Commit Graph

445 Commits

Author SHA1 Message Date
water111 d7af0f0d30 fix opengl error when screenshotting with msaa off (#1795) 2022-08-23 20:37:59 -04:00
water111 be654b9398 fix tie lod and intro cutscene linux crash (#1794) 2022-08-23 19:14:21 -04:00
Tyler Wilding 3dd10d0989 jak1: put the auto-splitting marker in C++ so it can be quickly found (#1791) 2022-08-23 19:14:15 -04:00
sardap 5777b6e058 Added screenshot hotkey (#1776)
* Added screenshot hotkey and added a toggle to debug GUI to disable screenshot hotkey (#1765)

* Renamed gfx_dumps folder to screenshots and screenshots taken with hotkey now use game render options not debug gui screenshot render options (#1765)

* Updated get current timestamp to use strftime

* fixed clang formating errors for screenshot hotkey

Co-authored-by: sardap <sardap@users.noreply.github.com>
2022-08-23 19:13:26 -04:00
Tyler Wilding 4164a755b1 game: fix transition from fullscreen (not borderless) to windowed (#1786)
* scripts: remove references to non-existent script

* game: fix transition from fullscreen (not borderless) to windowed

* game: ensure window is position away from the corner of the display when switching from fullscreen
2022-08-22 18:56:11 -04:00
Tyler Wilding 346a258902 game/speedrunning: Add struct with relevant information to facilitate Auto Splitting (#1775)
* game: add auto-splitter structs

* game/jak1: wire up auto-splitter updating to game when in SR mode

* game/jak1: add info to split on picking up white eco

* game/jak1: add another two tasks for fish and finalboss

* game/jak1: autosplitting code entirely in GOAL
2022-08-22 18:55:08 -04:00
OpenGOALBot bae02a83af Updating Controller Database 2022-08-22 16:21:42 +00:00
water111 b388aa7b71 add option to disable mouse hiding (#1782)
* add option to disable mouse hiding

* write setting
2022-08-21 19:00:13 -04:00
ManDude 665c578ccf [game] cutscene skipping (#1779)
* split some subtitles

* allow cutscene skipping in retail and fix softlock

* formatting

* make intro skipping work?

* citadel sagecage skipping

* finalboss sage skipping

* quicker quit to title

* uk text fixes

* fisher cutscene skipping

* fix test
2022-08-21 18:13:47 -04:00
Tyler Wilding dec7da2110 game: windowed mode related fixes (#1778)
* game: restore windowed mode settings properly

* game: use the game version for saving settings/saves

* game: prevent windowed mode from being auto-centered on initial init

* game: save and restore window coordinates

* lint: formatting
2022-08-21 18:13:27 -04:00
Tyler Wilding 7fd206be9c game: add a speedrunner mode which enables a faster new-game/resetting experience (#1773)
game: add a speedrunner mode which enables a faster new-game

- skips intro cutscene
- removes auto-save prompt
2022-08-20 10:41:03 -04:00
water111 3c89cd08be Improvements for stuttering (#1768)
* tie changes

* other changes

* cleanpu

* remove silly profiling

* loader frames bug fix

* fix merge issue
2022-08-20 10:32:00 -04:00
animalstyletaco 0850c7d98c Fixed invalid cursor mode bug in GLDisplay::update_cursor_visibility() (#1774)
* Fixed invalid cursor mode bug in GLDisplay::update_cursor_visibility()

* Removed global cursor mode variable

Co-authored-by: animalstyletaco <animalstyletaco95@gmail.com>
2022-08-20 10:31:39 -04:00
ManDude 7b25afa697 add a bunch of new cheat codes & re-do all pc cheat codes (#1770)
* redo cheat encodings

* fix error

* add no texture cheat

* tiny cleanup + add sidekick stats button

* crappy implementation of big/small head mode

* more correct bone scaling

* redo bone manip code a bit

* jp text fixes

* improved matrix math!

* add big fist cheat, minor type cleanup, add some debug toggles

* move all this mess to a new file

* slightly rework joint scaling function

* add big head npc cheat

* subtitles typo

* WIP mirror mode

* fix mirrored hud sprites

* fix mirror mode sound pan

* add cheats to menu!

* split some subtitles
2022-08-20 10:30:37 -04:00
animalstyletaco 375e9c7713 Added first working instance of controller/keyboard re-mapper (#1702)
* Added First working instance of controller/keyboard re-mapper

* Fixed clang formatting issues

* Updated newpad.cpp to inverse analog y-axis to make json labelling consistent

* Added mouse sensitivity options for X and Y axis in json, removed scroll mouse support, and other changes requested in feedback

* Added option to have ImGui debug menu appear on start up and remove hard coded set_imgui_visible calls

* Added newpad unit tests and updated function names to better describe intended functionalities

* Fixed formatting issue in newpad unit test

* Removed rumble unit test new pad

* Fixed codacy static analysis issues

* Fixed Linux build issues

* Implemented github feedback

* Implemented updated github feedback

* Fixed formatting errors

* Updated Pad::CheckPadIdx

* Implemented changes based on latest github feedback

* Implemented changes based on github feedback

Co-authored-by: animalstyletaco <animalstyletaco95@gmail.com>
2022-08-19 11:28:06 -04:00
Matt Dallmeyer bbfdd45de0 Support 4 controllers (#1751)
* Detects all controllers properly on boot now

* warn -> info

* linting

* add comments to deftype changes
2022-08-14 17:21:38 -04:00
Ziemas 2acc5250f8 Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
Ziemas 2313d35800 Implement IOP semaphores. (#1747)
* IOP: Rename exitThread, too close to ExitThread.

* IOP: Implement Semaphores
2022-08-14 13:51:00 -04:00
Ziemas 191046580d Clean up useless logging in 989snd (#1748) 2022-08-09 11:22:32 +01:00
OpenGOALBot d38d06356f Updating Controller Database 2022-08-08 16:23:46 +00:00
ManDude 26f19e8b14 cleanup cheats menu + change game territory logic + some subtitles (#1733)
* use `game-text-id->string` function here

* small cleanup to pc progress code

* better way to handle "locked" texts

* this is better

* fix potential incompatibilities with merc & ocean renderers

* show cheat requirements in menu + change requirements

* increase size of money starburst

* split some more subtitles

* potentially fix a vsync bug?

* change territory encoding logic

* pass game territory to compiler

* ugh LOL
2022-08-06 11:57:19 -04:00
water111 da4ec008c3 Add a gltf level exporter (#1719)
* Add a gltf level exporter

* more fixes

* disable by default

* compile fixes for windows

* improve collide packer

* bug fix

* clang format

* fix texture bug
2022-08-05 12:25:35 -04:00
Tyler Wilding dc6589cef5 game/imgui: remove V-Sync checkbox as it can't be interacted with (#1726) 2022-08-05 12:12:55 -04:00
ManDude 5148523917 more small cleanupses (#1722)
* reduce max supersampling options in progress menu

* cleanup knuth rng file

* save & load cheats

* allow keyboard controls when cpad is connected

* ignore key presses when imgui is being used

* save settings when quitting game
2022-08-03 21:51:13 -04:00
ManDude 3e538dabe6 more random cleanup (#1716)
* correct some comments

* change `pc-cheats?` macro to be more generic

* more generic custom fps stuff

* better subtitle timings

* oopsie!

* fix burn effect stacking

* fix some windows scripts

* fix project

* cleanup this func

* more fix

* oops

* ???
2022-08-02 18:48:10 -04:00
water111 dd49f352d8 Updating Controller Database 2022-08-01 16:23:55 +00:00
Shalen Bennett 8daa3c2e00 Automatically switch to dedicated GPU in OpenGOAL runtime (#1715)
* Automatically switch to dedicated GPU for runtime

Some machines with dual-GPUs cannot properly detect OpenGOAL as a high-performance application and properly utilize the dedicated GPU. This sets a flag for both Radeon and NVIDIA GPUs to always use the high performance GPU when available. I do not have a dual-GPU machine to test this on, but this should just work out of the box.

* clang-format

One day I will understand clang
2022-07-31 13:32:22 -04:00
Ethan Lafrenais 88856ba5e0 Add in-game option to switch fullscreen monitor (#1700)
* Add in-game option to switch fullscreen monitor

* mmm undefined memory :)

* Fix type consistency

* Optimize get_monitor and get_monitor_count since they're called often

* Address PR feedback

* Track fullscreen mode and minimized state to reduce GLFW calls per frame
2022-07-31 13:31:17 -04:00
Hat Kid d53f0ccd35 Add German subtitles (#1502)
* subtitles: add german subtitles for new progress menu options

* subtitles: add german subtitles for village1, beach

* missed some strings

* jungle, firecanyon, finalboss cutscenes

* add framrate options to progress menu

* fix samos line

* add citadel cutscenes

* add text version to subtitles

* add text version to text file

* `sidekick` hints

* fix up `mayor-introduction`

* oops

* `training` hints

* `village1` hints

* `lavatube` hints

* `snowy` and `spidercave` hints

* `finalboss` hints

* `firecanyon` hints and cutscenes

* `beach` hints

* update game text file

* finish up subtitles

* add german to progress menu sub setting

* split all bad lines and fix a few small errors

* remove test block
2022-07-29 19:58:27 -04:00
ManDude 9f6c4bd409 [game] improved subtitle debugging & make subtitles larger (#1704)
* improved subtitle debugging and interface

* increase subtitle font size

* fix a ton of subtitles

* dont toggle subtitles in scenes with no subtitles
2022-07-27 21:38:52 +01:00
Ziemas f8bc883d48 Implement scheduling of IOP threads. (#1689)
* Use sleepthread in RPC loop

* Keep a pointer to current IOP thread

* Implement IOP thread scheduling based on priority

And implement DelayThread as an actual delay.

* Run IOP flat out

* Use information from scheduler in wait_run_iop

* Lock sif mutex in set_rpc_queue

* always use kernel dispatch with wait_run

* Loop in dispatch until no thread is ready

* Use timestamp for next wakeup

instead of duration

* Wrap IOP thread entrypoints for safety

Libco threads are not supposed to return from their entrypoint

* Use a queue for IOP thread wakeups from EE thread
2022-07-26 21:15:37 -04:00
water111 7d5901aa95 Updating Controller Database 2022-07-25 16:23:14 +00:00
Tyler Wilding d1ad6c3817 utf8: fix locale mis-handling on linux (#1698)
* utf8: fix locale mis-handling on linux

* lint: formatting
2022-07-23 10:30:23 -04:00
Ziemas 47f7335541 Set thread names of system threads (#1697)
Set thread names
2022-07-23 10:27:42 -04:00
Ziemas 1012020035 Use libco for cooperative threading in overlord (#1684)
* IopThreadRecord -> IopThread

* add libco

* Use cooperative threading for IOP threads

* Ugly solution for overlord start

Needs to run in a thread

* Clean out thread shutdown logic

* Update comments
2022-07-22 11:54:27 -04:00
possum93 9c89f1f16c [subtitles] Changed "BRIGE" to "BRIDGE" (#1693) 2022-07-21 13:42:36 +01:00
possum93 116c703e3a [subtitles] Changed "LITHER" to "LITTER" (#1692) 2022-07-21 05:58:51 +01:00
ManDude 5d4ba62bdb fix controller vibration (#1685)
* fix vibration being wrong and untoggleable

* fix a battle hud crash
2022-07-19 19:06:05 -04:00
ManDude a8653f7595 fix borderless on Windows, resolution when letterboxes and envmap setting (#1683)
* fix Windows borderless and letterboxing resolutions

* oops fix envmap setting

* unused

* fix msaa not using a resolve buffer

* remove unnecessary resolve buffers(?)

* fix sprite distort
2022-07-19 18:41:48 -04:00
Ethan Lafrenais bb323c2ebe Depth Cue (#1676)
* Initial depth-cue implementation

* Oops

* Finish merge + fix issues with letterboxing

* Fix alpha blending

* Add some debug options + profiler stats

* More debug options + respect xyoffset GS register

* Clean up GOAL code

* Disable depth-cue by default

* typo

* very important typo

* depth-cue disable, but better
2022-07-19 18:34:30 -04:00
water111 6e77b1154d [graphics] switch to depth-pass shadows (#1681) 2022-07-18 20:43:07 -04:00
ManDude d2f104cd43 implement a cheats menu + a few bug fixes (#1677)
* raise particles cap to 10x

* change a text line

* allow sound bank load during vag

* fix default settings and fps setting

* keep "auto save disabled" option in menu

* cheats menu!

* Update game_text_ja.gs

* fix battle hud crash

* add cheats menu to title

* update settings version

* Update all-types.gc

* disable envmap fade out with hires actor lod setting

* disable merc fadeout if not using ps2 actor lods

* dont update aspect ratio if game size is bad

* set vsync later

* increase memory for generic, sprite and dma.

* fix issues with aspect ratio not saving

* split forcing envmap to a separate toggle

* too slow, dont expose to users yet
2022-07-18 19:54:38 -04:00
water111 50af536e80 Updating Controller Database 2022-07-18 16:24:43 +00:00
water111 1602b05a2e [graphics] some blit optimizations (#1667)
* [graphics] a few optimizations

* fullscreen crap

* working, other than aspect ratio thing

* same behavior as before

* fix blackout bug, add more error messages

* fix error when 0 size buffer

* rm warning

* one last 0 size issue
2022-07-17 14:45:00 -04:00
water111 e9567a6e4b Cleanup goalc tests, fix jak2 kernel bugs (#1669)
* Cleanup goalc tests, fix jak2 kernel bugs

* fix warnings on linux

* spelling is hard
2022-07-17 14:12:11 -04:00
ManDude afd7ee4504 change default window settings (#1656)
* consistent texture unit binding for screen

* change default pc settings for window size & display mode
2022-07-15 20:28:08 -04:00
water111 1c5f7dc3d5 [sparticle] workaround for 150fps crashes (#1655) 2022-07-15 19:54:46 -04:00
water111 193712a236 [gfx] add more annoying opengl texture initialization (#1654)
* [gfx] add more annoying opengl texture initialization

* fix catastrophic typo
2022-07-15 19:16:36 -04:00
water111 9bdb6d11d1 [graphics] Another possible way to handle windowed (#1653)
* [gfx] fixes for when the window is force to weird size

* a better way

* Another way to handle windowed mode
2022-07-15 18:59:13 -04:00
Ethan Lafrenais 3b558e093e Fix instanced sprite distort renderer not always using the most recent sine table (#1646)
* Fix instanced sprite distort renderer not always using the most recent sine table

Sometimes the game won't update the sine table on the same frame the aspect ratio changes (for example if the player is in a cutscene), but the renderer assumed that it was always up-to-date on the next frame. This caused it to occasionally use outdated vertex/tex coord data that usually made the distort sprites a little too small/big.

* Same fix, but better
2022-07-15 18:16:46 -04:00