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https://github.com/TwilitRealm/dusklight
synced 2026-07-04 11:19:58 -04:00
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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 595a6f1c9e | |||
| 18d70df188 | |||
| 46f6dc67c1 | |||
| 6267b79da3 | |||
| 62f3d09076 |
Vendored
+1
-1
Submodule extern/aurora updated: 5d420c9f73...ccb9dc1ad7
@@ -75,7 +75,9 @@ public:
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/* 0x8 */ BE(u16) mAreaName;
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/* 0xA */ u8 mCount;
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#ifdef _MSVC_LANG
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u8* __get_mRoomNos() const { return (u8*)(this + 1); }
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// Room numbers start at offset 0xB (right after mCount), NOT at sizeof(data)=12.
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// (u8*)(this+1) would give offset 12 because MSVC sizeof=12; use &mCount+1 instead.
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u8* __get_mRoomNos() const { return (u8*)&mCount + 1; }
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__declspec(property(get = __get_mRoomNos)) u8* mRoomNos;
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#else
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/* 0xB */ u8 mRoomNos[0];
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@@ -77,6 +77,7 @@ struct UserSettings {
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ConfigVar<bool> enableFrameInterpolation;
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ConfigVar<int> internalResolutionScale;
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ConfigVar<int> shadowResolutionMultiplier;
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ConfigVar<bool> enableDepthOfField;
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// Audio
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ConfigVar<bool> noLowHpSound;
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@@ -70,11 +70,7 @@ dFs_HIO_c::dFs_HIO_c() {
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select_icon_appear_frames = 5;
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appear_display_wait_frames = 15;
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field_0x000d = 15;
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#if TARGET_PC
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card_wait_frames = 0;
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#else
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card_wait_frames = 90;
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#endif
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test_frame_counts[0] = 1.11f;
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test_frame_counts[1] = 1.11f;
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test_frame_counts[2] = 1.11f;
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@@ -2367,7 +2363,7 @@ void dFile_select_c::CommandExec() {
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break;
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}
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mWaitTimer = g_fsHIO.card_wait_frames;
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mWaitTimer = IF_DUSK(dusk::getSettings().game.instantSaves ? 0 :) g_fsHIO.card_wait_frames;
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}
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void dFile_select_c::DataEraseWait() {
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@@ -4759,7 +4755,7 @@ void dFile_select_c::MemCardFormatYesSel2Disp() {
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bool isErrorTxtChange = errorTxtChangeAnm();
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bool isYnMenuMove = yesnoMenuMoveAnm();
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if (isErrorTxtChange == true && isYnMenuMove == true) {
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mWaitTimer = g_fsHIO.card_wait_frames;
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mWaitTimer = IF_DUSK(dusk::getSettings().game.instantSaves ? 0 :) g_fsHIO.card_wait_frames;
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mDoMemCd_Format();
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mCardCheckProc = MEMCARDCHECKPROC_FORMAT;
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}
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@@ -4830,7 +4826,7 @@ void dFile_select_c::MemCardMakeGameFileSelDisp() {
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if (isErrorTxtChange == true && isYnMenuMove == true && isKetteiTxtDisp == true) {
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if (field_0x0268 != 0) {
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mWaitTimer = g_fsHIO.card_wait_frames;
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mWaitTimer = IF_DUSK(dusk::getSettings().game.instantSaves ? 0 :) g_fsHIO.card_wait_frames;
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setInitSaveData();
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dataSave();
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mCardCheckProc = MEMCARDCHECKPROC_MAKE_GAMEFILE;
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@@ -67,7 +67,7 @@ namespace dusk {
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ToggleFullscreen();
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}
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if (ImGui::MenuItem("Restore Default Window Size")) {
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if (ImGui::Button("Restore Default Window Size")) {
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getSettings().video.enableFullscreen.setValue(false);
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VISetWindowFullscreen(false);
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VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2);
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@@ -75,6 +75,8 @@ namespace dusk {
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}
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}
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ImGui::Separator();
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bool vsync = getSettings().video.enableVsync;
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if (ImGui::Checkbox("Enable VSync", &vsync)) {
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getSettings().video.enableVsync.setValue(vsync);
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@@ -163,6 +165,8 @@ namespace dusk {
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ImGui::Checkbox("Enable LOD Bias", &aurora::gx::enableLodBias);
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config::ImGuiCheckbox("Enable Depth of Field", getSettings().game.enableDepthOfField);
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ImGui::EndMenu();
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}
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}
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@@ -312,14 +316,14 @@ namespace dusk {
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void ImGuiMenuGame::drawAudioMenu() {
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if (ImGui::BeginMenu("Audio")) {
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ImGui::SeparatorText("Volume");
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ImGui::Text("Master Volume");
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if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) {
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dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
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}
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if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
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dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
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}
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/*
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// TODO: Implement additional settings
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ImGui::Text("Main Music Volume");
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@@ -339,6 +343,13 @@ namespace dusk {
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}
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*/
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ImGui::SeparatorText("Effects");
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if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
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dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
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}
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ImGui::SeparatorText("Tweaks");
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config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound);
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@@ -359,7 +370,11 @@ namespace dusk {
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if (ImGui::BeginMenu("Input")) {
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ImGui::SeparatorText("Controller");
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ImGui::MenuItem("Configure Controller", nullptr, &m_showControllerConfig);
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if (ImGui::Button("Configure Controller")){
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m_showControllerConfig = !m_showControllerConfig;
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}
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ImGui::SeparatorText("Camera");
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config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
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@@ -51,6 +51,7 @@ UserSettings g_userSettings = {
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.enableFrameInterpolation = {"game.enableFrameInterpolation", false},
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.internalResolutionScale {"game.internalResolutionScale", 0},
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.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
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.enableDepthOfField {"game.enableDepthOfField", true},
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// Audio
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.noLowHpSound {"game.noLowHpSound", false},
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@@ -143,6 +144,7 @@ void registerSettings() {
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Register(g_userSettings.game.disableWaterRefraction);
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Register(g_userSettings.game.internalResolutionScale);
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Register(g_userSettings.game.shadowResolutionMultiplier);
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Register(g_userSettings.game.enableDepthOfField);
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Register(g_userSettings.game.enableFastIronBoots);
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Register(g_userSettings.game.canTransformAnywhere);
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Register(g_userSettings.game.freeMagicArmor);
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@@ -1155,6 +1155,9 @@ static void drawDepth2(view_class* param_0, view_port_class* param_1, int param_
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GXSetProjection(ortho, GX_ORTHOGRAPHIC);
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GXSetCurrentMtx(0);
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#ifdef TARGET_PC
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if (dusk::getSettings().game.enableDepthOfField)
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#endif
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if (l_tevColor0.a > -255 && sp8 == 1) {
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GXBegin(GX_QUADS, GX_VTXFMT0, 4);
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GXPosition3s16(x_orig, y_orig_pos, -5);
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