Commit Graph

  • f341be65e9 remove old ir1 code (#1287) water111 2022-04-09 11:46:56 -04:00
  • 2d32d2aba5 fix crash when using keyboard controls (#1286) water111 2022-04-07 20:02:33 -04:00
  • 1db96c72ab [goalc] macro expansion in integer constants (#1282) water111 2022-04-07 19:13:22 -04:00
  • 2caf75a11c ci: there is no point in building with code-coverage on clang (#1285) v0.0.4 Tyler Wilding 2022-04-04 21:29:38 -04:00
  • 79f255bcc1 release: switch to 7z on windows because it doesnt have zip (#1284) Tyler Wilding 2022-04-04 21:24:52 -04:00
  • dba95660ea release: fix windows artifacts and stop building asan when releasing on linux (#1283) v0.0.3 Tyler Wilding 2022-04-04 20:50:08 -04:00
  • 8e71184daf rename linux artifact (#1277) v0.0.2 water111 2022-04-03 19:44:25 -04:00
  • 5bd0b735a5 Add extractor tool (#1276) v0.0.1 v0.0.0 water111 2022-04-03 19:17:03 -04:00
  • f14b7aa0cd Merge branch 'master' of github.com:water111/jak-project water 2022-04-03 13:57:10 -04:00
  • 2e31c9f09b toggle for old format water 2022-04-03 13:56:45 -04:00
  • 9495d1fcce Unpause sounds when leaving start menu (#1275) Ziemas 2022-04-03 18:19:39 +02:00
  • f53e083614 debug w/maybe-fix-empty-draw water 2022-04-02 12:12:56 -04:00
  • 857465f724 fix some zero size draws, check all draw call sizes water 2022-04-02 11:52:29 -04:00
  • 4310bb1419 A few overlord fixes (#1273) Ziemas 2022-04-02 16:46:42 +02:00
  • f8b00ea358 [graphics] use multidraws in tie/tfrag/shrub (#1269) water111 2022-04-01 19:35:23 -04:00
  • 6f28633bc4 overlord: Fix LookupSoundIndex (#1267) Ziemas 2022-04-01 01:30:03 +02:00
  • 67b4afc506 Display the currently built commit sha when debugging the game (#1266) Tyler Wilding 2022-03-31 19:29:48 -04:00
  • b174d168e5 add debug visualization water 2022-03-31 19:05:56 -04:00
  • e74bd3b32b ci: Add an automated release process (#1262) Tyler Wilding 2022-03-29 22:47:08 -04:00
  • 79683a44b1 [graphics] shrub (#1261) water111 2022-03-29 21:38:48 -04:00
  • b688bdbfd1 ci: stop trying to cache clang-cl builds (#1260) Tyler Wilding 2022-03-28 18:15:13 -04:00
  • b2ed9313bd [graphics] First part of shrub extraction (#1258) water111 2022-03-28 18:14:25 -04:00
  • 4ea8c01e02 small fixes (#1256) water111 2022-03-26 21:23:20 -04:00
  • 8d9b0b493b [graphics] shadow volumes (#1247) water111 2022-03-26 19:56:54 -04:00
  • e38832365c Loader improvements and blackout (#1254) water111 2022-03-26 15:53:44 -04:00
  • be0075a4e4 [gameplay] fix disappearing boulders (#1252) water111 2022-03-25 21:24:18 -04:00
  • 8d4d251bec Input scheme quick fixes (#1242) Charlie Bruce 2022-03-25 22:26:42 +00:00
  • 4a0ac6c155 [graphics] first half of shadow renderer (#1246) water111 2022-03-22 21:42:37 -04:00
  • 299b0c22bc [graphics] Fix memory bug in ocean (#1245) water111 2022-03-22 21:15:03 -04:00
  • ccd79878a6 Add texture replacements to gitignore. (#1244) Luminar Light 2022-03-23 02:07:24 +01:00
  • 766b328c97 Overlord sound player (#1239) Ziemas 2022-03-22 23:53:36 +01:00
  • a0c7f072ce fix textures and all actors settings (#1243) water111 2022-03-21 20:11:17 -04:00
  • 014da6f59d game: auto-save pc-settings to user's home directory as well as memcard files (#1233) Tyler Wilding 2022-03-20 20:29:44 -04:00
  • 44459757b5 use common ocean renderer for mid too (#1241) water111 2022-03-18 20:58:53 -04:00
  • da00b1ff13 optimize ocean renderer (#1240) water111 2022-03-17 21:59:10 -04:00
  • 8574e10653 Mark OpenGOAL regions in IR2 output and cleanup some now irrelevant settings (#1237) Tyler Wilding 2022-03-17 21:39:11 -04:00
  • d136aec00f [graphics] fix ocean alpha and ocean near depth (#1236) water111 2022-03-16 21:28:02 -04:00
  • c80147119d [graphics] ocean near (#1234) water111 2022-03-15 23:12:40 -04:00
  • ef0f7635d3 [graphics] Ocean Mid (in progress) (#1232) water111 2022-03-14 19:47:29 -04:00
  • b2131d43e3 decompile goal code for ocean mid (#1231) water111 2022-03-12 12:58:04 -05:00
  • bb85eaf167 add ocean-vu0 mips2c and decomp ocean-texture (#1230) water111 2022-03-11 22:27:11 -05:00
  • b21f0d3397 Add PC Port settings to legit start menu (#1217) Tyler Wilding 2022-03-10 19:25:01 -05:00
  • 2a78d0a190 [graphics] revert bad change to sprite shader (#1225) water111 2022-03-08 19:39:48 -05:00
  • e6023e69b7 fix envmap bugs in generic2 (#1229) water111 2022-03-08 19:28:54 -05:00
  • 43612b0750 add ocean far big triangle stuff (#1224) water111 2022-03-07 20:28:53 -05:00
  • a6fa04a83d [graphics] port generic VU1 to OpenGL (#1221) water111 2022-03-06 19:56:43 -05:00
  • 968531ee51 [game] rewrite memcard and game-save code (#1222) ManDude 2022-03-06 23:58:22 +00:00
  • d3d198c363 fix memory corruption during merc death (#1220) water111 2022-03-04 19:15:45 -05:00
  • 7c3ab1f468 do eye rendering on the GPU (#1219) water111 2022-03-04 18:22:01 -05:00
  • 251ee98d96 add back direct in sprite (#1215) water111 2022-03-02 22:37:11 -05:00
  • 67946a4274 enable filter by default and fix up bucket hacks (#1214) water111 2022-03-02 21:40:52 -05:00
  • 1e387e1f93 fix sprite cull check (#1213) ManDude 2022-03-03 01:35:57 +00:00
  • a5b383c78a [graphics] Rewrite of texture system (#1212) water111 2022-03-02 20:01:37 -05:00
  • 3a54a521e3 [runtime] bug & crash fixes (#1211) ManDude 2022-03-02 01:15:15 +00:00
  • 68a1f2d012 [graphics] Add a specialized renderer for handling merc/generic output data (#1207) water111 2022-02-27 17:23:12 -05:00
  • 42806d504f [game] HUD/sprite fixes for widescreen + a few other things (#1203) ManDude 2022-02-27 21:44:43 +00:00
  • 382ec1d1c5 add fog (#1204) water111 2022-02-25 23:25:49 -05:00
  • b55de36b27 fix texturing settings (#1201) water111 2022-02-25 16:53:39 -05:00
  • 107ccedb9d fix plant and frog sps (#1200) water111 2022-02-25 15:10:39 -05:00
  • 2c37ba1fb3 [graphics] Fix texture selection in Direct (#1199) water111 2022-02-25 14:44:31 -05:00
  • 8adac544cf Allow symbol table expansion. (#1191) ManDude 2022-02-25 03:43:00 +00:00
  • 9c00b0c135 [graphics] generic merc (#1192) water111 2022-02-24 22:33:10 -05:00
  • 71f08fbd8c janim-status enum (#1190) ManDude 2022-02-20 21:05:20 +00:00
  • a1480b5b6e fix the slide (#1188) water111 2022-02-20 13:30:08 -05:00
  • ff6362d181 compiler startup speed, decomp options, add some shrub docs (#1187) water111 2022-02-19 21:31:24 -05:00
  • 4a7a297649 write a FAQ page (#1186) ManDude 2022-02-20 02:17:42 +00:00
  • bbb7213281 various sprite fixes (#1185) water111 2022-02-19 20:43:03 -05:00
  • eebbe00ce4 decomp: generic-merc | generic-vu0 | generic-vu1 | shadow-vu1 (#1184) Hat Kid 2022-02-19 19:12:44 +01:00
  • af447aeab7 [game] subtitles support (tools + goal + text file). (#1174) ManDude 2022-02-19 18:10:10 +00:00
  • f91d1f4056 fix bug in collide-probe (#1180) water111 2022-02-18 23:01:05 -05:00
  • 5135ea9659 [graphics] reduce the size of fr3 files (#1175) water111 2022-02-16 22:13:18 -05:00
  • 74d0025974 decomp: more descriptive error messages (#1178) Tyler Wilding 2022-02-16 22:12:38 -05:00
  • 78e5fc0deb decomp: ocean-near and ocean-vu0 (#1177) Hat Kid 2022-02-17 01:26:05 +01:00
  • c9fc4f0bf9 [graphics] eyes (#1169) water111 2022-02-15 19:37:51 -05:00
  • b36199f4f8 add MSAA 4x + lod picking for TIE & tfrag (#1167) ManDude 2022-02-15 23:42:48 +00:00
  • 70fcb05a99 docs: fix Arch installation steps, and some typos (#1165) Tyler Wilding 2022-02-13 22:09:34 -05:00
  • ae05fde45a cleanup code, fix some bugs (and potential bugs), add actor LOD modifiers (#1163) ManDude 2022-02-14 00:19:56 +00:00
  • be74613332 cleanup and bug fix (#1161) water111 2022-02-13 13:03:30 -05:00
  • e91c581c2a fix the filenames for the code files + minor fixes (#1159) ManDude 2022-02-13 05:12:05 +00:00
  • e4c841f9f5 docs: delete content that now lives in another repo (#1160) Tyler Wilding 2022-02-12 23:20:43 -05:00
  • bf11ef3934 decomp: eye (#778) Tyler Wilding 2022-02-12 22:39:25 -05:00
  • ffb04ddd10 Documentation cleanup and some feature improvements (#1155) Tyler Wilding 2022-02-12 17:48:50 -05:00
  • 24578b64b9 proper support for hardcoded "time" types (#1141) ManDude 2022-02-12 17:26:19 +00:00
  • ad2278713c Do a pass through the remaining files that had issues - add them to ref tests (#1145) Tyler Wilding 2022-02-08 20:23:06 -05:00
  • 78cde74d5a update readme and fix always playing str (#1139) water111 2022-02-08 19:02:47 -05:00
  • 3f394ef4d6 ci: shift docs website over to a separate repo (#1144) Tyler Wilding 2022-02-08 18:31:14 -05:00
  • bde49ea079 Implement Discord Rich Presence (#1137) Hat Kid 2022-02-08 05:53:36 +01:00
  • 5b44aece75 random fixes + support clang-cl on visual studio (#1129) ManDude 2022-02-08 00:15:37 +00:00
  • 1bf6972f21 scripts: adjust fix Taskfile recipes to work with recent changes (#1136) Tyler Wilding 2022-02-06 22:37:12 -05:00
  • bcbd1159dd Continue cleanup of source files (#1138) water111 2022-02-06 18:53:43 -05:00
  • f142f46045 add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) water111 2022-02-05 16:30:50 -05:00
  • 738db287b4 Updated github pages site github-actions 2022-02-04 23:39:04 +00:00
  • 32d8ae9b6e streamline newbie decomp/run process, update readme and gallery with new/updated information and pictures (#1132) ManDude 2022-02-04 23:37:48 +00:00
  • 0816a1bf25 Updated github pages site github-actions 2022-02-04 03:46:57 +00:00
  • 2342b6fb0f [graphics] MERC (#1124) water111 2022-02-03 22:45:41 -05:00
  • 3d7228ec77 Updated github pages site github-actions 2022-02-01 01:46:27 +00:00
  • bd1718dc9c A lot of fixes (game is 100%'able!) (#1118) ManDude 2022-02-01 01:44:54 +00:00
  • 8f4dd59b7a [game] clean up texture stuff (#1120) water111 2022-01-28 23:44:03 -05:00
  • 41888aac8f Updated github pages site github-actions 2022-01-29 02:33:29 +00:00
  • 57649d243f [bones] Part 1: Joint (#1110) water111 2022-01-28 21:32:03 -05:00