_134_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_135_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_136_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_137_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_138_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_139_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_140_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_141_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_142_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_143_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_RAFRELS_MEMO_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ASHS_SCRIBBLING_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_146_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_147_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_148_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_149_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_150_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_151_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_152_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_153_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_154_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_155_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_YELLOW2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_OIL_BOTTLE3_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_SHOP_BEE_CHILD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_BLACK_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LIGHT_DROP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_DROP_CONTAINER_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DROP_CONTAINER02_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DROP_CONTAINER03_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_FILLED_CONTAINER_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_MIRROR_PIECE_2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_MIRROR_PIECE_3_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_MIRROR_PIECE_4_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_168_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_169_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_170_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_171_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_172_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_173_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_174_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_175_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SMELL_YELIA_POUCH_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_PUMPKIN_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_POH_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_FISH_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_CHILDREN_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_MEDICINE_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_NOENTRY_182_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_183_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_184_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_185_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_186_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_187_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_188_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_189_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_190_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_191_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_M_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_BUTTERFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_BUTTERFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_STAG_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_STAG_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_GRASSHOPPER_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_GRASSHOPPER_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_NANAFUSHI_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_NANAFUSHI_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_DANGOMUSHI_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_DANGOMUSHI_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_MANTIS_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_MANTIS_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_LADYBUG_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_LADYBUG_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_SNAIL_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_SNAIL_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_DRAGONFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_DRAGONFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_ANT_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_ANT_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_MAYFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_MAYFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_NOENTRY_216_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_217_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_218_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_219_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_220_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_221_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_222_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_223_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_POU_SPIRIT_e */ SETYPE_ITEM_GET_POU,
|
||||
/* dItemNo_Randomizer_NOENTRY_225_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_226_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_227_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_228_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_229_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_230_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_231_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_232_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_ANCIENT_DOCUMENT_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_AIR_LETTER_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ANCIENT_DOCUMENT2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_LV7_DUNGEON_EXIT_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LINKS_SAVINGS_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SMALL_KEY2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_POU_FIRE1_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_POU_FIRE2_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_POU_FIRE3_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_POU_FIRE4_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_BOSSRIDER_KEY_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_TOMATO_PUREE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_TASTE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_LV5_BOSS_KEY_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_SURFBOARD_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_KANTERA2_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_L2_KEY_PIECES1_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_L2_KEY_PIECES2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_L2_KEY_PIECES3_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_KEY_OF_CARAVAN_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LV2_BOSS_KEY_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_KEY_OF_FILONE_e */ SETYPE_ITEM_GET_MINI,
|
||||
};
|
||||
#endif
|
||||
|
||||
static u32 const bgmLabel[8] = {
|
||||
Z2BGM_HEART_GET, Z2BGM_ITEM_GET, Z2BGM_ITEM_GET_MINI, Z2BGM_ITEM_GET_ME,
|
||||
Z2BGM_ITEM_GET_INSECT, Z2BGM_ITEM_GET_SMELL, Z2BGM_ITEM_GET_POU, Z2BGM_ITEM_GET_ME_S,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
u32 se_type = randomizer_IsActive() ? getSeTypeRandomizer[i_itemNo] : getSeType[i_itemNo];
|
||||
#else
|
||||
u32 se_type = getSeType[i_itemNo];
|
||||
#endif
|
||||
|
||||
if (se_type == SETYPE_ITEM_GET_ME && mProcVar4.field_0x3010 == 0) {
|
||||
se_type = SETYPE_ITEM_GET_ME_S;
|
||||
}
|
||||
|
||||
if (se_type != SETYPE_NONE IF_DUSK(|| i_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e)) {
|
||||
if (se_type != SETYPE_NONE) {
|
||||
mDoAud_subBgmStart(bgmLabel[se_type]);
|
||||
dComIfGp_setMesgBgmOn();
|
||||
}
|
||||
@@ -2542,15 +2259,6 @@ int daAlink_c::procCoGetItemInit() {
|
||||
s16 var_r22 = 0;
|
||||
BOOL var_r31 = FALSE;
|
||||
BOOL var_r30 = FALSE;
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
// If we are giving a custom item, we want to set mParam0 to 0x100 so that instead of trying to search for an item
|
||||
// actor that doesnt exist we want the game to create one using the item id in mGtItm.
|
||||
if (g_randomizerState.getGiveItemToPlayerStatus() == RandomizerState::ITEM_IN_QUEUE) {
|
||||
mDemo.setParam0(0x100);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (mProcID == PROC_GET_ITEM || mProcID == PROC_INSECT_CATCH ||
|
||||
(mProcID == PROC_PREACTION_UNEQUIP && !checkNoUpperAnime()))
|
||||
{
|
||||
@@ -2588,11 +2296,6 @@ int daAlink_c::procCoGetItemInit() {
|
||||
} else {
|
||||
item_no = dComIfGp_event_getGtItm();
|
||||
}
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive() && g_randomizerState.getGiveItemToPlayerStatus() == RandomizerState::ITEM_IN_QUEUE) {
|
||||
g_randomizerState.setGiveItemToPlayerStatus(RandomizerState::CLEAR_QUEUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
fpc_ProcID item_partner_id = fopAcM_createItemForPresentDemo(¤t.pos, item_no, 0, -1,
|
||||
fopAcM_GetRoomNo(this), NULL, NULL);
|
||||
@@ -2820,10 +2523,8 @@ int daAlink_c::procCoGetItem() {
|
||||
} else if (mProcVar2.field_0x300c == 0x23 && checkStageName("D_MN11")) {
|
||||
field_0x32cc = 0x5C0;
|
||||
} else if (mProcVar2.field_0x300c == 0xE0) {
|
||||
// Don't show special text in rando
|
||||
if (dComIfGs_getPohSpiritNum() == 20 IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (dComIfGs_getPohSpiritNum() == 20) {
|
||||
field_0x32cc = 0x4CF;
|
||||
// Rando gives poe soul after the text, so it'll never hit this
|
||||
} else if (dComIfGs_getPohSpiritNum() == 60) {
|
||||
field_0x32cc = 0x4D0;
|
||||
} else {
|
||||
@@ -3304,15 +3005,6 @@ int daAlink_c::procCoDeadInit(int param_0) {
|
||||
field_0x3080 = 0;
|
||||
mProcVar5.field_0x3012 = 0x3F;
|
||||
field_0x3198 = -1;
|
||||
|
||||
#if TARGET_PC
|
||||
// trigger archipelago death link if applicable
|
||||
if (dusk::archi::ArchipelagoContext::IsConnected()) {
|
||||
dusk::archi::ArchipelagoContext::TryHandleDeathLink();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -4322,10 +4014,6 @@ int daAlink_c::procGanonFinishInit() {
|
||||
dusk::m_speedrunInfo.stopRun();
|
||||
}
|
||||
}
|
||||
|
||||
if (dusk::archi::ArchipelagoContext::IsConnected()) {
|
||||
dusk::archi::ArchipelagoContext::TryHandleGameComplete();
|
||||
}
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
@@ -4860,13 +4548,6 @@ int daAlink_c::procCoWarpInit(int param_0, int param_1) {
|
||||
(checkItemGet(dItemNo_DUNGEON_BACK_e, 1) &&
|
||||
strcmp(stageName, dComIfGs_getWarpStageName()) == 0))
|
||||
{
|
||||
#if TARGET_PC
|
||||
// In rando, only clear the Ooccoo slot if Ooccoo is in it
|
||||
u8 ooccooSlot = dComIfGs_getItem(SLOT_18, false);
|
||||
if (!randomizer_IsActive() || ooccooSlot == dItemNo_Randomizer_DUNGEON_EXIT_e ||
|
||||
ooccooSlot == dItemNo_Randomizer_DUNGEON_EXIT_2_e ||
|
||||
ooccooSlot == dItemNo_Randomizer_LV7_DUNGEON_EXIT_e)
|
||||
#endif
|
||||
dComIfGs_setItem(SLOT_18, dItemNo_NONE_e);
|
||||
dComIfGs_resetLastWarpAcceptStage();
|
||||
}
|
||||
|
||||
@@ -1191,19 +1191,6 @@ void daAlink_c::setLightningSwordEffect() {
|
||||
emitter = setEmitter(&field_0x327c[i], effName[i], ¤t.pos, &shape_angle);
|
||||
if (emitter != NULL) {
|
||||
emitter->setGlobalRTMatrix(mSwordModel->getBaseTRMtx());
|
||||
#if TARGET_PC
|
||||
// Apply custom light sword glow if applicable
|
||||
const auto& lightSwordGlowColor = dusk::getSettings().cosmetics.lightSwordGlowColor.getValue();
|
||||
if (dusk::cosmetics::is_valid_hex_color_str(lightSwordGlowColor)) {
|
||||
GXColor color = dusk::cosmetics::hex_color_str_to_gx_color(lightSwordGlowColor);
|
||||
emitter->setGlobalEnvColor(color.r, color.g, color.b);
|
||||
emitter->setGlobalPrmColor(color.r, color.g, color.b);
|
||||
} else if (lightSwordGlowColor == "Rainbow") {
|
||||
GXColor color = dusk::cosmetics::get_rainbow_rgb(127.5f);
|
||||
emitter->setGlobalEnvColor(color.r, color.g, color.b);
|
||||
emitter->setGlobalPrmColor(color.r, color.g, color.b);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -122,18 +122,11 @@ BOOL daAlink_c::setBodyAngleToCamera() {
|
||||
var_f31 /= dComIfGp_getCameraZoomScale(field_0x317c);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableMouseAim && checkAimInputContext()) {
|
||||
sp8 = mBodyAngle.x;
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
shape_angle.y = shape_angle.y + (var_f31 * cM_ssin(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f)));
|
||||
sp8 = mBodyAngle.x + (var_f31 * cM_scos(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f)));
|
||||
shape_angle.y = shape_angle.y + (var_f31 * cM_ssin(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f)));
|
||||
sp8 = mBodyAngle.x + (var_f31 * cM_scos(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f)));
|
||||
|
||||
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
|
||||
sp8 = mBodyAngle.x;
|
||||
}
|
||||
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
|
||||
sp8 = mBodyAngle.x;
|
||||
}
|
||||
} else {
|
||||
sp8 = mBodyAngle.x;
|
||||
@@ -156,7 +149,7 @@ BOOL daAlink_c::setBodyAngleToCamera() {
|
||||
f32 final_yaw = 0.f;
|
||||
f32 final_pitch = 0.f;
|
||||
if (dusk::getSettings().game.enableMouseAim) {
|
||||
dusk::mouse::getAimDeltas(final_yaw, final_pitch);
|
||||
dusk::mouse::get_aim_deltas(final_yaw, final_pitch);
|
||||
}
|
||||
if (dusk::getSettings().game.enableGyroAim) {
|
||||
f32 gyro_yaw = 0.f;
|
||||
|
||||
@@ -18,10 +18,6 @@
|
||||
#include "c/c_damagereaction.h"
|
||||
#include <cmath>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
enum B_bq_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x07 */ BCK_BQ_APPEAR = 0x7,
|
||||
@@ -900,11 +896,6 @@ static void b_bq_end(b_bq_class* i_this) {
|
||||
i_this->mMode = 1;
|
||||
|
||||
int sw = fopAcM_GetParam(a_this) >> 0x18;
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
checkTransformFromWolf(); // If the player is wolf, they will softlock after the defeat cutscene is completed.
|
||||
}
|
||||
#endif
|
||||
dComIfGs_onSwitch(sw, fopAcM_GetRoomNo(a_this));
|
||||
// fallthrough
|
||||
}
|
||||
|
||||
@@ -4084,15 +4084,6 @@ void daB_DS_c::executeBattle2Dead() {
|
||||
camera->mCamera.SetTrimSize(0);
|
||||
dComIfGp_event_reset();
|
||||
dComIfGs_onStageBossEnemy(0x13);
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
// Give the boss item
|
||||
u8 agDungeonReward = randomizer_getItemAtLocation("Arbiters Grounds Dungeon Reward");
|
||||
g_randomizerState.addItemToEventQueue(agDungeonReward);
|
||||
// Set custom item flag
|
||||
dComIfGs_onItem(0x9E, -1);
|
||||
}
|
||||
#endif
|
||||
/* dSv_event_flag_c::F_0265 - Arbiter's Grounds - Arbiter's Grounds clear */
|
||||
dComIfGs_onEventBit(0x2010);
|
||||
fopAcM_delete(this);
|
||||
|
||||
@@ -530,33 +530,6 @@ int daDitem_c::execute() {
|
||||
}
|
||||
|
||||
mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
|
||||
|
||||
#if TARGET_PC
|
||||
// Certain items use field models that are too big to fit in link's hands so we want to scale them down to fit.
|
||||
if (randomizer_IsActive()) {
|
||||
switch (m_itemNo)
|
||||
{
|
||||
case dItemNo_Randomizer_MIRROR_PIECE_1_e:
|
||||
case dItemNo_Randomizer_MIRROR_PIECE_2_e:
|
||||
case dItemNo_Randomizer_MIRROR_PIECE_3_e:
|
||||
case dItemNo_Randomizer_MIRROR_PIECE_4_e:
|
||||
{
|
||||
scale.x = 0.05f;
|
||||
break;
|
||||
}
|
||||
case dItemNo_Randomizer_MASTER_SWORD_e:
|
||||
case dItemNo_Randomizer_LIGHT_SWORD_e:
|
||||
{
|
||||
scale.x = 0.001f;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,9 +10,6 @@
|
||||
#include "d/actor/d_a_midna.h"
|
||||
#include "d/d_door_param2.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#if TARGET_PC
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#endif
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_msg_object.h"
|
||||
#include "d/d_map_path_dmap.h"
|
||||
@@ -316,17 +313,7 @@ int daDoor20_c::checkOpenMsgDoor(int* param_1) {
|
||||
return 1;
|
||||
}
|
||||
field_0x624.init(NULL, msgNo, 0, NULL);
|
||||
#if TARGET_PC
|
||||
int rv = 1;
|
||||
|
||||
// If we are in SPR, we don't want Yeta's msg flow to prevent us from opening the door if we haven't talked to her.
|
||||
if (randomizer_IsActive() && !daAlink_c::checkStageName("D_MN11"))
|
||||
{
|
||||
rv = field_0x624.checkOpenDoor(this, param_1);
|
||||
}
|
||||
#else
|
||||
int rv = field_0x624.checkOpenDoor(this, param_1);
|
||||
#endif
|
||||
dMsgObject_endFlowGroup();
|
||||
return rv;
|
||||
}
|
||||
|
||||
@@ -11,11 +11,6 @@
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
|
||||
class daE_HP_HIO_c : public JORReflexible {
|
||||
public:
|
||||
daE_HP_HIO_c();
|
||||
@@ -731,16 +726,11 @@ void daE_HP_c::executeDead() {
|
||||
fopAcM_onSwitch(this, bitSw);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
g_randomizerState.handlePoeItem(bitSw);
|
||||
} else
|
||||
#endif
|
||||
dComIfGs_addPohSpiritNum();
|
||||
dComIfGs_addPohSpiritNum();
|
||||
|
||||
field_0x784 = -1;
|
||||
|
||||
if (dComIfGs_getPohSpiritNum() == 20 IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (dComIfGs_getPohSpiritNum() == 20) {
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x1c9]);
|
||||
}
|
||||
|
||||
@@ -762,7 +752,7 @@ void daE_HP_c::executeDead() {
|
||||
field_0x788 = 1;
|
||||
}
|
||||
}
|
||||
} else if (field_0x788 != 0 IF_DUSK(|| randomizer_IsActive())) {
|
||||
} else if (field_0x788 != 0) {
|
||||
fopAcM_createDisappear(this, ¤t.pos, 8, 3, 0xff);
|
||||
fopAcM_delete(this);
|
||||
} else {
|
||||
|
||||
@@ -396,10 +396,7 @@ inline int daE_MD_c::create() {
|
||||
int phase_state = dComIfG_resLoad(&mPhase, "E_MD");
|
||||
if (phase_state == cPhs_COMPLEATE_e) {
|
||||
OS_REPORT("E_MD PARAM %x\n", fopAcM_GetParam(this));
|
||||
|
||||
// Always create the armor in rando (otherwise ball and chain won't spawn
|
||||
// if the player leaves and re-enters without getting it)
|
||||
if (cDmr_SkipInfo != 0 && current.pos.z > -1500.0f IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (cDmr_SkipInfo != 0 && current.pos.z > -1500.0f) {
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,10 +21,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
class daE_MK_HIO_c : public JORReflexible {
|
||||
public:
|
||||
virtual ~daE_MK_HIO_c() {}
|
||||
@@ -1730,11 +1726,6 @@ static void demo_camera_end(e_mk_class* i_this) {
|
||||
work.z = AREG_F(2) + -20.0f;
|
||||
MtxPosition(&work, &pos);
|
||||
pos += i_this->crownPos;
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
checkTransformFromWolf(); // If the player is wolf, they will void and lose the boomerang check.
|
||||
}
|
||||
#endif
|
||||
fopAcM_createDisappear(actor, &pos, 5, 0, 0xff);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,10 +14,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
static s16 mAttackNo = 3;
|
||||
|
||||
@@ -1136,17 +1132,11 @@ static void e_po_dead(e_po_class* i_this) {
|
||||
camera_player->mCamera.Start();
|
||||
camera_player->mCamera.SetTrimSize(0);
|
||||
dComIfGp_event_reset();
|
||||
#if TARGET_PC
|
||||
if (!randomizer_IsActive()) {
|
||||
#endif
|
||||
dComIfGs_addPohSpiritNum();
|
||||
dComIfGs_addPohSpiritNum();
|
||||
#if !PLATFORM_SHIELD
|
||||
if (dComIfGs_getPohSpiritNum() == 0x14) {
|
||||
/* dSv_event_flag_c::F_0457 - Castle Town - Revived cat */
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[457]);
|
||||
}
|
||||
#endif
|
||||
#if TARGET_PC
|
||||
if (dComIfGs_getPohSpiritNum() == 0x14) {
|
||||
/* dSv_event_flag_c::F_0457 - Castle Town - Revived cat */
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[457]);
|
||||
}
|
||||
#endif
|
||||
daPy_getPlayerActorClass()->cancelOriginalDemo();
|
||||
@@ -1275,14 +1265,6 @@ static void e_po_dead(e_po_class* i_this) {
|
||||
}
|
||||
} else {
|
||||
if (i_this->field_0x75C == -1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
u16 key = getStageID() << 8 | i_this->BitSW;
|
||||
u8 itemId = randomizer_GetContext().mPoeOverrides[key];
|
||||
i_this->field_0x75C = fopAcM_createItemForPresentDemo(&a_this->current.pos, itemId, 0,
|
||||
-1, -1, NULL, NULL);
|
||||
} else
|
||||
#endif
|
||||
i_this->field_0x75C = fopAcM_createItemForPresentDemo(&a_this->current.pos, 0xE0, 0,
|
||||
-1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
@@ -204,11 +204,7 @@ static void e_rb_move(e_rb_class* i_this) {
|
||||
spC.x = i_this->field_0xa10.x - enemy->current.pos.x;
|
||||
spC.z = i_this->field_0xa10.z - enemy->current.pos.z;
|
||||
|
||||
#if AVOID_UB
|
||||
f32 speed_target{};
|
||||
#else
|
||||
f32 speed_target;
|
||||
#endif
|
||||
switch (i_this->mode) {
|
||||
case 0:
|
||||
i_this->mode = 1;
|
||||
|
||||
@@ -16,10 +16,6 @@
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
class daE_RDB_HIO_c : public JORReflexible {
|
||||
public:
|
||||
daE_RDB_HIO_c();
|
||||
@@ -1254,12 +1250,6 @@ static void demo_camera(e_rdb_class* i_this) {
|
||||
}
|
||||
|
||||
if (iVar1 != 0) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Hyrule Castle King Bulblin Key"));
|
||||
daPy_getPlayerActorClass()->changeDemoMode(11, itemId, 0, 0);
|
||||
} else // do the next line
|
||||
#endif
|
||||
daPy_getPlayerActorClass()->changeDemoMode(11, 32, 0, 0);
|
||||
i_this->mDemoMode = 12;
|
||||
i_this->field_0x10aa = 0;
|
||||
|
||||
@@ -9,9 +9,6 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#if TARGET_PC
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#endif
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_path.h"
|
||||
#include "d/d_s_play.h"
|
||||
@@ -1690,18 +1687,6 @@ static void demo_camera(e_s1_class* i_this) {
|
||||
if (i_this->mDemoTimer == 137) {
|
||||
if (!dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this))) {
|
||||
dComIfGs_onSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this));
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive() && daAlink_c::checkStageName("F_SP126")) {
|
||||
// We check to see if the flag being set is for the UZR portal as a safety precaution.
|
||||
if (i_this->mSwBit == 0x15 && g_dComIfG_gameInfo.info.getSavedata().getPlayer().getPlayerStatusA().getTransformStatus())
|
||||
{
|
||||
// Set the flag to make Iza 1 available and set the memory bit for having talked to her after opening the portal as human.
|
||||
dComIfGs_onEventBit(0xB02);
|
||||
dComIfGs_onSwitch(0x37, fopAcM_GetRoomNo(a_this));
|
||||
}
|
||||
// Note for the above stuff. This works for now. Eventually would like to adjust this to a FLW patch since I think we could accomplish similar results by having the conversation continue as normal regardless of form, but I haven't looked into it that much.
|
||||
}
|
||||
#endif
|
||||
OS_REPORT("S! BITSW %d\n", i_this->mSwBit);
|
||||
OS_REPORT("S! BITSW %d\n", dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this)));
|
||||
}
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_s_play.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum daE_TH_ACTION {
|
||||
ACTION_STOP,
|
||||
ACTION_SPIN,
|
||||
@@ -933,12 +931,6 @@ static void get_demo(e_th_ball_class* i_this) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Snowpeak Ruins Ball and Chain"));
|
||||
demo_id = fopAcM_createItemForTrBoxDemo(&i_this->current.pos, itemId, -1, fopAcM_GetRoomNo(i_this), NULL, NULL);
|
||||
} else
|
||||
#endif
|
||||
demo_id = fopAcM_createItemForTrBoxDemo(&i_this->current.pos, dItemNo_IRONBALL_e, -1, fopAcM_GetRoomNo(i_this), NULL, NULL);
|
||||
JUT_ASSERT(1670, demo_id != fpcM_ERROR_PROCESS_ID_e);
|
||||
i_this->mDemoMode = 2;
|
||||
|
||||
@@ -88,17 +88,8 @@ static int daKytag08_Execute(kytag08_class* i_this) {
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
bool doFogWipe = false;
|
||||
if (randomizer_IsActive()) {
|
||||
doFogWipe = ((i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1);
|
||||
}else {
|
||||
doFogWipe = (daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1;
|
||||
}
|
||||
if (doFogWipe)
|
||||
#else
|
||||
if ((daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1)
|
||||
#endif
|
||||
if ((daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) ||
|
||||
dComIfGs_BossLife_public_Get() == 1)
|
||||
{
|
||||
dComIfGs_BossLife_public_Set(0);
|
||||
i_this->mTargetAvoidPos = i_this->current.pos;
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/version.hpp"
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
class dmg_rod_HIO_c : public JORReflexible {
|
||||
@@ -2956,10 +2955,6 @@ static void lure_heart(dmg_rod_class* i_this) {
|
||||
if (obj_life != NULL) {
|
||||
fopAcM_delete(obj_life);
|
||||
fopAcM_onItem(obj_life, 0x80);
|
||||
#if TARGET_PC
|
||||
// Don't give the item here in rando. We give it later when the FLW message happens
|
||||
if (!randomizer_IsActive())
|
||||
#endif
|
||||
execItemGet(dItemNo_KAKERA_HEART_e);
|
||||
u8 eventReg = dComIfGs_getEventReg(0xECFF);
|
||||
eventReg |= (u8)0x40;
|
||||
@@ -4095,10 +4090,6 @@ static void uki_catch(dmg_rod_class* i_this) {
|
||||
} else if (mgfish->mCaughtType == MG_CATCH_BIN) {
|
||||
i_this->msgflow.init(actor, 0x139A, 0, NULL);
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[468]);
|
||||
#if TARGET_PC
|
||||
// Don't give the item here in rando. We give it later in the FLW Message
|
||||
if (!randomizer_IsActive())
|
||||
#endif
|
||||
dComIfGs_setEmptyBottle();
|
||||
} else if (mgfish->mCaughtType == MG_CATCH_KN) {
|
||||
i_this->msgflow.init(actor, 0x139C, 0, NULL);
|
||||
@@ -4365,8 +4356,7 @@ static void uki_main(dmg_rod_class* i_this) {
|
||||
}
|
||||
|
||||
if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[468])) {
|
||||
// Always succeed the rng check in rando for fishing bottle
|
||||
if (cM_rndF(1.0f) <= 0.5f IF_DUSK(|| randomizer_IsActive())) {
|
||||
if (cM_rndF(1.0f) <= 0.5f) {
|
||||
cXyz bin_pos(6800.0f, 30.0f, -270.0f);
|
||||
bin_pos -= player->current.pos;
|
||||
|
||||
|
||||
@@ -14,11 +14,6 @@
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/stages.h"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
void daNpcT_cmnListenPropertyEvent(char* param_0, int* param_1, daNpcT_HIOParam* param_2) {
|
||||
sprintf(¶m_0[*param_1], "%.3ff,\t// 注目オフセット\n", param_2->attention_offset);
|
||||
@@ -2891,29 +2886,6 @@ void daNpcT_offEvtBit(u32 i_no) {
|
||||
}
|
||||
|
||||
BOOL daNpcT_chkEvtBit(u32 i_no) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
switch (i_no) {
|
||||
case 0x153: // Checking if the player has Ending Blow
|
||||
{
|
||||
if (getStageID() == Hidden_Skill) {
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x40: // Checking if the player has completed Goron Mines
|
||||
{
|
||||
if (getStageID() == Kakariko_Village_Interiors) {
|
||||
return true; // Return true so Barnes will sell bombs no matter what
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[i_no]);
|
||||
}
|
||||
|
||||
|
||||
@@ -1744,12 +1744,6 @@ int daNpc_Aru_c::cutSpeakTo(int i_staffID) {
|
||||
switch (eventId) {
|
||||
case 1:
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = randomizer_getItemAtLocation("Herding Goats Reward");
|
||||
randomizer_setTempFlagForLocation("Herding Goats Reward");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -10,10 +10,6 @@
|
||||
#include "JSystem/J3DGraphBase/J3DMaterial.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
const daNpcAshB_HIOParam daNpcAshB_Param_c::m = {
|
||||
205.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
@@ -1005,12 +1001,6 @@ BOOL daNpcAshB_c::EvCut_Appear(int i_staffID) {
|
||||
case '0008':
|
||||
local_30[0] = 0;
|
||||
if (mFlow.getEventId(local_30) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
local_30[0] = verifyProgressiveItem(randomizer_getItemAtLocation("Ashei Sketch"));
|
||||
randomizer_setTempFlagForLocation("Ashei Sketch");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, local_30[0], 0, -1, -1, 0, 0);
|
||||
dComIfGp_event_setItemPartnerId(mItemPartnerId);
|
||||
|
||||
@@ -618,7 +618,6 @@ BOOL daNpc_Bans_c::isDelete() {
|
||||
Delete if TYPE_MAKING_BOMBS and:
|
||||
Horseback Battle Not Cleared or Goron Mines Cleared
|
||||
*/
|
||||
IF_DUSK(if (randomizer_IsActive()) { return TRUE;}) // Always delete this type in randomizer
|
||||
return !daNpcT_chkEvtBit(85) || // dSv_event_flag_c::M_052 - Main Event - Horseback battle clear
|
||||
daNpcT_chkEvtBit(64); // dSv_event_flag_c::M_031 - Goron Mines - Goron Mines clear
|
||||
|
||||
@@ -627,7 +626,6 @@ BOOL daNpc_Bans_c::isDelete() {
|
||||
Delete if TYPE_SHOP and:
|
||||
Goron Mines Cleared
|
||||
*/
|
||||
IF_DUSK(if (randomizer_IsActive()) { return FALSE;}) // Never delete this type in randomizer
|
||||
return !daNpcT_chkEvtBit(64); // dSv_event_flag_c::M_031 - Goron Mines - Goron Mines clear
|
||||
|
||||
default:
|
||||
|
||||
@@ -1034,9 +1034,8 @@ bool daNpcBouS_c::wait(void* param_1) {
|
||||
mTurnMode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// In randomizer, we don't want bo to try and talk to us once the chest has been opened.
|
||||
if (IF_DUSK(!randomizer_IsActive() &&) !checkItemGet(dItemNo_HVY_BOOTS_e, 1) && dComIfGs_isTbox(2)) {
|
||||
|
||||
if (!checkItemGet(dItemNo_HVY_BOOTS_e, 1) && dComIfGs_isTbox(2)) {
|
||||
mForcibleTalk = 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1804,17 +1804,6 @@ int daNpcChin_c::_Evt_GameSucceed_CutMain(const int& param_0) {
|
||||
itemId1 = 0;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
if (itemId1 == dItemNo_ARROW_LV2_e) {
|
||||
itemId1 = randomizer_getItemAtLocation("STAR Prize 1");
|
||||
randomizer_setTempFlagForLocation("STAR Prize 1");
|
||||
} else if (itemId1 == dItemNo_ARROW_LV3_e) {
|
||||
itemId1 = randomizer_getItemAtLocation("STAR Prize 2");
|
||||
randomizer_setTempFlagForLocation("STAR Prize 2");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
fpc_ProcID itemId2 = fopAcM_createItemForPresentDemo(¤t.pos, itemId1, 0, -1, -1,
|
||||
0, 0);
|
||||
if (itemId2 != -1) {
|
||||
|
||||
@@ -11,10 +11,6 @@
|
||||
#include "JSystem/JHostIO/JORFile.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum fairy_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x09 */ BCK_FAIRY_F_SAD = 0x9,
|
||||
@@ -1273,7 +1269,7 @@ void daNpc_Fairy_c::AppearDemoCall() {
|
||||
} else {
|
||||
mEvtNo = EVT_APPEAR_50F_02;
|
||||
}
|
||||
} else if (dComIfGs_checkEmptyBottle() IF_DUSK(|| randomizer_IsActive())) {
|
||||
} else if (dComIfGs_checkEmptyBottle()) {
|
||||
mEvtNo = EVT_APPEAR_50F_01;
|
||||
} else {
|
||||
mEvtNo = EVT_APPEAR_50F_04;
|
||||
@@ -1337,14 +1333,6 @@ void daNpc_Fairy_c::PresentDemoCall() {
|
||||
item_no = 0;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
// If we haven't visted this great fairy before, give the random item
|
||||
if (randomizer_IsActive() && !daNpcT_chkEvtBit(505)) {
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Cave of Ordeals Great Fairy Reward"));
|
||||
randomizer_setTempFlagForLocation("Cave of Ordeals Great Fairy Reward");
|
||||
}
|
||||
#endif
|
||||
|
||||
fpc_ProcID id = fopAcM_createItemForPresentDemo(¤t.pos, item_no, 0, -1, -1, NULL, NULL);
|
||||
if (id != fpcM_ERROR_PROCESS_ID_e) {
|
||||
dComIfGp_event_setItemPartnerId(id);
|
||||
|
||||
@@ -14,10 +14,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
const daNpc_grA_HIOParam daNpc_grA_Param_c::m = {
|
||||
{90.0f, -4.0f, 1.0f, 850.0f, 255.0f, 280.0f, 40.0f, 100.0f, 0.0f, 0.0f, 20.0f,
|
||||
-20.0f, 40.0f, -30.0f, 40.0f, -40.0f, 0.4f, 12.0f, 4, 6, 6, 6,
|
||||
@@ -4022,14 +4018,6 @@ BOOL daNpc_grA_c::talk(void*) {
|
||||
}
|
||||
if (r26 && talkProc(NULL, TRUE, NULL)) {
|
||||
if (mFlow.getEventId(&sp8) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
// Give the randomized underwater goron item
|
||||
if (sp8 == dItemNo_Randomizer_BOMB_IN_BAG_e) {
|
||||
sp8 = verifyProgressiveItem(randomizer_getItemAtLocation("Zoras Domain Underwater Goron"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
field_0x1480 =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, sp8, 0, -1, -1, NULL, NULL);
|
||||
if (field_0x1480 != fpcM_ERROR_PROCESS_ID_e) {
|
||||
|
||||
@@ -13,10 +13,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum grO_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x07 */ BCK_GRO_F_TALK_A = 0x7,
|
||||
@@ -1685,12 +1681,6 @@ int daNpc_grO_c::talk(void* param_1) {
|
||||
if (facePlayerFlag && talkProc(NULL, TRUE, NULL)) {
|
||||
if (mType == TYPE_MINES) {
|
||||
if (mFlow.getEventId(&itemId) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Ebizo Key Shard"));
|
||||
randomizer_setTempFlagForLocation("Goron Mines Gor Ebizo Key Shard");
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, itemId, 0, -1, -1, NULL, NULL);
|
||||
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
|
||||
s16 eventIdx = dComIfGp_getEventManager().getEventIdx(this, "DEFAULT_GETITEM", 0xFF);
|
||||
|
||||
@@ -10,10 +10,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum grR_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x06 */ BCK_GRR_AGURA_GETUP = 0x6,
|
||||
@@ -1342,12 +1338,6 @@ int daNpc_grR_c::talk(void* param_1) {
|
||||
if (bVar1 && talkProc(NULL, TRUE, NULL)) {
|
||||
if (mType == TYPE_0) {
|
||||
if (mFlow.getEventId(&i_itemNo) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
i_itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Liggs Key Shard"));
|
||||
randomizer_setTempFlagForLocation("Goron Mines Gor Liggs Key Shard");
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, i_itemNo, 0, -1, -1, NULL, NULL);
|
||||
|
||||
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
|
||||
|
||||
@@ -11,9 +11,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
enum Event_Cut_Nums {
|
||||
NUM_EVT_CUTS_e = 2,
|
||||
};
|
||||
@@ -1193,12 +1190,6 @@ int daNpc_grS_c::talk(void* param_0) {
|
||||
if (unkFlag1 && talkProc(NULL, 1, NULL)) {
|
||||
if (mType == 0) {
|
||||
if (mFlow.getEventId(&unkInt2) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
unkInt2 = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Amato Key Shard"));
|
||||
randomizer_setTempFlagForLocation("Goron Mines Gor Amato Key Shard");
|
||||
}
|
||||
#endif
|
||||
mPresentItemId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, unkInt2, 0, -1, -1, 0, 0);
|
||||
|
||||
|
||||
@@ -9,10 +9,6 @@
|
||||
#include "d/actor/d_a_npc.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
daNpcImpal_HIOParam const daNpcImpal_Param_c::m = {
|
||||
135.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
@@ -975,12 +971,6 @@ BOOL daNpcImpal_c::EvCut_ImpalAppear1(int i_cut_index) {
|
||||
if (talkProc(NULL, 1, NULL)) {
|
||||
int evt_id = 0;
|
||||
if (mFlow.getEventId(&evt_id) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Ilia Charm"));
|
||||
randomizer_setTempFlagForLocation("Ilia Charm");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, evt_id, 0, -1, -1, 0, 0);
|
||||
if (mItemPartnerId != 0xffffffff) {
|
||||
@@ -1070,12 +1060,6 @@ BOOL daNpcImpal_c::EvCut_CopyRod(int i_cut_index) {
|
||||
case '0003':
|
||||
int evt_id = 0;
|
||||
if (mFlow.getEventId(&evt_id) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Skybook From Impaz"));
|
||||
randomizer_setTempFlagForLocation("Skybook From Impaz");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, evt_id, 0, -1, -1, 0, 0);
|
||||
dComIfGp_event_setItemPartnerId(mItemPartnerId);
|
||||
|
||||
@@ -11,13 +11,6 @@
|
||||
#include "d/d_msg_object.h"
|
||||
#include <cstring>
|
||||
|
||||
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum Ins_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x06 */ BCK_INS_F_HAPPY = 0x6,
|
||||
@@ -299,10 +292,6 @@ daNpcIns_c::eventFunc daNpcIns_c::mEvtSeqList[1] = {
|
||||
NULL,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
u8 daNpcIns_c::mGivenInsectId = 0xFF;
|
||||
#endif
|
||||
|
||||
static insect_param_data const l_insectParams[24] = {
|
||||
{0x0191, 0x709, 0, 0},
|
||||
{0x0192, 0x709, 0, 0},
|
||||
@@ -1270,9 +1259,6 @@ int daNpcIns_c::waitPresent(void* param_1) {
|
||||
daPy_py_c* player = daPy_getPlayerActorClass();
|
||||
player->changeOriginalDemo();
|
||||
player->changeDemoMode(0x25, 2, type, 0);
|
||||
#if TARGET_PC
|
||||
mGivenInsectId = type;
|
||||
#endif
|
||||
} else {
|
||||
mInsectMsgNo = 0x719;
|
||||
}
|
||||
@@ -1501,14 +1487,6 @@ int daNpcIns_c::talk(void* param_1) {
|
||||
OS_REPORT("会話終了時 イベントID=%d アイテムNo=%d\n", eventID, itemNo);
|
||||
|
||||
if (eventID == 1) {
|
||||
#if TARGET_PC
|
||||
// In rando, get the randomzied bug reward
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = randomizer_GetContext().mBugRewardOverrides[mGivenInsectId];
|
||||
itemNo = static_cast<int>(verifyProgressiveItem(itemNo));
|
||||
mGivenInsectId = 0xFF;
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
|
||||
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
|
||||
|
||||
@@ -9,10 +9,6 @@
|
||||
#include "d/actor/d_a_e_ym.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
static DUSK_CONSTEXPR int l_bmdData[2][2] = {
|
||||
{35, 1},
|
||||
{18, 2},
|
||||
@@ -1185,16 +1181,6 @@ int daNpc_Kkri_c::talk(void*) {
|
||||
switch (eventId) {
|
||||
case 1:
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
if (item_no == dItemNo_OIL_BOTTLE3_e) {
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Coro Bottle"));
|
||||
randomizer_setTempFlagForLocation("Coro Bottle");
|
||||
} /*else if (item_no == dItemNo_SMALL_KEY_e) { // Might be Small Key 2
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Coro Gate Key"));
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, item_no, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,10 +9,6 @@
|
||||
#include "d/actor/d_a_tag_push.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum Type {
|
||||
/* 0x0 */ TYPE_0,
|
||||
/* 0x1 */ TYPE_1,
|
||||
@@ -1240,12 +1236,6 @@ int daNpc_Len_c::talk(void* param_0) {
|
||||
switch (evt_id) {
|
||||
case 1:
|
||||
if (mItemPartnerId == -1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
local_18 = verifyProgressiveItem(randomizer_getItemAtLocation("Renados Letter"));
|
||||
randomizer_setTempFlagForLocation("Renados Letter");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, local_18,
|
||||
0, -1, -1, 0, 0);
|
||||
}
|
||||
|
||||
@@ -17,9 +17,6 @@
|
||||
#include "d/d_com_static.h"
|
||||
#include "d/d_item.h"
|
||||
#include "d/d_timer.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
#if DEBUG
|
||||
#include "d/d_debug_viewer.h"
|
||||
#include <cstring>
|
||||
@@ -2396,11 +2393,6 @@ int daNpc_Maro_c::cutArrowTutorial(int arg0) {
|
||||
switch (evt_ret) {
|
||||
case 1: {
|
||||
if (mItemPartnerId == -1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Talo Sharpshooting"));
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, evt_id, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -11,10 +11,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum {
|
||||
NUM_EVT_CUTS_e = 5,
|
||||
};
|
||||
@@ -1195,12 +1191,6 @@ int daNpc_myna2_c::ECut_gameGoalSuccess(int i_staffId) {
|
||||
case 20: {
|
||||
int itemNo = 0;
|
||||
if (mFlow.getEventId(&itemNo) == 1) {
|
||||
#if TARGET_PC
|
||||
// If plumm tries giving us the heart piece, give the randomized item instead
|
||||
if (randomizer_IsActive() && itemNo == dItemNo_KAKERA_HEART_e) {
|
||||
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Plumm Fruit Balloon Minigame"));
|
||||
}
|
||||
#endif
|
||||
mItemPid = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -8,12 +8,6 @@
|
||||
#include "d/actor/d_a_npc_pouya.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/flags.h"
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
const daNpc_Pouya_HIOParam daNpc_Pouya_Param_c::m = {
|
||||
120.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
@@ -560,8 +554,7 @@ BOOL daNpc_Pouya_c::checkChangeEvt() {
|
||||
evtChange();
|
||||
return TRUE;
|
||||
}
|
||||
// In randomizer, only get the 60 reward if we've already gotten the 20 reward
|
||||
if (dComIfGs_getPohSpiritNum() >= 60 IF_DUSK(&& randomizer_IsActive() && dComIfGs_isEventBit(GOT_BOTTLE_FROM_JOVANI))) {
|
||||
if (dComIfGs_getPohSpiritNum() >= 60) {
|
||||
/* dSv_event_flag_c::F_0458 - Coversation with Jovani after collecting 60 ghosts
|
||||
*/
|
||||
if (!daNpcT_chkEvtBit(0x1CA)) {
|
||||
@@ -965,17 +958,6 @@ int daNpc_Pouya_c::cutHaveFavorToAsk(int param_0) {
|
||||
switch (evt_id) {
|
||||
case 1:
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
if (local_64 == dItemNo_Randomizer_DROP_BOTTLE_e) {
|
||||
local_64 = verifyProgressiveItem(randomizer_getItemAtLocation("Jovani 20 Poe Soul Reward"));
|
||||
randomizer_setTempFlagForLocation("Jovani 20 Poe Soul Reward");
|
||||
} else if (local_64 == dItemNo_Randomizer_SILVER_RUPEE_e) {
|
||||
local_64 = verifyProgressiveItem(randomizer_getItemAtLocation("Jovani 60 Poe Soul Reward"));
|
||||
randomizer_setTempFlagForLocation("Jovani 60 Poe Soul Reward");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, local_64, 0,
|
||||
-1, -1, 0, 0);
|
||||
}
|
||||
|
||||
@@ -7,9 +7,6 @@
|
||||
|
||||
#include "d/actor/d_a_npc_prayer.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
static NPC_PRAY_HIO_CLASS l_HIO;
|
||||
|
||||
@@ -723,12 +720,6 @@ fpc_ProcID daNpcPray_c::createHeart() {
|
||||
mDoMtx_stack_c::ZXYrotS(rot);
|
||||
mDoMtx_stack_c::multVec(&offset, &offset);
|
||||
pos += offset;
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Charlo Donation Blessing"));
|
||||
return fopAcM_createItemForBoss(&pos, itemId, fopAcM_GetRoomNo(this), &rot, &size, 0.0f, 0.0f, 0);
|
||||
}
|
||||
#endif
|
||||
return fopAcM_createItemForBoss(&pos, dItemNo_KAKERA_HEART_e, fopAcM_GetRoomNo(this), &rot, &size, 0.0f, 0.0f, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -10,11 +10,6 @@
|
||||
#include "d/d_debug_viewer.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#include "dusk/randomizer/game/flags.h"
|
||||
#endif
|
||||
|
||||
static DUSK_CONSTEXPR daNpc_GetParam2 l_bckGetParamList[29] = {
|
||||
{-1, 2, 0},
|
||||
{9, 0, 0},
|
||||
@@ -199,12 +194,7 @@ int daNpcRafrel_c::Create() {
|
||||
|
||||
mType = 0;
|
||||
} else if (strcmp(dComIfGp_getStartStageName(), "F_SP115") == 0 && dComIfGp_getStartStageRoomNo() == 0) {
|
||||
#if TARGET_PC
|
||||
// Only despawn Auru in randomizer if we already collected his item
|
||||
if ((randomizer_IsActive() ? dComIfGs_isEventBit(GOT_AURUS_MEMO) : daNpcF_chkEvtBit(0x169)) || !daNpcF_chkEvtBit(0x108)) {
|
||||
#else
|
||||
if ( daNpcF_chkEvtBit(0x169) || !daNpcF_chkEvtBit(0x108)) {
|
||||
#endif
|
||||
if (daNpcF_chkEvtBit(0x169) || !daNpcF_chkEvtBit(0x108)) {
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
@@ -1320,12 +1310,6 @@ bool daNpcRafrel_c::talk(void* param_0) {
|
||||
OS_REPORT("会話終了時 イベントID=%d アイテムNo=%d\n", eventId, itemNo);
|
||||
|
||||
if (eventId == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Auru Gift To Fyer"));
|
||||
randomizer_setTempFlagForLocation("Auru Gift To Fyer");
|
||||
}
|
||||
#endif
|
||||
field_0xe00 = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
if (field_0xe00 != fpcM_ERROR_PROCESS_ID_e) {
|
||||
s16 eventIdx = dComIfGp_getEventManager().getEventIdx(this, "DEFAULT_GETITEM", 0xFF);
|
||||
@@ -1578,12 +1562,6 @@ int daNpcRafrel_c::EvCut_Appear(int i_staffId) {
|
||||
int itemNo = 0;
|
||||
u16 eventId = mFlow.getEventId(&itemNo);
|
||||
if (eventId == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Auru Gift To Fyer"));
|
||||
randomizer_setTempFlagForLocation("Auru Gift To Fyer");
|
||||
}
|
||||
#endif
|
||||
field_0xe00 = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
dComIfGp_event_setItemPartnerId(field_0xe00);
|
||||
field_0xe00 = fpcM_ERROR_PROCESS_ID_e;
|
||||
|
||||
@@ -356,25 +356,15 @@ cPhs_Step daNpcShad_c::Create() {
|
||||
mMode = 0;
|
||||
} else {
|
||||
if (strcmp(dComIfGp_getStartStageName(), "R_SP209") == 0) {
|
||||
#if TARGET_PC
|
||||
if ((daNpcF_chkEvtBit(0x311) && !randomizer_IsActive()) ||
|
||||
(daNpcF_chkEvtBit(0x333) && randomizer_IsActive())) { // Check custom flag before spawning
|
||||
#else
|
||||
if (daNpcF_chkEvtBit(0x311)) {
|
||||
#endif
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (!randomizer_IsActive() &&
|
||||
(!daNpcF_chkEvtBit(0x10B) || (daNpcF_chkEvtBit(0x12E) && !daNpcF_chkEvtBit(0x31C)))) {
|
||||
#else
|
||||
if (!daNpcF_chkEvtBit(0x10B) || (daNpcF_chkEvtBit(0x12E) && !daNpcF_chkEvtBit(0x31C))) {
|
||||
#endif
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
if (daNpcF_chkEvtBit(0x12F) IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (daNpcF_chkEvtBit(0x12F)) {
|
||||
if (!daNpcF_chkEvtBit(0x312)) {
|
||||
if (getPathPoint(getPathID(), 1, &home.pos)) {
|
||||
current.pos = home.pos;
|
||||
@@ -1346,8 +1336,7 @@ bool daNpcShad_c::wait_type1(void* param_1) {
|
||||
}
|
||||
|
||||
u8 sVar1 = dComIfGp_event_getPreItemNo();
|
||||
// In randomizer we want Shad to give us the dominion rod check no matter which skybook we have.
|
||||
if (sVar1 == 0xE9 IF_DUSK(|| (randomizer_IsActive() && sVar1 >= 0xE9))) {
|
||||
if (sVar1 == 0xE9) {
|
||||
field_0xe14 = 64;
|
||||
daNpcF_offTmpBit(0xB);
|
||||
daNpcF_offTmpBit(0xC);
|
||||
@@ -1355,7 +1344,7 @@ bool daNpcShad_c::wait_type1(void* param_1) {
|
||||
daNpcF_offTmpBit(0xE);
|
||||
mOrderEvtNo = 3;
|
||||
changeEvent(l_evtArcs[mOrderEvtNo], l_evtNames[mOrderEvtNo], 1, 0xFFFF);
|
||||
} else if (sVar1 == 0xEB IF_DUSK(&& !randomizer_IsActive())) {
|
||||
} else if (sVar1 == 0xEB) {
|
||||
field_0xe14 = 65;
|
||||
daNpcF_offTmpBit(0xB);
|
||||
daNpcF_offTmpBit(0xC);
|
||||
|
||||
@@ -12,10 +12,6 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
const daNpcThe_HIOParam daNpcThe_Param_c::m = {
|
||||
220.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
@@ -827,11 +823,6 @@ BOOL daNpcThe_c::talk(void* param_0) {
|
||||
}
|
||||
int item_no = 0;
|
||||
if (mFlow.getEventId(&item_no) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Telma Invoice"));
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, item_no, 0, -1, -1,
|
||||
NULL, NULL);
|
||||
if (mItemID != -1) {
|
||||
|
||||
@@ -1165,12 +1165,6 @@ int daNpc_Uri_c::cutEndCarryTutorial(int param_1) {
|
||||
(s32)mFlow.getEventId(&local_48) == 1)
|
||||
{
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
local_48 = randomizer_getItemAtLocation("Uli Cradle Delivery");
|
||||
randomizer_setTempFlagForLocation("Uli Cradle Delivery");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, local_48, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
@@ -9,10 +9,7 @@
|
||||
#include "d/actor/d_a_demo_item.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/string.hpp"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
static DUSK_CONSTEXPR daNpc_GetParam1 l_bmdData[3] = {
|
||||
{3, 1},
|
||||
@@ -1129,11 +1126,6 @@ BOOL daNpc_Yelia_c::cutTakeWoodStatue(int i_staffId) {
|
||||
if (prm == 99) {
|
||||
daNpcT_onEvtBit(0x11f);
|
||||
daNpcT_onEvtBit(0x17a);
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
offWarashibeItem(dItemNo_Randomizer_WOOD_STATUE_e); // Unset the statue item so it doesn't appear in the item wheel.
|
||||
} else
|
||||
#endif
|
||||
dComIfGs_setWarashibeItem(0xff);
|
||||
daNpcT_offTmpBit(0xb);
|
||||
daNpcT_offTmpBit(0xc);
|
||||
|
||||
@@ -947,9 +947,6 @@ BOOL daNpc_ykM_c::isDelete() {
|
||||
return FALSE;
|
||||
|
||||
case TYPE_COOK:
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) return false; // We don't want cooking Yeto to leave the dungeon, even if the BK is obtained.
|
||||
#endif
|
||||
return dComIfGs_isDungeonItemBossKey();
|
||||
|
||||
case TYPE_2:
|
||||
|
||||
@@ -20,10 +20,7 @@
|
||||
#include "m_Do/m_Do_ext.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/string.hpp"
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
class daNpc_ykW_HIO_c : public mDoHIO_entry_c {
|
||||
@@ -578,9 +575,6 @@ int daNpc_ykW_c::isDelete() {
|
||||
case 0:
|
||||
return 0;
|
||||
case 1:
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) return false;// We don't want Yeta to leave the dungeon, even if the BK is obtained.
|
||||
#endif
|
||||
return dComIfGs_isDungeonItemBossKey();
|
||||
case 2:
|
||||
return !dComIfGs_isDungeonItemBossKey() ||
|
||||
@@ -2219,11 +2213,6 @@ int daNpc_ykW_c::cutEndSnowboardRace(int param_0) {
|
||||
switch (eventId) {
|
||||
case 1:
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Snowboard Racing Prize"));
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, itemId, 0,
|
||||
-1, -1, 0, 0);
|
||||
}
|
||||
@@ -2922,12 +2911,6 @@ int daNpc_ykW_c::talk(void* param_0) {
|
||||
switch (eventId) {
|
||||
case 1:
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Snowpeak Ruins Mansion Map"));
|
||||
randomizer_setTempFlagForLocation("Snowpeak Ruins Mansion Map");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, 0, 0);
|
||||
}
|
||||
|
||||
@@ -20,10 +20,6 @@
|
||||
#include "d/actor/d_a_obj_zraMark.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
static NPC_ZRA_HIO_CLASS l_HIO;
|
||||
|
||||
daNpc_zrA_HIOParam const daNpc_zrA_Param_c::m = {
|
||||
|
||||
@@ -2609,18 +2609,6 @@ BOOL daNpc_zrA_c::ECut_thanksBlast(int i_staffID) {
|
||||
case 31: {
|
||||
int item_id = 0;
|
||||
if (mFlow.getEventId(&item_id) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
if (item_id == dItemNo_Randomizer_BOMB_IN_BAG_e) {
|
||||
item_id = verifyProgressiveItem(randomizer_getItemAtLocation("Iza Helping Hand"));
|
||||
randomizer_setTempFlagForLocation("Iza Helping Hand");
|
||||
} else if (item_id == dItemNo_Randomizer_BOMB_BAG_LV2_e) {
|
||||
item_id = verifyProgressiveItem(randomizer_getItemAtLocation("Iza Raging Rapids Minigame"));
|
||||
randomizer_setTempFlagForLocation("Iza Raging Rapids Minigame");
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, item_id,
|
||||
0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
@@ -10,9 +10,6 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "JSystem/J3DGraphBase/J3DMaterial.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum Event_Cut_Nums {
|
||||
/* 0x2 */ NUM_EVT_CUTS_e = 0x2,
|
||||
@@ -885,11 +882,7 @@ u8 daNpc_zrC_c::getTypeFromParam() {
|
||||
|
||||
int daNpc_zrC_c::isDelete() {
|
||||
if (mType == 4 || mType == 0 || mType == 1 || (mType == 2 && daNpcF_chkEvtBit(0x108)
|
||||
#if TARGET_PC
|
||||
&& (!daNpcF_chkEvtBit(0x10A) || randomizer_IsActive())) || mType == 3)
|
||||
#else
|
||||
&& !daNpcF_chkEvtBit(0x10A)) || mType == 3)
|
||||
#endif
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -1688,12 +1681,6 @@ BOOL daNpc_zrC_c::ECut_earringGet(int i_staffID) {
|
||||
case 40: {
|
||||
int item_no = 0;
|
||||
if (mFlow.getEventId(&item_no) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Gift From Ralis"));
|
||||
randomizer_setTempFlagForLocation("Gift From Ralis");
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, item_no,
|
||||
0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
@@ -14,11 +14,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/flags.h"
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
static NPC_ZRZ_HIO_CLASS l_HIO;
|
||||
|
||||
daNpc_zrZ_HIOParam const daNpc_zrZ_Param_c::m = {
|
||||
@@ -897,12 +892,7 @@ BOOL daNpc_zrZ_c::isDelete() {
|
||||
if (((mDemoMode == DEMO_COME_HERE || mDemoMode == DEMO_WAIT)
|
||||
&& dComIfGs_isSwitch(mSwitch1, fopAcM_GetRoomNo(this)))
|
||||
|| (mDemoMode == DEMO_COME_HERE_2 && (!dComIfGs_isSwitch(mSwitch1, fopAcM_GetRoomNo(this))
|
||||
#if TARGET_PC
|
||||
// Don't delete Rutela in the graveyard until we've picked up Rutelas Blessing in rando
|
||||
|| (dComIfGs_isSwitch(mSwitch2, fopAcM_GetRoomNo(this)) && (!randomizer_IsActive() || dComIfGs_isEventBit(GOT_ZORA_ARMOR_FROM_RUTELA))))))
|
||||
#else
|
||||
|| dComIfGs_isSwitch(mSwitch2, fopAcM_GetRoomNo(this)))))
|
||||
#endif
|
||||
|| dComIfGs_isSwitch(mSwitch2, fopAcM_GetRoomNo(this)))))
|
||||
{
|
||||
return true;
|
||||
} else {
|
||||
@@ -1739,12 +1729,6 @@ BOOL daNpc_zrZ_c::ECut_clothesGet(int i_staffID) {
|
||||
}
|
||||
item_no = 0;
|
||||
if (mFlow.getEventId(&item_no) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Rutelas Blessing"));
|
||||
randomizer_setTempFlagForLocation("Rutelas Blessing");
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, item_no,
|
||||
0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
@@ -7,9 +7,6 @@
|
||||
|
||||
#include "d/actor/d_a_obj_Lv5Key.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#if TARGET_PC
|
||||
#include "d/d_map.h"
|
||||
#endif
|
||||
|
||||
static int useHeapInit(fopAc_ac_c*);
|
||||
|
||||
@@ -116,40 +113,6 @@ void daObjLv5Key_c::Action() {
|
||||
}
|
||||
|
||||
void daObjLv5Key_c::Wait(int param_0) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
// Prevent softlock that occurs when opening a locked door from behind.
|
||||
// This patch compares z and x pos depending on yRot and turns the lock to face the player.
|
||||
Vec player_pos = dMapInfo_n::getMapPlayerPos();
|
||||
|
||||
const s32 collisionRotY = shape_angle.y;
|
||||
|
||||
float* playerAxisPos = NULL;
|
||||
float* lockPos = NULL;
|
||||
|
||||
if (collisionRotY & 0x4000) {
|
||||
playerAxisPos = &player_pos.x;
|
||||
lockPos = ¤t.pos.x;
|
||||
} else {
|
||||
playerAxisPos = &player_pos.z;
|
||||
lockPos = ¤t.pos.z;
|
||||
}
|
||||
|
||||
bool swapSides = false;
|
||||
if (collisionRotY & 0x8000 && *playerAxisPos > *lockPos + 17.f) {
|
||||
*lockPos += 34.f;
|
||||
swapSides = true;
|
||||
} else if (!(collisionRotY & 0x8000) && *playerAxisPos < *lockPos - 17.f) {
|
||||
*lockPos -= 34.f;
|
||||
swapSides = true;
|
||||
}
|
||||
|
||||
if (swapSides) {
|
||||
shape_angle.y ^= 0x8000;
|
||||
current.angle.y ^= 0x8000;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
switch (mMode) {
|
||||
case -1:
|
||||
break;
|
||||
|
||||
@@ -506,13 +506,6 @@ int daObjBossWarp_c::demoProc() {
|
||||
mDoMtx_stack_c::multVec(&mYstoneTargetPos, &mYstoneTargetPos);
|
||||
mYstonePos.x = mYstoneTargetPos.x;
|
||||
mYstonePos.z = mYstoneTargetPos.z;
|
||||
#if TARGET_PC
|
||||
// Skip giving the vanilla dungeon reward in rando
|
||||
if (randomizer_IsActive()) {
|
||||
mCounter = 0;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
switch (getNowLevel()) {
|
||||
case 0:
|
||||
dComIfGs_onCollectCrystal(0);
|
||||
|
||||
@@ -155,12 +155,6 @@ void daObjCRVGATE_c::Demo_Set() {
|
||||
}
|
||||
|
||||
void daObjCRVGATE_c::SetOpen() {
|
||||
#if TARGET_PC
|
||||
u8 doorUnlockedFlag = (fopAcM_GetParam(this) & 0xFFFF) >> 8;
|
||||
if (doorUnlockedFlag != 0xFF) {
|
||||
fopAcM_onSwitch(this, doorUnlockedFlag);
|
||||
}
|
||||
#endif
|
||||
mStatus = 0x0;
|
||||
}
|
||||
|
||||
@@ -652,8 +646,6 @@ void daObjCRVGATE_c::setBaseMtx() {
|
||||
mDoMtx_stack_c::transM(0.0f, nREG_F(5) + 55.0f, 0.0f);
|
||||
}
|
||||
|
||||
// Don't update the key model if it's not there
|
||||
IF_DUSK(if (mpModelKey != NULL))
|
||||
mpModelKey->setBaseTRMtx(mDoMtx_stack_c::get());
|
||||
mDoMtx_stack_c::transS(current.pos);
|
||||
mDoMtx_stack_c::ZXYrotM(shape_angle);
|
||||
@@ -683,13 +675,7 @@ int daObjCRVGATE_c::CreateHeap() {
|
||||
}
|
||||
|
||||
J3DModelData* model_data_key;
|
||||
|
||||
// Don't draw the key model if the flag for the door being unlocked
|
||||
// was set. This is currently only used in rando
|
||||
#if TARGET_PC
|
||||
u8 doorUnlockedFlag = (fopAcM_GetParam(this) & 0xFFFF) >> 8;
|
||||
#endif
|
||||
if (mKeyParam == 0x00 IF_DUSK(&& doorUnlockedFlag != 0xFF && fopAcM_isSwitch(this, doorUnlockedFlag) == 0)) {
|
||||
if (mKeyParam == 0x00) {
|
||||
model_data_key = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "CaravanKey.bmd");
|
||||
mpModelKey = mDoExt_J3DModel__create(model_data_key, 0x80000, 0x11000084);
|
||||
}
|
||||
@@ -718,8 +704,7 @@ void daObjCRVGATE_c::SetDoor() {
|
||||
mKeyParam = 0x01;
|
||||
|
||||
// Create the second (identical) part of the door (swinging gate).
|
||||
// Pass along the flag for having unlocked the door
|
||||
mDoorPairProcID = fopAcM_createChild(fpcNm_Obj_CRVGATE_e, fopAcM_GetID(this), IF_DUSK(fopAcM_GetParam(this) && 0xFFFFFF00 |) 1, &child_pos,
|
||||
mDoorPairProcID = fopAcM_createChild(fpcNm_Obj_CRVGATE_e, fopAcM_GetID(this), 1, &child_pos,
|
||||
fopAcM_GetRoomNo(this), &child_angle, NULL, -1, 0);
|
||||
mDoorY = shape_angle.y;
|
||||
} else {
|
||||
@@ -777,14 +762,6 @@ int daObjCRVGATE_c::create() {
|
||||
|
||||
mFlagGateClosed = false;
|
||||
field_0x5a5 = false;
|
||||
#if TARGET_PC
|
||||
// Immediately set the door to open if the flag for it open is set
|
||||
u8 doorUnlockedFlag = (fopAcM_GetParam(this) & 0xFFFF) >> 8;
|
||||
if (mKeyParam == 0 && doorUnlockedFlag != 0xFF && fopAcM_isSwitch(this, doorUnlockedFlag)) {
|
||||
SetOpen();
|
||||
mpDoorPair->SetOpen();
|
||||
}
|
||||
#endif
|
||||
daObjCRVGATE_Execute(this);
|
||||
}
|
||||
|
||||
@@ -831,14 +808,14 @@ int daObjCRVGATE_c::Execute(Mtx** param_0) {
|
||||
int daObjCRVGATE_c::Draw() {
|
||||
g_env_light.settingTevStruct(8, ¤t.pos, &tevStr);
|
||||
g_env_light.setLightTevColorType_MAJI(mpModelGate, &tevStr);
|
||||
if (mKeyParam == 0x01 IF_DUSK(&& mpModelKey != NULL)) {
|
||||
if (mKeyParam == 0x01) {
|
||||
g_env_light.setLightTevColorType_MAJI(mpModelKey, &tevStr);
|
||||
}
|
||||
|
||||
dComIfGd_setListBG();
|
||||
|
||||
mDoExt_modelUpdateDL(mpModelGate);
|
||||
if (mKeyParam == 0x01 IF_DUSK(&& mpModelKey != NULL)) {
|
||||
if (mKeyParam == 0x01) {
|
||||
mDoExt_modelUpdateDL(mpModelKey);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,11 +12,6 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/stages.h"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
static int daObj_Gb_Draw(obj_gb_class* i_this) {
|
||||
g_env_light.settingTevStruct(0x10, &i_this->current.pos, &i_this->tevStr);
|
||||
g_env_light.setLightTevColorType_MAJI(i_this->mModel, &i_this->tevStr);
|
||||
@@ -174,13 +169,6 @@ static int useHeapInit(fopAc_ac_c* actor) {
|
||||
static int daObj_Gb_Create(fopAc_ac_c* actor) {
|
||||
fopAcM_ct(actor, obj_gb_class);
|
||||
obj_gb_class* i_this = (obj_gb_class*)actor;
|
||||
#if TARGET_PC
|
||||
// Only spawn the added wall in randomizer if it should exist
|
||||
if (randomizer_IsActive() && getStageID() == StageIDs::Mirror_Chamber &&
|
||||
!randomizer_mirrorChamberWallShouldExist()) {
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
#endif
|
||||
int rv = dComIfG_resLoad(&i_this->mPhase, "Obj_gb");
|
||||
|
||||
if (rv == cPhs_COMPLEATE_e) {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user