mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-03 19:10:19 -04:00
Compare commits
55 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c803bfb545 | |||
| 2623c44cab | |||
| 24dd02fc81 | |||
| a97602b6dc | |||
| e2943e90dc | |||
| afe54f22ab | |||
| e15f5bcee9 | |||
| b26896cad5 | |||
| f75faf6b06 | |||
| 3e05789b58 | |||
| 4d12cc8ea2 | |||
| 2ed2268579 | |||
| 94a99e8da0 | |||
| ddaf50c01d | |||
| 7566949b42 | |||
| bb6db3caea | |||
| 2dc494dc1c | |||
| 3c25633ee9 | |||
| d99ed2729b | |||
| 782455d48b | |||
| 47863b34c2 | |||
| 92391d5eb8 | |||
| 0d37cb4e54 | |||
| ea528ed9d9 | |||
| 30b7087f30 | |||
| 0c1372f986 | |||
| a4777045fe | |||
| bbe8ea6aa6 | |||
| d662db69f0 | |||
| 9b259143be | |||
| 5f33489465 | |||
| 23a91a37be | |||
| a886f8a2df | |||
| 6df7b1e9cd | |||
| 206c02b527 | |||
| a05d1a9ee6 | |||
| ed0df01b8d | |||
| 0f9d563a3e | |||
| f3fb65495e | |||
| 196f33005e | |||
| 90c0bdded0 | |||
| f856f871bb | |||
| e75ea18ef0 | |||
| 50e2d9d1a7 | |||
| 5c84978c3c | |||
| 3859f39729 | |||
| 3498ded9d9 | |||
| 8784958c40 | |||
| c1231885fe | |||
| 6cf94b4491 | |||
| 30aa2dd527 | |||
| 8e121a7e51 | |||
| 17949e526b | |||
| 0d76b90144 | |||
| a6690c2052 |
@@ -306,6 +306,10 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
|
||||
list(APPEND GAME_COMPILE_DEFS DUSK_ENABLE_SENTRY_NATIVE=1 SENTRY_BUILD_STATIC=1)
|
||||
endif ()
|
||||
|
||||
if (WIN32)
|
||||
list(APPEND GAME_LIBS Ws2_32)
|
||||
endif ()
|
||||
|
||||
if (DUSK_MOVIE_SUPPORT)
|
||||
if (TARGET libjpeg-turbo::turbojpeg-static)
|
||||
list(APPEND GAME_LIBS libjpeg-turbo::turbojpeg-static)
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
- ### **[Official Website](https://twilitrealm.dev)**
|
||||
- ### **[Discord](https://discord.gg/QACynxeyna)**
|
||||
|
||||
# Overview
|
||||
Dusk is a reverse-engineered reimplementation of Twilight Princess.
|
||||
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
|
||||
|
||||
# Setup
|
||||
**⚠️ Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.**
|
||||
|
||||
@@ -27,5 +31,7 @@ First make sure your dump of the game is clean and supported by Dusk. You can do
|
||||
# Building
|
||||
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
|
||||
|
||||
Pull Requests are welcomed! Note that we do not accept contributions that are primarily AI generated and will close your PR if we suspect as much.
|
||||
|
||||
# Credits
|
||||
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
|
||||
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: 135e976867...c77a4d0c3c
@@ -1464,6 +1464,7 @@ set(DUSK_FILES
|
||||
src/dusk/imgui/ImGuiAchievements.cpp
|
||||
src/dusk/achievements.cpp
|
||||
src/dusk/iso_validate.cpp
|
||||
src/dusk/livesplit.cpp
|
||||
src/dusk/offset_ptr.cpp
|
||||
src/dusk/OSContext.cpp
|
||||
src/dusk/OSThread.cpp
|
||||
|
||||
@@ -58,6 +58,9 @@ public:
|
||||
void setNextPoint();
|
||||
int Draw();
|
||||
int Delete();
|
||||
#if TARGET_PC
|
||||
friend void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork);
|
||||
#endif
|
||||
|
||||
u8 getPthID() { return fopAcM_GetParamBit(this, 0, 8); }
|
||||
u8 getMoveSpeed() { return fopAcM_GetParamBit(this, 8, 4); }
|
||||
|
||||
@@ -67,6 +67,9 @@ public:
|
||||
bool isStaffMessage();
|
||||
bool isSaveMessage();
|
||||
bool isTalkMessage();
|
||||
#if TARGET_PC
|
||||
bool isShopItemMessage();
|
||||
#endif
|
||||
const char* getSmellName();
|
||||
const char* getPortalName();
|
||||
const char* getBombName();
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include <functional>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
#include "nlohmann/json.hpp"
|
||||
|
||||
@@ -14,6 +16,7 @@ enum class AchievementCategory : uint8_t {
|
||||
Collection,
|
||||
Challenge,
|
||||
Minigame,
|
||||
Misc,
|
||||
Glitched
|
||||
};
|
||||
|
||||
@@ -40,6 +43,11 @@ public:
|
||||
void save();
|
||||
void tick();
|
||||
void clearAll();
|
||||
void clearOne(const char* key);
|
||||
|
||||
// Signals are visible to all achievement checks within the same tick, then cleared.
|
||||
void signal(const char* key);
|
||||
bool hasSignal(const char* key) const;
|
||||
|
||||
std::vector<Achievement> getAchievements() const;
|
||||
bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); }
|
||||
@@ -57,6 +65,7 @@ private:
|
||||
void processEntry(Entry& e);
|
||||
|
||||
std::vector<Entry> m_entries;
|
||||
std::unordered_set<std::string_view> m_signals;
|
||||
bool m_loaded = false;
|
||||
bool m_dirty = false;
|
||||
std::queue<std::string> m_pendingUnlocks;
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace dusk::speedrun {
|
||||
void onGameFrame();
|
||||
uint64_t getFrameCount();
|
||||
void start();
|
||||
void reset();
|
||||
void connectLiveSplit(const char* host = "127.0.0.1", int port = 16834);
|
||||
void disconnectLiveSplit();
|
||||
bool consumeConnectedEvent();
|
||||
bool consumeDisconnectedEvent();
|
||||
void updateLiveSplit();
|
||||
void shutdown();
|
||||
}
|
||||
@@ -76,6 +76,7 @@ struct UserSettings {
|
||||
ConfigVar<bool> fastClimbing;
|
||||
ConfigVar<bool> noMissClimbing;
|
||||
ConfigVar<bool> fastTears;
|
||||
ConfigVar<bool> no2ndFishForCat;
|
||||
ConfigVar<bool> instantSaves;
|
||||
ConfigVar<bool> instantText;
|
||||
ConfigVar<bool> sunsSong;
|
||||
@@ -96,6 +97,7 @@ struct UserSettings {
|
||||
ConfigVar<int> internalResolutionScale;
|
||||
ConfigVar<int> shadowResolutionMultiplier;
|
||||
ConfigVar<bool> enableDepthOfField;
|
||||
ConfigVar<bool> enableMapBackground;
|
||||
|
||||
// Audio
|
||||
ConfigVar<bool> noLowHpSound;
|
||||
@@ -137,6 +139,10 @@ struct UserSettings {
|
||||
|
||||
// Controls
|
||||
ConfigVar<bool> enableTurboKeybind;
|
||||
|
||||
// Tools
|
||||
ConfigVar<bool> speedrunMode;
|
||||
ConfigVar<bool> liveSplitEnabled;
|
||||
} game;
|
||||
|
||||
struct {
|
||||
|
||||
@@ -468,9 +468,20 @@ s16 cLib_targetAngleX(cXyz const* lhs, cXyz const* rhs) {
|
||||
void cLib_offsetPos(cXyz* pdest, cXyz const* psrc, s16 angle, cXyz const* vec) {
|
||||
f32 cos = cM_scos(angle);
|
||||
f32 sin = cM_ssin(angle);
|
||||
// MWCC loads vec members into registers before writing to pdest; other compilers may not,
|
||||
// which corrupts results when pdest and vec alias the same memory.
|
||||
#if !__MWERKS__
|
||||
f32 vx = vec->x;
|
||||
f32 vy = vec->y;
|
||||
f32 vz = vec->z;
|
||||
pdest->x = psrc->x + (vx * cos + vz * sin);
|
||||
pdest->y = psrc->y + vy;
|
||||
pdest->z = psrc->z + (vz * cos - vx * sin);
|
||||
#else
|
||||
pdest->x = psrc->x + (vec->x * cos + vec->z * sin);
|
||||
pdest->y = psrc->y + vec->y;
|
||||
pdest->z = psrc->z + (vec->z * cos - vec->x * sin);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
#include "d/actor/d_a_horse.h"
|
||||
#include "d/actor/d_a_crod.h"
|
||||
#include "d/d_msg_object.h"
|
||||
#ifdef TARGET_PC
|
||||
#include "d/actor/d_a_obj_carry.h"
|
||||
#include "dusk/achievements.h"
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
#include "d/d_s_menu.h"
|
||||
@@ -677,6 +681,15 @@ BOOL daAlink_c::checkDamageAction() {
|
||||
}
|
||||
|
||||
setDamagePoint(dmg, at_mtrl == dCcD_MTRL_FIRE || at_mtrl == dCcD_MTRL_ICE, TRUE, 0);
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (tghit_ac_name == fpcNm_Obj_Carry_e) {
|
||||
auto* carry = static_cast<daObjCarry_c*>(tghit_ac);
|
||||
if (carry->prm_chk_type_ironball() && carry->checkCannon()) {
|
||||
dusk::AchievementSystem::get().signal("iron_ball_hit_player");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (armor_no_dmg && at_mtrl != dCcD_MTRL_ELECTRIC && at_mtrl != dCcD_MTRL_ICE) {
|
||||
setGuardSe(var_r29);
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "d/actor/d_a_npc_tkc.h"
|
||||
#include <cstring>
|
||||
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/settings.h"
|
||||
|
||||
BOOL daAlink_c::checkEventRun() const {
|
||||
@@ -4005,6 +4006,15 @@ int daAlink_c::procGanonFinishInit() {
|
||||
|
||||
field_0x37c8 = current.pos;
|
||||
onEndResetFlg1(ERFLG1_SHIELD_BACKBONE);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.speedrunMode) {
|
||||
if (dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::m_speedrunInfo.stopRun();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,10 @@ enum {
|
||||
};
|
||||
|
||||
void daAlink_c::hsChainShape_c::draw() {
|
||||
if (dusk::getSettings().game.superClawshot) {
|
||||
return;
|
||||
}
|
||||
|
||||
static const int dummy = 0;
|
||||
|
||||
daAlink_c* alink = (daAlink_c*)getUserArea();
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "d/dolzel_rel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/actor/d_a_balloon_2D.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "JSystem/J2DGraph/J2DGrafContext.h"
|
||||
#include "JSystem/J2DGraph/J2DScreen.h"
|
||||
#include "JSystem/J2DGraph/J2DTextBox.h"
|
||||
@@ -438,7 +439,12 @@ void daBalloon2D_c::setComboAlpha() {
|
||||
void daBalloon2D_c::drawAddScore() {
|
||||
for (s32 i = 19; i >= 0; i--) {
|
||||
if (field_0x5f8[i].field_0xe != 0) {
|
||||
field_0x5f8[i].field_0xe--;
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::frame_interp::get_ui_tick_pending())
|
||||
#endif
|
||||
{
|
||||
field_0x5f8[i].field_0xe--;
|
||||
}
|
||||
s32 score3;
|
||||
s32 score2;
|
||||
s32 score = field_0x5f8[i].field_0xc;
|
||||
@@ -446,8 +452,13 @@ void daBalloon2D_c::drawAddScore() {
|
||||
u8 local_88 = 0xff;
|
||||
f32 dVar11 = 30.0f;
|
||||
f32 dVar9 = 30.0f;
|
||||
field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f;
|
||||
field_0x5f8[i].field_0x0.y -= 1.0f;
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::frame_interp::get_ui_tick_pending())
|
||||
#endif
|
||||
{
|
||||
field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f;
|
||||
field_0x5f8[i].field_0x0.y -= 1.0f;
|
||||
}
|
||||
if (field_0x5f8[i].field_0xe < 10) {
|
||||
f32 fVar5 = field_0x5f8[i].field_0xe / 10.0f;
|
||||
local_88 = fVar5 * 255.0f;
|
||||
|
||||
@@ -282,6 +282,11 @@ static void e_th_spin_B(e_th_class* i_this) {
|
||||
i_this->current.pos += spC;
|
||||
|
||||
f32 speed_target;
|
||||
|
||||
#if AVOID_UB
|
||||
speed_target = 0;
|
||||
#endif
|
||||
|
||||
f32 anm_frame = i_this->mpModelMorf->getFrame();
|
||||
|
||||
switch (i_this->mMode) {
|
||||
|
||||
@@ -956,7 +956,7 @@ static void npc_ne_tame(npc_ne_class* i_this) {
|
||||
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
|
||||
|
||||
/* dSv_event_flag_c::F_0470 - Fishing Pond - Reserved for fishing */
|
||||
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) {
|
||||
if (IF_DUSK(dusk::getSettings().game.no2ndFishForCat) || dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) {
|
||||
if (fpcEx_Search(s_fish_sub, _this) != NULL) {
|
||||
i_this->mAction = npc_ne_class::ACT_HOME;
|
||||
i_this->mMode = 10;
|
||||
@@ -2948,8 +2948,7 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) {
|
||||
|
||||
if (i_this->mWantsFish && (i_this->mCounter & 0xf) == 0) {
|
||||
/* dSv_event_flag_c::F_0470 - Fishing Pond - Reserved for fishing */
|
||||
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])
|
||||
&& i_this->mDistToTarget < 1500.0f) {
|
||||
if ((IF_DUSK(dusk::getSettings().game.no2ndFishForCat) || dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) && i_this->mDistToTarget < 1500.0f) {
|
||||
if (fopAcM_SearchByName(fpcNm_MG_ROD_e) != NULL) {
|
||||
i_this->mNoFollow = false;
|
||||
} else {
|
||||
|
||||
@@ -205,6 +205,13 @@ int daObj_Balloon_c::_delete() {
|
||||
Z2GetAudioMgr()->seStop(Z2SE_OBJ_WATERMILL_ROUND, 0);
|
||||
if (mHIOInit) {
|
||||
hio_set = false;
|
||||
#ifdef TARGET_PC
|
||||
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
|
||||
m_combo_type = 0xFFFFFFFF;
|
||||
m_combo_count = 0;
|
||||
m_combo_next_score = 0;
|
||||
m_balloon_score = 0;
|
||||
#endif
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
#include "d/d_path.h"
|
||||
#include "d/d_bg_w.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#endif
|
||||
|
||||
daL8Lift_HIO_c::daL8Lift_HIO_c() {
|
||||
mStopDisappearTime = 30;
|
||||
mStartMoveTime = 60;
|
||||
@@ -380,7 +384,44 @@ void daL8Lift_c::setNextPoint() {
|
||||
mCurrentPoint = next_point;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
daL8Lift_c* lift = static_cast<daL8Lift_c*>(pUserWork);
|
||||
if (lift == NULL || lift->mpModel == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_env_light.settingTevStruct(0x10, &lift->current.pos, &lift->tevStr);
|
||||
g_env_light.setLightTevColorType_MAJI(lift->mpModel, &lift->tevStr);
|
||||
|
||||
J3DModelData* modelData = lift->mpModel->getModelData();
|
||||
J3DMaterial* materialp = modelData->getMaterialNodePointer(0);
|
||||
|
||||
if (materialp->getTexGenBlock()->getTexMtx(1) != NULL) {
|
||||
J3DTexMtxInfo* mtx_info = &materialp->getTexGenBlock()->getTexMtx(1)->getTexMtxInfo();
|
||||
if (mtx_info != NULL) {
|
||||
Mtx m;
|
||||
C_MTXLightOrtho(m, 100.0f, -100.0f, -100.0f, 100.0f, 1.0f, 1.0f, 0.0f, 0.0f);
|
||||
mDoMtx_stack_c::XrotS(0x4000);
|
||||
mDoMtx_stack_c::transM(-lift->current.pos.x, -lift->current.pos.y, -lift->current.pos.z);
|
||||
cMtx_concat(m, mDoMtx_stack_c::get(), mtx_info->mEffectMtx);
|
||||
}
|
||||
}
|
||||
|
||||
lift->mBtk.entry(modelData);
|
||||
|
||||
J3DGXColor* color = materialp->getTevKColor(1);
|
||||
color->r = l_HIO.mColorR;
|
||||
color->g = l_HIO.mColorG;
|
||||
color->b = l_HIO.mColorB;
|
||||
}
|
||||
#endif
|
||||
|
||||
int daL8Lift_c::Draw() {
|
||||
#if TARGET_PC
|
||||
dusk::frame_interp::add_interpolation_callback(&daL8Lift_interp_callback, this);
|
||||
#endif
|
||||
|
||||
g_env_light.settingTevStruct(16, ¤t.pos, &tevStr);
|
||||
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
|
||||
J3DModelData* modelData = mpModel->getModelData();
|
||||
|
||||
@@ -7,13 +7,8 @@
|
||||
|
||||
#include "dusk/frame_interpolation.h"
|
||||
|
||||
#if TARGET_PC
|
||||
const u16 l_J_Ohana00_64TEX__width = 64;
|
||||
const u16 l_J_Ohana00_64TEX__height = 64;
|
||||
#else
|
||||
const u16 l_J_Ohana00_64TEX__width = 63;
|
||||
const u16 l_J_Ohana00_64TEX__height = 63;
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/dvd_asset.hpp"
|
||||
@@ -136,13 +131,8 @@ l_matDL__d_a_grass(l_J_Ohana00_64TEX)
|
||||
l_matLight4DL(l_J_Ohana00_64TEX)
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
const u16 l_J_Ohana01_64128_0419TEX__width = 64;
|
||||
const u16 l_J_Ohana01_64128_0419TEX__height = 128;
|
||||
#else
|
||||
const u16 l_J_Ohana01_64128_0419TEX__width = 63;
|
||||
const u16 l_J_Ohana01_64128_0419TEX__height = 127;
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
using GameVersion = dusk::version::GameVersion;
|
||||
@@ -592,11 +582,11 @@ dFlower_packet_c::dFlower_packet_c() {
|
||||
|
||||
#if TARGET_PC
|
||||
GXInitTexObj(&mTexObj_l_J_Ohana00_64TEX, l_J_Ohana00_64TEX,
|
||||
l_J_Ohana00_64TEX__width, l_J_Ohana00_64TEX__height, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
|
||||
l_J_Ohana00_64TEX__width + 1, l_J_Ohana00_64TEX__height + 1, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
|
||||
);
|
||||
|
||||
GXInitTexObj(&mTexObj_l_J_Ohana01_64128_0419TEX, l_J_Ohana01_64128_0419TEX,
|
||||
l_J_Ohana01_64128_0419TEX__width, l_J_Ohana01_64128_0419TEX__height, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
|
||||
l_J_Ohana01_64128_0419TEX__width + 1, l_J_Ohana01_64128_0419TEX__height + 1, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
|
||||
);
|
||||
#endif
|
||||
|
||||
|
||||
@@ -494,11 +494,11 @@ dGrass_packet_c::dGrass_packet_c() {
|
||||
|
||||
#if TARGET_PC
|
||||
GXInitTexObj(&mTexObj_l_M_kusa05_RGBATEX, l_M_kusa05_RGBATEX,
|
||||
l_M_kusa05_RGBATEX__width, l_M_kusa05_RGBATEX__height, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
|
||||
l_M_kusa05_RGBATEX__width + 1, l_M_kusa05_RGBATEX__height + 1, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
|
||||
);
|
||||
|
||||
GXInitTexObj(&mTexObj_l_M_Hijiki00TEX, l_M_Hijiki00TEX,
|
||||
l_M_Hijiki00TEX__width, l_M_Hijiki00TEX__height, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
|
||||
l_M_Hijiki00TEX__width + 1, l_M_Hijiki00TEX__height + 1, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
|
||||
);
|
||||
#endif
|
||||
|
||||
@@ -646,18 +646,14 @@ void dGrass_packet_c::draw() {
|
||||
}
|
||||
|
||||
if (var_r29->field_0x05 <= 3 || var_r29->field_0x05 >= 10) {
|
||||
#if TARGET_PC
|
||||
GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0);
|
||||
#endif
|
||||
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0));
|
||||
if (sp48 <= 3) {
|
||||
GXCallDisplayList(mp_kusa9q_14_DL, m_kusa9q_DL_14_size);
|
||||
} else {
|
||||
GXCallDisplayList(mp_kusa9q_DL, m_kusa9q_DL_size);
|
||||
}
|
||||
} else {
|
||||
#if TARGET_PC
|
||||
GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0);
|
||||
#endif
|
||||
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0));
|
||||
GXCallDisplayList(l_Tengusa_matDL, 0xA0);
|
||||
}
|
||||
|
||||
@@ -683,12 +679,14 @@ void dGrass_packet_c::draw() {
|
||||
|
||||
while (var_r29 != NULL) {
|
||||
if (var_r29->field_0x05 <= 3 || var_r29->field_0x05 >= 10) {
|
||||
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0));
|
||||
if (sp48 <= 2) {
|
||||
GXCallDisplayList(mp_kusa9q_14_DL, m_kusa9q_DL_14_size);
|
||||
} else {
|
||||
GXCallDisplayList(mp_kusa9q_DL, m_kusa9q_DL_size);
|
||||
}
|
||||
} else {
|
||||
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0));
|
||||
GXCallDisplayList(l_Tengusa_matDL, 0xA0);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#include "JSystem/J2DGraph/J2DScreen.h"
|
||||
#include "JSystem/J2DGraph/J2DTextBox.h"
|
||||
#include "d/d_msg_string.h"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
|
||||
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
|
||||
@@ -138,6 +140,17 @@ void dBrightCheck_c::modeWait() {}
|
||||
void dBrightCheck_c::modeMove() {
|
||||
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
|
||||
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
|
||||
#ifdef TARGET_PC
|
||||
dusk::speedrun::start();
|
||||
|
||||
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
|
||||
// start a new run if a run isn't already in progress
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::ImGuiMenuGame::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
mCompleteCheck = true;
|
||||
mMode = MODE_WAIT_e;
|
||||
}
|
||||
|
||||
+36
-24
@@ -794,16 +794,15 @@ void dCamera_c::updatePad() {
|
||||
|
||||
if (mTriggerLeftLast > mCamSetup.ManualEndVal()) {
|
||||
if (mLockLActive == 0) {
|
||||
#if TARGET_PC
|
||||
mCamParam.mManualMode = 0;
|
||||
#endif
|
||||
mLockLJustActivated = 1;
|
||||
} else {
|
||||
mLockLJustActivated = 0;
|
||||
}
|
||||
|
||||
mLockLActive = 1;
|
||||
|
||||
#if TARGET_PC
|
||||
mCamParam.mManualMode = 0;
|
||||
#endif
|
||||
} else {
|
||||
mLockLJustActivated = 0;
|
||||
mLockLActive = 0;
|
||||
@@ -1178,12 +1177,6 @@ bool dCamera_c::Run() {
|
||||
} else {
|
||||
sp0F = (this->*engine_tbl[mCamParam.Algorythmn(mCamStyle)])(mCamStyle);
|
||||
|
||||
#if TARGET_PC
|
||||
if (mCamParam.Algorythmn(mCamStyle) != 1) {
|
||||
mCamParam.mManualMode = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
field_0x170++;
|
||||
field_0x160++;
|
||||
mCurCamStyleTimer++;
|
||||
@@ -3527,6 +3520,12 @@ void dCamera_c::checkGroundInfo() {
|
||||
}
|
||||
|
||||
bool dCamera_c::chaseCamera(s32 param_0) {
|
||||
#if TARGET_PC
|
||||
if (freeCamera()) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static f32 JumpCushion = 0.9f;
|
||||
f32 charge_latitude = mCamSetup.ChargeLatitude();
|
||||
int charge_timer = mCamSetup.ChargeTimer();
|
||||
@@ -4631,10 +4630,6 @@ bool dCamera_c::chaseCamera(s32 param_0) {
|
||||
sp110 = mViewCache.mDirection.R();
|
||||
mViewCache.mDirection.R(mViewCache.mDirection.R() + (fVar55 - mViewCache.mDirection.R()) * chase->field_0x74);
|
||||
|
||||
#if TARGET_PC
|
||||
freeCamera();
|
||||
#endif
|
||||
|
||||
chase->field_0x64 = mViewCache.mCenter + mViewCache.mDirection.Xyz();
|
||||
mViewCache.mEye = chase->field_0x64;
|
||||
|
||||
@@ -7482,6 +7477,9 @@ bool dCamera_c::freeCamera() {
|
||||
return false;
|
||||
}
|
||||
|
||||
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
|
||||
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
|
||||
|
||||
cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f};
|
||||
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
|
||||
|
||||
@@ -7493,20 +7491,34 @@ bool dCamera_c::freeCamera() {
|
||||
}
|
||||
|
||||
camMovement = camMovement.normalize();
|
||||
camMovement.x *= (dusk::getSettings().game.invertCameraXAxis ? 1.0f : -1.0f) * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
|
||||
camMovement.y *= (dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f) * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
|
||||
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity;
|
||||
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity;
|
||||
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
|
||||
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
|
||||
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
|
||||
}
|
||||
|
||||
if (mCamParam.mManualMode) {
|
||||
mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, -35.0f, 60.0f);
|
||||
mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
|
||||
mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
|
||||
mViewCache.mDirection.mRadius = std::clamp(mCamParam.freeYAngle * 15.0f, 300.0f, 10000.0f);
|
||||
if (!mCamParam.mManualMode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return mCamParam.mManualMode;
|
||||
f32 minYAngle = -10.0f;
|
||||
f32 maxAngle = 50.0f;
|
||||
|
||||
mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, minYAngle, maxAngle);
|
||||
mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
|
||||
mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
|
||||
f32 currentLerp = (mCamParam.freeYAngle - minYAngle) / (maxAngle - minYAngle);
|
||||
mViewCache.mDirection.mRadius = std::lerp(200.0f, 1000.0f, currentLerp);
|
||||
|
||||
cXyz finalCenter = mpPlayerActor->current.pos;
|
||||
finalCenter.y += mIsWolf ? 90.0f : 100.0f;
|
||||
mViewCache.mCenter = finalCenter;
|
||||
|
||||
cXyz finalEye = finalCenter + mViewCache.mDirection.Xyz();
|
||||
mViewCache.mEye = finalEye;
|
||||
|
||||
mViewCache.mFovy = 60.0f;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
+28
-3
@@ -5962,6 +5962,8 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
|
||||
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
||||
|
||||
if (evil_packet != NULL) {
|
||||
IF_DUSK(GXPushDebugGroup("dKyr_evil_draw2"));
|
||||
|
||||
j3dSys.reinitGX();
|
||||
if (dComIfGd_getView() != NULL) {
|
||||
MTXInverse(dComIfGd_getView()->viewMtxNoTrans, camMtx);
|
||||
@@ -6162,6 +6164,8 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
|
||||
}
|
||||
}
|
||||
|
||||
IF_DUSK(GXPopDebugGroup());
|
||||
|
||||
GXSetClipMode(GX_CLIP_ENABLE);
|
||||
J3DShape::resetVcdVatCache();
|
||||
}
|
||||
@@ -6199,6 +6203,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
|
||||
f32 sp60 = fabsf(cM_ssin(g_Counter.mCounter0 * 215));
|
||||
|
||||
if (evil_packet != NULL) {
|
||||
IF_DUSK(GXPushDebugGroup("dKyr_evil_draw"));
|
||||
|
||||
j3dSys.reinitGX();
|
||||
if (dComIfGd_getView() != NULL) {
|
||||
MTXInverse(dComIfGd_getView()->viewMtxNoTrans, camMtx);
|
||||
@@ -6231,8 +6237,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
|
||||
|
||||
GXLoadPosMtxImm(drawMtx, GX_PNMTX0);
|
||||
GXSetCurrentMtx(GX_PNMTX0);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_F32, 0);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_RGBA4, 8);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_RGBA4, 8);
|
||||
GXClearVtxDesc();
|
||||
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
||||
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
||||
@@ -6255,6 +6261,19 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
|
||||
GXSetClipMode(GX_CLIP_DISABLE);
|
||||
GXSetNumIndStages(0);
|
||||
|
||||
#if TARGET_PC
|
||||
// move color_reg0 to vtx for perf
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
|
||||
GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
||||
GXSetNumChans(1);
|
||||
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE);
|
||||
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
||||
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C1, GX_CC_RASC, GX_CC_TEXC, GX_CC_ZERO);
|
||||
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_RASA, GX_CA_ZERO);
|
||||
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
#endif
|
||||
|
||||
dComIfG_Ccsp()->PrepareMass();
|
||||
|
||||
for (int i = 0; i < g_env_light.field_0x1054; i++) {
|
||||
@@ -6373,7 +6392,7 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
|
||||
color_reg0.b = (115.0f * sp28) + (15.0f * fabsf(sp2C - sp64));
|
||||
}
|
||||
|
||||
GXSetTevColor(GX_TEVREG0, color_reg0);
|
||||
IF_NOT_DUSK(GXSetTevColor(GX_TEVREG0, color_reg0));
|
||||
GXSetTevColor(GX_TEVREG1, color_reg1);
|
||||
|
||||
spC8 = spA4;
|
||||
@@ -6412,12 +6431,16 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
|
||||
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
GXPosition3f32(pos[0].x, pos[0].y, pos[0].z);
|
||||
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
|
||||
GXTexCoord2s16(0, 0);
|
||||
GXPosition3f32(pos[1].x, pos[1].y, pos[1].z);
|
||||
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
|
||||
GXTexCoord2s16(0xFF, 0);
|
||||
GXPosition3f32(pos[2].x, pos[2].y, pos[2].z);
|
||||
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
|
||||
GXTexCoord2s16(0xFF, 0xFF);
|
||||
GXPosition3f32(pos[3].x, pos[3].y, pos[3].z);
|
||||
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
|
||||
GXTexCoord2s16(0, 0xFF);
|
||||
GXEnd();
|
||||
}
|
||||
@@ -6425,6 +6448,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
|
||||
}
|
||||
}
|
||||
|
||||
IF_DUSK(GXPopDebugGroup());
|
||||
|
||||
J3DShape::resetVcdVatCache();
|
||||
GXSetClipMode(GX_CLIP_ENABLE);
|
||||
|
||||
|
||||
+10
-7
@@ -13,6 +13,9 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#if TARGET_PC
|
||||
#include <dolphin/gx/GXExtra.h>
|
||||
#endif
|
||||
#include <cstring>
|
||||
|
||||
#if DEBUG
|
||||
@@ -539,17 +542,14 @@ void renderingAmap_c::rendering(dDrawPath_c::poly_class const* i_poly) {
|
||||
}
|
||||
}
|
||||
|
||||
/* Enabling the following definition will modify the following function to
|
||||
* make the map look worse for extra speed in the emulator, especially in large
|
||||
* areas such as hyrule field.
|
||||
*/
|
||||
#define HYRULE_FIELD_SPEEDHACK
|
||||
|
||||
bool renderingAmap_c::isDrawOutSideTrim() {
|
||||
bool rt = false;
|
||||
|
||||
#ifdef HYRULE_FIELD_SPEEDHACK
|
||||
return 0;
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableMapBackground) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (getDispType() == 0 || getDispType() == 4 || getDispType() == 3 || getDispType() == 2 ||
|
||||
@@ -1218,6 +1218,9 @@ void dMap_c::changeTextureSize(int param_1, int param_2, int param_3) {
|
||||
|
||||
void dMap_c::_remove() {
|
||||
if (mImage_p != NULL) {
|
||||
#if TARGET_PC
|
||||
GXDestroyCopyTex(mImage_p);
|
||||
#endif
|
||||
JKR_DELETE_ARRAY(mImage_p);
|
||||
mImage_p = NULL;
|
||||
}
|
||||
|
||||
+69
-8
@@ -16,6 +16,7 @@
|
||||
|
||||
#ifdef TARGET_PC
|
||||
constexpr u16 kMapResolutionMultiplier = 4;
|
||||
constexpr u16 kMapCircleSize = 16 * kMapResolutionMultiplier;
|
||||
#endif
|
||||
|
||||
void dMpath_n::dTexObjAggregate_c::create() {
|
||||
@@ -32,6 +33,48 @@ void dMpath_n::dTexObjAggregate_c::create() {
|
||||
JUT_ASSERT(74, image->magFilter == GX_NEAR);
|
||||
mDoLib_setResTimgObj(image, mp_texObj[lp1], 0, NULL);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
auto hqCircle = JKR_NEW TGXTexObj();
|
||||
|
||||
static bool hqCircleDrawn = false;
|
||||
static u8 hqCircleData[kMapCircleSize * kMapCircleSize];
|
||||
|
||||
if (!hqCircleDrawn) {
|
||||
const auto center = kMapCircleSize / 2.0f;
|
||||
const auto radiusSq = center * center;
|
||||
const auto blocksAcross = kMapCircleSize >> 3;
|
||||
const auto totalPixels = sizeof(hqCircleData);
|
||||
|
||||
for (size_t i = 0; i < totalPixels; i++) {
|
||||
// 8x4 block swizzling for I8
|
||||
const auto blockIdx = i >> 5;
|
||||
const auto localIdx = i & 31;
|
||||
|
||||
const auto blockY = blockIdx / blocksAcross;
|
||||
const auto blockX = blockIdx % blocksAcross;
|
||||
|
||||
const auto localY = localIdx >> 3;
|
||||
const auto localX = localIdx & 7;
|
||||
|
||||
const auto x = (blockX << 3) + localX;
|
||||
const auto y = (blockY << 2) + localY;
|
||||
|
||||
const auto dx = (x + 0.5f) - center;
|
||||
const auto dy = (y + 0.5f) - center;
|
||||
|
||||
// the original texture is in I4 format and uses 1 to indicate if inside the circle
|
||||
// so we scale to I8 range: 255 / 15 = 17
|
||||
hqCircleData[i] = (dx * dx + dy * dy < radiusSq) ? 17 : 0;
|
||||
}
|
||||
hqCircleDrawn = true;
|
||||
}
|
||||
|
||||
GXInitTexObj(hqCircle, hqCircleData, kMapCircleSize, kMapCircleSize, GX_TF_I8, GX_CLAMP,
|
||||
GX_CLAMP, GX_FALSE);
|
||||
GXInitTexObjLOD(hqCircle, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
|
||||
mp_texObj[6] = hqCircle;
|
||||
#endif
|
||||
}
|
||||
|
||||
void dMpath_n::dTexObjAggregate_c::remove() {
|
||||
@@ -497,12 +540,6 @@ void dRenderingFDAmap_c::postRenderingMap() {
|
||||
|
||||
dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg;
|
||||
|
||||
/* Enabling the following definition will modify the following function to
|
||||
* make the map look worse for extra speed in the emulator, especially in large
|
||||
* areas such as hyrule field.
|
||||
*/
|
||||
#define HYRULE_FIELD_SPEEDHACK
|
||||
|
||||
void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_line) {
|
||||
s32 width = getDecorationLineWidth(p_line->field_0x1);
|
||||
if (width <= 0) {
|
||||
@@ -527,8 +564,32 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
|
||||
lineColor.r = lineColor.r - 4;
|
||||
GXSetTevColor(GX_TEVREG1, lineColor);
|
||||
|
||||
#if TARGET_PC
|
||||
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
|
||||
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
|
||||
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXBegin(GX_LINESTRIP, GX_VTXFMT0, 2 * (data_num - 1));
|
||||
for (int i = 0; i < data_num - 1; i++) {
|
||||
GXPosition1x16(data_p[i]);
|
||||
GXTexCoord2f32(0, 0);
|
||||
GXPosition1x16(data_p[i + 1]);
|
||||
GXTexCoord2f32(0, 0);
|
||||
}
|
||||
GXEnd();
|
||||
|
||||
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_KONST, GX_CC_TEXC, GX_CC_C1);
|
||||
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
|
||||
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXBegin(GX_POINTS, GX_VTXFMT0, data_num);
|
||||
for (int i = 0; i < data_num; i++) {
|
||||
GXPosition1x16(data_p[i]);
|
||||
GXTexCoord2f32(0, 0);
|
||||
}
|
||||
GXEnd();
|
||||
#else
|
||||
for (int i = 0; i < data_num; i++) {
|
||||
#ifndef HYRULE_FIELD_SPEEDHACK
|
||||
if (i < data_num - 1) {
|
||||
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
|
||||
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE,
|
||||
@@ -547,7 +608,6 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
|
||||
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
|
||||
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
#endif
|
||||
|
||||
GXBegin(GX_POINTS, GX_VTXFMT0, 1);
|
||||
GXPosition1x16(data_p[0]);
|
||||
@@ -555,6 +615,7 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
|
||||
GXEnd();
|
||||
data_p++;
|
||||
}
|
||||
#endif
|
||||
|
||||
setTevSettingNonTextureDirectColor();
|
||||
GXClearVtxDesc();
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
#include "d/d_menu_dmap_map.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#if TARGET_PC
|
||||
#include <dolphin/gx/GXExtra.h>
|
||||
#endif
|
||||
|
||||
struct dMdm_HIO_prm_res_dst_s {
|
||||
static void* m_res;
|
||||
@@ -291,6 +294,9 @@ void dMenu_DmapMap_c::_create(u16 param_0, u16 param_1, u16 param_2, u16 param_3
|
||||
void dMenu_DmapMap_c::_delete() {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (mMapImage_p[i] != NULL) {
|
||||
#if TARGET_PC
|
||||
GXDestroyCopyTex(mMapImage_p[i]);
|
||||
#endif
|
||||
JKR_DELETE_ARRAY(mMapImage_p[i]);
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
#include "d/d_debug_viewer.h"
|
||||
#include "d/d_menu_fmap_map.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#if TARGET_PC
|
||||
#include <dolphin/gx/GXExtra.h>
|
||||
#endif
|
||||
#include <cstring>
|
||||
|
||||
static u8 twoValueLineInterpolation(u8 i_value1, u8 i_value2, f32 i_param) {
|
||||
@@ -494,6 +497,9 @@ void dMenu_FmapMap_c::_delete() {
|
||||
mResTIMG = NULL;
|
||||
}
|
||||
if (mMapImage_p != NULL) {
|
||||
#if TARGET_PC
|
||||
GXDestroyCopyTex(mMapImage_p);
|
||||
#endif
|
||||
JKR_DELETE_ARRAY(mMapImage_p);
|
||||
mMapImage_p = NULL;
|
||||
}
|
||||
|
||||
@@ -17,6 +17,10 @@
|
||||
#include "d/d_msg_scrn_arrow.h"
|
||||
#include "d/d_lib.h"
|
||||
|
||||
#ifdef TARGET_PC
|
||||
#include "dusk/achievements.h"
|
||||
#endif
|
||||
|
||||
#if VERSION == VERSION_GCN_JPN
|
||||
#define D_MENU_LETTER_LINE_MAX 9
|
||||
#else
|
||||
@@ -514,6 +518,10 @@ void dMenu_Letter_c::read_open_init() {
|
||||
setAButtonString(0);
|
||||
setBButtonString(0);
|
||||
mpBlackTex->setAlpha(0);
|
||||
|
||||
#ifdef TARGET_PC
|
||||
dusk::AchievementSystem::get().signal("open_letter");
|
||||
#endif
|
||||
}
|
||||
|
||||
void dMenu_Letter_c::read_open_move() {
|
||||
|
||||
+6
-6
@@ -316,6 +316,12 @@ int dMeter2_c::_execute() {
|
||||
}
|
||||
|
||||
int dMeter2_c::_draw() {
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.disableMainHUD) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (mpMap != NULL) {
|
||||
mpMap->_draw();
|
||||
}
|
||||
@@ -424,12 +430,6 @@ void dMeter2_c::setLifeZero() {
|
||||
void dMeter2_c::checkStatus() {
|
||||
mStatus = 0;
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.disableMainHUD) {
|
||||
mStatus |= 0xF0000000;
|
||||
}
|
||||
#endif
|
||||
|
||||
field_0x12c = field_0x128;
|
||||
|
||||
field_0x128 = daPy_py_c::checkNowWolf();
|
||||
|
||||
@@ -1987,13 +1987,6 @@ bool jmessage_tSequenceProcessor::do_isReady() {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) {
|
||||
field_0xb2 = 1;
|
||||
pReference->setSendTimer(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (dComIfGp_checkMesgBgm()) {
|
||||
bool isItemMusicPlaying = true;
|
||||
if (mDoAud_checkPlayingSubBgmFlag() != Z2BGM_ITEM_GET &&
|
||||
@@ -2066,7 +2059,7 @@ bool jmessage_tSequenceProcessor::do_isReady() {
|
||||
case 0:
|
||||
case 5:
|
||||
case 6:
|
||||
if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0) {
|
||||
if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0 IF_DUSK(|| (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)))) {
|
||||
field_0xa4 = 0;
|
||||
pReference->onBatchFlag();
|
||||
pReference->setCharCnt(D_MSG_CLASS_CHAR_CNT_MAX);
|
||||
|
||||
+38
-1
@@ -32,6 +32,9 @@
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/settings.h"
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <algorithm>
|
||||
#endif
|
||||
|
||||
static void dMsgObject_addFundRaising(s16 param_0);
|
||||
@@ -1594,7 +1597,7 @@ u8 dMsgObject_c::isSend() {
|
||||
return 2;
|
||||
}
|
||||
} else {
|
||||
if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) ||)
|
||||
if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0) && !isShopItemMessage()) ||)
|
||||
mDoCPd_c::getTrigA(0) != 0 || mDoCPd_c::getTrigB(0) != 0) {
|
||||
return 2;
|
||||
}
|
||||
@@ -1866,6 +1869,40 @@ bool dMsgObject_c::isTalkMessage() {
|
||||
return true;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
bool dMsgObject_c::isShopItemMessage() {
|
||||
|
||||
// Probably a better way to do this than just listing every message id, but this works for now
|
||||
// Note: Keep contents sorted so we can use binary search
|
||||
const auto shopMsgIds = std::to_array<std::vector<s16>>({
|
||||
{},
|
||||
// zel_01.bmg - Seras Shop
|
||||
{7001, 7003, 7004, 7005, 7006, 7007, 7008, 7009, 7010, 7013, 7014, 7022, 7023, 7028, 7029,
|
||||
7044, 7045, 7053},
|
||||
// zel_02.bmg - Kakariko Shops
|
||||
{5251, 5253, 5254, 5256, 5258, 5259, 5653, 5654, 5656, 5660, 5661, 5664, 5665, 5697, 5698,
|
||||
5699, 5803, 5804, 5806, 5810, 5811, 5812, 5814, 5821, 5823, 5824, 5987, 5988, 5989, 5990,
|
||||
5991, 5992, 5993, 5994, 5995, 5996, 5997, 5998, 5999},
|
||||
// zel_03.bmg - Death Mountain Shop
|
||||
{5303, 5304, 5306, 5310, 5311, 5314, 5315, 5322, 5323, 5324, 5496, 5497, 5498, 5499},
|
||||
// zel_04.bmg - Castle Town Shops
|
||||
{5407, 5408, 5409, 5410, 5411, 5412, 5413, 5414, 5415, 5416, 5417, 5418, 5419, 5420, 5431,
|
||||
5432, 5433, 5434, 5435, 5436, 5437, 5438, 5439, 5440, 5441, 5444, 5449, 5450, 5451, 5452,
|
||||
5462},
|
||||
// zel_05.bmg - Oocca Shop
|
||||
{9428, 9429, 9430, 9431, 9432, 9437, 9443, 9448, 9449, 9451, 9459}
|
||||
});
|
||||
|
||||
u16 id = mMessageID;
|
||||
s16 group = dMsgObject_getGroupID();
|
||||
if (group < shopMsgIds.size()) {
|
||||
return std::ranges::binary_search(shopMsgIds[group], id);
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
const char* dMsgObject_c::getSmellName() {
|
||||
JMSMesgInfo_c* info_header_p = (JMSMesgInfo_c*)((char*)mpMsgRes + 0x20);
|
||||
char* data_ptr = (char*)info_header_p + info_header_p->header.size;
|
||||
|
||||
+16
-5
@@ -5,19 +5,20 @@
|
||||
|
||||
#include "d/dolzel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/d_s_name.h"
|
||||
#include "JSystem/JKernel/JKRExpHeap.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_meter2_info.h"
|
||||
#include "d/d_s_name.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/memory.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "f_op/f_op_scene_mng.h"
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include "m_Do/m_Do_machine.h"
|
||||
#include "m_Do/m_Do_mtx.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "dusk/memory.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "m_Do/m_Do_mtx.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
|
||||
@@ -412,6 +413,16 @@ void dScnName_c::changeGameScene() {
|
||||
dKy_clear_game_init();
|
||||
dComIfGs_resetDan();
|
||||
dComIfGs_setRestartRoomParam(0);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) {
|
||||
// start a new run on file load if a run isn't already in progress
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::ImGuiMenuGame::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+127
-8
@@ -8,6 +8,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_demo.h"
|
||||
#include "f_pc/f_pc_name.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <algorithm>
|
||||
@@ -46,6 +47,21 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
},
|
||||
{}
|
||||
},
|
||||
{
|
||||
{
|
||||
"plumm_max",
|
||||
"Thank You Berry Much",
|
||||
"Score 61,454 points in the Plumm minigame.",
|
||||
AchievementCategory::Minigame,
|
||||
false, 0, 0, false
|
||||
},
|
||||
[](Achievement& a, json&) {
|
||||
if (dComIfGs_getBalloonScore() >= 61454) {
|
||||
a.progress = 1;
|
||||
}
|
||||
},
|
||||
{}
|
||||
},
|
||||
{
|
||||
{
|
||||
"rollgoal_8",
|
||||
@@ -258,6 +274,58 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
},
|
||||
{}
|
||||
},
|
||||
{
|
||||
{
|
||||
"friendly_fire",
|
||||
"Friendly Fire",
|
||||
"Get hit by your own cannonball.",
|
||||
AchievementCategory::Misc,
|
||||
false, 0, 0, false
|
||||
},
|
||||
[](Achievement& a, json&) {
|
||||
if (AchievementSystem::get().hasSignal("iron_ball_hit_player")) {
|
||||
a.progress = 1;
|
||||
}
|
||||
},
|
||||
{}
|
||||
},
|
||||
{
|
||||
{
|
||||
"long_jump_attack",
|
||||
"Long Jump Attack",
|
||||
"Travel more than 20 meters in a single jump attack before landing.",
|
||||
AchievementCategory::Misc,
|
||||
false, 0, 0, false
|
||||
},
|
||||
[](Achievement& a, json&) {
|
||||
static bool inJump = false;
|
||||
static float startX = 0.0f, startZ = 0.0f;
|
||||
|
||||
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
|
||||
if (link == nullptr) {
|
||||
inJump = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!inJump) {
|
||||
if (link->mProcID == daAlink_c::PROC_CUT_JUMP) {
|
||||
inJump = true;
|
||||
startX = link->current.pos.x;
|
||||
startZ = link->current.pos.z;
|
||||
}
|
||||
} else if (link->mProcID == daAlink_c::PROC_CUT_JUMP_LAND) {
|
||||
inJump = false;
|
||||
const float dx = link->current.pos.x - startX;
|
||||
const float dz = link->current.pos.z - startZ;
|
||||
if (dx * dx + dz * dz >= 2000.0f * 2000.0f) {
|
||||
a.progress = 1;
|
||||
}
|
||||
} else if (link->mProcID != daAlink_c::PROC_CUT_JUMP) {
|
||||
inJump = false;
|
||||
}
|
||||
},
|
||||
{}
|
||||
},
|
||||
{
|
||||
{
|
||||
"back_in_time",
|
||||
@@ -267,18 +335,13 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
false, 0, 0, false
|
||||
},
|
||||
[](Achievement& a, json&) {
|
||||
static int titleNoDemoFrames = 0;
|
||||
if (fopAcM_SearchByName(fpcNm_TITLE_e) == nullptr) {
|
||||
titleNoDemoFrames = 0;
|
||||
return;
|
||||
}
|
||||
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
|
||||
if (link != nullptr && dDemo_c::getMode() == 0) {
|
||||
if (++titleNoDemoFrames >= 60) {
|
||||
const auto* player = static_cast<const daPy_py_c*>(daPy_getPlayerActorClass());
|
||||
|
||||
if (player != nullptr && player->mDemo.getDemoMode() == 1) {
|
||||
a.progress = 1;
|
||||
}
|
||||
} else {
|
||||
titleNoDemoFrames = 0;
|
||||
}
|
||||
},
|
||||
{}
|
||||
@@ -345,6 +408,41 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
}
|
||||
},
|
||||
{}
|
||||
},
|
||||
{
|
||||
{
|
||||
"email_me",
|
||||
"Email Me",
|
||||
"Read a letter during the Dark Beast Ganon fight.",
|
||||
AchievementCategory::Misc,
|
||||
false, 0, 0, false
|
||||
},
|
||||
[](Achievement& a, json&) {
|
||||
void* dbgExists = fopAcM_SearchByName(fpcNm_B_MGN_e);
|
||||
if (dbgExists && AchievementSystem::get().hasSignal("open_letter")) {
|
||||
a.progress = 1;
|
||||
}
|
||||
},
|
||||
{}
|
||||
},
|
||||
{
|
||||
{
|
||||
"heavy-hitter",
|
||||
"Heavy Hitter",
|
||||
"Wear the Iron Boots during the end credits.",
|
||||
AchievementCategory::Misc,
|
||||
false, 0, 0, false
|
||||
},
|
||||
[](Achievement& a, json&) {
|
||||
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
|
||||
if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) {
|
||||
return;
|
||||
}
|
||||
if (daPy_getPlayerActorClass()->checkEquipHeavyBoots()) {
|
||||
a.progress = 1;
|
||||
}
|
||||
},
|
||||
{}
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -426,6 +524,26 @@ void AchievementSystem::clearAll() {
|
||||
save();
|
||||
}
|
||||
|
||||
void AchievementSystem::signal(const char* key) {
|
||||
m_signals.insert(key);
|
||||
}
|
||||
|
||||
bool AchievementSystem::hasSignal(const char* key) const {
|
||||
return m_signals.count(key) > 0;
|
||||
}
|
||||
|
||||
void AchievementSystem::clearOne(const char* key) {
|
||||
for (auto& e : m_entries) {
|
||||
if (std::string(e.achievement.key) == key) {
|
||||
e.achievement.progress = 0;
|
||||
e.achievement.unlocked = false;
|
||||
e.extra = {};
|
||||
break;
|
||||
}
|
||||
}
|
||||
save();
|
||||
}
|
||||
|
||||
void AchievementSystem::processEntry(Entry& e) {
|
||||
if (e.achievement.unlocked) {
|
||||
return;
|
||||
@@ -458,6 +576,7 @@ void AchievementSystem::tick() {
|
||||
for (auto& e : m_entries) {
|
||||
processEntry(e);
|
||||
}
|
||||
m_signals.clear();
|
||||
if (m_dirty) {
|
||||
save();
|
||||
m_dirty = false;
|
||||
|
||||
@@ -76,8 +76,8 @@ void ImGuiAchievements::draw(bool& open) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(640, 200), ImVec2(800, 900));
|
||||
ImGui::SetNextWindowSize(ImVec2(640, 480), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(800, 200), ImVec2(1280, 900));
|
||||
ImGui::SetNextWindowSize(ImVec2(800, 480), ImGuiCond_FirstUseEver);
|
||||
|
||||
if (!ImGui::Begin(
|
||||
"Achievements", &open,
|
||||
@@ -111,6 +111,7 @@ void ImGuiAchievements::draw(bool& open) {
|
||||
{AchievementCategory::Collection, "Collection", ImVec4(0.3f, 0.85f, 0.4f, 1.0f)},
|
||||
{AchievementCategory::Challenge, "Challenge", ImVec4(1.0f, 0.65f, 0.15f, 1.0f)},
|
||||
{AchievementCategory::Minigame, "Minigame", ImVec4(0.5f, 0.85f, 1.0f, 1.0f)},
|
||||
{AchievementCategory::Misc, "Misc", ImVec4(0.65f, 0.65f, 0.65f, 1.0f)},
|
||||
{AchievementCategory::Glitched, "Glitched", ImVec4(0.75f, 0.4f, 1.0f, 1.0f)},
|
||||
};
|
||||
|
||||
@@ -131,7 +132,7 @@ void ImGuiAchievements::draw(bool& open) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::string tabLabel = fmt::format("{} ({}/{})", catInfo.label, catUnlocked, catTotal);
|
||||
const std::string tabLabel = fmt::format("{} ({}/{})###{}", catInfo.label, catUnlocked, catTotal, catInfo.label);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, catInfo.color);
|
||||
const bool tabOpen = ImGui::BeginTabItem(tabLabel.c_str());
|
||||
@@ -152,6 +153,7 @@ void ImGuiAchievements::draw(bool& open) {
|
||||
continue;
|
||||
}
|
||||
ImGui::PushID(a.key);
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImGui::PushStyleColor(
|
||||
ImGuiCol_Text,
|
||||
@@ -190,6 +192,21 @@ void ImGuiAchievements::draw(bool& open) {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::EndGroup();
|
||||
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
ImGui::OpenPopup("##ctx");
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup("##ctx")) {
|
||||
ImGui::TextDisabled("%s", a.name);
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Clear Achievement")) {
|
||||
AchievementSystem::get().clearOne(a.key);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
@@ -65,6 +66,10 @@ namespace dusk {
|
||||
ImGui::TextUnformatted(text.data(), text.data() + text.size());
|
||||
}
|
||||
|
||||
void DuskToast(std::string_view message, float duration) {
|
||||
g_imguiConsole.AddToast(message, duration);
|
||||
}
|
||||
|
||||
void ImGuiTextCenter(std::string_view text) {
|
||||
ImGui::NewLine();
|
||||
float fontSize = ImGui::CalcTextSize(
|
||||
@@ -365,13 +370,26 @@ namespace dusk {
|
||||
"Press F1 to toggle menu"s,
|
||||
2.5f);
|
||||
m_isLaunchInitialized = true;
|
||||
if (getSettings().game.liveSplitEnabled) {
|
||||
dusk::speedrun::connectLiveSplit();
|
||||
}
|
||||
}
|
||||
|
||||
UpdateDragScroll();
|
||||
|
||||
m_menuGame.windowControllerConfig();
|
||||
m_menuGame.windowInputViewer();
|
||||
if (dusk::IsGameLaunched) {
|
||||
m_menuGame.drawSpeedrunTimerOverlay();
|
||||
|
||||
if (getSettings().game.liveSplitEnabled) {
|
||||
dusk::speedrun::updateLiveSplit();
|
||||
if (dusk::speedrun::consumeConnectedEvent())
|
||||
AddToast("LiveSplit connected");
|
||||
else if (dusk::speedrun::consumeDisconnectedEvent())
|
||||
AddToast("LiveSplit disconnected");
|
||||
}
|
||||
|
||||
if (dusk::IsGameLaunched && !dusk::getSettings().game.speedrunMode) {
|
||||
m_menuTools.ShowDebugOverlay();
|
||||
m_menuTools.ShowCameraOverlay();
|
||||
m_menuTools.ShowProcessManager();
|
||||
@@ -382,8 +400,8 @@ namespace dusk {
|
||||
m_menuTools.ShowPlayerInfo();
|
||||
m_menuTools.ShowAudioDebug();
|
||||
m_menuTools.ShowSaveEditor();
|
||||
m_menuTools.ShowStateShare();
|
||||
}
|
||||
m_menuTools.ShowStateShare();
|
||||
m_menuTools.ShowAchievements();
|
||||
DuskDebugPad(); // temporary, remove later
|
||||
|
||||
@@ -556,6 +574,10 @@ namespace dusk {
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImGuiConsole::AddToast(std::string_view message, float duration) {
|
||||
m_toasts.emplace_back(std::string(message), duration);
|
||||
}
|
||||
|
||||
void ImGuiConsole::ShowToasts() {
|
||||
if (m_toasts.empty()) {
|
||||
return;
|
||||
|
||||
@@ -27,6 +27,7 @@ public:
|
||||
void PostDraw();
|
||||
|
||||
static bool CheckMenuViewToggle(ImGuiKey key, bool& active);
|
||||
void AddToast(std::string_view message, float duration = 3.f);
|
||||
|
||||
private:
|
||||
struct Toast {
|
||||
@@ -70,6 +71,7 @@ std::string BytesToString(size_t bytes);
|
||||
void SetOverlayWindowLocation(int corner);
|
||||
bool ShowCornerContextMenu(int& corner, int avoidCorner);
|
||||
void ImGuiStringViewText(std::string_view text);
|
||||
void DuskToast(std::string_view message, float duration = 3.f);
|
||||
void ImGuiBeginGroupPanel(const char* name, const ImVec2& size);
|
||||
void ImGuiEndGroupPanel();
|
||||
void ImGuiTextCenter(std::string_view text);
|
||||
|
||||
@@ -30,6 +30,7 @@ static void ApplyPresetHD() {
|
||||
s.game.biggerWallets.setValue(true);
|
||||
s.game.invertCameraXAxis.setValue(true);
|
||||
s.game.freeCamera.setValue(true);
|
||||
s.game.no2ndFishForCat.setValue(true);
|
||||
}
|
||||
|
||||
static void ApplyPresetDusk() {
|
||||
|
||||
@@ -12,12 +12,15 @@
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/hotkeys.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
|
||||
#include <aurora/gfx.h>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
||||
#include "m_Do/m_Do_main.h"
|
||||
|
||||
namespace {
|
||||
constexpr int kInternalResolutionScaleMax = 12;
|
||||
} // namespace
|
||||
@@ -167,6 +170,8 @@ namespace dusk {
|
||||
|
||||
config::ImGuiCheckbox("Enable Depth of Field", getSettings().game.enableDepthOfField);
|
||||
|
||||
config::ImGuiCheckbox("Enable Mini-Map Shadows", getSettings().game.enableMapBackground);
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
@@ -199,6 +204,7 @@ namespace dusk {
|
||||
|
||||
ImGui::SeparatorText("Difficulty");
|
||||
|
||||
ImGui::BeginDisabled(getSettings().game.speedrunMode);
|
||||
config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d");
|
||||
|
||||
config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
|
||||
@@ -211,6 +217,7 @@ namespace dusk {
|
||||
ImGui::SetTooltip("Hearts will never drop from enemies,\n"
|
||||
"pots and various other places.");
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::SeparatorText("Quality of Life");
|
||||
|
||||
@@ -260,6 +267,11 @@ namespace dusk {
|
||||
ImGui::SetTooltip("Link won't recoil when his sword hits walls.");
|
||||
}
|
||||
|
||||
config::ImGuiCheckbox("No 2nd Fish for Cat", getSettings().game.no2ndFishForCat);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Only need to fish once for Sera's cat to return.");
|
||||
}
|
||||
|
||||
config::ImGuiCheckbox("Skip TV Settings Screen", getSettings().game.hideTvSettingsScreen);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Skip the TV calibration screen shown when loading a save.");
|
||||
@@ -280,12 +292,39 @@ namespace dusk {
|
||||
ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously.");
|
||||
}
|
||||
|
||||
ImGui::SeparatorText("Speedrunning");
|
||||
if (config::ImGuiCheckbox("Speedrun Mode", getSettings().game.speedrunMode)) {
|
||||
resetForSpeedrunMode();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Enables Speedrunning options, while restricting certain gameplay modifiers.");
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled(!getSettings().game.speedrunMode);
|
||||
bool prevLiveSplit = getSettings().game.liveSplitEnabled;
|
||||
config::ImGuiCheckbox("LiveSplit Connection", getSettings().game.liveSplitEnabled);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Connect to LiveSplit server on localhost:16834.");
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
if ((bool)getSettings().game.liveSplitEnabled != prevLiveSplit) {
|
||||
if (getSettings().game.liveSplitEnabled) {
|
||||
dusk::speedrun::connectLiveSplit();
|
||||
} else {
|
||||
dusk::speedrun::disconnectLiveSplit();
|
||||
DuskToast("LiveSplit disconnected", 3.f);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiMenuGame::drawCheatsMenu() {
|
||||
if (ImGui::BeginMenu("Cheats")) {
|
||||
ImGui::BeginDisabled(getSettings().game.speedrunMode);
|
||||
|
||||
ImGui::SeparatorText("Resources");
|
||||
config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts);
|
||||
config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows);
|
||||
@@ -293,8 +332,8 @@ namespace dusk {
|
||||
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
|
||||
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
|
||||
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
|
||||
config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops);
|
||||
ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though");
|
||||
config::ImGuiCheckbox("No Item Timer", getSettings().game.enableIndefiniteItemDrops);
|
||||
ImGui::SetItemTooltip("Item drops such as Rupees, Hearts, etc. will never disappear after they drop.");
|
||||
|
||||
ImGui::SeparatorText("Abilities");
|
||||
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
|
||||
@@ -317,6 +356,8 @@ namespace dusk {
|
||||
ImGui::SetTooltip("Makes the magic armor work without rupees.");
|
||||
}
|
||||
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
@@ -439,10 +480,12 @@ namespace dusk {
|
||||
|
||||
ImGui::SeparatorText("Tools");
|
||||
|
||||
ImGui::BeginDisabled(getSettings().game.speedrunMode);
|
||||
config::ImGuiCheckbox("Turbo Key", getSettings().game.enableTurboKeybind);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Hold TAB to increase game speed by up to 4x.");
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
|
||||
|
||||
@@ -965,7 +1008,7 @@ namespace dusk {
|
||||
ImGui::SameLine();
|
||||
|
||||
// Options panel
|
||||
ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, 20 * scale));
|
||||
ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, -1));
|
||||
|
||||
if (deadZones != nullptr) {
|
||||
if (ImGui::Checkbox("Enable Dead Zones", &deadZones->useDeadzones)) {
|
||||
@@ -975,9 +1018,114 @@ namespace dusk {
|
||||
PADSerializeMappings();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (PADSupportsRumbleIntensity(m_controllerConfig.m_selectedPort)) {
|
||||
ImGuiBeginGroupPanel("Rumble Intensity", ImVec2(150 * scale, -1));
|
||||
u16 low;
|
||||
u16 high;
|
||||
(void)PADGetRumbleIntensity(m_controllerConfig.m_selectedPort, &low, &high);
|
||||
float fLow = (static_cast<float>(low) / 32767.f) * 100.f;
|
||||
bool changed = ImGui::SliderFloat("Low", &fLow, 0.f, 100.f, "%.0f%%");
|
||||
float fHigh = (static_cast<float>(high) / 32767.f) * 100.f;
|
||||
changed |= ImGui::SliderFloat("High", &fHigh, 0.f, 100.f, "%.0f%%");
|
||||
if (changed) {
|
||||
PADSetRumbleIntensity(m_controllerConfig.m_selectedPort,
|
||||
static_cast<u16>((fLow / 100) * 32767),
|
||||
static_cast<u16>((fHigh / 100) * 32767));
|
||||
PADSerializeMappings();
|
||||
}
|
||||
if (ImGui::Button(fmt::format("{0}...##rumbleTest", m_controllerConfig.m_isRumbling ? "Stop": "Test").c_str(), {-1, 0})) {
|
||||
PADControlMotor(m_controllerConfig.m_selectedPort, !m_controllerConfig.m_isRumbling ? PAD_MOTOR_RUMBLE : PAD_MOTOR_STOP_HARD);
|
||||
m_controllerConfig.m_isRumbling ^= 1;
|
||||
}
|
||||
ImGuiEndGroupPanel();
|
||||
}
|
||||
ImGuiEndGroupPanel();
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
static std::string GetFormattedTime(OSTime ticks) {
|
||||
OSCalendarTime time;
|
||||
OSTicksToCalendarTime(ticks, &time);
|
||||
|
||||
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", time.hour, time.min, time.sec, time.msec);
|
||||
}
|
||||
|
||||
void ImGuiMenuGame::resetForSpeedrunMode() {
|
||||
// reset settings that should be off for speedrun mode
|
||||
mDoMain::developmentMode = -1;
|
||||
|
||||
getSettings().game.damageMultiplier.setValue(1);
|
||||
getSettings().game.instantDeath.setValue(false);
|
||||
getSettings().game.noHeartDrops.setValue(false);
|
||||
|
||||
getSettings().game.infiniteHearts.setValue(false);
|
||||
getSettings().game.infiniteArrows.setValue(false);
|
||||
getSettings().game.infiniteBombs.setValue(false);
|
||||
getSettings().game.infiniteOil.setValue(false);
|
||||
getSettings().game.infiniteOxygen.setValue(false);
|
||||
getSettings().game.infiniteRupees.setValue(false);
|
||||
getSettings().game.enableIndefiniteItemDrops.setValue(false);
|
||||
|
||||
getSettings().game.moonJump.setValue(false);
|
||||
getSettings().game.superClawshot.setValue(false);
|
||||
getSettings().game.alwaysGreatspin.setValue(false);
|
||||
getSettings().game.enableFastIronBoots.setValue(false);
|
||||
getSettings().game.canTransformAnywhere.setValue(false);
|
||||
getSettings().game.fastSpinner.setValue(false);
|
||||
getSettings().game.freeMagicArmor.setValue(false);
|
||||
|
||||
getSettings().game.enableTurboKeybind.setValue(false);
|
||||
}
|
||||
|
||||
SpeedrunInfo m_speedrunInfo;
|
||||
|
||||
void ImGuiMenuGame::drawSpeedrunTimerOverlay() {
|
||||
if (!getSettings().game.speedrunMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
// L+R+A+Start to reset timer
|
||||
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigStart(PAD_1)) {
|
||||
m_speedrunInfo.reset();
|
||||
}
|
||||
|
||||
// L+R+A+Z to manually stop timer
|
||||
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1)) {
|
||||
if (m_speedrunInfo.m_isRunStarted) {
|
||||
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
|
||||
m_speedrunInfo.m_isRunStarted = false;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowBgAlpha(0.65f);
|
||||
ImGuiWindowFlags flags =
|
||||
ImGuiWindowFlags_NoResize
|
||||
| ImGuiWindowFlags_NoDocking
|
||||
| ImGuiWindowFlags_NoTitleBar
|
||||
| ImGuiWindowFlags_NoScrollbar;
|
||||
|
||||
if (ImGui::Begin("##SpeedrunTimerWindow", nullptr, flags)) {
|
||||
OSTime elapsedTime = 0;
|
||||
if (m_speedrunInfo.m_isRunStarted) {
|
||||
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
|
||||
} else if (m_speedrunInfo.m_endTimestamp != 0) {
|
||||
elapsedTime = m_speedrunInfo.m_endTimestamp;
|
||||
}
|
||||
|
||||
ImGui::Text("RTA");
|
||||
ImGui::SameLine(60.0f);
|
||||
ImGuiStringViewText(GetFormattedTime(elapsedTime));
|
||||
|
||||
if (!m_speedrunInfo.m_isPauseIGT) {
|
||||
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
|
||||
}
|
||||
|
||||
ImGui::Text("IGT");
|
||||
ImGui::SameLine(60.0f);
|
||||
ImGuiStringViewText(GetFormattedTime(m_speedrunInfo.m_igtTimer));
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,39 @@
|
||||
#include "imgui.h"
|
||||
|
||||
namespace dusk {
|
||||
struct SpeedrunInfo {
|
||||
void startRun() {
|
||||
m_isRunStarted = true;
|
||||
m_startTimestamp = OSGetTime();
|
||||
}
|
||||
|
||||
void stopRun() {
|
||||
m_isRunStarted = false;
|
||||
m_endTimestamp = OSGetTime() - m_startTimestamp;
|
||||
}
|
||||
|
||||
void reset() {
|
||||
m_isRunStarted = false;
|
||||
m_startTimestamp = 0;
|
||||
m_endTimestamp = 0;
|
||||
m_isPauseIGT = false;
|
||||
m_loadStartTimestamp = 0;
|
||||
m_totalLoadTime = 0;
|
||||
m_igtTimer = 0;
|
||||
}
|
||||
|
||||
bool m_isRunStarted = false;
|
||||
OSTime m_startTimestamp = 0;
|
||||
OSTime m_endTimestamp = 0;
|
||||
|
||||
bool m_isPauseIGT = false;
|
||||
OSTime m_loadStartTimestamp = 0;
|
||||
OSTime m_totalLoadTime = 0;
|
||||
OSTime m_igtTimer = 0;
|
||||
};
|
||||
|
||||
extern SpeedrunInfo m_speedrunInfo;
|
||||
|
||||
class ImGuiMenuGame {
|
||||
public:
|
||||
ImGuiMenuGame();
|
||||
@@ -15,9 +48,12 @@ namespace dusk {
|
||||
|
||||
void windowInputViewer();
|
||||
void windowControllerConfig();
|
||||
void drawSpeedrunTimerOverlay();
|
||||
|
||||
static void ToggleFullscreen();
|
||||
|
||||
static void resetForSpeedrunMode();
|
||||
|
||||
private:
|
||||
void drawAudioMenu();
|
||||
void drawInputMenu();
|
||||
@@ -32,6 +68,7 @@ namespace dusk {
|
||||
PADButtonMapping* m_pendingButtonMapping = nullptr;
|
||||
PADAxisMapping* m_pendingAxisMapping = nullptr;
|
||||
int m_pendingPort = -1;
|
||||
bool m_isRumbling = false;
|
||||
} m_controllerConfig;
|
||||
|
||||
bool m_showControllerConfig = false;
|
||||
@@ -40,6 +77,8 @@ namespace dusk {
|
||||
bool m_showInputViewerGyro = false;
|
||||
int m_inputOverlayCorner = 3;
|
||||
std::string m_controllerName;
|
||||
|
||||
bool m_showTimerWindow = false;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -50,10 +50,14 @@ namespace dusk {
|
||||
ImGui::BeginDisabled();
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled(getSettings().game.speedrunMode);
|
||||
|
||||
ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor);
|
||||
ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader);
|
||||
ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare);
|
||||
|
||||
ImGui::EndDisabled();
|
||||
|
||||
if (!dusk::IsGameLaunched) {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
@@ -71,6 +75,8 @@ namespace dusk {
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Debug")) {
|
||||
ImGui::BeginDisabled(getSettings().game.speedrunMode);
|
||||
|
||||
bool developmentMode = mDoMain::developmentMode == 1;
|
||||
if (ImGui::Checkbox("Development Mode", &developmentMode)) {
|
||||
mDoMain::developmentMode = developmentMode ? 1 : -1;
|
||||
@@ -119,6 +125,9 @@ namespace dusk {
|
||||
}
|
||||
|
||||
ImGui::MenuItem("OSReport Force", nullptr, &OSReportReallyForceEnable);
|
||||
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,6 +75,7 @@ void fileDialogCallback(void* userdata, const char* path, const char* error) {
|
||||
}
|
||||
|
||||
self->m_selectedIsoPath = path;
|
||||
self->m_isPal = iso::isPal(path);
|
||||
getSettings().backend.isoPath.setValue(self->m_selectedIsoPath);
|
||||
config::Save();
|
||||
}
|
||||
@@ -92,6 +93,7 @@ bool ImGuiPreLaunchWindow::isSelectedPathValid() const {
|
||||
void ImGuiPreLaunchWindow::draw() {
|
||||
if (m_IsFirstDraw) {
|
||||
m_selectedIsoPath = getSettings().backend.isoPath;
|
||||
m_isPal = !m_selectedIsoPath.empty() && iso::isPal(m_selectedIsoPath.c_str());
|
||||
m_initialGraphicsBackend = getSettings().backend.graphicsBackend;
|
||||
m_IsFirstDraw = false;
|
||||
}
|
||||
@@ -193,24 +195,24 @@ void ImGuiPreLaunchWindow::drawOptions() {
|
||||
|
||||
ImGui::InputText("Game ISO Path", &m_selectedIsoPath, ImGuiInputTextFlags_ReadOnly);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Set")) {
|
||||
if (ImGui::Button(m_selectedIsoPath == "" ? "Set" : "Change")) {
|
||||
ShowFileSelect(&fileDialogCallback, this, aurora::window::get_sdl_window(),
|
||||
skGameDiscFileFilters.data(), int(skGameDiscFileFilters.size()), nullptr,
|
||||
false);
|
||||
}
|
||||
|
||||
// TODO: Only show if PAL disc selected?
|
||||
// Language selection
|
||||
auto selectedLanguage = getSettings().game.language.getValue();
|
||||
if (ImGui::BeginCombo("Language", skLanguageNames[static_cast<u8>(selectedLanguage)])) {
|
||||
for (u8 i = 0; i < skLanguageNames.size(); ++i) {
|
||||
if (ImGui::Selectable(skLanguageNames[i])) {
|
||||
getSettings().game.language.setValue(static_cast<GameLanguage>(i));
|
||||
config::Save();
|
||||
if (m_isPal) {
|
||||
auto selectedLanguage = getSettings().game.language.getValue();
|
||||
if (ImGui::BeginCombo("Language", skLanguageNames[static_cast<u8>(selectedLanguage)])) {
|
||||
for (u8 i = 0; i < skLanguageNames.size(); ++i) {
|
||||
if (ImGui::Selectable(skLanguageNames[i])) {
|
||||
getSettings().game.language.setValue(static_cast<GameLanguage>(i));
|
||||
config::Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndCombo();
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
}
|
||||
|
||||
AuroraBackend configuredBackend = BACKEND_AUTO;
|
||||
|
||||
@@ -18,5 +18,6 @@ public:
|
||||
|
||||
std::string m_selectedIsoPath;
|
||||
std::string m_errorString;
|
||||
bool m_isPal = false;
|
||||
};
|
||||
} // namespace dusk
|
||||
|
||||
@@ -17,6 +17,11 @@ constexpr const char* TP_GAME_IDS[] = {
|
||||
"RZDK01", // Wii KOR
|
||||
};
|
||||
|
||||
constexpr const char* PAL_GAME_IDS[] = {
|
||||
"GZ2P01", // GCN PAL
|
||||
"RZDP01", // Wii PAL
|
||||
};
|
||||
|
||||
constexpr const char* SUPPORTED_TP_GAME_IDS[] = {
|
||||
"GZ2E01", // GCN USA
|
||||
"GZ2P01", // GCN PAL
|
||||
@@ -124,4 +129,30 @@ ValidationError validate(const char* path) {
|
||||
|
||||
return ValidationError::Success;
|
||||
}
|
||||
bool isPal(const char* path) {
|
||||
NodHandleWrapper disc;
|
||||
|
||||
const auto sdlStream = SDL_IOFromFile(path, "rb");
|
||||
if (sdlStream == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const NodDiscStream nod_stream{
|
||||
.user_data = sdlStream,
|
||||
.read_at = StreamReadAt,
|
||||
.stream_len = StreamLength,
|
||||
.close = StreamClose,
|
||||
};
|
||||
|
||||
if (nod_disc_open_stream(&nod_stream, nullptr, &disc.handle) != NOD_RESULT_OK || disc.handle == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
NodDiscHeader header{};
|
||||
if (nod_disc_header(disc.handle, &header) != NOD_RESULT_OK) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return matches(header.game_id, PAL_GAME_IDS);
|
||||
}
|
||||
} // namespace dusk::iso
|
||||
@@ -13,6 +13,7 @@ namespace dusk::iso {
|
||||
};
|
||||
|
||||
ValidationError validate(const char* path);
|
||||
bool isPal(const char* path);
|
||||
}
|
||||
|
||||
#endif // DUSK_ISO_VALIDATE_HPP
|
||||
|
||||
@@ -0,0 +1,183 @@
|
||||
#if _WIN32
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
using socket_t = SOCKET;
|
||||
static void closeSocket(socket_t s) { closesocket(s); }
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
using socket_t = int;
|
||||
static void closeSocket(socket_t s) { close(s); }
|
||||
#ifndef INVALID_SOCKET
|
||||
#define INVALID_SOCKET -1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <cstdio>
|
||||
#include "dusk/livesplit.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
|
||||
namespace dusk::speedrun {
|
||||
|
||||
static bool running = false;
|
||||
static uint64_t frameCount = 0;
|
||||
static socket_t sock = INVALID_SOCKET;
|
||||
static bool wasLoading = false;
|
||||
static bool connected = false;
|
||||
static bool connectPending = false;
|
||||
static bool disconnectPending = false;
|
||||
|
||||
static void sendCmd(const char* cmd) {
|
||||
if (sock == INVALID_SOCKET) {
|
||||
return;
|
||||
}
|
||||
|
||||
char msg[64];
|
||||
int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
|
||||
|
||||
if (send(sock, msg, len, 0) >= 0) {
|
||||
if (!connected) {
|
||||
connected = connectPending = true;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
#if _WIN32
|
||||
int err = WSAGetLastError();
|
||||
if (err == WSAEWOULDBLOCK || err == WSAENOTCONN) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (errno == EAGAIN || errno == EWOULDBLOCK || errno == ENOTCONN) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (connected) disconnectPending = true;
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
connected = connectPending = false;
|
||||
}
|
||||
|
||||
uint64_t getFrameCount() {
|
||||
return frameCount;
|
||||
}
|
||||
|
||||
void onGameFrame() {
|
||||
if (!running) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool loading = fopOvlpM_IsDoingReq() != 0;
|
||||
|
||||
if (loading != wasLoading) {
|
||||
sendCmd(loading ? "pausegametime" : "unpausegametime");
|
||||
wasLoading = loading;
|
||||
}
|
||||
|
||||
if (!loading) {
|
||||
++frameCount;
|
||||
}
|
||||
}
|
||||
|
||||
void start() {
|
||||
if (running) {
|
||||
return;
|
||||
}
|
||||
|
||||
running = true;
|
||||
frameCount = 0;
|
||||
wasLoading = false;
|
||||
sendCmd("initgametime");
|
||||
sendCmd("reset");
|
||||
sendCmd("starttimer");
|
||||
}
|
||||
|
||||
void reset() {
|
||||
running = false;
|
||||
frameCount = 0;
|
||||
wasLoading = false;
|
||||
sendCmd("reset");
|
||||
}
|
||||
|
||||
void connectLiveSplit(const char* host, int port) {
|
||||
#if _WIN32
|
||||
WSADATA wd{}; WSAStartup(MAKEWORD(2, 2), &wd);
|
||||
#endif
|
||||
|
||||
if (sock != INVALID_SOCKET) {
|
||||
closeSocket(sock); sock = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
|
||||
if (sock == INVALID_SOCKET) {
|
||||
return;
|
||||
}
|
||||
|
||||
#if _WIN32
|
||||
u_long nb = 1;
|
||||
ioctlsocket(sock, FIONBIO, &nb);
|
||||
#else
|
||||
fcntl(sock, F_SETFL, fcntl(sock, F_GETFL, 0) | O_NONBLOCK);
|
||||
#endif
|
||||
|
||||
sockaddr_in addr{}; addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons((uint16_t)port);
|
||||
inet_pton(AF_INET, host, &addr.sin_addr);
|
||||
connect(sock, (sockaddr*)&addr, sizeof(addr));
|
||||
sendCmd("initgametime");
|
||||
}
|
||||
|
||||
void disconnectLiveSplit() {
|
||||
if (sock != INVALID_SOCKET) {
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
connected = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool consumeConnectedEvent() { bool v = connectPending; connectPending = false; return v; }
|
||||
bool consumeDisconnectedEvent() { bool v = disconnectPending; disconnectPending = false; return v; }
|
||||
|
||||
void updateLiveSplit() {
|
||||
if (sock == INVALID_SOCKET) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!connected) {
|
||||
sendCmd("initgametime");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!running) {
|
||||
return;
|
||||
}
|
||||
|
||||
const uint64_t totalMs = frameCount * 1000 / 30;
|
||||
const uint64_t totalSec = totalMs / 1000;
|
||||
char cmd[32];
|
||||
|
||||
snprintf(cmd, sizeof(cmd), "setgametime %u:%02u:%02u.%03u",
|
||||
(uint32_t)(totalSec / 3600),
|
||||
(uint32_t)((totalSec / 60) % 60),
|
||||
(uint32_t)(totalSec % 60),
|
||||
(uint32_t)(totalMs % 1000)
|
||||
);
|
||||
|
||||
sendCmd(cmd);
|
||||
}
|
||||
|
||||
void shutdown() {
|
||||
disconnectLiveSplit();
|
||||
#if _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
+11
-1
@@ -36,6 +36,7 @@ UserSettings g_userSettings = {
|
||||
.fastClimbing {"game.fastClimbing", false},
|
||||
.noMissClimbing {"game.noMissClimbing", false},
|
||||
.fastTears {"game.fastTears", false},
|
||||
.no2ndFishForCat {"game.no2ndFishForCat", false},
|
||||
.instantSaves {"game.instantSaves", false},
|
||||
.instantText {"game.instantText", false},
|
||||
.sunsSong {"game.sunsSong", false},
|
||||
@@ -55,6 +56,7 @@ UserSettings g_userSettings = {
|
||||
.internalResolutionScale {"game.internalResolutionScale", 0},
|
||||
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
|
||||
.enableDepthOfField {"game.enableDepthOfField", true},
|
||||
.enableMapBackground {"game.enableMapBackground", true},
|
||||
|
||||
// Audio
|
||||
.noLowHpSound {"game.noLowHpSound", false},
|
||||
@@ -95,7 +97,11 @@ UserSettings g_userSettings = {
|
||||
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
|
||||
|
||||
// Controls
|
||||
.enableTurboKeybind {"game.enableTurboKeybind", false}
|
||||
.enableTurboKeybind {"game.enableTurboKeybind", false},
|
||||
|
||||
// Tools
|
||||
.speedrunMode {"game.speedrunMode", false},
|
||||
.liveSplitEnabled {"game.liveSplitEnabled", false}
|
||||
},
|
||||
|
||||
.backend = {
|
||||
@@ -142,6 +148,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.instantDeath);
|
||||
Register(g_userSettings.game.fastClimbing);
|
||||
Register(g_userSettings.game.fastTears);
|
||||
Register(g_userSettings.game.no2ndFishForCat);
|
||||
Register(g_userSettings.game.instantSaves);
|
||||
Register(g_userSettings.game.instantText);
|
||||
Register(g_userSettings.game.sunsSong);
|
||||
@@ -157,6 +164,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.internalResolutionScale);
|
||||
Register(g_userSettings.game.shadowResolutionMultiplier);
|
||||
Register(g_userSettings.game.enableDepthOfField);
|
||||
Register(g_userSettings.game.enableMapBackground);
|
||||
Register(g_userSettings.game.enableFastIronBoots);
|
||||
Register(g_userSettings.game.canTransformAnywhere);
|
||||
Register(g_userSettings.game.freeMagicArmor);
|
||||
@@ -167,6 +175,8 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.noLowHpSound);
|
||||
Register(g_userSettings.game.midnasLamentNonStop);
|
||||
Register(g_userSettings.game.enableTurboKeybind);
|
||||
Register(g_userSettings.game.speedrunMode);
|
||||
Register(g_userSettings.game.liveSplitEnabled);
|
||||
Register(g_userSettings.game.fastSpinner);
|
||||
Register(g_userSettings.game.infiniteHearts);
|
||||
Register(g_userSettings.game.infiniteArrows);
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "d/d_model.h"
|
||||
#include "d/d_tresure.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/logging.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "f_op/f_op_draw_tag.h"
|
||||
@@ -815,6 +816,9 @@ void fapGm_Execute() {
|
||||
fpcM_ManagementFunc(NULL, fapGm_After);
|
||||
#endif
|
||||
cCt_Counter(0);
|
||||
#ifdef TARGET_PC
|
||||
dusk::speedrun::onGameFrame();
|
||||
#endif
|
||||
}
|
||||
|
||||
fapGm_HIO_c g_HIO;
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
#include "f_op/f_op_overlap_req.h"
|
||||
#include "f_pc/f_pc_manager.h"
|
||||
|
||||
#include "dusk/imgui/ImGuiMenuGame.hpp"
|
||||
|
||||
void fopOvlpReq_SetPeektime(overlap_request_class*, u16);
|
||||
|
||||
static int fopOvlpReq_phase_Done(overlap_request_class* i_overlapReq) {
|
||||
@@ -16,6 +18,16 @@ static int fopOvlpReq_phase_Done(overlap_request_class* i_overlapReq) {
|
||||
i_overlapReq->peektime = 0;
|
||||
i_overlapReq->field_0x8 = 0;
|
||||
i_overlapReq->field_0xc = 0;
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.speedrunMode) {
|
||||
if (dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::m_speedrunInfo.m_isPauseIGT = false;
|
||||
dusk::m_speedrunInfo.m_totalLoadTime += OSGetTime() - dusk::m_speedrunInfo.m_loadStartTimestamp;
|
||||
dusk::m_speedrunInfo.m_loadStartTimestamp = OSGetTime();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return cPhs_NEXT_e;
|
||||
}
|
||||
|
||||
@@ -81,6 +93,14 @@ static int fopOvlpReq_phase_Create(overlap_request_class* i_overlapReq) {
|
||||
fpcLy_SetCurrentLayer(i_overlapReq->layer);
|
||||
i_overlapReq->request_id =
|
||||
fpcM_Create(i_overlapReq->procname, NULL, NULL);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::m_speedrunInfo.m_isPauseIGT = true;
|
||||
dusk::m_speedrunInfo.m_loadStartTimestamp = OSGetTime();
|
||||
}
|
||||
#endif
|
||||
|
||||
return cPhs_NEXT_e;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,13 +4,14 @@
|
||||
*/
|
||||
|
||||
#include "f_op/f_op_scene_req.h"
|
||||
#include <cstdio>
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/logging.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "f_op/f_op_scene.h"
|
||||
#include "f_op/f_op_scene_pause.h"
|
||||
#include "f_pc/f_pc_executor.h"
|
||||
#include "f_pc/f_pc_manager.h"
|
||||
#include <cstdio>
|
||||
#include "dusk/logging.h"
|
||||
|
||||
static cPhs_Step fopScnRq_phase_ClearOverlap(scene_request_class* i_sceneReq) {
|
||||
return fopOvlpM_ClearOfReq() == 1 ? cPhs_NEXT_e : cPhs_INIT_e;
|
||||
|
||||
Reference in New Issue
Block a user