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[jak2] fix transparent shrub blending (#2853)
 Should probably wait until the release just in case. But I'm 99% sure this line was just a mistake in the original implementation.
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@@ -69,7 +69,6 @@ void main() {
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vec4 tod_color = texelFetch(tex_T10, time_of_day_index, 0);
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// combine
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fragment_color *= tod_color * 4;
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fragment_color.a *= 2;
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if (decal == 1) {
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fragment_color.xyz = vec3(1.0, 1.0, 1.0);
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