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[sprite3] fix max sprite number being wrong (#2949)
I don't think this fixes anything, but the number was wrong so might as well fix it.
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@@ -34,7 +34,7 @@ u32 process_sprite_chunk_header(DmaFollower& dma) {
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return header[0];
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}
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constexpr int SPRITE_RENDERER_MAX_SPRITES = 1920 * 10;
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constexpr int SPRITE_RENDERER_MAX_SPRITES = 1920 * 12;
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} // namespace
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Sprite3::Sprite3(const std::string& name, int my_id)
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