Update SpriteRenderer.cpp

This commit is contained in:
ManDude
2022-01-10 19:21:14 +00:00
parent 292afaddbc
commit bc8e6b871e
@@ -1043,6 +1043,8 @@ void SpriteRenderer::update_gl_texture(SharedRenderState* render_state, int unit
void SpriteRenderer::do_3d_block_cpu(u32 count,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
fmt::print("3d sprite begin\n");
Matrix4f camera_matrix = m_3d_matrix_data.camera; // vf25, vf26, vf27, vf28
Vector4f hvdf_offset = m_3d_matrix_data.hvdf_offset;
glUniform4fv(