Commit Graph

  • c4c0bf879c Decompile aiChrMoveToPad Ryan Dwyer 2020-02-09 22:46:32 +10:00
  • 0b146a23a0 Decompile aiIfChrActivatedObject Ryan Dwyer 2020-02-09 20:55:02 +10:00
  • 65185afafa Decompile ai0067 Ryan Dwyer 2020-02-09 20:20:50 +10:00
  • 364df143dc Rename stage1 to pd and make build output less noisy Ryan Dwyer 2020-02-09 20:06:57 +10:00
  • c4d4878323 Decompile aiSetVehicleSpeed Ryan Dwyer 2020-02-09 17:58:31 +10:00
  • fef8d54a9f Decompile aiShuffleInvestigationTerminals Ryan Dwyer 2020-02-09 17:36:09 +10:00
  • e1ae236f24 Decompile aiIfSquadronIsDead Ryan Dwyer 2020-02-09 17:05:41 +10:00
  • 3fd7c27483 Decompile aiIfNumChrsInSquadronGreaterThan Ryan Dwyer 2020-02-09 16:03:22 +10:00
  • 321863e8c5 Decompile aiSetTargetToEyespyIfInSight Ryan Dwyer 2020-02-09 15:08:09 +10:00
  • 4c883f8aaa Decompile liftGoToStop and discover lift_go_to_stop AI command Ryan Dwyer 2020-02-09 14:36:21 +10:00
  • b76d35c1b3 Discover if_lift_at_stop AI command and attempt to decompile aiIfLiftAtStop Ryan Dwyer 2020-02-09 12:26:24 +10:00
  • 046877a518 Decompile aiDoPresetAnimation and fix mismatching setup files Ryan Dwyer 2020-02-09 00:24:18 +10:00
  • 8999da484e Decompile aiShufflePelagicSwitches Ryan Dwyer 2020-02-08 23:36:34 +10:00
  • f922cef7ea Fix warning about intro data type in setup files Ryan Dwyer 2020-02-08 22:17:36 +10:00
  • 57e1ec1480 Rename hud projector to hudpiece Ryan Dwyer 2020-02-08 22:04:52 +10:00
  • f37344e236 Rename if_fade_complete to if_colour_fade_complete and discover real if_fade_complete Ryan Dwyer 2020-02-08 22:02:05 +10:00
  • 374af84a4e Rename chr_set_hud_visible to chr_set_hudprojector_visible Ryan Dwyer 2020-02-08 21:43:24 +10:00
  • a11924b5cb Decompile chrSetFiringInCutscene Ryan Dwyer 2020-02-08 21:13:39 +10:00
  • 377fe3f6f1 Discover play_music_continuously AI command Ryan Dwyer 2020-02-08 20:55:17 +10:00
  • 9f8d333cf7 Decompile currentPlayerGetInvShortName Ryan Dwyer 2020-02-08 18:59:12 +10:00
  • b8597e529d Attempt to decompile currentPlayerGetWeaponOfChoice Ryan Dwyer 2020-02-08 18:44:10 +10:00
  • 3daa1d66d9 Decompile currentPlayerIncrementGunHeldTime Ryan Dwyer 2020-02-08 17:15:42 +10:00
  • b4b983cc4f Decompile weaponGetActivatedText Ryan Dwyer 2020-02-08 13:05:49 +10:00
  • 7953faf106 Decompile objGetActivatedText Ryan Dwyer 2020-02-08 13:03:43 +10:00
  • 4f1d93b33d Decompile currentPlayerCalculateEquipCurItem Ryan Dwyer 2020-02-08 12:45:01 +10:00
  • b0affcd2a7 Decompile currentPlayerGetEquipCurItem Ryan Dwyer 2020-02-08 12:34:29 +10:00
  • 34021506b7 Decompile textoverrideInsert Ryan Dwyer 2020-02-08 12:32:51 +10:00
  • 629241ddbd Decompile currentPlayerGetInvNameByIndex Ryan Dwyer 2020-02-08 12:29:21 +10:00
  • cfbb52687a Decompile currentPlayerGetInvNameIdByIndex Ryan Dwyer 2020-02-08 12:28:18 +10:00
  • 31d8d3882a Decompile currentPlayerGetWeaponNumByInvIndex Ryan Dwyer 2020-02-08 12:02:02 +10:00
  • b92ee31e40 Decompile weaponGetTextOverride Ryan Dwyer 2020-02-08 11:49:55 +10:00
  • c714166a2d Decompile currentPlayerGetInvItemByIndex Ryan Dwyer 2020-02-08 11:44:20 +10:00
  • 6ec4273b8a Decompile currentPlayerGetNumInvItems Ryan Dwyer 2020-02-08 11:24:48 +10:00
  • d6f830a3cc Decompile func0f11283c Ryan Dwyer 2020-02-08 10:10:22 +10:00
  • 46c34b738d Attempt to decompile currentPlayerHasKeyFlags Ryan Dwyer 2020-02-08 10:09:37 +10:00
  • 1aa01a684d Decompile currentPlayerRemoveProp Ryan Dwyer 2020-02-07 19:52:31 +10:00
  • 7cab744b55 Decompile currentPlayerRemoveWeapon Ryan Dwyer 2020-02-07 19:46:03 +10:00
  • e04083efb2 Decompile currentPlayerHasProp Ryan Dwyer 2020-02-07 18:32:23 +10:00
  • 524668e0f0 Attempt to decompile func0f111ad4 Ryan Dwyer 2020-02-07 18:31:22 +10:00
  • 2e1dfe8b06 Decompile currentPlayerInsertInvItem Ryan Dwyer 2020-02-07 17:38:51 +10:00
  • 8692aa130b Decompile currentPlayerSortInvItem Ryan Dwyer 2020-02-07 17:05:53 +10:00
  • 9642084c3b Attempt to decompile currentPlayerHasProp Ryan Dwyer 2020-02-06 22:45:39 +10:00
  • 45891dc1b8 Decompile func0f111a4c Ryan Dwyer 2020-02-06 17:54:03 +10:00
  • cac181ac42 Decompile currentPlayerRemoveInvItem Ryan Dwyer 2020-02-06 17:51:20 +10:00
  • 2148f2495c Decompile currentPlayerGetWeaponInvItem Ryan Dwyer 2020-02-06 17:20:14 +10:00
  • dc5d14ea21 Rename g_Vars.mplayerisrunning properties Ryan Dwyer 2020-02-06 17:10:05 +10:00
  • 734d55c9c4 Decompile propClearReferences and discover remove_references_to_chr AI command Ryan Dwyer 2020-02-06 17:07:50 +10:00
  • 461bc4762e Get closer to a match on aiIfWeaponThrownOnObject Ryan Dwyer 2020-02-06 00:11:44 +10:00
  • e6af7cdcbe Decompile func0f1128c4 Ryan Dwyer 2020-02-05 23:34:08 +10:00
  • 4edda7f899 Decompile currentPlayerHasDataUplink Ryan Dwyer 2020-02-05 23:33:32 +10:00
  • fc922e148a Decompile currentPlayerHasBriefcase Ryan Dwyer 2020-02-05 23:25:23 +10:00
  • 6f25277cc7 Decompile func0f111ab0 Ryan Dwyer 2020-02-05 23:12:46 +10:00
  • 8c6916d27a Decompile func0f111a28 Ryan Dwyer 2020-02-05 23:11:07 +10:00
  • e58dff6e96 Decompile currentPlayerClearInventory Ryan Dwyer 2020-02-05 23:03:54 +10:00
  • 71539817b2 Decompile currentPlayerGetUnusedInvItem Ryan Dwyer 2020-02-05 22:48:13 +10:00
  • 50273de45f Decompile currentStageForbidsSlayer Ryan Dwyer 2020-02-05 18:11:34 +10:00
  • 9f4caad10f Fix warnings Ryan Dwyer 2020-02-05 17:49:51 +10:00
  • 5fa623cea3 Decompile currentPlayerGiveProp Ryan Dwyer 2020-02-05 17:34:12 +10:00
  • 7a79cebf64 Decompile currentPlayerGiveWeaponWithArgument Ryan Dwyer 2020-02-05 08:22:02 +10:00
  • c21b170552 Decompile currentPlayerGiveWeapon Ryan Dwyer 2020-02-05 08:07:45 +10:00
  • 9e40c7e553 Decompile func0f111cf8 Ryan Dwyer 2020-02-04 22:56:11 +10:00
  • 5414c6e4ea Decompile currentPlayerCanHaveAllGunsWeapon Ryan Dwyer 2020-02-04 22:49:56 +10:00
  • 407491f86c Decompile currentPlayerCanHaveWeapon Ryan Dwyer 2020-02-04 22:31:58 +10:00
  • 2db98d61f7 Decompile currentPlayerHasAllGuns Ryan Dwyer 2020-02-04 22:24:54 +10:00
  • c3ef77d15b Decompile currentPlayerSetAllGuns Ryan Dwyer 2020-02-04 22:24:06 +10:00
  • d65636bce5 Decompile func0f060538 Ryan Dwyer 2020-02-04 22:09:08 +10:00
  • 605ccb3dec Decompile func0f0604bc Ryan Dwyer 2020-02-04 21:48:36 +10:00
  • 051a7bce31 Decompile propAllocate Ryan Dwyer 2020-02-04 20:53:59 +10:00
  • 5377a94c7e Split game_16cfa0.c into lang.c and rename text symbols to lang Ryan Dwyer 2020-02-04 19:30:44 +10:00
  • 935c6e5c1b Decompile textGetLangBankIndexFromStagenum Ryan Dwyer 2020-02-04 19:14:22 +10:00
  • 93ecef17a7 Decompile chrInsertToChrsC Ryan Dwyer 2020-02-04 17:41:12 +10:00
  • aacd7adf05 Decompile chrInitSplats Ryan Dwyer 2020-02-04 17:17:29 +10:00
  • 21a1ac518d Decompile chrInit Ryan Dwyer 2020-02-04 17:12:41 +10:00
  • d0160628bf Fix unintended replacements from when animation was renamed to chr_do_animation Ryan Dwyer 2020-02-02 23:45:05 +10:00
  • b12c48d620 Exclude gamedata from readme stats Ryan Dwyer 2020-02-02 23:36:23 +10:00
  • 4b7f888542 Update filenames in AI list documentation Ryan Dwyer 2020-02-02 23:36:03 +10:00
  • aeb34076f1 Restructure weapon function structs and decompile func0f011560 Ryan Dwyer 2020-02-02 23:03:27 +10:00
  • cbd4799e52 Split data and match currentPlayerInitEyespy Ryan Dwyer 2020-02-02 20:09:52 +10:00
  • b06e2a87b2 Convert setup segment into game's .data segment Ryan Dwyer 2020-02-02 19:22:36 +10:00
  • 669add3455 Replace another python path with env Ryan Dwyer 2020-02-02 14:42:08 +10:00
  • ddf08f111f Replace hard coded python paths with env Ryan Dwyer 2020-02-02 14:40:31 +10:00
  • dc43bef68a Decompile malloc Ryan Dwyer 2020-02-02 00:27:49 +10:00
  • 4b3bcf8cee Attempt to decompile currentPlayerInitEyespy Ryan Dwyer 2020-02-02 00:06:19 +10:00
  • 63847cd4ca Attempt to decompile currentPlayerInit Ryan Dwyer 2020-02-01 20:33:54 +10:00
  • 7fa211672c Decompile func0f012530 Ryan Dwyer 2020-01-31 19:37:08 +10:00
  • 7ac724118b Decompile currentPlayerInitGunsHeld Ryan Dwyer 2020-01-31 19:29:26 +10:00
  • c6afcba63a Decompile func0f0bd4a8 Ryan Dwyer 2020-01-31 18:13:36 +10:00
  • 5c881c8f08 Decompile currentPlayerAutoWalk Ryan Dwyer 2020-01-31 17:56:46 +10:00
  • d213cb0181 Decompile func0f0ba010 Ryan Dwyer 2020-01-31 17:38:29 +10:00
  • 3087905a9e Decompile func0f0b9c1c Ryan Dwyer 2020-01-31 07:58:57 +10:00
  • 536ba04794 Decompile func0f0b9bac Ryan Dwyer 2020-01-30 23:56:53 +10:00
  • 9373cf8703 Decompile warpBondToPad Ryan Dwyer 2020-01-30 23:54:32 +10:00
  • 72e41810ee Decompile func0f0b9afc Ryan Dwyer 2020-01-30 23:49:25 +10:00
  • 345754b6a5 Decompile func0f0b9a20 Ryan Dwyer 2020-01-30 23:44:33 +10:00
  • 6c8fb02fb0 Decompile func0f0b9674 Ryan Dwyer 2020-01-30 23:37:29 +10:00
  • d7ce2edaff Decompile func0f0b9650 Ryan Dwyer 2020-01-30 23:27:58 +10:00
  • 8302f4ba6b Decompile func0f0b963c Ryan Dwyer 2020-01-30 23:25:56 +10:00
  • 60b03dacd5 Rename fade symbols and discover if_fade_complete AI command Ryan Dwyer 2020-01-30 20:17:43 +10:00
  • c21fd0646e Decompile currentPlayerSetGlobalDrawWorldOffset Ryan Dwyer 2020-01-30 20:00:15 +10:00
  • ea57468cbd Decompile currentPlayerSetGlobalDrawCameraOffset Ryan Dwyer 2020-01-30 19:53:30 +10:00