[jak2] fix transparent shrub blending (#2853)

![image](https://github.com/open-goal/jak-project/assets/48171810/ae4d40bf-b061-45af-ba20-c546fc935f11)

Should probably wait until the release just in case. But I'm 99% sure
this line was just a mistake in the original implementation.
This commit is contained in:
water111
2023-07-29 15:57:49 -04:00
committed by GitHub
parent b1a1117a55
commit f477127bf7
@@ -69,7 +69,6 @@ void main() {
vec4 tod_color = texelFetch(tex_T10, time_of_day_index, 0);
// combine
fragment_color *= tod_color * 4;
fragment_color.a *= 2;
if (decal == 1) {
fragment_color.xyz = vec3(1.0, 1.0, 1.0);