move custom level folders

This commit is contained in:
Hat Kid
2023-10-16 17:13:47 +02:00
parent 95dca764fc
commit 90e62fb559
4 changed files with 5 additions and 5 deletions
@@ -10,7 +10,7 @@
// Must have vertex colors. Use the blender cycles renderer, bake, diffuse, uncheck color,
// and bake to vertex colors. For now, only the first vertex color group is used, so make sure you
// only have 1.
"gltf_file": "custom_levels/test-zone/test-zone2.glb",
"gltf_file": "custom_levels/jak1/test-zone/test-zone2.glb",
// automatically set wall vs. ground based on angle. Useful if you don't want to assign this yourself
"automatic_wall_detection": true,
+4 -4
View File
@@ -154,9 +154,9 @@
)
(defun custom-level-cgo (output-name desc-file-name)
"Add a CGO with the given output name (in $OUT/iso) and input name (in custom_levels/)"
"Add a CGO with the given output name (in $OUT/iso) and input name (in custom_levels/jak1/)"
(let ((out-name (string-append "$OUT/iso/" output-name)))
(defstep :in (string-append "custom_levels/" desc-file-name)
(defstep :in (string-append "custom_levels/jak1/" desc-file-name)
:tool 'dgo
:out `(,out-name)
)
@@ -208,7 +208,7 @@
)
(defmacro build-custom-level (name)
(let* ((path (string-append "custom_levels/" name "/" name ".jsonc")))
(let* ((path (string-append "custom_levels/jak1/" name "/" name ".jsonc")))
`(defstep :in ,path
:tool 'build-level
:out '(,(string-append "$OUT/obj/" name ".go")))))
@@ -1636,7 +1636,7 @@
;;;;;;;;;;;;;;;;;;;;;;;;;
;; Set up the build system to build the level geometry
;; this path is relative to the custom_levels/ folder
;; this path is relative to the custom_levels/jak1 folder
;; it should point to the .jsonc file that specifies the level.
(build-custom-level "test-zone")
;; the DGO file