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Update SpriteRenderer.cpp
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@@ -1043,6 +1043,8 @@ void SpriteRenderer::update_gl_texture(SharedRenderState* render_state, int unit
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void SpriteRenderer::do_3d_block_cpu(u32 count,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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fmt::print("3d sprite begin\n");
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Matrix4f camera_matrix = m_3d_matrix_data.camera; // vf25, vf26, vf27, vf28
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Vector4f hvdf_offset = m_3d_matrix_data.hvdf_offset;
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glUniform4fv(
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