Commit Graph

  • b21f0d3397 Add PC Port settings to legit start menu (#1217) Tyler Wilding 2022-03-10 19:25:01 -05:00
  • 2a78d0a190 [graphics] revert bad change to sprite shader (#1225) water111 2022-03-08 19:39:48 -05:00
  • e6023e69b7 fix envmap bugs in generic2 (#1229) water111 2022-03-08 19:28:54 -05:00
  • 43612b0750 add ocean far big triangle stuff (#1224) water111 2022-03-07 20:28:53 -05:00
  • a6fa04a83d [graphics] port generic VU1 to OpenGL (#1221) water111 2022-03-06 19:56:43 -05:00
  • 968531ee51 [game] rewrite memcard and game-save code (#1222) ManDude 2022-03-06 23:58:22 +00:00
  • d3d198c363 fix memory corruption during merc death (#1220) water111 2022-03-04 19:15:45 -05:00
  • 7c3ab1f468 do eye rendering on the GPU (#1219) water111 2022-03-04 18:22:01 -05:00
  • 251ee98d96 add back direct in sprite (#1215) water111 2022-03-02 22:37:11 -05:00
  • 67946a4274 enable filter by default and fix up bucket hacks (#1214) water111 2022-03-02 21:40:52 -05:00
  • 1e387e1f93 fix sprite cull check (#1213) ManDude 2022-03-03 01:35:57 +00:00
  • a5b383c78a [graphics] Rewrite of texture system (#1212) water111 2022-03-02 20:01:37 -05:00
  • 3a54a521e3 [runtime] bug & crash fixes (#1211) ManDude 2022-03-02 01:15:15 +00:00
  • 68a1f2d012 [graphics] Add a specialized renderer for handling merc/generic output data (#1207) water111 2022-02-27 17:23:12 -05:00
  • 42806d504f [game] HUD/sprite fixes for widescreen + a few other things (#1203) ManDude 2022-02-27 21:44:43 +00:00
  • 382ec1d1c5 add fog (#1204) water111 2022-02-25 23:25:49 -05:00
  • b55de36b27 fix texturing settings (#1201) water111 2022-02-25 16:53:39 -05:00
  • 107ccedb9d fix plant and frog sps (#1200) water111 2022-02-25 15:10:39 -05:00
  • 2c37ba1fb3 [graphics] Fix texture selection in Direct (#1199) water111 2022-02-25 14:44:31 -05:00
  • 8adac544cf Allow symbol table expansion. (#1191) ManDude 2022-02-25 03:43:00 +00:00
  • 9c00b0c135 [graphics] generic merc (#1192) water111 2022-02-24 22:33:10 -05:00
  • 71f08fbd8c janim-status enum (#1190) ManDude 2022-02-20 21:05:20 +00:00
  • a1480b5b6e fix the slide (#1188) water111 2022-02-20 13:30:08 -05:00
  • ff6362d181 compiler startup speed, decomp options, add some shrub docs (#1187) water111 2022-02-19 21:31:24 -05:00
  • 4a7a297649 write a FAQ page (#1186) ManDude 2022-02-20 02:17:42 +00:00
  • bbb7213281 various sprite fixes (#1185) water111 2022-02-19 20:43:03 -05:00
  • eebbe00ce4 decomp: generic-merc | generic-vu0 | generic-vu1 | shadow-vu1 (#1184) Hat Kid 2022-02-19 19:12:44 +01:00
  • af447aeab7 [game] subtitles support (tools + goal + text file). (#1174) ManDude 2022-02-19 18:10:10 +00:00
  • f91d1f4056 fix bug in collide-probe (#1180) water111 2022-02-18 23:01:05 -05:00
  • 5135ea9659 [graphics] reduce the size of fr3 files (#1175) water111 2022-02-16 22:13:18 -05:00
  • 74d0025974 decomp: more descriptive error messages (#1178) Tyler Wilding 2022-02-16 22:12:38 -05:00
  • 78e5fc0deb decomp: ocean-near and ocean-vu0 (#1177) Hat Kid 2022-02-17 01:26:05 +01:00
  • c9fc4f0bf9 [graphics] eyes (#1169) water111 2022-02-15 19:37:51 -05:00
  • b36199f4f8 add MSAA 4x + lod picking for TIE & tfrag (#1167) ManDude 2022-02-15 23:42:48 +00:00
  • 70fcb05a99 docs: fix Arch installation steps, and some typos (#1165) Tyler Wilding 2022-02-13 22:09:34 -05:00
  • ae05fde45a cleanup code, fix some bugs (and potential bugs), add actor LOD modifiers (#1163) ManDude 2022-02-14 00:19:56 +00:00
  • be74613332 cleanup and bug fix (#1161) water111 2022-02-13 13:03:30 -05:00
  • e91c581c2a fix the filenames for the code files + minor fixes (#1159) ManDude 2022-02-13 05:12:05 +00:00
  • e4c841f9f5 docs: delete content that now lives in another repo (#1160) Tyler Wilding 2022-02-12 23:20:43 -05:00
  • bf11ef3934 decomp: eye (#778) Tyler Wilding 2022-02-12 22:39:25 -05:00
  • ffb04ddd10 Documentation cleanup and some feature improvements (#1155) Tyler Wilding 2022-02-12 17:48:50 -05:00
  • 24578b64b9 proper support for hardcoded "time" types (#1141) ManDude 2022-02-12 17:26:19 +00:00
  • ad2278713c Do a pass through the remaining files that had issues - add them to ref tests (#1145) Tyler Wilding 2022-02-08 20:23:06 -05:00
  • 78cde74d5a update readme and fix always playing str (#1139) water111 2022-02-08 19:02:47 -05:00
  • 3f394ef4d6 ci: shift docs website over to a separate repo (#1144) Tyler Wilding 2022-02-08 18:31:14 -05:00
  • bde49ea079 Implement Discord Rich Presence (#1137) Hat Kid 2022-02-08 05:53:36 +01:00
  • 5b44aece75 random fixes + support clang-cl on visual studio (#1129) ManDude 2022-02-08 00:15:37 +00:00
  • 1bf6972f21 scripts: adjust fix Taskfile recipes to work with recent changes (#1136) Tyler Wilding 2022-02-06 22:37:12 -05:00
  • bcbd1159dd Continue cleanup of source files (#1138) water111 2022-02-06 18:53:43 -05:00
  • f142f46045 add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) water111 2022-02-05 16:30:50 -05:00
  • 738db287b4 Updated github pages site github-actions 2022-02-04 23:39:04 +00:00
  • 32d8ae9b6e streamline newbie decomp/run process, update readme and gallery with new/updated information and pictures (#1132) ManDude 2022-02-04 23:37:48 +00:00
  • 0816a1bf25 Updated github pages site github-actions 2022-02-04 03:46:57 +00:00
  • 2342b6fb0f [graphics] MERC (#1124) water111 2022-02-03 22:45:41 -05:00
  • 3d7228ec77 Updated github pages site github-actions 2022-02-01 01:46:27 +00:00
  • bd1718dc9c A lot of fixes (game is 100%'able!) (#1118) ManDude 2022-02-01 01:44:54 +00:00
  • 8f4dd59b7a [game] clean up texture stuff (#1120) water111 2022-01-28 23:44:03 -05:00
  • 41888aac8f Updated github pages site github-actions 2022-01-29 02:33:29 +00:00
  • 57649d243f [bones] Part 1: Joint (#1110) water111 2022-01-28 21:32:03 -05:00
  • eb53f410e5 test game actors and fix up/disable broken ones (#1103) ManDude 2022-01-28 00:33:34 +00:00
  • c8db6bcaee add code to BspHeader to get GOAL types for shrubs w/shrub-goal-formats water 2022-01-24 21:19:49 -05:00
  • b48a0c0d0c Merge remote-tracking branch 'water111/master' into shrubbery Tyler Wilding 2022-01-23 19:39:29 -05:00
  • 35bdc9b1d3 add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) water111 2022-01-21 21:11:57 -05:00
  • 4648f78733 add vis data to tie/tfrag and better framelimiting/lag (#1100) water111 2022-01-20 00:22:03 -05:00
  • 751fd06513 Updated github pages site github-actions 2022-01-20 05:19:12 +00:00
  • 90438523cd docs: mobile optimize docs portal, support videos, better gallery features (#1099) Tyler Wilding 2022-01-20 00:17:39 -05:00
  • 264dc83379 Updated github pages site github-actions 2022-01-20 00:40:48 +00:00
  • a66eef6034 more small fixes (#1094) water111 2022-01-19 19:39:36 -05:00
  • 5c2cd01df8 Append contributor resources to README.md (#1084) doctashay 2022-01-19 17:36:12 -07:00
  • 911ac07da4 Updated github pages site github-actions 2022-01-18 06:16:09 +00:00
  • 142961a747 decomp: the majority of navigate and rolling-lightning-mole (#741) Tyler Wilding 2022-01-18 01:14:47 -05:00
  • f8fa95f9bf Updated github pages site github-actions 2022-01-17 19:37:41 +00:00
  • dc663d8a1f [game] edge grab, small fixes, add zoomer (#1083) water111 2022-01-17 14:36:29 -05:00
  • dc77c3ccd2 Updated github pages site github-actions 2022-01-17 16:52:49 +00:00
  • e65c61f3e2 tests: add a bunch of missing ref tests (#1082) Tyler Wilding 2022-01-17 11:51:26 -05:00
  • 54c6ddbab9 pass filename through (#1080) water111 2022-01-15 23:31:07 -05:00
  • 39c654b467 Updated github pages site github-actions 2022-01-16 03:35:06 +00:00
  • c043367094 [goalc] fix 0 in xmm128, be more strict with none in comparison (#1079) water111 2022-01-15 22:33:53 -05:00
  • e018951d38 Updated github pages site github-actions 2022-01-16 01:34:26 +00:00
  • b95be06fef decomp: mostly finish ogreboss (#1024) Tyler Wilding 2022-01-15 20:33:11 -05:00
  • 372b6a8746 Updated github pages site github-actions 2022-01-16 01:02:50 +00:00
  • 27bb6c6384 [decompiler] decompile particle defs using specialized macros (#1077) ManDude 2022-01-16 01:01:38 +00:00
  • f757f1b9ac Updated github pages site github-actions 2022-01-15 21:54:00 +00:00
  • e84b5a2346 [collision] implement most of background collision, spawn target! (#1076) water111 2022-01-15 16:52:47 -05:00
  • 79ac3a0c3a Updated github pages site github-actions 2022-01-15 17:32:52 +00:00
  • 67bb1193a8 [runtime] GPU sprite renderer (#1075) ManDude 2022-01-15 17:31:38 +00:00
  • f76c87d7fe Updated github pages site github-actions 2022-01-12 15:48:40 +00:00
  • c3b6e7eb7e some cleanup and docs on collide-touch and the tie extractor (#1074) water111 2022-01-12 10:47:17 -05:00
  • 4bb1cbf304 Updated github pages site github-actions 2022-01-11 00:29:35 +00:00
  • f6f1cadb8e collide probe works, amazingly (#1072) water111 2022-01-10 19:28:17 -05:00
  • 4b1cbd104d decomp: allow skipping inline-asm from output Tyler Wilding 2022-01-09 23:26:30 -05:00
  • 0352d132dd read through current notes and add the info to current decomp Tyler Wilding 2022-01-09 23:22:31 -05:00
  • b02827476f shrub: start implementing extract_shrub Tyler Wilding 2022-01-09 18:53:04 -05:00
  • 599f8f7e26 Updated github pages site github-actions 2022-01-09 22:46:32 +00:00
  • 38c805ca7c unused version of collide line sphere collide list (#1071) water111 2022-01-09 17:45:19 -05:00
  • 90e860aef8 ci: retry on transient chocolatey failures (#1070) Tyler Wilding 2022-01-09 17:45:10 -05:00
  • 950f8a79bc Updated github pages site github-actions 2022-01-09 22:44:37 +00:00
  • 76a819b98f [game] revise build order and add remaining levels + add part-tester to menu (#1069) ManDude 2022-01-09 22:43:13 +00:00
  • ac37d82a44 Updated github pages site github-actions 2022-01-09 16:44:15 +00:00
  • f755596053 decomp: cleanup s6 casts that are no longer needed (#1061) Tyler Wilding 2022-01-09 11:43:01 -05:00