Dragorn421
a883cd019a
[cc0 oot] gameplay_keep ( #2781 )
...
* [cc0 oot] gameplay_keep
* gFishIn{Air,Water}Anim
2026-08-05 18:32:02 +02:00
Dragorn421
c24098a6f4
[cc0 oot] object_tp and z_en_tp ( #2785 )
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* [cc0 oot] object_tp and z_en_tp
* docs
* fixup
2026-08-04 06:49:47 +02:00
Jordan Longstaff
aa1a86708f
Finish EnNutsball documentation ( #2763 )
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* Finish `EnNutsball` documentation
* Rename things
2026-05-31 17:47:06 +02:00
Jordan Longstaff
e560ff093a
Document EnSa ( #2744 )
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* Document `EnSa`
* Rename INFTABLE entries
* Animation set -> group
* Remove trailing commas
* Rename textState field
* Remove trailing comma
* Rename EVENTCHKINF flag
* Correct frowning/closed swap of enum
* Rename INFTABLE flag
2026-05-27 18:28:49 +00:00
Jordan Longstaff
3af589ba3b
Document DemoSa (Saria's cutscene actions) ( #2669 )
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* Document DemoSa (Saria's cutscene actions)
* Add missing include
* Add another missing include
* Change struct to enum
* add action enum comments to action funcs array
* comment on `DemoSa_InitChamberOfSages` not setting action and relying on the struct being zerod
* fixup demosa action enum numbering formatting
* Rename Unknown -> Unused
* Rename init function
* Missed rename
* Use `ANIMMODE` enum
Co-authored-by: Copilot <copilot@github.com >
* Remove redundant includes
* Rename Ganon actions to SageAction
* Rename sage-related actions
* More renames
* SageAction -> SageMagic
* Restore duplicate eye/mouth enums
* Minor style fixes
* Better action function name matching
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
Co-authored-by: Copilot <copilot@github.com >
2026-05-25 06:25:11 +02:00
Jordan Longstaff
2b29808f8d
Document EnHs and EnHs2 (Carpenter's son) ( #2758 )
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* Document `EnHs` and `EnHs2` (Carpenter's son)
* focusOffset -> sFocusOffset
* Rename tracking flag fields
* Roll back subrepo changes
* Remove comment on trackingFlags
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2026-05-23 09:00:29 +02:00
Jordan Longstaff
9776710a4f
Child Ruto Actions Part 6: Sitting ( #2623 )
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* Child Ruto Actions Part 6: Sitting
* Format
* Enum indices in comments
* Remove trailing whitespace
* Rename room number fields
* Rename to EnRu1_UpdateBgCheckInfo
* Revert "Rename to EnRu1_UpdateBgCheckInfo"
This reverts commit 7926cfeeca .
* Rename to UpdateBouncing
* Rename INFTABLE flags
* Rename to actorIter
* Remove unneeded parentheses
* Rectify comments in `EnRu1_UpdateSittingAction`
* Reformat
* Proposed name changes
* Change comment
* Multiple reversions
2026-05-06 23:33:59 +02:00
Nathan Casabieille
70701b8ac9
BgSpot11Oasis: name functions and static variables ( #2751 )
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2026-05-06 08:25:57 +00:00
Nathan Casabieille
7c5ea40cf7
EnBox: name unknown functions and struct fields ( #2749 )
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* EnBox: name unknown functions and struct fields
* ovl_En_Box: name ENBOX_TYPE_9/10, rename render mode DList functions
* ovl_En_Box: formatting
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2026-05-06 07:52:18 +00:00
Nathan Casabieille
1b6ff388ef
BgSpot09Obj: document params type enum ( #2747 )
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* BgSpot09Obj: document params type enum
* Address review comments
- Remove "objects" from description (has specific meaning in Zelda64 engine)
- Move BgSpot09ObjType enum to .h for use by external files
- Replace return 0/1 literals with false/true in func_808B1AE0
- Fix enum comments: remove "visible" terminology, correct tent is adult-only
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2026-05-06 07:35:25 +00:00
Tharo
18d73ff374
Document CIC6105 ( #2739 )
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* Document CIC6105
* Changes, AUDIOMGR_DEBUG_LEVEL -> AUDIOMGR_ACTIVITY_LEVEL
2026-05-06 09:25:34 +02:00
Jordan Longstaff
e48b2d954d
Finish EnDivingGame documentation ( #2733 )
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* Finish `EnDivingGame` documentation
* Rupee phase enum
* Fix overlooked field rename
* Shorten some field names for formatting
* Reformat
* Revert "unthrown Rupees" rename
* Parenthesize textId conditions
* Rename `GiveScale` functions
* Rename `nextTextState`
* Clang-format
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2026-05-03 20:04:27 +02:00
Dragorn421
7054e8fe79
Fixups around textboxSegment ( #2743 )
2026-05-03 19:05:10 +02:00
Dragorn421
55cdfccdd9
Format extracted params: ObjSwitch ( #2722 )
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* ObjSwitch params macros
* format extracted ObjSwitch params
2026-04-25 05:31:44 +09:00
Dragorn421
189baf8e79
Item_DropCollectibleRandom: params macro and drop tables enum (#2707 )
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* `Item_DropCollectibleRandom`: params macro and drop tables enum
* fixup
2026-04-24 21:55:03 +02:00
Tharo
9c0dafe8d2
Rename NoteSubEu -> NoteSampleState ( #2738 )
2026-04-24 21:15:28 +02:00
Tharo
67f8c8ca7b
Simplify or comment on the remaining complex render mode settings ( #2713 )
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* Simplify or comment on the remaining complex render mode settings
* Suggested changes
* Format
2026-04-17 16:24:45 +09:00
Tharo
b1ba2b3997
Macro-ify access to pauseCtx->playerSegment regions ( #2693 )
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* Macro-ify access to pauseCtx->playerSegment regions.
Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.
* Add clarifications for gameplay_keep details
* Uniform macro name for the render texture
* Comment
2026-04-16 22:33:07 +02:00
Jordan Longstaff
92e3c14272
Finish EnExRuppy documentation ( #2732 )
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* Finish `EnExRuppy` documentation
* Rename throw distance field
* Move comments to enum type
* Use `EnHeishi1` type for guard
* Add comment on `EnHeishi1` supposition
2026-04-13 07:14:45 +09:00
Philip Dubé
63df17a235
Correct field offsets in header files ( #2730 )
2026-04-12 12:26:20 +02:00
Dragorn421
177951c4db
oot-gc-eu-dbg-2 OK ( #2714 )
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* oot-gc-eu-dbg-proto OK
* add gc-eu-dbg-proto to readme
* mention overdump trimming for all debug roms
* rename gc-eu-dbg-proto to gc-eu-dbg-2
Rationale: first version to make it into decomp (which should also be the first one that surfaces) gets an un-numbered version name, then the second version gets -2, and so on
2026-04-07 11:18:17 +02:00
Tharo
b50e208d60
Document bug where fog factors are not restored upon switching back from S2DEX2 after drawing a room background ( #2725 )
2026-03-22 23:38:40 +01:00
Tharo
67f3588e54
Comment more original names for audio functions from animal crossing ( #2721 )
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* Comment more original names for audio functions from animal crossing
* Drop delayparam, not original
2026-03-21 05:58:16 +01:00
Dragorn421
34a40816fa
Add @bug comment on an Actor_Spawn printf ( #2717 )
2026-03-12 13:30:17 +01:00
Dragorn421
e66e6f8f1d
gc-eu-dbg OK ( #2700 )
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* gc-eu-dbg OK
* cleanup/fortify makefile and line_numbers.h changes
* fill segments.csv
* add gc-eu-dbg to Jenkinsfile
* cleanup/fortify dmadata_table.h
* add gc-eu-dbg to readme
* fix checksum check and compressed checksum
2026-03-02 16:45:07 +01:00
Jordan Longstaff
3d51e21020
Finish EnMThunder documentation ( #2702 )
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* Finish `EnMThunder` documentation
* Boolean conversion
* Hex to decimal conversions
* Rename static variables
2026-02-26 09:59:16 +01:00
Tharo
d80da36cff
Make bool return values of SkelAnime_Update and LinkAnimation_Update clear ( #2706 )
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* Make bool return values of SkelAnime_Update and LinkAnimation_Update clear
* formatting: empty line after decl
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2026-02-25 13:03:13 +01:00
Dragorn421
0491c21475
Use OOT_NTSC instead of OOT_REGION to check for ntsc in gkeep ( #2703 )
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* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep
* bss
2026-02-24 21:48:21 +01:00
Dragorn421
0d4dbb61a0
Fix F3DEX2 ucode name on N64 versions (not PosLight) ( #2701 )
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* Fix F3DEX2 ucode name on N64 versions (not PosLight)
* put the not-PosLight / PosLight differences under F3DEX_GBI_PL
* revert bss changes
2026-02-22 22:50:27 +01:00
Dragorn421
abdae818bd
Fix misc 23 ( #2699 )
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* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64
* remove duplicate declarations in sfx.h
* use render mode presets more
* decimal for alpha values
* fix some z_camera comments typos
* fix references to preprocess.sh (used to be preprocess.py)
* remove outdated comment on deps in makefile
* code_800AD920 was renamed to z_viszbuf
* fix capitalization typo: gOcarinaofTimeDesignTex -> gOcarinaOfTimeDesignTex
* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -> remove extra f
* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -> gCrystal
* fix PARAMS_GET_U amount of bits
2026-02-22 19:08:12 +01:00
Dragorn421
f2cb5ecb2f
Assets system: format extracted actor params (and EnDoor params) ( #2698 )
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* Assets system: format extracted actor params (and EnDoor params)
* and actor list too...
* and actor list required inclues too...
* ENDOOR_PARAMS_GENERAL, ENDOOR_PARAMS -> ENDOOR_PARAMS, ENDOOR_PARAMS_NODATA
2026-02-22 18:48:27 +01:00
mzxrules
8b30a77346
z_bg_haka_meganebg documentation pass ( #2685 )
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* document z_bg_haka_meganebg
* Dragorn suggestions and @bug documentation
* i swear i was good at grammar as a child
2026-02-22 09:35:51 +01:00
Jordan Longstaff
6f9b62bd4a
Child Ruto Actions Part 5: Speakable ( #2619 )
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* Child Ruto Actions Part 5: Speakable
* Rename to "Speakable Jabu"
2026-02-22 05:21:41 +09:00
Gabriel Ravier
5ab42786f4
Document src/n64dd/n64dd_error_headers.c ( #2667 )
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* Document src/n64dd/n64dd_error_headers.c
* Incorporate feedback from PR review.
(see also https://github.com/zeldaret/oot/pull/2667 )
* Put translation of gN64DDLocalizedErrorNumberHeaders[0] in a line comment
(From feedback to https://github.com/zeldaret/oot/pull/2667 )
2026-02-21 09:17:30 +01:00
Jordan Longstaff
155e957634
Child Ruto Actions Part 4: Sapphire platform ( #2618 )
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* Child Ruto Actions Part 4: Sapphire platform
* One more function rename
2026-02-21 08:51:38 +01:00
Dragorn421
7e445cde73
EnBox params macros ( #2696 )
2026-02-20 09:23:49 +01:00
Gabriel Ravier
42242bdf88
Document sys_freeze.[ch] ( #2666 )
2026-02-18 12:36:07 +01:00
mzxrules
b0a03cc1a4
bg_haka_megane documentation pass ( #2684 )
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* document bg_haka_megane
* BGHAKAMEGANE_TYPE_MAX
* dragorn suggestion
2026-02-18 08:15:05 +01:00
mzxrules
1884569a98
bg_haka_trap documentation pass ( #2683 )
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* document pass on bg_haka_trap
* formatting
* suggestions
* dragorn suggestions
2026-02-17 16:09:54 +01:00
mzxrules
3d4e8e32c3
z_bg_haka_zou documentation pass ( #2687 )
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* document z_bg_haka_zou
* suggestions
* dragorn suggestions
2026-02-17 13:39:53 +01:00
mzxrules
95495d221f
Document SysCfb_GetFbPtr bug ( #2586 )
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* Document SysCfb_GetFbPtr bug
* cleaner comment
* fixes
* change wording again
2026-02-17 10:31:54 +01:00
Josh Moody
834b443bbb
Document spin attack ( #2694 )
2026-02-17 00:09:47 +01:00
Tharo
dbe1a80541
Commit and split gameplay_keep ( #2612 )
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* Commit and split gameplay_keep
* Remove debugging bits
* format
* bss
* merge gameplay_keep_0x400 into link_textures
* Name some unused NTSC stuff
* Rename files for some of the newly named unused NTSC stuff
* name more gkeep files
* format
* spin_attack
* name fish anims files
* name some eff_ files
* name a bunch more files
* Add underscore in not-final names
* cleanup limb enum names (remove g prefix)
* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c
* door.h -> door_skel.h
* gArrowNAnim -> gArrowN_Anim
* split arrow_anims into gArrow1_Anim + gArrow2_Anim
* fix merge
* bss
* bss
* Fix bss
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2026-02-16 15:32:37 +01:00
Jordan Longstaff
014eca05fe
Fix wrong BGM entry names ( #2671 )
2026-02-15 08:49:46 +01:00
Jordan Longstaff
5e89618c2e
Label EnEiyer as Stinger ( #2681 )
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* Label `EnEiyer` as Stinger
* Change to Ground
2026-02-15 00:48:10 +01:00
Jordan Longstaff
c66f593496
Name message start frame count variable ( #2673 )
2026-02-14 21:57:04 +01:00
Gabriel Ravier
bf7af1746d
Document EnPubox ( #2668 )
2026-02-14 16:36:58 +01:00
Jordan Longstaff
ebbabb7d91
Document EnWeiyer ( #2686 )
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* Document `EnWeiyer`
* Rename function
2026-02-12 23:22:21 +00:00
Pepe20129
845d6458b0
Commit code assets ( #2691 )
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* Commit code assets
* Have different ifdefs
* Move to code files
* Missed an include
* Prevent code assets from having their source unnecessarily written
2026-01-27 23:23:36 +00:00
Jordan Longstaff
fd299cc72b
Document BgSpot18Basket ( #2688 )
2026-01-25 23:39:59 +00:00