Commit Graph

2063 Commits

Author SHA1 Message Date
Tharo 67f8c8ca7b Simplify or comment on the remaining complex render mode settings (#2713)
* Simplify or comment on the remaining complex render mode settings

* Suggested changes

* Format
2026-04-17 16:24:45 +09:00
Tharo b1ba2b3997 Macro-ify access to pauseCtx->playerSegment regions (#2693)
* Macro-ify access to pauseCtx->playerSegment regions.

Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.

* Add clarifications for gameplay_keep details

* Uniform macro name for the render texture

* Comment
2026-04-16 22:33:07 +02:00
Jordan Longstaff 92e3c14272 Finish EnExRuppy documentation (#2732)
* Finish `EnExRuppy` documentation

* Rename throw distance field

* Move comments to enum type

* Use `EnHeishi1` type for guard

* Add comment on `EnHeishi1` supposition
2026-04-13 07:14:45 +09:00
Philip Dubé 63df17a235 Correct field offsets in header files (#2730) 2026-04-12 12:26:20 +02:00
Dragorn421 177951c4db oot-gc-eu-dbg-2 OK (#2714)
* oot-gc-eu-dbg-proto OK

* add gc-eu-dbg-proto to readme

* mention overdump trimming for all debug roms

* rename gc-eu-dbg-proto to gc-eu-dbg-2

Rationale: first version to make it into decomp (which should also be the first one that surfaces) gets an un-numbered version name, then the second version gets -2, and so on
2026-04-07 11:18:17 +02:00
Tharo b50e208d60 Document bug where fog factors are not restored upon switching back from S2DEX2 after drawing a room background (#2725) 2026-03-22 23:38:40 +01:00
Tharo 67f3588e54 Comment more original names for audio functions from animal crossing (#2721)
* Comment more original names for audio functions from animal crossing

* Drop delayparam, not original
2026-03-21 05:58:16 +01:00
Dragorn421 34a40816fa Add @bug comment on an Actor_Spawn printf (#2717) 2026-03-12 13:30:17 +01:00
Dragorn421 e66e6f8f1d gc-eu-dbg OK (#2700)
* gc-eu-dbg OK

* cleanup/fortify makefile and line_numbers.h changes

* fill segments.csv

* add gc-eu-dbg to Jenkinsfile

* cleanup/fortify dmadata_table.h

* add gc-eu-dbg to readme

* fix checksum check and compressed checksum
2026-03-02 16:45:07 +01:00
Jordan Longstaff 3d51e21020 Finish EnMThunder documentation (#2702)
* Finish `EnMThunder` documentation

* Boolean conversion

* Hex to decimal conversions

* Rename static variables
2026-02-26 09:59:16 +01:00
Tharo d80da36cff Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#2706)
* Make bool return values of SkelAnime_Update and LinkAnimation_Update clear

* formatting: empty line after decl

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-25 13:03:13 +01:00
Dragorn421 0491c21475 Use OOT_NTSC instead of OOT_REGION to check for ntsc in gkeep (#2703)
* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep

* bss
2026-02-24 21:48:21 +01:00
Dragorn421 0d4dbb61a0 Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)
* Fix F3DEX2 ucode name on N64 versions (not PosLight)

* put the not-PosLight / PosLight differences under F3DEX_GBI_PL

* revert bss changes
2026-02-22 22:50:27 +01:00
Dragorn421 abdae818bd Fix misc 23 (#2699)
* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64

* remove duplicate declarations in sfx.h

* use render mode presets more

* decimal for alpha values

* fix some z_camera comments typos

* fix references to preprocess.sh (used to be preprocess.py)

* remove outdated comment on deps in makefile

* code_800AD920 was renamed to z_viszbuf

* fix capitalization typo: gOcarinaofTimeDesignTex -> gOcarinaOfTimeDesignTex

* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -> remove extra f

* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -> gCrystal

* fix PARAMS_GET_U amount of bits
2026-02-22 19:08:12 +01:00
Dragorn421 f2cb5ecb2f Assets system: format extracted actor params (and EnDoor params) (#2698)
* Assets system: format extracted actor params (and EnDoor params)

* and actor list too...

* and actor list required inclues too...

* ENDOOR_PARAMS_GENERAL, ENDOOR_PARAMS -> ENDOOR_PARAMS, ENDOOR_PARAMS_NODATA
2026-02-22 18:48:27 +01:00
mzxrules 8b30a77346 z_bg_haka_meganebg documentation pass (#2685)
* document z_bg_haka_meganebg

* Dragorn suggestions and @bug documentation

* i swear i was good at grammar as a child
2026-02-22 09:35:51 +01:00
Jordan Longstaff 6f9b62bd4a Child Ruto Actions Part 5: Speakable (#2619)
* Child Ruto Actions Part 5: Speakable

* Rename to "Speakable Jabu"
2026-02-22 05:21:41 +09:00
Gabriel Ravier 5ab42786f4 Document src/n64dd/n64dd_error_headers.c (#2667)
* Document src/n64dd/n64dd_error_headers.c

* Incorporate feedback from PR review.

(see also https://github.com/zeldaret/oot/pull/2667)

* Put translation of gN64DDLocalizedErrorNumberHeaders[0] in a line comment

(From feedback to https://github.com/zeldaret/oot/pull/2667)
2026-02-21 09:17:30 +01:00
Jordan Longstaff 155e957634 Child Ruto Actions Part 4: Sapphire platform (#2618)
* Child Ruto Actions Part 4: Sapphire platform

* One more function rename
2026-02-21 08:51:38 +01:00
Dragorn421 7e445cde73 EnBox params macros (#2696) 2026-02-20 09:23:49 +01:00
Gabriel Ravier 42242bdf88 Document sys_freeze.[ch] (#2666) 2026-02-18 12:36:07 +01:00
mzxrules b0a03cc1a4 bg_haka_megane documentation pass (#2684)
* document bg_haka_megane

* BGHAKAMEGANE_TYPE_MAX

* dragorn suggestion
2026-02-18 08:15:05 +01:00
mzxrules 1884569a98 bg_haka_trap documentation pass (#2683)
* document pass on bg_haka_trap

* formatting

* suggestions

* dragorn suggestions
2026-02-17 16:09:54 +01:00
mzxrules 3d4e8e32c3 z_bg_haka_zou documentation pass (#2687)
* document z_bg_haka_zou

* suggestions

* dragorn suggestions
2026-02-17 13:39:53 +01:00
mzxrules 95495d221f Document SysCfb_GetFbPtr bug (#2586)
* Document SysCfb_GetFbPtr bug

* cleaner comment

* fixes

* change wording again
2026-02-17 10:31:54 +01:00
Josh Moody 834b443bbb Document spin attack (#2694) 2026-02-17 00:09:47 +01:00
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00
Jordan Longstaff 014eca05fe Fix wrong BGM entry names (#2671) 2026-02-15 08:49:46 +01:00
Jordan Longstaff 5e89618c2e Label EnEiyer as Stinger (#2681)
* Label `EnEiyer` as Stinger

* Change to Ground
2026-02-15 00:48:10 +01:00
Jordan Longstaff c66f593496 Name message start frame count variable (#2673) 2026-02-14 21:57:04 +01:00
Gabriel Ravier bf7af1746d Document EnPubox (#2668) 2026-02-14 16:36:58 +01:00
Jordan Longstaff ebbabb7d91 Document EnWeiyer (#2686)
* Document `EnWeiyer`

* Rename function
2026-02-12 23:22:21 +00:00
Pepe20129 845d6458b0 Commit code assets (#2691)
* Commit code assets

* Have different ifdefs

* Move to code files

* Missed an include

* Prevent code assets from having their source unnecessarily written
2026-01-27 23:23:36 +00:00
Jordan Longstaff fd299cc72b Document BgSpot18Basket (#2688) 2026-01-25 23:39:59 +00:00
Gabriel Ravier eb5dac74d6 Document N64DD data buffer (#2665) 2025-11-20 18:49:16 -05:00
Tharo eb55fc8453 Don't include calling isPrintfInit in iQue debug builds (#2672) 2025-11-19 22:33:09 -05:00
Tharo 9f5ddc518a Explicitly align gfxprint texture data to 8 bytes (#2663) 2025-10-19 11:30:16 -04:00
Pepe20129 b204d6c089 Document Dampé's ghost (#2656)
* Document Dampé

* Format

* Address review

* Format
2025-08-20 10:30:08 +02:00
cadmic 6ecb84097c Fix macOS build for clang 17 (#2657) 2025-08-16 18:25:04 +01:00
Dragorn421 7158775cea Finish rename scene lists (#2652) 2025-07-15 01:31:41 -04:00
Dragorn421 41adadd85d Pause docs: UIOverlay L/R buttons details (#2650) 2025-07-15 07:10:34 +02:00
Jordan Longstaff 4d2bc68bac Child Ruto Actions Part 3: Boss room (#2602)
* Child Ruto Actions Part 3: Boss room

* Rename action enum members

* Subtle rename of enum members
2025-07-03 16:08:42 +02:00
Jordan Longstaff fd7e88af1e Child Ruto Actions Part 2: First encounter (#2601)
* Child Ruto Actions Part 2: First encounter

* Rename action enum entries

* Rename to Sfx

* Rename "first encounter" to "meeting"
2025-07-03 09:49:27 +02:00
Jordan Longstaff 80c4f33da5 Child Ruto Actions Part 1: Zora's Fountain (#2600)
* Child Ruto Actions Part 1: Zora's Fountain

* Oops, forgot sound effects

* Reformat

* Rename action enum entries

* Suggested changes
2025-06-30 08:41:47 +02:00
Dragorn421 d45353ee33 Cleanup extracted colliders 3: Use HIT_SPECIAL_EFFECT_, HIT_BACKLASH_ names (#2646)
* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names

* revert removing FLARE_DANCER_BODY_DMG (oops)
2025-06-28 18:06:42 -04:00
Dragorn421 b5f980570c Pause docs: UIOverlay quads dimensions (#2644) 2025-06-28 15:23:00 +09:00
Dragorn421 88f452af10 Reevaluate player hit response names (#2640)
* PlayerHitResponseType

* PLAYER_HIT_RESPONSE_ICE_TRAP -> FROZEN

* PLAYER_KNOCKBACK_LARGE_SHOCK, PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK -> PLAYER_KNOCKBACK_LARGE_ELECTRIFIED, PLAYER_HIT_RESPONSE_ELECTRIFIED

* damageResponseType -> hitResponseType
2025-06-27 04:45:44 +09:00
Dragorn421 d44c341c2d Camera_KeepOn4 docs 2: RO and RW data (#2632)
* `Camera_KeepOn4` docs 2: RO and RW data

* fix unk_14 rename

* CAM_DATA_UNK_22 -> CAM_DATA_INIT_TIMER
2025-06-26 21:11:38 +02:00
Dragorn421 b7935dad12 Cleanup extracted colliders 2: ARRAY_COUNT (#2643) 2025-06-25 21:20:55 +09:00
Dragorn421 affb39624f Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)
* Pause docs: "InfoPanel" quads

* bss

* rename infoPanelVtx to decorVtx

* rename to uiOverlayVtx / UI_OVERLAY_QUAD_

* fixup
2025-06-25 00:08:26 +02:00