mirror of
https://github.com/n64decomp/mk64
synced 2026-09-01 17:20:03 -04:00
@@ -263,8 +263,6 @@ void create_gfx_task_structure(void) {
|
||||
gGfxSPTask->task.t.flags = OS_TASK_DP_WAIT;
|
||||
gGfxSPTask->task.t.ucode_boot = rspbootTextStart;
|
||||
gGfxSPTask->task.t.ucode_boot_size = ((u8 *) rspbootTextEnd - (u8 *) rspbootTextStart);
|
||||
|
||||
|
||||
// The split-screen multiplayer racing state uses F3DLX which has a simple subpixel calculation.
|
||||
// Singleplayer race mode and all other game states use F3DEX.
|
||||
// http://n64devkit.square7.ch/n64man/ucode/gspF3DEX.htm
|
||||
|
||||
Reference in New Issue
Block a user