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42 Commits

Author SHA1 Message Date
TakaRikka 1a7c853d9b better disc info display 2026-05-16 21:06:55 -07:00
TakaRikka 9a3428983b build fix / verif 2026-05-16 19:37:46 -07:00
TakaRikka 15a846478b Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn 2026-05-16 19:18:06 -07:00
TakaRikka ff3eb9aa48 Merge pull request #1511 from SailorSnoW/fix/ook-consistency
Fix Ook first jump not matching console behavior
2026-05-16 17:55:41 -07:00
TakaRikka 513fdd2312 Merge pull request #1502 from SailorSnoW/fix/autostart-run
Fix LiveSplit not starting when TV settings screen is skipped
2026-05-16 17:52:25 -07:00
TakaRikka f33c3bdf72 Merge pull request #1380 from TwilitRealm/fast-boots-backwalk-anim-fix
Fix Backwalk Animation Speed with Fast Iron Boots
2026-05-16 17:48:50 -07:00
TakaRikka e08b427650 Merge branch 'main' into fast-boots-backwalk-anim-fix 2026-05-16 17:43:31 -07:00
SailorSnoW 9f0fa12c6e Fix Ook first jump not matching console behavior 2026-05-17 02:12:14 +02:00
SailorSnoW ad4f75bbb6 Fix LiveSplit not starting when TV settings screen is skipped 2026-05-16 19:13:07 +02:00
Loïs 5d2811955c Fix item wheel background capturing interpolated frame instead of current sim (#1447) 2026-05-16 08:19:57 -04:00
Pieter-Jan Briers 3b30c09e79 Fix PAL name keyboard (#1467)
Fixes #1460
2026-05-16 08:15:27 -04:00
MelonSpeedruns 8adc40708e Infinite Rupee now set to max Rupees (#1417)
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-05-16 10:28:45 +02:00
SuperDude88 2541c3f293 Update Description (#1439)
Mention that it applies to other cases besides just boots
2026-05-16 10:28:21 +02:00
Loïs 30b003c9d9 fix rein interpolation jitter by rolling snapshot once per sim tick (#1421) 2026-05-15 17:16:36 -04:00
SuperDude88 c77ed40208 Fix Backwalk Animation Speed
Also make one of the other similar checks more concise
2026-05-15 01:52:53 -04:00
Luke Street af8300a77c Update aurora 2026-05-14 23:22:08 -06:00
SuperDude88 1ce1003e1a Bold Back Button Name in Popup (#1376)
* Bold Back Button Name

Makes it stand out more, especially when the back button is called something else that's just a common word

* Just b

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-14 23:21:01 -06:00
Loïs 10e2181692 Fix file select softlock when resetting during save (#1293) 2026-05-14 23:17:17 -06:00
Miguel 424d1d7b71 Fixed Debug target not compiling (#1157)
* Update f_op_actor_mng.h

* Update f_op_actor_mng.h
2026-05-14 23:10:09 -06:00
matthewdavidrichardanderson 26be454999 soft reset hotkey on release (#1358)
Co-authored-by: matthewdavidrichardanderson <matthewdavidrichardanderson@mfb.com>
2026-05-14 23:05:08 -06:00
Pieter-Jan Briers cf89da811a Fix fast tears going out of bounds (#1337)
Incorrect decomp from TPHD making the tears think you're always in the Zora River ride

Fixes https://github.com/TwilitRealm/dusklight/issues/1047
2026-05-14 23:04:36 -06:00
tomlube f02c7bd1ac modify gx init fail text (#1332) 2026-05-14 23:04:13 -06:00
Pieter-Jan Briers 53abb8b96d Use safe string copies in d_save.cpp (#1232)
* Use safe string copies in d_save.cpp

Seeing sentry crashes here that I suspect involve buffer overflows here.
2026-05-14 23:03:42 -06:00
Loïs 6a27fa23c8 Fix game mode on MacOS <26 (#1362) 2026-05-14 22:56:28 -06:00
Luke Street 025a425884 Use -fsigned-char on ARM 2026-05-14 22:54:55 -06:00
Irastris 5064385c8c Add styling for <b> tags (#1349) 2026-05-15 03:12:36 +02:00
Luke Street e52d9e9b71 Fix mDoLib_project with safe area 2026-05-14 17:06:58 -06:00
qwertyquerty 3520bb746c better completionist achievement requirements for skybook (#1258) 2026-05-14 22:56:15 +02:00
Irastris 1e10d95936 Disable scrolling the name cursor (#1243) 2026-05-14 22:53:34 +02:00
Loïs a923aa24e1 Fix Rollgoal completion reward to scale with Bigger Wallets (#1296) 2026-05-14 22:45:27 +02:00
tomlube 9c4f61678e update instructions (#1329)
better OS interoperability with iloader and imo much easier to set up too
2026-05-14 22:43:46 +02:00
MelonSpeedruns 7967ee1f66 Fix Autosaves resetting memory card during minigames (#1318)
* Fix autosaves resetting memory card during minigames

* Update description

* remove unused include

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-05-14 22:42:39 +02:00
Loïs 2bdc7b6c09 use bit-stable lerp form in frame_interpolation (#1326) 2026-05-14 15:05:54 -04:00
tomlube 232f73365c rebrand fix (#1290) 2026-05-14 16:31:37 +02:00
TakaRikka a913f1699f Merge pull request #1252 from TwilitRealm/erd
clear e_rd static boss ptr on delete
2026-05-13 19:31:35 -07:00
TakaRikka 01b4eaa2fa clear e_rd static boss ptr on delete 2026-05-13 19:27:39 -07:00
SuperDude88 9d2ba3eb49 Rename Settings Preset (#1233)
To match the bloom preset, since that name was updated in #1211
2026-05-13 20:26:30 -04:00
JaxonWasTaken 6026b4bb9b Apply rebrand to bloom setting value name (#1211)
The display name for BloomSetting::Dusk was unchanged in the rebranding
process, and still shows up as "Dusk" in the settings menu. Rename it to
"Dusklight" to bring it in line with the rebrand.
2026-05-13 16:34:14 -04:00
Luke Street 7a77d48954 Use legacy path if migration fails 2026-05-13 09:08:41 -06:00
qwertyquerty 4ee0d8ed4b 1.1.1 fixes (#1168)
* fix keyboard npe

* fix autosave NPE

* hintTalkEvCamera UB

* fix UB in f_pc_base logging

* fix NPE in karg carry logic

* fix link model dangling pointers

* exponential audio slider and better audio default

* fix speedrun mode defaullt layer restore issue
2026-05-13 08:56:16 -06:00
TakaRikka 00704ad838 mDoExt font region handling 2026-04-28 03:43:52 -07:00
TakaRikka f52c715364 convert d_name literals to hex + enable version 2026-04-28 02:53:36 -07:00
48 changed files with 420 additions and 152 deletions
+6
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@@ -276,6 +276,12 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
endif () endif ()
endif () endif ()
# Use signed char on ARM to match the original game (and x86)
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _arch)
if(_arch MATCHES "^(arm|aarch64)" AND CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
add_compile_options(-fsigned-char)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL Windows) if (CMAKE_SYSTEM_NAME STREQUAL Windows)
set(PLATFORM_NAME win32) set(PLATFORM_NAME win32)
elseif (CMAKE_SYSTEM_NAME STREQUAL Darwin) elseif (CMAKE_SYSTEM_NAME STREQUAL Darwin)
+23 -21
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@@ -1,33 +1,40 @@
# Installing Dusklight on iOS via AltStore # Installing Dusklight on iOS via iloader
## Prerequisites ## Prerequisites
- Mac with Homebrew installed - A Windows, Linux, or macOS device
- iPhone connected via USB - iOS device connected to computer via USB
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases)) - Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
- Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL) - Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
## 1. Install AltServer ## 1. Install AltServer
```sh - Executable bundles can be installed from [iloader's main page](https://iloader.app/) or [their GitHub](https://github.com/nab138/iloader) for Windows, Linux, and macOS.
brew install altserver - Windows WILL require iTunes to be installed
open -a AltServer - Linux WILL require usbmuxd to be installed, this is installed by default in most distros though
```
AltServer will appear in your menu bar.
## 2. Enable Developer Mode (iOS 16+) ## 2. Enable Developer Mode (iOS 16+)
- On your iPhone, go to **Settings > Privacy & Security > Developer Mode** - On your iPhone, go to **Settings > Privacy & Security > Developer Mode**
- Toggle it on and restart when prompted - Toggle it on and restart when prompted
## 3. Install AltStore on Your iPhone ## 3. Install Dusklight on Your iPhone
- Click AltServer in the menu bar 1. Sign into your Apple ID (this is required for registering app IDs, it is sent securely and not stored by iloader)
- Click **Install AltStore > [Your iPhone]** * You may be prompted to put in a code from your iOS device, do so
- Enter your Apple ID credentials when prompted 2. Plug in your iOS device via USB into your PC. If you're missing a dependency, an error pop-up will tell you to install it
- On your iPhone, go to **Settings > General > VPN & Device Management** * You will need to hit `Refresh` after plugging it in at this stage so that it can be detected, it does not automatically refresh
- Tap your Apple ID under "Developer App" and tap **Trust** 3. Leave settings unchanged (the Anisette server should stay Sidestore (.io))
3.(a) Installing SideStore directly is not required, but provides you a way to install Dusklight on your phone without being plugged into a computer later
4. Press `Import IPA` and choose your downloaded `Dusk-v.X.X.X-ios-arm64.ipa`, it will begin installing on your device
**NOTE:** *At various stages, you may be prompted to trust your device, do so*
## 3. Getting Dusk trusted
When installing sideloaded iOS applications, at first you will need to manually trust the app due to Apple's security policies
* Go to **Settings > General > VPN & Device Management**
* Tap the Apple ID you signed into iloader with under "Developer App" and tap **Trust**
* Tap **Allow** on the pop-up
## 4. Copy Files to Your iPhone ## 4. Copy Files to Your iPhone
@@ -38,9 +45,4 @@ Transfer the IPA and game disc to your iPhone so they're accessible in the Files
- **USB transfer** - Connect your iPhone and drag files via Finder's sidebar - **USB transfer** - Connect your iPhone and drag files via Finder's sidebar
- **Cloud storage** - Upload to Google Drive, Dropbox, etc. and download on your iPhone - **Cloud storage** - Upload to Google Drive, Dropbox, etc. and download on your iPhone
## 5. Install via AltStore You may now use Dusklight on iOS, iPadOS!
- Open **AltStore** on your iPhone
- Go to the **My Apps** tab
- Tap the **+** button (top left)
- Open the **Files** app and select the `.ipa` file
+1 -1
+11
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@@ -1,8 +1,19 @@
#pragma once #pragma once
#include <cmath>
#include <dolphin/types.h> #include <dolphin/types.h>
namespace dusk::audio { namespace dusk::audio {
// Converts a 0-1 volume to a linear amplitude multiplier.
// The curve is -4 dB per 10% step: 100% = 0 dB, 90% = -4 dB, ..., 0% = -inf dB
inline f32 MasterVolumeToLinear(f32 v) {
if (v <= 0.0f) {
return 0.0f;
}
return std::pow(10.0f, (v - 1.0f) * 2.0f);
}
/** /**
* Initialize the audio system and start playing audio. * Initialize the audio system and start playing audio.
*/ */
+1
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@@ -5,6 +5,7 @@
#include <m_Do/m_Do_MemCardRWmng.h> #include <m_Do/m_Do_MemCardRWmng.h>
#include <m_Do/m_Do_MemCard.h> #include <m_Do/m_Do_MemCard.h>
#include <d/actor/d_a_alink.h>
void noAutoSave(); void noAutoSave();
void triggerAutoSave(); void triggerAutoSave();
+5 -2
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@@ -175,6 +175,7 @@ class ConfigVar : public ConfigVarBase {
T defaultValue; T defaultValue;
T value; T value;
T overrideValue; T overrideValue;
ConfigVarLayer priorLayer = ConfigVarLayer::Default;
public: public:
/** /**
@@ -265,6 +266,7 @@ public:
void setSpeedrunValue(T newValue) { void setSpeedrunValue(T newValue) {
checkRegistered(); checkRegistered();
if (layer != ConfigVarLayer::Override) { if (layer != ConfigVarLayer::Override) {
priorLayer = layer;
overrideValue = std::move(newValue); overrideValue = std::move(newValue);
layer = ConfigVarLayer::Speedrun; layer = ConfigVarLayer::Speedrun;
} }
@@ -282,7 +284,7 @@ public:
checkRegistered(); checkRegistered();
if (layer == ConfigVarLayer::Speedrun) { if (layer == ConfigVarLayer::Speedrun) {
overrideValue = {}; overrideValue = {};
layer = ConfigVarLayer::Value; layer = priorLayer;
} }
} }
@@ -293,7 +295,8 @@ public:
*/ */
[[nodiscard]] constexpr const T& getValueForSave() const noexcept { [[nodiscard]] constexpr const T& getValueForSave() const noexcept {
checkRegistered(); checkRegistered();
return layer == ConfigVarLayer::Default ? defaultValue : value; const ConfigVarLayer effectiveLayer = (layer == ConfigVarLayer::Speedrun) ? priorLayer : layer;
return effectiveLayer == ConfigVarLayer::Default ? defaultValue : value;
} }
}; };
+1
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@@ -17,6 +17,7 @@ void ensure_initialized();
void begin_record(); void begin_record();
void end_record(); void end_record();
void begin_sim_tick(); void begin_sim_tick();
uint64_t sim_tick_seq();
void begin_frame(bool enabled, bool is_sim_frame, float step); void begin_frame(bool enabled, bool is_sim_frame, float step);
void interpolate(); void interpolate();
float get_interpolation_step(); float get_interpolation_step();
+1 -1
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@@ -108,7 +108,7 @@ struct fopAcM_search_prm {
struct fOpAcm_HIO_entry_c : public mDoHIO_entry_c { struct fOpAcm_HIO_entry_c : public mDoHIO_entry_c {
virtual ~fOpAcm_HIO_entry_c() {} virtual ~fOpAcm_HIO_entry_c() {}
#if DEBUG #if DEBUG && !TARGET_PC
void removeHIO(const fopAc_ac_c* i_this) { removeHIO(*i_this); } void removeHIO(const fopAc_ac_c* i_this) { removeHIO(*i_this); }
void removeHIO(const fopAc_ac_c& i_this) { removeHIO(i_this.base); } void removeHIO(const fopAc_ac_c& i_this) { removeHIO(i_this.base); }
void removeHIO(const fopEn_enemy_c& i_this) { removeHIO(i_this.base); } void removeHIO(const fopEn_enemy_c& i_this) { removeHIO(i_this.base); }
+3 -1
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@@ -28,7 +28,9 @@
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string> <string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>NSHighResolutionCapable</key> <key>NSHighResolutionCapable</key>
<true/> <true/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.adventure-games</string>
<key>LSSupportsGameMode</key> <key>LSSupportsGameMode</key>
<true/> <true/>
</dict> </dict>
</plist> </plist>
+4
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@@ -58,6 +58,10 @@ toast:active {
background-color: rgba(45, 43, 26, 80%); background-color: rgba(45, 43, 26, 80%);
}*/ }*/
b {
font-weight: bold;
}
toast heading { toast heading {
display: flex; display: flex;
gap: 18dp; gap: 18dp;
+4
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@@ -14,6 +14,10 @@ body {
color: #E0DBC8; color: #E0DBC8;
} }
b {
font-weight: bold;
}
window { window {
display: flex; display: flex;
flex-flow: column; flex-flow: column;
+2 -7
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@@ -7562,12 +7562,7 @@ void daAlink_c::setBlendMoveAnime(f32 i_morf) {
f32 sp2C; f32 sp2C;
f32 sp28 = mpHIO->mMove.m.mFootPositionRatio; f32 sp28 = mpHIO->mMove.m.mFootPositionRatio;
BOOL sp24 = checkEventRun(); BOOL sp24 = checkEventRun();
BOOL sp20 = checkBootsMoveAnime(1); BOOL sp20 = checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots);
#if TARGET_PC
if (dusk::getSettings().game.enableFastIronBoots) {
sp20 = FALSE;
}
#endif
f32 var_f29; f32 var_f29;
@@ -8080,7 +8075,7 @@ void daAlink_c::setBlendAtnBackMoveAnime(f32 i_morf) {
daAlink_ANM var_r27; daAlink_ANM var_r27;
daAlink_ANM var_r29; daAlink_ANM var_r29;
if (checkBootsMoveAnime(1)) { if (checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots)) {
mMaxSpeed = mpHIO->mAtnMove.m.mMaxBackwardsSpeed; mMaxSpeed = mpHIO->mAtnMove.m.mMaxBackwardsSpeed;
var_f27 = mpHIO->mAtnMove.m.mMinBackWalkFrame; var_f27 = mpHIO->mAtnMove.m.mMinBackWalkFrame;
var_f31 = mpHIO->mAtnMove.m.mBackWalkChangeRate; var_f31 = mpHIO->mAtnMove.m.mBackWalkChangeRate;
+6 -1
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@@ -77,7 +77,12 @@ int daAlink_c::loadModelDVD() {
mpWlMidnaHairModel = NULL; mpWlMidnaHairModel = NULL;
if (!checkNoResetFlg2(FLG2_UNK_280000)) { if (!checkNoResetFlg2(FLG2_UNK_280000)) {
dComIfG_resDelete(&mPhaseReq, mArcName); if (!dComIfG_resDelete(&mPhaseReq, mArcName)) {
#if TARGET_PC
// resDelete no-ops if load was in-progress; force-unregister before freeAll
dComIfG_deleteObjectResMain(mArcName);
#endif
}
cPhs_Reset(&mPhaseReq); cPhs_Reset(&mPhaseReq);
mpArcHeap->freeAll(); mpArcHeap->freeAll();
+6
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@@ -8723,6 +8723,12 @@ int daAlink_c::procWolfCargoCarry() {
return checkNextActionWolf(0); return checkNextActionWolf(0);
} }
#if TARGET_PC
if (field_0x280c.getActor() == NULL) {
return checkNextActionWolf(0);
}
#endif
mDoMtx_stack_c::copy(((e_yc_class*)field_0x280c.getActor())->getLegR3Mtx()); mDoMtx_stack_c::copy(((e_yc_class*)field_0x280c.getActor())->getLegR3Mtx());
mDoMtx_stack_c::transM(-9.0f, -7.0f, -30.0f); mDoMtx_stack_c::transM(-9.0f, -7.0f, -30.0f);
mDoMtx_stack_c::multVecZero(&current.pos); mDoMtx_stack_c::multVecZero(&current.pos);
+18
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@@ -157,6 +157,21 @@ static void* s_h_sub(void* i_actor, void* i_data) {
return NULL; return NULL;
} }
#if TARGET_PC
static void sort_target_info_by_id() {
for (int i = 1; i < target_info_count; i++) {
void* key = target_info[i];
fpc_ProcID key_id = fopAcM_GetID(key);
int j = i - 1;
while (j >= 0 && fopAcM_GetID(target_info[j]) > key_id) {
target_info[j + 1] = target_info[j];
j--;
}
target_info[j + 1] = key;
}
}
#endif
static daPillar_c* search_hasira(e_mk_class* i_this) { static daPillar_c* search_hasira(e_mk_class* i_this) {
fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
daPillar_c* pillar_p; daPillar_c* pillar_p;
@@ -170,6 +185,9 @@ static daPillar_c* search_hasira(e_mk_class* i_this) {
if (i_this->firstHasiraFlag == 0) { if (i_this->firstHasiraFlag == 0) {
i_this->firstHasiraFlag++; i_this->firstHasiraFlag++;
#if TARGET_PC
sort_target_info_by_id();
#endif
return (daPillar_c*)target_info[TREG_S(7) + 5]; return (daPillar_c*)target_info[TREG_S(7) + 5];
} }
+6
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@@ -7053,6 +7053,12 @@ static int daE_RD_IsDelete(e_rd_class*) {
} }
static int daE_RD_Delete(e_rd_class* i_this) { static int daE_RD_Delete(e_rd_class* i_this) {
#if TARGET_PC
if (boss == i_this) {
boss = NULL;
}
#endif
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAcM_RegisterDeleteID(i_this, "E_RD"); fopAcM_RegisterDeleteID(i_this, "E_RD");
+10 -4
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@@ -22,6 +22,7 @@
#if TARGET_PC #if TARGET_PC
#include "dusk/dusk.h" #include "dusk/dusk.h"
#include "dusk/frame_interpolation.h"
namespace { namespace {
// FRAME INTERP NOTE: Sim tick control point snapshots for interpolation // FRAME INTERP NOTE: Sim tick control point snapshots for interpolation
@@ -32,6 +33,7 @@ int s_horseReinSimNumPrev;
int s_horseReinSimNumCurr; int s_horseReinSimNumCurr;
bool s_horseReinSimPrevValid; bool s_horseReinSimPrevValid;
bool s_horseReinSimCurrValid; bool s_horseReinSimCurrValid;
uint64_t s_horseReinSimRolledSeq;
} // namespace } // namespace
#endif #endif
@@ -3033,10 +3035,14 @@ void daHorse_c::copyReinPos() {
} }
#if TARGET_PC #if TARGET_PC
if (field_0x1204 > 0) { if (field_0x1204 > 0) {
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) { const uint64_t simSeq = dusk::frame_interp::sim_tick_seq();
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz)); if (simSeq != s_horseReinSimRolledSeq) {
s_horseReinSimNumPrev = s_horseReinSimNumCurr; s_horseReinSimRolledSeq = simSeq;
s_horseReinSimPrevValid = true; if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
s_horseReinSimPrevValid = true;
}
} }
memcpy(s_horseReinSimCurr, m_reinLine.getPos(0), field_0x1204 * sizeof(cXyz)); memcpy(s_horseReinSimCurr, m_reinLine.getPos(0), field_0x1204 * sizeof(cXyz));
s_horseReinSimNumCurr = field_0x1204; s_horseReinSimNumCurr = field_0x1204;
+4
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@@ -1967,7 +1967,11 @@ static void demo_camera_shop(npc_henna_class* i_this) {
i_this->mMsgFlow.init(actor, 0x365, 0, NULL); i_this->mMsgFlow.init(actor, 0x365, 0, NULL);
/* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */ /* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]); dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]);
#if TARGET_PC
dComIfGp_setItemRupeeCount(dComIfGs_getRupeeMax());
#else
dComIfGp_setItemRupeeCount(1000); dComIfGp_setItemRupeeCount(1000);
#endif
} else if ((lbl_82_bss_91 & 0x38) == 0) { } else if ((lbl_82_bss_91 & 0x38) == 0) {
i_this->mMsgFlow.init(actor, 0x34f, 0, NULL); i_this->mMsgFlow.init(actor, 0x34f, 0, NULL);
/* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */ /* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */
+2 -1
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@@ -299,7 +299,8 @@ int daObjDrop_c::modeParentWait() {
#if TARGET_PC #if TARGET_PC
static inline BOOL checkGetCargoRide() { static inline BOOL checkGetCargoRide() {
if ((daPy_getPlayerActorClass()->checkCargoCarry() && strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0) || if (daPy_getPlayerActorClass()->checkCargoCarry() &&
strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0 &&
dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea())) dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea()))
{ {
return true; return true;
+10 -10
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@@ -13,7 +13,7 @@ const u16 l_J_Ohana00_64TEX__height = 63;
#if TARGET_PC #if TARGET_PC
#include "dusk/dvd_asset.hpp" #include "dusk/dvd_asset.hpp"
using GameVersion = dusk::version::GameVersion; using GameVersion = dusk::version::GameVersion;
static u8* l_J_Ohana00_64TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9060}, {GameVersion::GcnPal, 0x9060}}, 0x800), true); return buf; } static u8* l_J_Ohana00_64TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9060}, {GameVersion::GcnPal, 0x9060}, {GameVersion::GcnJpn, 0x9060}}, 0x800), true); return buf; }
#define l_J_Ohana00_64TEX (l_J_Ohana00_64TEX_get()) #define l_J_Ohana00_64TEX (l_J_Ohana00_64TEX_get())
#else #else
#include "assets/l_J_Ohana00_64TEX.h" #include "assets/l_J_Ohana00_64TEX.h"
@@ -111,10 +111,10 @@ static u8 l_flowerTexCoord[] = {
#if TARGET_PC #if TARGET_PC
using GameVersion = dusk::version::GameVersion; using GameVersion = dusk::version::GameVersion;
static u8* l_J_hana00DL_get() { static u8 buf[0x150]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9D20}, {GameVersion::GcnPal, 0x9D20}}, 0x150), true); return buf; } static u8* l_J_hana00DL_get() { static u8 buf[0x150]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9D20}, {GameVersion::GcnPal, 0x9D20}, {GameVersion::GcnJpn, 0x9D20}}, 0x150), true); return buf; }
static u8* l_J_hana00_cDL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9E80}, {GameVersion::GcnPal, 0x9E80}}, 0xDE), true); return buf; } static u8* l_J_hana00_cDL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9E80}, {GameVersion::GcnPal, 0x9E80}, {GameVersion::GcnJpn, 0x9E80}}, 0xDE), true); return buf; }
static u8* l_matDL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9F60}, {GameVersion::GcnPal, 0x9F60}}, 0x99), true); return buf; } static u8* l_matDL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9F60}, {GameVersion::GcnPal, 0x9F60}, {GameVersion::GcnJpn, 0x9F60}}, 0x99), true); return buf; }
static u8* l_matLight4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xA000}, {GameVersion::GcnPal, 0xA000}}, 0x99), true); return buf; } static u8* l_matLight4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xA000}, {GameVersion::GcnPal, 0xA000}, {GameVersion::GcnJpn, 0xA000}}, 0x99), true); return buf; }
#define l_J_hana00DL (l_J_hana00DL_get()) #define l_J_hana00DL (l_J_hana00DL_get())
#define l_J_hana00_cDL (l_J_hana00_cDL_get()) #define l_J_hana00_cDL (l_J_hana00_cDL_get())
#define l_matDL (l_matDL_get()) #define l_matDL (l_matDL_get())
@@ -270,11 +270,11 @@ static u8 l_flowerTexCoord2[] = {
#if TARGET_PC #if TARGET_PC
using GameVersion = dusk::version::GameVersion; using GameVersion = dusk::version::GameVersion;
static u8* l_J_hana01DL_get() { static u8 buf[0x138]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB7C0}, {GameVersion::GcnPal, 0xB7C0}}, 0x138), true); return buf; } static u8* l_J_hana01DL_get() { static u8 buf[0x138]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB7C0}, {GameVersion::GcnPal, 0xB7C0}, {GameVersion::GcnJpn, 0xB7C0}}, 0x138), true); return buf; }
static u8* l_J_hana01_c_00DL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB900}, {GameVersion::GcnPal, 0xB900}}, 0xDE), true); return buf; } static u8* l_J_hana01_c_00DL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB900}, {GameVersion::GcnPal, 0xB900}, {GameVersion::GcnJpn, 0xB900}}, 0xDE), true); return buf; }
static u8* l_J_hana01_c_01DL_get() { static u8 buf[0x128]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB9E0}, {GameVersion::GcnPal, 0xB9E0}}, 0x128), true); return buf; } static u8* l_J_hana01_c_01DL_get() { static u8 buf[0x128]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB9E0}, {GameVersion::GcnPal, 0xB9E0}, {GameVersion::GcnJpn, 0xB9E0}}, 0x128), true); return buf; }
static u8* l_mat2DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBB20}, {GameVersion::GcnPal, 0xBB20}}, 0x99), true); return buf; } static u8* l_mat2DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBB20}, {GameVersion::GcnPal, 0xBB20}, {GameVersion::GcnJpn, 0xBB20}}, 0x99), true); return buf; }
static u8* l_mat2Light4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBBC0}, {GameVersion::GcnPal, 0xBBC0}}, 0x99), true); return buf; } static u8* l_mat2Light4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBBC0}, {GameVersion::GcnPal, 0xBBC0}, {GameVersion::GcnJpn, 0xBBC0}}, 0x99), true); return buf; }
#define l_J_hana01DL (l_J_hana01DL_get()) #define l_J_hana01DL (l_J_hana01DL_get())
#define l_J_hana01_c_00DL (l_J_hana01_c_00DL_get()) #define l_J_hana01_c_00DL (l_J_hana01_c_00DL_get())
#define l_J_hana01_c_01DL (l_J_hana01_c_01DL_get()) #define l_J_hana01_c_01DL (l_J_hana01_c_01DL_get())
+8 -8
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@@ -21,8 +21,8 @@ const u16 l_M_kusa05_RGBATEX__height = 31;
#if TARGET_PC #if TARGET_PC
#include "dusk/dvd_asset.hpp" #include "dusk/dvd_asset.hpp"
using GameVersion = dusk::version::GameVersion; using GameVersion = dusk::version::GameVersion;
static u8* l_M_kusa05_RGBATEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7680}, {GameVersion::GcnPal, 0x7680}}, 0x800), true); return buf; } static u8* l_M_kusa05_RGBATEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7680}, {GameVersion::GcnPal, 0x7680}, {GameVersion::GcnJpn, 0x7680}}, 0x800), true); return buf; }
static u8* l_M_Hijiki00TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7E80}, {GameVersion::GcnPal, 0x7E80}}, 0x800), true); return buf; } static u8* l_M_Hijiki00TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7E80}, {GameVersion::GcnPal, 0x7E80}, {GameVersion::GcnJpn, 0x7E80}}, 0x800), true); return buf; }
#define l_M_kusa05_RGBATEX (l_M_kusa05_RGBATEX_get()) #define l_M_kusa05_RGBATEX (l_M_kusa05_RGBATEX_get())
#define l_M_Hijiki00TEX (l_M_Hijiki00TEX_get()) #define l_M_Hijiki00TEX (l_M_Hijiki00TEX_get())
#else #else
@@ -116,12 +116,12 @@ static u8 l_texCoord[160] = {
#if TARGET_PC #if TARGET_PC
using GameVersion = dusk::version::GameVersion; using GameVersion = dusk::version::GameVersion;
static u8* l_M_Kusa_9qDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8B00}, {GameVersion::GcnPal, 0x8B00}}, 0xCB), true); return buf; } static u8* l_M_Kusa_9qDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8B00}, {GameVersion::GcnPal, 0x8B00}, {GameVersion::GcnJpn, 0x8B00}}, 0xCB), true); return buf; }
static u8* l_M_Kusa_9q_cDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8BE0}, {GameVersion::GcnPal, 0x8BE0}}, 0xCB), true); return buf; } static u8* l_M_Kusa_9q_cDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8BE0}, {GameVersion::GcnPal, 0x8BE0}, {GameVersion::GcnJpn, 0x8BE0}}, 0xCB), true); return buf; }
static u8* l_M_TenGusaDL_get() { static u8 buf[0xD4]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8CC0}, {GameVersion::GcnPal, 0x8CC0}}, 0xD4), true); return buf; } static u8* l_M_TenGusaDL_get() { static u8 buf[0xD4]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8CC0}, {GameVersion::GcnPal, 0x8CC0}, {GameVersion::GcnJpn, 0x8CC0}}, 0xD4), true); return buf; }
static u8* l_Tengusa_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8DA0}, {GameVersion::GcnPal, 0x8DA0}}, 0xA8), true); return buf; } static u8* l_Tengusa_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8DA0}, {GameVersion::GcnPal, 0x8DA0}, {GameVersion::GcnJpn, 0x8DA0}}, 0xA8), true); return buf; }
static u8* l_kusa9q_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8E60}, {GameVersion::GcnPal, 0x8E60}}, 0xA8), true); return buf; } static u8* l_kusa9q_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8E60}, {GameVersion::GcnPal, 0x8E60}, {GameVersion::GcnJpn, 0x8E60}}, 0xA8), true); return buf; }
static u8* l_kusa9q_l4_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8F20}, {GameVersion::GcnPal, 0x8F20}}, 0xA8), true); return buf; } static u8* l_kusa9q_l4_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8F20}, {GameVersion::GcnPal, 0x8F20}, {GameVersion::GcnJpn, 0x8F20}}, 0xA8), true); return buf; }
#define l_M_Kusa_9qDL (l_M_Kusa_9qDL_get()) #define l_M_Kusa_9qDL (l_M_Kusa_9qDL_get())
#define l_M_Kusa_9q_cDL (l_M_Kusa_9q_cDL_get()) #define l_M_Kusa_9q_cDL (l_M_Kusa_9q_cDL_get())
#define l_M_TenGusaDL (l_M_TenGusaDL_get()) #define l_M_TenGusaDL (l_M_TenGusaDL_get())
+1 -2
View File
@@ -143,13 +143,12 @@ void dBrightCheck_c::modeMove() {
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) { if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0); mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
#ifdef TARGET_PC #ifdef TARGET_PC
dusk::speedrun::start();
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) { if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run if a run isn't already in progress // start a new run if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) { if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::resetForSpeedrunMode(); dusk::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun(); dusk::m_speedrunInfo.startRun();
dusk::speedrun::start();
} }
} }
+8
View File
@@ -19,6 +19,7 @@
#include "d/d_timer.h" #include "d/d_timer.h"
#include "f_op/f_op_msg_mng.h" #include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_scene_mng.h" #include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_MemCard.h"
#include "m_Do/m_Do_Reset.h" #include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h" #include "m_Do/m_Do_graphic.h"
@@ -1238,6 +1239,13 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
} }
#endif #endif
#ifdef TARGET_PC
if (!mDoMemCd_isCardCommNone()) {
return 0;
}
g_mDoMemCd_control.SaveSync();
#endif
dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e); dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e);
mDoAud_bgmStop(30); mDoAud_bgmStop(30);
mDoAud_resetProcess(); mDoAud_resetProcess();
+4
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@@ -3882,7 +3882,11 @@ bool dCamera_c::hintTalkEvCamera() {
cSAngle acStack_1fc(20.0f); cSAngle acStack_1fc(20.0f);
for (i = 0; i < 2; i++) { for (i = 0; i < 2; i++) {
#if AVOID_UB
for (j = 0; j < 10; j++) {
#else
for (j = 0; j < 12; j++) { for (j = 0; j < 12; j++) {
#endif
cSAngle acStack_200(local_b0[j] * fVar22); cSAngle acStack_200(local_b0[j] * fVar22);
hintTalk->mDirection.U(acStack_1f8 + acStack_200); hintTalk->mDirection.U(acStack_1f8 + acStack_200);
hintTalk->mDirection.V(((hintTalk->field_0x28.V() * acStack_200.Cos()) * 0.2f) + acStack_1fc); hintTalk->mDirection.V(((hintTalk->field_0x28.V() * acStack_200.Cos()) * 0.2f) + acStack_1fc);
+8
View File
@@ -26,6 +26,10 @@
#include "f_op/f_op_overlap_mng.h" #include "f_op/f_op_overlap_mng.h"
#include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_controller_pad.h"
#ifdef TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class dDlst_MENU_CAPTURE_c : public dDlst_base_c { class dDlst_MENU_CAPTURE_c : public dDlst_base_c {
public: public:
virtual void draw() { virtual void draw() {
@@ -1088,6 +1092,10 @@ void dMw_c::dMw_ring_create(u8 i_origin) {
} }
mpCapture->setCaptureFlag(); mpCapture->setCaptureFlag();
#ifdef TARGET_PC
dusk::frame_interp::request_presentation_sync();
#endif
} }
bool dMw_c::dMw_ring_delete() { bool dMw_c::dMw_ring_delete() {
+67 -7
View File
@@ -17,6 +17,62 @@ static bool isPalOrJpn() {
return dusk::version::isRegionPal() || dusk::version::isRegionJpn(); return dusk::version::isRegionPal() || dusk::version::isRegionJpn();
} }
#if TARGET_PC
static const char* l_mojiHira[65] = {
"\x82\xA0", "\x82\xA2", "\x82\xA4", "\x82\xA6", "\x82\xA8", "\x82\xA9", "\x82\xAB", "\x82\xAD", "\x82\xAF", "\x82\xB1", "\x82\xB3", "\x82\xB5", "\x82\xB7",
"\x82\xB9", "\x82\xBB", "\x82\xBD", "\x82\xBF", "\x82\xC2", "\x82\xC4", "\x82\xC6", "\x82\xC8", "\x82\xC9", "\x82\xCA", "\x82\xCB", "\x82\xCC", "\x82\xCD",
"\x82\xD0", "\x82\xD3", "\x82\xD6", "\x82\xD9", "\x82\xDC", "\x82\xDD", "\x82\xDE", "\x82\xDF", "\x82\xE0", "\x82\xE2", "\x81\x40", "\x82\xE4", "\x81\x40",
"\x82\xE6", "\x82\xE7", "\x82\xE8", "\x82\xE9", "\x82\xEA", "\x82\xEB", "\x82\xED", "\x81\x40", "\x82\xF0", "\x81\x40", "\x82\xF1", "\x82\x9F", "\x82\xA1",
"\x82\xA3", "\x82\xA5", "\x82\xA7", "\x82\xE1", "\x81\x40", "\x82\xE3", "\x81\x40", "\x82\xE5", "\x82\xC1", "\x81\x40", "\x81\x5B", "\x81\x4A", "\x81\x4B",
};
static const char* l_mojiHira2[65] = {
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x82\xAA", "\x82\xAC", "\x82\xAE", "\x82\xB0", "\x82\xB2", "\x82\xB4", "\x82\xB6", "\x82\xB8",
"\x82\xBA", "\x82\xBC", "\x82\xBE", "\x82\xC0", "\x82\xC3", "\x82\xC5", "\x82\xC7", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x82\xCE",
"\x82\xD1", "\x82\xD4", "\x82\xD7", "\x82\xDA", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
};
static const char* l_mojiHira3[65] = {
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x82\xCF",
"\x82\xD2", "\x82\xD5", "\x82\xD8", "\x82\xDB", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
};
static const char* l_mojikata[65] = {
"\x83\x41", "\x83\x43", "\x83\x45", "\x83\x47", "\x83\x49", "\x83\x4A", "\x83\x4C", "\x83\x4E", "\x83\x50", "\x83\x52", "\x83\x54", "\x83\x56", "\x83\x58",
"\x83\x5A", "\x83\x5C", "\x83\x5E", "\x83\x60", "\x83\x63", "\x83\x65", "\x83\x67", "\x83\x69", "\x83\x6A", "\x83\x6B", "\x83\x6C", "\x83\x6D", "\x83\x6E",
"\x83\x71", "\x83\x74", "\x83\x77", "\x83\x7A", "\x83\x7D", "\x83\x7E", "\x83\x80", "\x83\x81", "\x83\x82", "\x83\x84", "\x81\x40", "\x83\x86", "\x81\x40",
"\x83\x88", "\x83\x89", "\x83\x8A", "\x83\x8B", "\x83\x8C", "\x83\x8D", "\x83\x8F", "\x81\x40", "\x83\x93", "\x81\x40", "\x83\x93", "\x83\x40", "\x83\x42"
"\x83\x44", "\x83\x46", "\x83\x48", "\x83\x83", "\x81\x40", "\x83\x85", "\x81\x40", "\x83\x87", "\x83\x62", "\x81\x40", "\x81\x5B", "\x81\x4A", "\x81\x4B",
};
static const char* l_mojikata2[65] = {
"\x81\x8F", "\x81\x8F", "\x83\x94", "\x81\x8F", "\x81\x8F", "\x83\x4B", "\x83\x4D", "\x83\x4F", "\x83\x51", "\x83\x53", "\x83\x55", "\x83\x57", "\x83\x59",
"\x83\x5B", "\x83\x5D", "\x83\x5F", "\x83\x61", "\x83\x64", "\x83\x66", "\x83\x68", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x83\x6F",
"\x83\x72", "\x83\x75", "\x83\x78", "\x83\x7B", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
};
static const char* l_mojikata3[65] = {
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x83\x70",
"\x83\x73", "\x83\x76", "\x83\x79", "\x83\x7C", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
};
static const char* l_mojiEisu[65] = {
"A", "N", "a", "n", "1", "B", "O", "b", "o", "2", "C", "P", "c", "p", "3", "D", "Q",
"d", "q", "4", "E", "R", "e", "r", "5", "F", "S", "f", "s", "6", "G", "T", "g", "t",
"7", "H", "U", "h", "u", "8", "I", "V", "i", "v", "9", "J", "W", "j", "w", "0", "K",
"X", "k", "x", ",", "L", "Y", "l", "y", ".", "M", "Z", "m", "z", " ",
};
#else
static const char* l_mojiHira[65] = { static const char* l_mojiHira[65] = {
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",
@@ -71,22 +127,23 @@ static const char* l_mojiEisu[65] = {
"7", "H", "U", "h", "u", "8", "I", "V", "i", "v", "9", "J", "W", "j", "w", "0", "K", "7", "H", "U", "h", "u", "8", "I", "V", "i", "v", "9", "J", "W", "j", "w", "0", "K",
"X", "k", "x", ",", "L", "Y", "l", "y", ".", "M", "Z", "m", "z", " ", "X", "k", "x", ",", "L", "Y", "l", "y", ".", "M", "Z", "m", "z", " ",
}; };
#endif
#if TARGET_PC #if TARGET_PC
// The game normally mutates this string list to fill in the real character codes. // The game normally mutates this string list to fill in the real character codes.
// That can't work on a modern platform, so instead I've filled them out ahead of time. // That can't work on a modern platform, so instead I've filled them out ahead of time.
static const char* l_mojiEisuPal_1[65] = { static const char* l_mojiEisuPal_1[65] = {
"A", "N", "\xC0", "\xCF", "1", "B", "O", "\xC1", "\xD0", "2", "C", "P", "\xC2", "\xD1", "3", "D", "Q", "A", "N", "\xC0", "\xCF", "1", "B", "O", "\xC1", "\xD0", "2", "C", "P", "\xC2", "\xD1", "3", "D", "Q",
"\xC3", "\xD2", "4", "E", "R", "\xC4", "\xD3", "5", "F", "S", "\xC5", "\xD4", "6", "G", "T", "\xC6", "\xD5", "\xC4", "\xD2", "4", "E", "R", "\xC6", "\xD3", "5", "F", "S", "\xC7", "\xD4", "6", "G", "T", "\xC8", "\xD6",
"7", "H", "U", "\xC7", "\xD6", "8", "I", "V", "\xC8", "\xD7", "9", "J", "W", "\xC9", "\xD8", "0", "K", "7", "H", "U", "\xC9", "\x8C", "8", "I", "V", "\xCA", "\xD9", "9", "J", "W", "\xCB", "\xDA", "0", "K",
"X", "\xCA", "\xD9", ",", "L", "Y", "\xCB", "\xDA", ".", "M", "Z", "\xCC", "\xDB", " ", "X", "\xCC", "\xDB", ",", "L", "Y", "\xCD", "\xDC", ".", "M", "Z", "\xCE", "\x2D", " ",
}; };
static const char* l_mojiEisuPal_2[65] = { static const char* l_mojiEisuPal_2[65] = {
"a", "n", "\xE0", "\xEF", "1", "b", "o", "\xE1", "\xF0", "2", "c", "p", "\xE2", "\xF1", "3", "d", "q", "a", "n", "\xE0", "\xEF", "1", "b", "o", "\xE1", "\xF0", "2", "c", "p", "\xE2", "\xF1", "3", "d", "q",
"\xE3", "\xF2", "4", "e", "r", "\xE4", "\xF3", "5", "f", "s", "\xE5", "\xF4", "6", "g", "t", "\xE6", "\xE4", "\xF2", "4", "e", "r", "\xE6", "\xF3", "5", "f", "s", "\xE7", "\xF4", "6", "g", "t", "\xE8",
"\xF5", "7", "h", "u", "\xE7", "\xF6", "8", "i", "v", "\xE8", "\xF7", "9", "j", "w", "\xE9", "\xF8", "0", "\xF6", "7", "h", "u", "\xE9", "\x9C", "8", "i", "v", "\xEA", "\xF9", "9", "j", "w", "\xEB", "\xFA", "0",
"k", "x", "\xEA", "\xF9", ",", "l", "y", "\xEB", "\xFA", ".", "m", "z", "\xEC", "\xFB", " ", "k", "x", "\xEC", "\xFB", ",", "l", "y", "\xED", "\xFC", ".", "m", "z", "\xEE", "\xDF", " ",
}; };
#elif REGION_PAL #elif REGION_PAL
static const char* l_mojiEisuPal_1[65] = { static const char* l_mojiEisuPal_1[65] = {
@@ -295,6 +352,7 @@ void dName_c::_move() {
} }
} else { } else {
#endif #endif
#if !TARGET_PC
if (mDoCPd_c::getTrigRight(PAD_1)) { if (mDoCPd_c::getTrigRight(PAD_1)) {
// BUG: this check only fails if the cursor is at exactly 7 // BUG: this check only fails if the cursor is at exactly 7
// setMoji allows the cursor to reach 8, which is out of bounds here // setMoji allows the cursor to reach 8, which is out of bounds here
@@ -311,7 +369,9 @@ void dName_c::_move() {
mCurPos--; mCurPos--;
nameCursorMove(); nameCursorMove();
} }
} else if (mDoCPd_c::getTrigB(PAD_1)) { } else
#endif
if (mDoCPd_c::getTrigB(PAD_1)) {
if (mCurPos == 0) { if (mCurPos == 0) {
mDoAud_seStart(Z2SE_SY_MENU_BACK, 0, 0, 0); mDoAud_seStart(Z2SE_SY_MENU_BACK, 0, 0, 0);
field_0x2ac = mSelProc; field_0x2ac = mSelProc;
+8 -1
View File
@@ -907,7 +907,14 @@ dScnLogo_c::~dScnLogo_c() {
mDoExt_getRubyFont(); mDoExt_getRubyFont();
mDoExt_setAraCacheSize(free_size - aram_heap->getTotalFreeSize()); mDoExt_setAraCacheSize(free_size - aram_heap->getTotalFreeSize());
#if VERSION == VERSION_GCN_JPN #if TARGET_PC
if (getGameVersion() == GameVersion::GcnJpn) {
if (dComIfGp_getFontArchive() != NULL) {
dComIfGp_getFontArchive()->unmount();
dComIfGp_setFontArchive(NULL);
}
}
#elif VERSION == VERSION_GCN_JPN
if (dComIfGp_getFontArchive() != NULL) { if (dComIfGp_getFontArchive() != NULL) {
dComIfGp_getFontArchive()->unmount(); dComIfGp_getFontArchive()->unmount();
dComIfGp_setFontArchive(NULL); dComIfGp_setFontArchive(NULL);
+2
View File
@@ -10,6 +10,7 @@
#include "d/d_meter2_info.h" #include "d/d_meter2_info.h"
#include "d/d_s_name.h" #include "d/d_s_name.h"
#include "dusk/imgui/ImGuiConsole.hpp" #include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/livesplit.h"
#include "dusk/memory.h" #include "dusk/memory.h"
#include "dusk/speedrun.h" #include "dusk/speedrun.h"
#include "dusk/settings.h" #include "dusk/settings.h"
@@ -422,6 +423,7 @@ void dScnName_c::changeGameScene() {
if (!dusk::m_speedrunInfo.m_isRunStarted) { if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::resetForSpeedrunMode(); dusk::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun(); dusk::m_speedrunInfo.startRun();
dusk::speedrun::start();
} }
} }
+3 -5
View File
@@ -30,7 +30,9 @@
#if TARGET_PC #if TARGET_PC
#include "dusk/settings.h" #include "dusk/settings.h"
#include <f_ap/f_ap_game.h> #include <f_ap/f_ap_game.h>
#include <dusk/autosave.h>
#include "dusk/string.hpp"
#define strcpy dusk::SafeStringCopy
#endif #endif
static u8 dSv_item_rename(u8 i_itemNo) { static u8 dSv_item_rename(u8 i_itemNo) {
@@ -349,10 +351,6 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
dComIfGp_setSelectItem(i); dComIfGp_setSelectItem(i);
} }
} }
#if TARGET_PC
triggerAutoSave();
#endif
} }
u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const { u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
+6 -3
View File
@@ -191,13 +191,17 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
} }
bool hasJewelRod = false; bool hasJewelRod = false;
for (int slot = 0; slot < 24 && !hasJewelRod; ++slot) { bool hasAncientDoc = false;
for (int slot = 0; slot < 24; ++slot) {
const u8 item = dComIfGs_getItem(slot, false); const u8 item = dComIfGs_getItem(slot, false);
if (item == dItemNo_JEWEL_ROD_e || item == dItemNo_JEWEL_BEE_ROD_e || item == dItemNo_JEWEL_WORM_ROD_e) { if (item == dItemNo_JEWEL_ROD_e || item == dItemNo_JEWEL_BEE_ROD_e || item == dItemNo_JEWEL_WORM_ROD_e) {
hasJewelRod = true; hasJewelRod = true;
} }
if (item == dItemNo_ANCIENT_DOCUMENT_e || item == dItemNo_ANCIENT_DOCUMENT2_e || item == dItemNo_AIR_LETTER_e) {
hasAncientDoc = true;
}
} }
if (!hasJewelRod) { if (!hasJewelRod || !hasAncientDoc) {
return; return;
} }
@@ -212,7 +216,6 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
dItemNo_KANTERA_e, dItemNo_KANTERA_e,
dItemNo_PACHINKO_e, dItemNo_PACHINKO_e,
dItemNo_HAWK_EYE_e, dItemNo_HAWK_EYE_e,
dItemNo_ANCIENT_DOCUMENT_e,
dItemNo_HORSE_FLUTE_e, dItemNo_HORSE_FLUTE_e,
}; };
for (u8 required : requiredWheelItems) { for (u8 required : requiredWheelItems) {
+26 -6
View File
@@ -14,9 +14,23 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
void noAutoSave() {} void noAutoSave() {}
bool canAutoSave() {
daAlink_c* player = (daAlink_c*)daAlink_getAlinkActorClass();
if (player == nullptr) {
return false;
}
if (player->checkCargoCarry() || player->checkCanoeRide()) {
return false;
}
return dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP112") != 0;
}
void triggerAutoSave() { void triggerAutoSave() {
if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 && if (canAutoSave())
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
{ {
mAutoSaveProc = 1; mAutoSaveProc = 1;
} }
@@ -26,8 +40,12 @@ void updateAutoSave() {
(AutoSaveFuncsProc[mAutoSaveProc])(); (AutoSaveFuncsProc[mAutoSaveProc])();
} }
void writeAutoSave() { bool writeAutoSave() {
int stageNo = dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo()); stage_stag_info_class* stagInfo = dComIfGp_getStageStagInfo();
if (stagInfo == nullptr) {
return false;
}
int stageNo = dStage_stagInfo_GetSaveTbl(stagInfo);
dComIfGs_putSave(stageNo); dComIfGs_putSave(stageNo);
dComIfGs_setMemoryToCard(mSaveBuffer, dComIfGs_getDataNum()); dComIfGs_setMemoryToCard(mSaveBuffer, dComIfGs_getDataNum());
@@ -40,6 +58,7 @@ void writeAutoSave() {
} }
g_mDoMemCd_control.save(mSaveBuffer, sizeof(mSaveBuffer), 0); g_mDoMemCd_control.save(mSaveBuffer, sizeof(mSaveBuffer), 0);
return true;
} }
void autoSaving() { void autoSaving() {
@@ -48,8 +67,9 @@ void autoSaving() {
if (cardState == 2) { if (cardState == 2) {
mAutoSaveProc = 1; mAutoSaveProc = 1;
} else if (cardState == 1) { } else if (cardState == 1) {
writeAutoSave(); if (writeAutoSave()) {
mAutoSaveProc = 3; mAutoSaveProc = 3;
}
} }
} }
} }
+43 -23
View File
@@ -78,6 +78,7 @@ struct MigrationStats {
std::optional<std::filesystem::path> sConfiguredDataPath; std::optional<std::filesystem::path> sConfiguredDataPath;
std::optional<std::filesystem::path> sActiveDescriptorPath; std::optional<std::filesystem::path> sActiveDescriptorPath;
std::optional<std::filesystem::path> sActivePrefPath;
std::filesystem::path path_from_utf8(std::string_view value) { std::filesystem::path path_from_utf8(std::string_view value) {
return std::filesystem::path{ return std::filesystem::path{
@@ -86,19 +87,22 @@ std::filesystem::path path_from_utf8(std::string_view value) {
}; };
} }
std::filesystem::path get_legacy_path() { std::filesystem::path legacy_path_for_pref_path(const std::filesystem::path& prefPath) {
if (std::string_view{LegacyAppName}.empty()) { if (std::string_view{LegacyAppName}.empty() || prefPath.empty()) {
return {}; return {};
} }
char* prefPath = SDL_GetPrefPath(OrgName, LegacyAppName); auto normalizedPrefPath = prefPath;
if (!prefPath) { if (normalizedPrefPath.filename().empty()) {
Log.fatal("Unable to get PrefPath: {}", SDL_GetError()); normalizedPrefPath = normalizedPrefPath.parent_path();
} }
std::filesystem::path result{reinterpret_cast<const char8_t*>(prefPath)}; const auto parentPath = normalizedPrefPath.parent_path();
SDL_free(prefPath); if (parentPath.empty()) {
return result; return {};
}
return parentPath / LegacyAppName;
} }
std::filesystem::path get_pref_path() { std::filesystem::path get_pref_path() {
@@ -112,6 +116,13 @@ std::filesystem::path get_pref_path() {
return result; return result;
} }
std::filesystem::path active_pref_path() {
if (sActivePrefPath) {
return *sActivePrefPath;
}
return get_pref_path();
}
std::filesystem::path base_path_relative(const std::filesystem::path& path) { std::filesystem::path base_path_relative(const std::filesystem::path& path) {
const auto* basePath = SDL_GetBasePath(); const auto* basePath = SDL_GetBasePath();
if (!basePath) { if (!basePath) {
@@ -265,12 +276,12 @@ std::filesystem::path absolute_path(const std::filesystem::path& path) {
return absolute.lexically_normal(); return absolute.lexically_normal();
} }
void rename_legacy_pref_path( std::filesystem::path rename_legacy_pref_path(
const std::filesystem::path& legacyPath, const std::filesystem::path& prefPath) { const std::filesystem::path& legacyPath, const std::filesystem::path& prefPath) {
if (legacyPath.empty() || prefPath.empty() || if (legacyPath.empty() || prefPath.empty() ||
normalized_path(legacyPath) == normalized_path(prefPath)) normalized_path(legacyPath) == normalized_path(prefPath))
{ {
return; return prefPath;
} }
std::error_code ec; std::error_code ec;
@@ -279,14 +290,14 @@ void rename_legacy_pref_path(
Log.warn("Failed to inspect legacy data directory '{}': {}", Log.warn("Failed to inspect legacy data directory '{}': {}",
io::fs_path_to_string(legacyPath), ec.message()); io::fs_path_to_string(legacyPath), ec.message());
} }
return; return prefPath;
} }
const bool prefExists = std::filesystem::exists(prefPath, ec); const bool prefExists = std::filesystem::exists(prefPath, ec);
if (ec) { if (ec) {
Log.warn("Failed to inspect data directory '{}': {}", io::fs_path_to_string(prefPath), Log.warn("Failed to inspect data directory '{}': {}", io::fs_path_to_string(prefPath),
ec.message()); ec.message());
return; return prefPath;
} }
if (prefExists) { if (prefExists) {
if (!std::filesystem::is_directory(prefPath, ec) || if (!std::filesystem::is_directory(prefPath, ec) ||
@@ -299,14 +310,14 @@ void rename_legacy_pref_path(
Log.info("Skipping legacy data directory rename because '{}' is not empty", Log.info("Skipping legacy data directory rename because '{}' is not empty",
io::fs_path_to_string(prefPath)); io::fs_path_to_string(prefPath));
} }
return; return prefPath;
} }
std::filesystem::remove(prefPath, ec); std::filesystem::remove(prefPath, ec);
if (ec) { if (ec) {
Log.warn("Failed to remove empty data directory '{}' before legacy rename: {}", Log.warn("Failed to remove empty data directory '{}' before legacy rename: {}",
io::fs_path_to_string(prefPath), ec.message()); io::fs_path_to_string(prefPath), ec.message());
return; return prefPath;
} }
} }
@@ -314,11 +325,18 @@ void rename_legacy_pref_path(
if (ec) { if (ec) {
Log.warn("Failed to rename legacy data directory '{}' to '{}': {}", Log.warn("Failed to rename legacy data directory '{}' to '{}': {}",
io::fs_path_to_string(legacyPath), io::fs_path_to_string(prefPath), ec.message()); io::fs_path_to_string(legacyPath), io::fs_path_to_string(prefPath), ec.message());
return; ec.clear();
if (!std::filesystem::exists(prefPath, ec) && !ec) {
Log.info("Using legacy data directory '{}' because the new data directory is absent",
io::fs_path_to_string(legacyPath));
return legacyPath;
}
return prefPath;
} }
Log.info("Renamed legacy data directory '{}' to '{}'", io::fs_path_to_string(legacyPath), Log.info("Renamed legacy data directory '{}' to '{}'", io::fs_path_to_string(legacyPath),
io::fs_path_to_string(prefPath)); io::fs_path_to_string(prefPath));
return prefPath;
} }
bool is_same_or_inside(const std::filesystem::path& root, const std::filesystem::path& path) { bool is_same_or_inside(const std::filesystem::path& root, const std::filesystem::path& path) {
@@ -394,7 +412,7 @@ std::filesystem::path current_data_path() {
if (!ConfigPath.empty()) { if (!ConfigPath.empty()) {
return ConfigPath; return ConfigPath;
} }
const auto prefPath = get_pref_path(); const auto prefPath = active_pref_path();
const auto descriptor = read_location_descriptor(prefPath); const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) { if (descriptor) {
sActiveDescriptorPath = descriptor->path; sActiveDescriptorPath = descriptor->path;
@@ -460,7 +478,7 @@ bool write_location_descriptor(LocationMode mode, const std::filesystem::path& t
json["previousPath"] = io::fs_path_to_string(descriptor.previousPath); json["previousPath"] = io::fs_path_to_string(descriptor.previousPath);
} }
const auto prefPath = get_pref_path(); const auto prefPath = active_pref_path();
for (const auto& path : descriptor_write_paths(prefPath)) { for (const auto& path : descriptor_write_paths(prefPath)) {
if (write_descriptor_json(path, json)) { if (write_descriptor_json(path, json)) {
sActiveDescriptorPath = path; sActiveDescriptorPath = path;
@@ -1013,12 +1031,12 @@ bool set_portable_data_path() {
} }
bool reset_data_path() { bool reset_data_path() {
const auto prefPath = get_pref_path(); const auto prefPath = active_pref_path();
return write_location_descriptor(LocationMode::Default, default_data_path(prefPath)); return write_location_descriptor(LocationMode::Default, default_data_path(prefPath));
} }
bool is_default_data_path() { bool is_default_data_path() {
const auto prefPath = get_pref_path(); const auto prefPath = active_pref_path();
return normalized_path(configured_data_path()) == normalized_path(default_data_path(prefPath)); return normalized_path(configured_data_path()) == normalized_path(default_data_path(prefPath));
} }
@@ -1027,7 +1045,7 @@ std::filesystem::path configured_data_path() {
return *sConfiguredDataPath; return *sConfiguredDataPath;
} }
const auto prefPath = get_pref_path(); const auto prefPath = active_pref_path();
const auto descriptor = read_location_descriptor(prefPath); const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) { if (descriptor) {
sActiveDescriptorPath = descriptor->path; sActiveDescriptorPath = descriptor->path;
@@ -1041,7 +1059,7 @@ std::filesystem::path cache_path() {
if (!CachePath.empty()) { if (!CachePath.empty()) {
return CachePath; return CachePath;
} }
return get_pref_path(); return active_pref_path();
} }
bool is_data_path_restart_pending() { bool is_data_path_restart_pending() {
@@ -1053,8 +1071,10 @@ bool is_data_path_restart_pending() {
} }
Paths initialize_data() { Paths initialize_data() {
const auto prefPath = get_pref_path(); const auto preferredPrefPath = get_pref_path();
rename_legacy_pref_path(get_legacy_path(), prefPath); const auto prefPath =
rename_legacy_pref_path(legacy_path_for_pref_path(preferredPrefPath), preferredPrefPath);
sActivePrefPath = prefPath;
const auto descriptor = read_location_descriptor(prefPath); const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) { if (descriptor) {
+11 -6
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@@ -21,6 +21,7 @@ bool g_sync_presentation = false;
float g_step = 0.0f; float g_step = 0.0f;
bool g_is_sim_frame = false; bool g_is_sim_frame = false;
bool g_ui_tick_pending = false; bool g_ui_tick_pending = false;
uint64_t g_sim_tick_seq = 0;
Recording g_current_recording; Recording g_current_recording;
Recording g_previous_recording; Recording g_previous_recording;
@@ -66,19 +67,18 @@ void copy_view_to_snap(CameraSnapshot* dst, const view_class& v) {
} }
inline void lerp_matrix(Mtx out, const Mtx lhs, const Mtx rhs, float step) { inline void lerp_matrix(Mtx out, const Mtx lhs, const Mtx rhs, float step) {
const float old_weight = 1.0f - step;
for (size_t row = 0; row < 3; ++row) { for (size_t row = 0; row < 3; ++row) {
for (size_t col = 0; col < 4; ++col) { for (size_t col = 0; col < 4; ++col) {
out[row][col] = lhs[row][col] * old_weight + rhs[row][col] * step; const float l = lhs[row][col];
out[row][col] = l + (rhs[row][col] - l) * step;
} }
} }
} }
inline void lerp_xyz(cXyz* out, const cXyz& lhs, const cXyz& rhs, float step) { inline void lerp_xyz(cXyz* out, const cXyz& lhs, const cXyz& rhs, float step) {
const float old_weight = 1.0f - step; out->x = lhs.x + (rhs.x - lhs.x) * step;
out->x = lhs.x * old_weight + rhs.x * step; out->y = lhs.y + (rhs.y - lhs.y) * step;
out->y = lhs.y * old_weight + rhs.y * step; out->z = lhs.z + (rhs.z - lhs.z) * step;
out->z = lhs.z * old_weight + rhs.z * step;
} }
static s16 lerp_bank(s16 a, s16 b, f32 t) { static s16 lerp_bank(s16 a, s16 b, f32 t) {
@@ -135,6 +135,11 @@ void begin_sim_tick() {
s_interpolationCallBackWork.clear(); s_interpolationCallBackWork.clear();
s_cam_prev = std::move(s_cam_curr); s_cam_prev = std::move(s_cam_curr);
++g_sim_tick_seq;
}
uint64_t sim_tick_seq() {
return g_sim_tick_seq;
} }
void begin_frame(bool enabled, bool is_sim_frame, float step) { void begin_frame(bool enabled, bool is_sim_frame, float step) {
+3 -3
View File
@@ -263,7 +263,7 @@ namespace dusk {
} }
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl && if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e)) ImGui::IsKeyReleased(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
{ {
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true; JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
} }
@@ -322,8 +322,8 @@ namespace dusk {
} }
ImGui::PushFont(ImGuiEngine::fontLarge); ImGui::PushFont(ImGuiEngine::fontLarge);
ImGuiTextCenter("Failed to initialize any graphics backend."); ImGuiTextCenter("Failed to initialize any graphics backend.");
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends."); ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0.");
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server."); ImGuiTextCenter("\nTry updating your Operating System and GPU drivers.");
const auto& style = ImGui::GetStyle(); const auto& style = ImGui::GetStyle();
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)"); const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
const auto quitSize = ImGui::CalcTextSize("Quit"); const auto quitSize = ImGui::CalcTextSize("Quit");
+8 -16
View File
@@ -60,18 +60,6 @@ const char* verification_state_name(dusk::DiscVerificationState state) noexcept
namespace dusk::iso { namespace dusk::iso {
enum class Platform : u8 {
GameCube,
Wii,
};
enum class Region : u8 {
NorthAmerica,
Europe,
Japan,
Korea,
};
struct KnownDisc { struct KnownDisc {
std::string_view id; std::string_view id;
Platform platform; Platform platform;
@@ -88,7 +76,7 @@ struct KnownDisc {
constexpr auto KNOWN_DISCS = std::to_array<KnownDisc>({ constexpr auto KNOWN_DISCS = std::to_array<KnownDisc>({
{"GZ2E01", Platform::GameCube, Region::NorthAmerica, "14e886f08e548a000afde98a3195e788"}, {"GZ2E01", Platform::GameCube, Region::NorthAmerica, "14e886f08e548a000afde98a3195e788"},
{"GZ2J01", Platform::GameCube, Region::Japan}, {"GZ2J01", Platform::GameCube, Region::Japan, "5967dc7a6a553652f4d2050aeef6f368"},
{"GZ2P01", Platform::GameCube, Region::Europe, "9ef597588b0035ca9e91b333fa9a8a7e"}, {"GZ2P01", Platform::GameCube, Region::Europe, "9ef597588b0035ca9e91b333fa9a8a7e"},
{"RZDE01", Platform::Wii, Region::NorthAmerica}, {"RZDE01", Platform::Wii, Region::NorthAmerica},
{"RZDJ01", Platform::Wii, Region::Japan}, {"RZDJ01", Platform::Wii, Region::Japan},
@@ -216,7 +204,9 @@ ValidationError validate(const char* path, VerificationStatus& status, DiscInfo&
return ValidationError::WrongGame; return ValidationError::WrongGame;
} }
status.knownDisc = knownDisc; status.knownDisc = knownDisc;
info.isPal = knownDisc->region == Region::Europe;
info.platform = knownDisc->platform;
info.region = knownDisc->region;
if (!knownDisc->supported) { if (!knownDisc->supported) {
return ValidationError::WrongVersion; return ValidationError::WrongVersion;
} }
@@ -251,7 +241,9 @@ ValidationError inspect(const char* path, DiscInfo& info) {
if (!knownDisc) { if (!knownDisc) {
return ValidationError::WrongGame; return ValidationError::WrongGame;
} }
info.isPal = knownDisc->region == Region::Europe;
info.platform = knownDisc->platform;
info.region = knownDisc->region;
if (!knownDisc->supported) { if (!knownDisc->supported) {
return ValidationError::WrongVersion; return ValidationError::WrongVersion;
} }
@@ -260,7 +252,7 @@ ValidationError inspect(const char* path, DiscInfo& info) {
bool isPal(const char* path) { bool isPal(const char* path) {
DiscInfo info{}; DiscInfo info{};
return inspect(path, info) == ValidationError::Success && info.isPal; return inspect(path, info) == ValidationError::Success && info.region == Region::Europe;
} }
void log_verification_state(std::string_view path, DiscVerificationState state) { void log_verification_state(std::string_view path, DiscVerificationState state) {
+14 -1
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@@ -17,6 +17,18 @@ enum class ValidationError : u8 {
Success Success
}; };
enum class Platform : u8 {
GameCube,
Wii,
};
enum class Region : u8 {
NorthAmerica,
Europe,
Japan,
Korea,
};
struct VerificationStatus { struct VerificationStatus {
std::atomic_size_t bytesRead = 0; std::atomic_size_t bytesRead = 0;
std::atomic_size_t bytesTotal = 0; std::atomic_size_t bytesTotal = 0;
@@ -25,7 +37,8 @@ struct VerificationStatus {
}; };
struct DiscInfo { struct DiscInfo {
bool isPal = false; Platform platform = Platform::GameCube;
Region region = Region::NorthAmerica;
}; };
ValidationError inspect(const char* path, DiscInfo& info); ValidationError inspect(const char* path, DiscInfo& info);
+1 -1
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@@ -13,7 +13,7 @@ UserSettings g_userSettings = {
}, },
.audio = { .audio = {
.masterVolume {"audio.masterVolume", 80}, .masterVolume {"audio.masterVolume", 60},
.mainMusicVolume {"audio.mainMusicVolume", 100}, .mainMusicVolume {"audio.mainMusicVolume", 100},
.subMusicVolume {"audio.subMusicVolume", 100}, .subMusicVolume {"audio.subMusicVolume", 100},
.soundEffectsVolume {"audio.soundEffectsVolume", 100}, .soundEffectsVolume {"audio.soundEffectsVolume", 100},
+1 -1
View File
@@ -184,7 +184,7 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
case BloomMode::Classic: case BloomMode::Classic:
return "Classic"; return "Classic";
case BloomMode::Dusk: case BloomMode::Dusk:
return "Dusk"; return "Dusklight";
} }
break; break;
case GraphicsOption::BloomMultiplier: case GraphicsOption::BloomMultiplier:
+4 -3
View File
@@ -147,7 +147,7 @@ Rml::String back_button_name() {
#if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST) #if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST)
constexpr auto kMenuNotificationPrefix = "3-finger tap or"; constexpr auto kMenuNotificationPrefix = "3-finger tap or";
#else #else
constexpr auto kMenuNotificationPrefix = "Press F1 or"; constexpr auto kMenuNotificationPrefix = "Press <b>F1</b> or";
#endif #endif
Rml::Element* create_menu_notification(Rml::Element* parent) { Rml::Element* create_menu_notification(Rml::Element* parent) {
@@ -169,7 +169,7 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
append(row, "span")->SetInnerRML(kMenuNotificationPrefix); append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
auto* icon = append(row, "icon"); auto* icon = append(row, "icon");
icon->SetClass("controller", true); icon->SetClass("controller", true);
append(row, "span")->SetInnerRML(escape(padButton)); append(row, "span")->SetInnerRML("<b>" + escape(padButton) + "</b>");
append(row, "span")->SetInnerRML("to open menu"); append(row, "span")->SetInnerRML("to open menu");
return elem; return elem;
@@ -354,8 +354,9 @@ void Overlay::update() {
} }
} }
u32 count = 0;
const bool showControllerWarning = PADGetIndexForPort(PAD_CHAN0) < 0 && const bool showControllerWarning = PADGetIndexForPort(PAD_CHAN0) < 0 &&
PADGetKeyButtonBindings(PAD_CHAN0, nullptr) == nullptr && PADGetKeyButtonBindings(PAD_CHAN0, &count) == nullptr &&
dynamic_cast<Window*>(top_document()) == nullptr && dynamic_cast<Window*>(top_document()) == nullptr &&
dynamic_cast<WindowSmall*>(top_document()) == nullptr; dynamic_cast<WindowSmall*>(top_document()) == nullptr;
if (showControllerWarning && mControllerWarning == nullptr) { if (showControllerWarning && mControllerWarning == nullptr) {
+30 -2
View File
@@ -877,8 +877,36 @@ void Prelaunch::update() {
if (mDiscDetail != nullptr) { if (mDiscDetail != nullptr) {
if (activeDiscLoaded) { if (activeDiscLoaded) {
mDiscDetail->SetProperty(Rml::PropertyId::Display, Rml::Style::Display::Block); mDiscDetail->SetProperty(Rml::PropertyId::Display, Rml::Style::Display::Block);
Rml::String innerRML = "GameCube • "; Rml::String innerRML = "";
innerRML += state.activeDiscInfo.isPal ? "EUR" : "USA";
switch (state.activeDiscInfo.platform) {
case iso::Platform::GameCube:
innerRML += "GameCube";
break;
case iso::Platform::Wii:
innerRML += "Wii";
break;
}
innerRML += "";
switch (state.activeDiscInfo.region) {
case iso::Region::Japan:
innerRML += "JPN";
break;
case iso::Region::Europe:
innerRML += "EUR";
break;
case iso::Region::NorthAmerica:
innerRML += "USA";
break;
case iso::Region::Korea:
innerRML += "KOR";
break;
default:
innerRML += "Unknown";
break;
}
mDiscDetail->SetInnerRML(innerRML); mDiscDetail->SetInnerRML(innerRML);
} else { } else {
mDiscDetail->SetProperty(Rml::PropertyId::Display, Rml::Style::Display::None); mDiscDetail->SetProperty(Rml::PropertyId::Display, Rml::Style::Display::None);
+1 -1
View File
@@ -83,7 +83,7 @@ PresetWindow::PresetWindow() : WindowSmall("modal", "modal-dialog") {
"Enhancements disabled to match the GameCube version. " "Enhancements disabled to match the GameCube version. "
"Good for speedrunning or simple nostalgia!", "Good for speedrunning or simple nostalgia!",
applyPresetClassic}, applyPresetClassic},
{"Dusk", {"Dusklight",
"Graphics & quality of life tweaks, including some from the Wii U version. " "Graphics & quality of life tweaks, including some from the Wii U version. "
"Our recommended way to play!", "Our recommended way to play!",
applyPresetDusk}, applyPresetDusk},
+6 -7
View File
@@ -562,7 +562,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
.getValue = .getValue =
[] { [] {
const auto& state = prelaunch_state(); const auto& state = prelaunch_state();
if (!state.configuredDiscCanLaunch || !state.configuredDiscInfo.isPal) { if (!state.configuredDiscCanLaunch || state.configuredDiscInfo.region != iso::Region::Europe) {
return kLanguageNames[0]; return kLanguageNames[0];
} }
const u8 idx = static_cast<u8>(getSettings().game.language.getValue()); const u8 idx = static_cast<u8>(getSettings().game.language.getValue());
@@ -572,7 +572,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
[] { [] {
const auto& state = prelaunch_state(); const auto& state = prelaunch_state();
return !state.configuredDiscCanLaunch || return !state.configuredDiscCanLaunch ||
!state.configuredDiscInfo.isPal; state.configuredDiscInfo.region != iso::Region::Europe;
}, },
.isModified = .isModified =
[] { [] {
@@ -953,7 +953,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
[](int value) { [](int value) {
getSettings().audio.masterVolume.setValue(value); getSettings().audio.masterVolume.setValue(value);
config::Save(); config::Save();
audio::SetMasterVolume(value / 100.f); audio::SetMasterVolume(audio::MasterVolumeToLinear(value / 100.0f));
}, },
.isModified = .isModified =
[] { [] {
@@ -1068,8 +1068,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
addOption("Faster Tears of Light", getSettings().game.fastTears, addOption("Faster Tears of Light", getSettings().game.fastTears,
"Tears of Light dropped by Shadow Insects pop out faster like the HD version."); "Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave, addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave,
"Autosaves the game when going to a new area, opening a dungeon door, " "Autosaves the game when going to a new area or opening a dungeon door.");
"or getting a new item.");
addOption("Instant Saves", getSettings().game.instantSaves, addOption("Instant Saves", getSettings().game.instantSaves,
"Skips the delay when writing to the Memory Card."); "Skips the delay when writing to the Memory Card.");
addOption("Hold B for Instant Text", getSettings().game.instantText, addOption("Hold B for Instant Text", getSettings().game.instantText,
@@ -1166,7 +1165,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
addCheat("Always Greatspin", getSettings().game.alwaysGreatspin, addCheat("Always Greatspin", getSettings().game.alwaysGreatspin,
"Allows the Great Spin attack without requiring full health."); "Allows the Great Spin attack without requiring full health.");
addCheat("Fast Iron Boots", getSettings().game.enableFastIronBoots, addCheat("Fast Iron Boots", getSettings().game.enableFastIronBoots,
"Speeds up movement while wearing the Iron Boots."); "Speeds up movement while heavy, including wearing the Iron Boots, holding the Ball and Chain, wearing Magic Armor without rupees, etc.");
addCheat("Can Transform Anywhere", getSettings().game.canTransformAnywhere, addCheat("Can Transform Anywhere", getSettings().game.canTransformAnywhere,
"Allows transforming even if NPCs are looking."); "Allows transforming even if NPCs are looking.");
addCheat("Fast Roll", getSettings().game.fastRoll, addCheat("Fast Roll", getSettings().game.fastRoll,
@@ -1301,7 +1300,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
config_bool_select(leftPane, rightPane, getSettings().game.enableDiscordPresence, config_bool_select(leftPane, rightPane, getSettings().game.enableDiscordPresence,
{ {
.key = "Enable Discord Rich Presence", .key = "Enable Discord Rich Presence",
.helpText = "Enable Dusk to integrate with Discord Rich Presence. This allows Discord to show your status in-game.", .helpText = "Enable Dusklight to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
.onChange = [](bool enabled) { .onChange = [](bool enabled) {
if (enabled) { if (enabled) {
dusk::discord::initialize(); dusk::discord::initialize();
+2
View File
@@ -28,6 +28,8 @@ void init() {
gameVersion = GameVersion::GcnUsa; gameVersion = GameVersion::GcnUsa;
} else if (game == "GZ2P") { } else if (game == "GZ2P") {
gameVersion = GameVersion::GcnPal; gameVersion = GameVersion::GcnPal;
} else if (game == "GZ2J") {
gameVersion = GameVersion::GcnJpn;
} else { } else {
// TODO: Handle remaining valid versions. // TODO: Handle remaining valid versions.
DuskLog.fatal("Unknown/unsupported game version in disc: {}", game); DuskLog.fatal("Unknown/unsupported game version in disc: {}", game);
+1 -1
View File
@@ -807,7 +807,7 @@ static void duskExecute() {
} }
if (dusk::getSettings().game.infiniteRupees) { if (dusk::getSettings().game.infiniteRupees) {
dComIfGs_setRupee(9999); dComIfGs_setRupee(dComIfGs_getRupeeMax());
} }
if (dusk::getSettings().game.infiniteOxygen) { if (dusk::getSettings().game.infiniteOxygen) {
+10 -1
View File
@@ -136,8 +136,17 @@ base_process_class* fpcBs_Create(s16 i_profname, fpc_ProcID i_procID, void* i_ap
u32 size; u32 size;
pprofile = (process_profile_definition*)fpcPf_Get(i_profname); pprofile = (process_profile_definition*)fpcPf_Get(i_profname);
if (pprofile == NULL) {
#if TARGET_PC
DuskLog.debug("fpcBs_Create: profile not found for profname={}", i_profname);
#endif
return NULL;
}
#if TARGET_PC
const char* procName = getProcName(i_profname);
DuskLog.debug("fpcBs_Create: pid={} profname={} ({}) profile={} procSize={} unkSize={}", DuskLog.debug("fpcBs_Create: pid={} profname={} ({}) profile={} procSize={} unkSize={}",
i_procID, getProcName(i_profname), i_profname, (void*)pprofile, pprofile->process_size, pprofile->unk_size); i_procID, procName ? procName : "(unknown)", i_profname, (void*)pprofile, pprofile->process_size, pprofile->unk_size);
#endif
size = pprofile->process_size + pprofile->unk_size; size = pprofile->process_size + pprofile->unk_size;
pprocess = (base_process_class*)cMl::memalignB(-4, size); pprocess = (base_process_class*)cMl::memalignB(-4, size);
+17 -2
View File
@@ -26,6 +26,7 @@
#include <cstring> #include <cstring>
#include "dusk/logging.h" #include "dusk/logging.h"
#include "dusk/frame_interpolation.h" #include "dusk/frame_interpolation.h"
#include "dusk/version.hpp"
u8 mDoExt::CurrentHeapAdjustVerbose; u8 mDoExt::CurrentHeapAdjustVerbose;
u8 mDoExt::HeapAdjustVerbose; u8 mDoExt::HeapAdjustVerbose;
@@ -3701,7 +3702,15 @@ static ResFONT* mDoExt_resfont0;
static void mDoExt_initFont0() { static void mDoExt_initFont0() {
static char const fontdata[] = "rodan_b_24_22.bfn"; static char const fontdata[] = "rodan_b_24_22.bfn";
#if REGION_JPN #if TARGET_PC
if (dusk::version::getGameVersion() == dusk::version::GameVersion::GcnJpn) {
mDoExt_initFontCommon(&mDoExt_font0, &mDoExt_resfont0, mDoExt_getZeldaHeap(),
fontdata, dComIfGp_getFontArchive(), 0, 200, 512);
} else {
mDoExt_initFontCommon(&mDoExt_font0, &mDoExt_resfont0, mDoExt_getZeldaHeap(),
fontdata, dComIfGp_getFontArchive(), 1, 0, 0);
}
#elif REGION_JPN
mDoExt_initFontCommon(&mDoExt_font0, &mDoExt_resfont0, mDoExt_getZeldaHeap(), mDoExt_initFontCommon(&mDoExt_font0, &mDoExt_resfont0, mDoExt_getZeldaHeap(),
fontdata, dComIfGp_getFontArchive(), 0, 200, 512); fontdata, dComIfGp_getFontArchive(), 0, 200, 512);
#else #else
@@ -3728,7 +3737,13 @@ void mDoExt_removeMesgFont() {
JKR_DELETE(mDoExt_font0); JKR_DELETE(mDoExt_font0);
mDoExt_font0 = NULL; mDoExt_font0 = NULL;
if (mDoExt_resfont0 != NULL) { if (mDoExt_resfont0 != NULL) {
#if REGION_JPN #if TARGET_PC
if (dusk::version::getGameVersion() == dusk::version::GameVersion::GcnJpn) {
JKRFileLoader::removeResource(mDoExt_resfont0, NULL);
} else {
JKRFree(mDoExt_resfont0);
}
#elif REGION_JPN
JKRFileLoader::removeResource(mDoExt_resfont0, NULL); JKRFileLoader::removeResource(mDoExt_resfont0, NULL);
#else #else
JKRFree(mDoExt_resfont0); JKRFree(mDoExt_resfont0);
+2 -2
View File
@@ -96,8 +96,8 @@ void mDoLib_project(Vec* src, Vec* dst) {
xSize = FB_WIDTH; xSize = FB_WIDTH;
} else { } else {
#if TARGET_PC #if TARGET_PC
xOffset = mDoGph_gInf_c::getSafeMinXF(); xOffset = mDoGph_gInf_c::getMinXF();
xSize = viewPort->width * mDoGph_gInf_c::hudAspectScaleUp; xSize = mDoGph_gInf_c::getWidthF();
#else #else
xOffset = viewPort->x_orig; xOffset = viewPort->x_orig;
xSize = viewPort->width; xSize = viewPort->width;
+1 -1
View File
@@ -585,7 +585,7 @@ int game_main(int argc, char* argv[]) {
} }
VISetFrameBufferScale(dusk::getSettings().game.internalResolutionScale.getValue()); VISetFrameBufferScale(dusk::getSettings().game.internalResolutionScale.getValue());
dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f); dusk::audio::SetMasterVolume(dusk::audio::MasterVolumeToLinear(dusk::getSettings().audio.masterVolume / 100.0f));
dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb); dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb);
dusk::audio::EnableHrtf = dusk::getSettings().audio.enableHrtf; dusk::audio::EnableHrtf = dusk::getSettings().audio.enableHrtf;