* Initial M3d Pass
* `m_bmdl` and `m_bline` left

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
This commit is contained in:
robojumper
2024-09-12 22:36:34 +02:00
committed by GitHub
parent e2c4bb7be7
commit 1180e1f486
150 changed files with 5890 additions and 818 deletions
+59
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#ifndef M3D_H
#define M3D_H
#include <egg/core/eggHeap.h>
#include <egg/gfx/eggFog.h>
#include <egg/gfx/eggLight.h>
#include <m/m_allocator.h>
#include <nw4r/g3d/g3d_scnroot.h>
namespace m3d {
namespace internal {
extern mAllocator_c *l_allocator_p;
extern nw4r::g3d::ScnRoot *l_scnRoot_p;
extern u32 l_numLightMgr;
extern EGG::LightManager **l_lightMgr_pp;
extern u32 l_numFogMgr;
extern EGG::FogManager **l_fogMgr_pp;
extern size_t l_alignment;
} // namespace internal
bool create(EGG::Heap *pHeap, u32 maxNumChildren, u32 maxNumScnObj, u32 numLightObj, u32 numLightSet);
bool create(EGG::Heap *pHeap, GXPixelFmt pxlFmt, GXColor clearColor, u32 maxNumChildren, u32 maxNumScnObj,
u32 numLightObj, u32 numLightSet, u32 numLightMgr, u32 numFogMgr);
bool createLightMgr(EGG::Heap *, u16, u16, u8, bool, int);
bool createFogMgr(EGG::Heap *, int, int);
nw4r::g3d::ScnRoot *getScnRoot();
nw4r::g3d::Camera getCamera(int id);
nw4r::g3d::Camera getCurrentCamera();
int getCurrentCameraID();
EGG::LightManager *getLightMgr(int idx);
EGG::FogManager *getFogMgr(int idx);
void drawDone(int idx);
void drawLightMapTexture(int idx);
void calcWorld(int idx);
void calcMaterial();
void calcView(int idx);
void drawOpa();
void drawXlu();
bool pushBack(nw4r::g3d::ScnObj *obj);
void clear();
void reset();
int getMatID(nw4r::g3d::ResMdl, const char *);
int getNodeID(nw4r::g3d::ResMdl, const char *);
void resetMaterial();
} // namespace m3d
#endif
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#ifndef M3D_M_ANMCHR_H
#define M3D_M_ANMCHR_H
#include <m/m3d/m_bmdl.h>
#include <m/m3d/m_fanm.h>
#include <nw4r/g3d/g3d_resanmchr.h>
namespace m3d {
class anmChr_c : public fanm_c {
public:
virtual ~anmChr_c();
virtual int getType() const override;
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmChr, mAllocator_c *, u32 *);
void setAnm(bmdl_c &, nw4r::g3d::ResAnmChr, playMode_e);
void setAnmAfter(bmdl_c &, nw4r::g3d::ResAnmChr, playMode_e);
void setFrmCtrlDefault(nw4r::g3d::ResAnmChr &, m3d::playMode_e);
};
} // namespace m3d
#endif
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#ifndef M3D_M_ANMCHRBLEND_H
#define M3D_M_ANMCHRBLEND_H
#include <m/m3d/m_anmchr.h>
#include <m/m3d/m_banm.h>
#include <m/m3d/m_bmdl.h>
#include <nw4r/g3d/g3d_anmchr.h>
namespace m3d {
class anmChrBlend_c : public banm_c {
public:
virtual ~anmChrBlend_c();
virtual int getType() const override;
bool create(nw4r::g3d::ResMdl, int, mAllocator_c *, u32 *);
void attach(int, nw4r::g3d::AnmObjChrRes *, f32);
void attach(int, anmChr_c *, f32);
void detach(int);
// Not in NSMBW
void setWeight(int, f32);
f32 getWeight(int) const;
};
} // namespace m3d
#endif
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#ifndef M3D_M_ANMMATCLR_H
#define M3D_M_ANMMATCLR_H
#include <m/m3d/m_bmdl.h>
#include <m/m3d/m_fanm.h>
#include <nw4r/g3d/g3d_anmclr.h>
namespace m3d {
class anmMatClr_c : public banm_c {
class child_c : public fanm_c {
public:
child_c() {}
virtual ~child_c();
virtual int getType() const override;
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmClr, bool);
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmClr, mAllocator_c *, u32 *);
void setAnm(bmdl_c &, nw4r::g3d::ResAnmClr, playMode_e);
void releaseAnm();
void setFrmCtrlDefault(nw4r::g3d::ResAnmClr &, playMode_e);
};
public:
anmMatClr_c() : mpChildren(nullptr) {}
virtual ~anmMatClr_c();
virtual int getType() const override;
virtual void remove() override;
virtual void play() override;
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmClr, mAllocator_c *, u32 *, s32);
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmClr, s32, bool);
void setAnm(bmdl_c &, nw4r::g3d::ResAnmClr, s32, playMode_e);
void play(s32);
f32 getFrame(s32) const;
void setFrame(f32, s32);
f32 getRate(s32) const;
void setRate(f32, s32);
bool isStop(s32) const;
bool checkFrame(f32, s32) const;
void setPlayMode(playMode_e, s32);
f32 getFrameMax(s32) const;
void setFrameStart(f32, s32);
f32 getFrameStart(s32) const;
private:
child_c *mpChildren;
};
} // namespace m3d
#endif
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#ifndef M3D_M_ANMMDL_H
#define M3D_M_ANMMDL_H
#include <m/m3d/m_anmchr.h>
#include <m/m3d/m_mdl.h>
#include <nw4r/g3d/g3d_resfile.h>
namespace m3d {
// Not in NSMBW, name pulled from City Folk
class mdlAnmChr {
public:
mdlAnmChr() {}
virtual ~mdlAnmChr(); // 0x08
virtual void play(); // 0x0C
virtual void setFrame(f32); // 0x10
virtual void setAnm(const char *name, playMode_e mode, f32); // 0x14
virtual void setAnm(const char *name, playMode_e mode); // 0x18
virtual void setRate(f32); // 0x20
bool create(void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mAllocator_c *alloc,
u32 bufferOption, int nView, u32 *pSize);
// Unknown overload
bool create2(void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mAllocator_c *alloc,
u32 bufferOption, int nView, u32 *pSize);
bool create(void *resFile, const char *mdlName, const char *anmName, mAllocator_c *alloc, u32 bufferOption,
int nView, u32 *pSize);
bool create(void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mdl_c::mdlCallback_c *callback,
mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize);
inline bool create(void *resFile, const char *mdlName, const char *anmName, mAllocator_c *alloc, u32 bufferOption) {
return create(resFile, mdlName, anmName, alloc, bufferOption, 1, nullptr);
}
inline mdl_c &getModel() {
return mMdl;
}
private:
nw4r::g3d::ResFile mMdlFile;
nw4r::g3d::ResFile mAnmFile;
mdl_c mMdl;
anmChr_c mAnm;
};
} // namespace m3d
#endif
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#ifndef M_M3D_ANMSHP_H
#define M_M3D_ANMSHP_H
#include <common.h>
#include <m/m3d/m_bmdl.h>
#include <m/m3d/m_fanm.h>
#include <nw4r/g3d/g3d_resanmshp.h>
namespace m3d {
class anmShp_c : public fanm_c {
public:
virtual ~anmShp_c();
virtual int getType() const override;
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmShp, mAllocator_c *, u32 *);
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmShp, m3d::playMode_e);
void setFrmCtrlDefault(nw4r::g3d::ResAnmShp &, m3d::playMode_e);
};
} // namespace m3d
#endif
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#ifndef M3D_M_ANMTEXPAT_H
#define M3D_M_ANMTEXPAT_H
#include <m/m3d/m_bmdl.h>
#include <m/m3d/m_fanm.h>
#include <nw4r/g3d/g3d_anmtexpat.h>
namespace m3d {
class anmTexPat_c : public banm_c {
class child_c : public fanm_c {
public:
child_c() {}
virtual ~child_c();
virtual int getType() const override;
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexPat, bool);
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexPat, mAllocator_c *, u32 *);
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmTexPat, m3d::playMode_e);
void releaseAnm();
void setFrmCtrlDefault(nw4r::g3d::ResAnmTexPat &, playMode_e);
};
public:
anmTexPat_c() : mpChildren(nullptr) {}
virtual ~anmTexPat_c();
virtual int getType() const override;
virtual void remove() override;
virtual void play() override;
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexPat, mAllocator_c *, u32 *, s32);
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexPat, s32, bool);
void setAnm(bmdl_c &, nw4r::g3d::ResAnmTexPat, s32, playMode_e);
void play(s32);
f32 getFrame(s32) const;
void setFrame(f32, s32);
void setRate(f32, s32);
bool isStop(s32) const;
f32 getFrameMax(s32) const;
void setFrameStart(f32, s32);
private:
child_c *mpChildren;
};
} // namespace m3d
#endif
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#ifndef M3D_M_ANMTEXSRT_H
#define M3D_M_ANMTEXSRT_H
#include <m/m3d/m_bmdl.h>
#include <m/m3d/m_fanm.h>
#include <nw4r/g3d/g3d_anmtexsrt.h>
namespace m3d {
class anmTexSrt_c : public banm_c {
class child_c : public fanm_c {
public:
child_c() {}
virtual ~child_c();
virtual int getType() const override;
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexSrt, bool);
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexSrt, mAllocator_c *, u32 *);
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmTexSrt, m3d::playMode_e);
void releaseAnm();
void setFrmCtrlDefault(nw4r::g3d::ResAnmTexSrt &, playMode_e);
};
public:
anmTexSrt_c() : mpChildren(nullptr) {}
virtual ~anmTexSrt_c();
virtual int getType() const override;
virtual void remove() override;
virtual void play() override;
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexSrt, mAllocator_c *, u32 *, s32);
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexSrt, s32, bool);
void setAnm(bmdl_c &, nw4r::g3d::ResAnmTexSrt, s32, playMode_e);
void play(s32);
f32 getFrame(s32) const;
void setFrame(f32, s32);
void setRate(f32, s32);
bool isStop(s32) const;
bool checkFrame(f32, s32) const;
void setPlayMode(playMode_e, s32);
f32 getFrameMax(s32) const;
void setFrameStart(f32, s32);
f32 getFrameStart(s32) const;
private:
child_c *mpChildren;
};
} // namespace m3d
#endif
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#ifndef M3D_M_ANMVIS_H
#define M3D_M_ANMVIS_H
#include <m/m3d/m_bmdl.h>
#include <m/m3d/m_fanm.h>
namespace m3d {
class anmVis_c : public fanm_c {
public:
virtual ~anmVis_c();
virtual int getType() const override;
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmVis, mAllocator_c *, u32 *);
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmVis, m3d::playMode_e);
void setFrmCtrlDefault(nw4r::g3d::ResAnmVis &, m3d::playMode_e);
};
} // namespace m3d
#endif
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#ifndef M3D_M_BANM_H
#define M3D_M_BANM_H
#include <egg/core/eggFrmHeap.h>
#include <m/m_allocator.h>
#include <nw4r/g3d/g3d_anmobj.h>
namespace m3d {
class banm_c {
public:
banm_c() : mpAnmObj(nullptr), mpFrameHeap(nullptr) {}
virtual ~banm_c();
virtual int getType() const = 0;
virtual void remove();
virtual void play();
bool createAllocator(mAllocator_c *alloc, u32 *pSize);
bool IsBound() const;
f32 getFrame() const;
void setFrameOnly(f32);
f32 getRate() const;
void setRate(f32);
inline nw4r::g3d::AnmObj *getAnimObj() const {
return mpAnmObj;
}
protected:
nw4r::g3d::AnmObj *mpAnmObj;
EGG::FrmHeap *mpFrameHeap;
mAllocator_c mAllocator;
};
} // namespace m3d
#endif
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#ifndef M3D_BLINE_H
#define M3D_BLINE_H
#include <egg/gfx/eggTexture.h>
#include <m/m3d/m_proc.h>
#include <m/m_math.h>
#include <nw4r/ut/ut_Color.h>
namespace m3d {
// The Actual line
class bline_c {
public:
bline_c() : mpPathArr(0), mpVtxPosArr(0), mpVtxNrmArr(0), mpVtxTexArr(0), mFlags(0) {}
// This is mainly a Guess, When the array is created, it has both a ctor/dtor
struct VtxPos {
mVec3_c pos1;
mVec3_c pos2;
};
struct Vec3u8 {
u8 x, y, z;
};
// This is mainly a Guess, When the array is created, it has only a ctor
struct VtxNrm {
union {
struct {
Vec3u8 nrm1;
Vec3u8 nrm2;
};
EGG::Vector3s nrm_u16; // There is a short by short copy later
};
};
// This is mainly a Guess, When the array is created, it doesnt use the array alloc
struct VtxTex {
f32 tex;
};
/* 0x00 */ u8 field_0x00[0x8];
bool create(EGG::Heap *pHeap, u16 numPts, f32 width, f32 repeat, const nw4r::ut::Color &color);
void update(mVec3_c *startPos);
void remove();
void draw();
// vt at 0x08
virtual ~bline_c();
/* 0x0C */ f32 mWidth; // could be a scale too
/* 0x10 */ nw4r::ut::Color mColor;
/* 0x14 */ mVec3_c *mpPathArr;
/* 0x18 */ VtxPos *mpVtxPosArr;
/* 0x1C */ VtxNrm *mpVtxNrmArr;
/* 0x20 */ VtxTex *mpVtxTexArr;
/* 0x24 */ f32 mTexRepeat; // Higher value causes the texture to repeat more often
/* 0x28 */ u16 mPathNum; // Guess
/* 0x2A */ u16 mVtxNum; // Guess
/* 0x2C */ u16 field_0x2C;
/* 0x2E */ u8 mFlags;
/* 0x2F u8 _pad; */
};
class blineMat_c : public proc_c {
public:
virtual ~blineMat_c();
virtual void remove() override;
virtual void drawOpa() override;
virtual void drawXlu() override;
virtual void setupGX(bool bTransparent);
bool create(mAllocator_c *pAllocator, int numLines, u16 numLinePts, f32 width, f32 repeat, nw4r::ut::Color &color,
EGG::ResTIMG *pTex, bool);
void update();
bline_c *getLine(u16 idx);
/* 0x1C */ mAllocator_c mAllocator;
/* 0x34 */ EGG::ResTIMG *mpTex;
/* 0x38 */ nw4r::ut::List mLines;
/* 0x44 */ bline_c *mpLineArr;
/* 0x48 */ short mLineArrNum;
/* 0x4A */ bool field_0x4A;
};
} // namespace m3d
#endif
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#ifndef M3D_M_BMDL_H
#define M3D_M_BMDL_H
#include <m/m3d/m_banm.h>
#include <m/m3d/m_scnleaf.h>
#include <m/m_math.h>
#include <nw4r/g3d/g3d_scnmdlsmpl.h>
namespace m3d {
class bmdl_c : public scnLeaf_c {
public:
bmdl_c() : mpCurrentAnm(nullptr) {}
virtual ~bmdl_c();
virtual int getType() const override;
virtual void remove() override;
virtual void setAnm(banm_c &anm);
virtual void play();
int getMatID(const char *name) const;
int getNodeID(const char *name) const;
bool getNodeWorldMtx(u32 p1, nw4r::math::MTX34 *out) const;
bool getNodeWorldMtxMultVecZero(u32 p1, nw4r::math::VEC3 &out) const;
bool getNodeWorldMtxMultVec(u32, nw4r::math::VEC3 &, nw4r::math::VEC3 &) const;
nw4r::g3d::ResMdl getResMdl() const;
nw4r::g3d::ResMat getResMat(u32 index) const;
void removeAnm(nw4r::g3d::ScnMdlSimple::AnmObjType);
nw4r::g3d::AnmObj *getAnmObj(nw4r::g3d::ScnMdlSimple::AnmObjType) const;
void setTevColor(u32, GXTevRegID, GXColor, bool);
void setTevColorAll(GXTevRegID, GXColor, bool);
void setTevKColor(u32, GXTevKColorID, GXColor, bool);
void setTevKColorAll(GXTevKColorID, GXColor, bool);
void setBlendModeAll(GXBlendMode, GXBlendFactor, GXBlendFactor, GXLogicOp, bool bMarkDirty);
void setCullMode(u32 matId, GXCullMode cullMode, bool bMarkDirty);
void setCullModeAll(GXCullMode cullMode, bool bMarkDirty);
void setMatVisible(u32 matId, bool bVisble);
int setMatTexture(char *name, GXTexObj *texObj, bool copy, void *unk, int, int);
bool getBounds(mVec3_c *min, mVec3_c *max);
private:
banm_c *mpCurrentAnm;
};
} // namespace m3d
#endif
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#ifndef M3D_M_CALC_RATIO_H
#define M3D_M_CALC_RATIO_H
#include <egg/core/eggFrmHeap.h>
#include <m/m_allocator.h>
namespace m3d {
class calcRatio_c {
public:
calcRatio_c();
virtual ~calcRatio_c();
void remove();
void reset();
void offUpdate();
void set(f32);
void calc();
bool isEnd() const;
f32 get0x10() const {
return mf4;
}
f32 get0x14() const {
return mf5;
}
bool is0x18() const {
return mb1;
}
bool is0x19() const {
return mb2;
}
private:
/* 0x04 */ f32 mf1;
/* 0x08 */ f32 mf2;
/* 0x0C */ f32 mf3;
/* 0x10 */ f32 mf4;
/* 0x14 */ f32 mf5;
/* 0x18 */ bool mb1;
/* 0x19 */ bool mb2;
};
} // namespace m3d
#endif
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#ifndef M3D_M_FANM_H
#define M3D_M_FANM_H
#include <m/m3d/m_banm.h>
namespace m3d {
enum playMode_e {
PLAY_MODE_0,
PLAY_MODE_1,
PLAY_MODE_2,
PLAY_MODE_3,
PLAY_MODE_4,
};
class fanm_c : public banm_c {
public:
fanm_c();
virtual ~fanm_c();
virtual int getType() const = 0;
virtual void play();
void set(f32, playMode_e, f32, f32);
void set2(f32, playMode_e, f32, f32, f32);
void setFrame(f32);
void setFrameOnly(f32);
bool isStop() const;
bool checkFrame(f32) const;
bool unk_802EAE70() const;
inline void setPlayState(playMode_e state) {
mPlayState = state;
}
inline f32 getEndFrame() {
return mEndFrame;
}
// Something about this is wrong
inline void setStartFrame(f32 f) {
mEndFrame = f;
}
inline f32 getStartFrame() {
return mStartFrame;
}
private:
f32 mEndFrame;
f32 mStartFrame;
f32 mCurrentFrame;
u8 mPlayState;
};
} // namespace m3d
#endif
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#ifndef M3D_M_MDL_H
#define M3D_M_MDL_H
#include <m/m3d/m_banm.h>
#include <m/m3d/m_calc_ratio.h>
#include <m/m3d/m_smdl.h>
#include <nw4r/g3d/g3d_anmchr.h>
#include <nw4r/g3d/g3d_calcworld.h>
#include <nw4r/g3d/g3d_resmdl.h>
namespace m3d {
class callback_c {
public:
virtual ~callback_c() {}
virtual void timingA(u32, nw4r::g3d::ChrAnmResult *, nw4r::g3d::ResMdl) {}
virtual void timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) {}
virtual void timingC(nw4r::math::MTX34 *, nw4r::g3d::ResMdl) {}
};
class mdl_c : public smdl_c {
public:
class mdlCallback_c : public nw4r::g3d::ICalcWorldCallback {
public:
mdlCallback_c();
virtual ~mdlCallback_c();
bool create(nw4r::g3d::ResMdl, mAllocator_c *, u32 *);
virtual void ExecCallbackA(nw4r::g3d::ChrAnmResult *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *);
virtual void ExecCallbackB(nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *);
virtual void ExecCallbackC(nw4r::math::MTX34 *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *);
void remove();
void setBlendFrame(f32);
void calcBlend();
mAllocator_c *getAllocator() {
return mpAlloc;
}
void setBaseCallback(callback_c *cb) {
mpBaseCallback = cb;
}
private:
/* 0x04 */ calcRatio_c mCalcRatio;
/* 0x20 */ int mNumNode;
/* 0x24 */ nw4r::g3d::ChrAnmResult *mpNodes;
/* 0x28 */ callback_c *mpBaseCallback;
/* 0x2C */ mAllocator_c *mpAlloc;
};
mdl_c();
virtual ~mdl_c();
bool create(nw4r::g3d::ResMdl, mAllocator_c *, u32, int, u32 *);
bool create(nw4r::g3d::ResMdl, mdlCallback_c *cb, mAllocator_c *, u32, int, u32 *);
virtual void remove();
void setCallback(callback_c *cb);
void play();
void setAnm(banm_c &);
void setAnm(banm_c &, f32);
private:
/** If we allocated the callback ourselves, this is what we need to free */
mdlCallback_c *mpOwnedCallback;
/** The actual callback to use */
mdlCallback_c *mpCallback;
};
} // namespace m3d
#endif
+21
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@@ -0,0 +1,21 @@
#ifndef M_M3D_PROC_H
#define M_M3D_PROC_H
#include <common.h>
#include <m/m3d/m_scnleaf.h>
namespace m3d {
class proc_c : public scnLeaf_c {
public:
virtual ~proc_c();
virtual int getType() const override;
bool create(mAllocator_c *, u32 *);
virtual void drawOpa();
virtual void drawXlu();
};
} // namespace m3d
#endif
+58
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@@ -0,0 +1,58 @@
#ifndef M3D_M_SCNLEAF_H
#define M3D_M_SCNLEAF_H
#include <egg/core/eggDisposer.h>
#include <m/m_allocator.h>
#include <nw4r/g3d/g3d_scnobj.h>
namespace m3d {
// NON-OFFICIAL
enum ScnLeafType_e {
SCN_LEAF_MODEL = 0,
SCN_LEAF_PROC = 2,
};
class UnkClass {
public:
UnkClass() {}
};
class scnLeaf_c : UnkClass, EGG::Disposer {
public:
scnLeaf_c();
virtual ~scnLeaf_c();
virtual int getType() const = 0;
virtual void remove();
virtual int entry();
void setOption(u32 flag, u32 set);
void setScale(f32, f32, f32);
void setScale(const nw4r::math::VEC3 &);
void getScale(nw4r::math::VEC3 *) const;
void setLocalMtx(const nw4r::math::MTX34 *);
void getLocalMtx(nw4r::math::MTX34 *) const;
const nw4r::math::MTX34 *getLocalMtx() const;
void getWorldMtx(nw4r::math::MTX34 *) const;
void getViewMtx(nw4r::math::MTX34 *) const;
void setCallback(nw4r::g3d::IScnObjCallback *cb);
nw4r::g3d::IScnObjCallback *swapCallback(nw4r::g3d::IScnObjCallback *cb);
void enableCallbackTiming(nw4r::g3d::ScnObj::Timing);
void enableCallbackOp(nw4r::g3d::ScnObj::ExecOp);
void calc(bool);
void calcVtx(bool);
void calcView(void *, bool);
void setPriorityDraw(int, int);
protected:
nw4r::g3d::ScnLeaf *mpScnLeaf;
};
} // namespace m3d
#endif
+25
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@@ -0,0 +1,25 @@
#ifndef M3D_M_SMDL_H
#define M3D_M_SMDL_H
#include <m/m3d/m_bmdl.h>
#include <m/m3d/m_scnleaf.h>
#include <nw4r/g3d/g3d_resmdl.h>
class UnkClass2 {};
namespace m3d {
class smdl_c : public bmdl_c, UnkClass2 {
public:
smdl_c();
virtual ~smdl_c();
bool create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize);
bool create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption) {
return create(mdl, alloc, bufferOption, 1, nullptr);
}
};
} // namespace m3d
#endif
+3 -1
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@@ -26,6 +26,8 @@ public:
s32 adjustExpHeap();
bool createNewTempFrmHeap(s32 size, EGG::Heap *newHeap, char *heapName, s32 align, u32 unk);
void adjustFrmHeapRestoreCurrent();
static void *allocOnHeap(u32 size, mHeapAllocator_c *allocator);
};
void *operator new[](size_t size, mAllocator_c *);
#endif
+9
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@@ -8,6 +8,8 @@
#include "nw4r/nw4r_types.h"
#include <common.h>
#pragma push
#pragma warning off(10402)
class mMtx_c {
public:
mMtx_c(){};
@@ -38,10 +40,15 @@ public:
/* 802f1c40 */ void rot(int, int); // does some werrd operation to rotate the matrix
/* 802f1e60 */ bool quatRelated();
operator nw4r::math::MTX34 *() {
return &nw4rm;
}
public:
union {
EGG::Matrix34f mat;
f32 m[3][4];
nw4r::math::MTX34 nw4rm;
struct {
f32 xx, xy, xz, xw;
f32 yx, yy, yz, yw;
@@ -53,4 +60,6 @@ public:
static mMtx_c Identity;
};
#pragma pop
#endif
+17
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@@ -0,0 +1,17 @@
#ifndef M_VIDEO_H
#define M_VIDEO_H
#include <egg/core/eggVideo.h>
namespace mVideo {
// 0x80065590
void create();
extern EGG::Video *m_video;
extern f32 l_fbAspect;
} // namespace mVideo
#endif