robojumper
f92ba9710d
Counters except sinit won't match
2025-04-01 00:50:34 +02:00
robojumper
3967ab8dc6
Some misc graphics stuff
2025-03-16 16:41:15 +01:00
CovenEsme
7400f6c66a
Improve dAcBase_c ( #133 )
...
* Improve dAcBase_c
* Fix missed polyAttr0/1 renaming
* Add getters for EventManager funcs used in dAcBase
* Fix include
* Replace actor_properties with helper calls
* Fix SoundInfo TList function (thanks robo)
* Make roundAngleToNearest90 static
* Fix removeSoundInfo symbol
* Revert d_a_item spawnItem and spawnDrop param change
* Fix d_t_reaction and improve spawnHearts a bit
* Also update special_item_drop_mgr
* Fix special_item_drop_mgr
* Small fixes
---------
Co-authored-by: robojumper <robojumper@gmail.com >
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com >
2025-03-16 11:40:04 -04:00
robojumper
b634658989
d_room OK
2025-03-14 13:04:05 +01:00
robojumper
32cbf96184
Link dowsing_target, eggException, d_lyt_meter_drink ( #128 )
...
* Link dowsing_target, eggException
* d_lyt_meter_drink OK (thanks Zeldex!)
* More sensible DowsingTarget flag code
* Attempt explaining TList inline
2025-03-13 22:13:15 -04:00
robojumper
d60d45eb6e
d_lyt_bird_gauge OK ( #131 )
2025-03-13 22:09:58 -04:00
robojumper
31c9b92798
Convert some singleton access to getters
2025-03-09 21:15:53 +01:00
robojumper
1be580fb78
Review comments
2025-03-09 18:56:32 +01:00
robojumper
7225fbe4ff
d_stage_parse ok
2025-03-09 16:39:21 +01:00
robojumper
32b7ce138d
dStageMgr_c start, more splits
2025-03-09 10:09:08 +01:00
robojumper
c558c88f25
d_stage progress
2025-03-09 10:09:08 +01:00
robojumper
641f3d7b30
d_room mostly matching
2025-03-09 10:09:08 +01:00
robojumper
82aef3b183
dScTitle_c OK, dScGame_c about halfway
2025-03-06 20:50:32 +01:00
robojumper
43c9975704
Merge pull request #119 from robojumper/blur_palette_mgr
...
A bit of BlurAndPaletteManager
2025-03-02 18:11:25 +01:00
robojumper
cfe7e5cf3b
Merge pull request #118 from robojumper/d_a_obj_dungeon_ship
...
An attempt at d_a_obj_dungeon_ship
2025-03-02 18:10:50 +01:00
robojumper
c7d788117e
NandRequestThread
2025-02-28 14:01:46 +01:00
robojumper
c87a35831e
A bit of BlurAndPaletteManager
2025-02-27 22:26:45 +01:00
robojumper
9b6e3e860d
A bit more
2025-02-27 15:44:19 +01:00
robojumper
b1f2d817a4
Halfway there
2025-02-27 11:38:11 +01:00
robojumper
c2b2d9700c
d_scene OK ( #114 )
...
* d_scene OK
* d_s_boot
* Rename -> PROFILE_MAX
* Some more
---------
2025-02-26 20:54:21 -05:00
robojumper
f154aab8ac
Merge pull request #108 from robojumper/d_a_obj_tbox
...
dAcTbox_c
2024-11-28 10:52:31 +01:00
robojumper
e1d5f5b22f
dAcTbox 92%
2024-11-22 17:12:17 +01:00
robojumper
a25ded6d20
tbox rodata ok
2024-11-21 16:38:05 +01:00
Elijah Thomas
f42f9a0e23
d_a_obj_seat_sword OK ( #107 )
...
* d_a_obj_seat_sword mostly done
* ninja apply
* symbol cleanup
* correct code pattern, not right regs
* d_a_obj_seat_sword OK
---------
Co-authored-by: robojumper <robojumper@gmail.com >
2024-11-15 12:28:43 -05:00
robojumper
7ead1b24c0
Merge pull request #98 from robojumper/npc-virtual-states
...
Virtual states, d_a_npc_rival_lod OK, d_a_npc_saltalk almost
2024-11-15 06:37:31 +01:00
elijah-thomas774
5c4755eac2
d_a_npc_saltalk OK
2024-11-14 22:49:24 -05:00
robojumper
90e5e05d6e
Merge pull request #106 from robojumper/d_a_obj_underground_switch
...
d_a_obj_underground_switch with a single regswap
2024-11-14 22:57:16 +01:00
robojumper
5d12fb1131
d_a_obj_underground_switch with a single regswap
2024-11-14 19:36:51 +01:00
robojumper
53c9b7062e
d_a_obj_tower_gearD101 with one regswap
2024-11-14 16:56:26 +01:00
robojumper
0f1efc9450
The Groose is loose (but far away)
2024-11-13 21:42:23 +01:00
Elijah Thomas
2ecf6509dd
Tubo! (d_a_obj_tubo) ( #95 )
...
* begin work
* fixup modifications to d_a_base header
* progress
* update from main again (forgor to fetch)
* progress
* Basically done
* clean up some inlines
* some at/tg hit typing and tubo naming
* more naming
2024-11-12 22:30:01 -05:00
Elijah Thomas
126e1a9fd7
d_a_item -> Layout and Enum ( #92 )
...
* mostly done
* Update d_t_tumble_weed.cpp
* remove cM::calcTimer
* just regswap on adjustSpeed
* checkpoint
* file setup
* fix incorrect symbol
* some tidbits i guess
* fixup merge
* fix merge 2.0
* Item Renames from Esme
* fix d_t_tumble_weed
* fixup merge
2024-11-09 11:53:22 -05:00
robojumper
a3472ab02d
Attempt d_a_obj_tower_hand_D101 ( #96 )
...
* Attempt d_a_obj_tower_hand_D101
* dAcOTowerHandD101_c probably equivalent
* just two funcs, couldnt really do much to the rest
---------
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com >
2024-11-09 11:44:05 -05:00
robojumper
aaf88fa648
Clean up special item drop mgr ( #87 )
...
* Clean up special item drop mgr
* Progress
* Mostly matching
* Docs
2024-11-06 16:43:27 -05:00
Elijah Thomas
8a3710824b
Updated CC collision ( #80 )
...
* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
---------
Co-authored-by: robojumper <robojumper@gmail.com >
2024-11-01 17:07:16 -04:00
robojumper
1d17e35316
d_lyt_meter_drink with regswaps in one function ( #83 )
2024-10-28 00:03:08 -04:00
robojumper
50b16f7da4
Separate our inc files
2024-10-25 14:36:31 +02:00
robojumper
5e73b2b902
OK, checkpoint
2024-10-25 12:08:24 +02:00
robojumper
ceac3a6ef8
Everything OK except for weak dtor order
2024-10-25 11:05:26 +02:00
robojumper
e689fbaa42
Flag managers WIP, broken after rebase
2024-10-25 10:35:34 +02:00
robojumper
b9409ccac5
d_a_obj_time_stage_bg with a weak function order issue ( #78 )
2024-10-22 19:46:02 -04:00
robojumper
8723bc3186
d_a_obj_fruit_guts_leaf OK ( #77 )
2024-10-20 16:43:57 -04:00
robojumper
3b5a959d1b
Cursor chaos ( #71 )
...
* dCsBase_c mostly done
* dCsGame_c state funcs
* More labels
* Idk anymore
* label ctor
* Move some code
* Add offsets, fix EffectsStruct misconception
2024-10-20 10:01:00 -04:00
robojumper
b96e6ee19f
Meter madness ( #64 )
...
* Meter Madness Part 1
* progress
* maybe
* ::build meters too
* vtables labeling, small order problems
* Moar symbols
* Renames
* some dLytNote_c
* Fixes
* Checkpoint
* ::remove funcs
* Fix includes
* Move code around
* rm dead code
* rm dead include
* Draw functions
* Update include/s/s_State.hpp
* Update include/toBeSorted/scgame.h
2024-10-17 17:58:38 -04:00
CovenEsme
22a5cadd57
d_t_sw_area OK ( #68 )
...
* Initial attempt
* Fix symbols for renamed story/itemflagMgrs
* Improvements xD
* OK with pragma
* Update variable name
2024-10-16 19:45:25 -04:00
Elijah Thomas
26af4db82d
update from dtk-template - clangd :) ( #66 )
...
* update from dtk-template and start work towards using clangd
* include <a> -> "a"
* Update build.yml
* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00
Elijah Thomas
b5aa43ff37
Misc Collision ( #51 )
...
* Initial Commit - Starting to translate from TP
* Collision Updates
* Actor Collision -> dBgW (DZB Collision)
* bg .text splits complete
* fix errors
* file organization
* missed files
* progress
* weee
* most of cM3dG
* Revert mAng change
* Progress
* Progress -> Need to update from main
* Fixup Merge
* d_bg_s symbols....
* TList Changes
* oops
* d_bg_s large progress
* d_bg_s_acch majority done
* d_bg_s_chk OK
* d_bg_s_gnd_chk OK
* d_bg_s_grp_pass_chk OK
* d_bg_lin_chk OK
* d_bg_s_poly_pass_chk OK
* d_bg_s_roof_chk and d_bg_s_sph_chk OK
* d_bg_s_spl_grp_chk OK
* d_bg_s_wtr_chk OK
* d_bg_w started
* d_bg_w_base OK
* name d_bg_w_kcol symbols
* d_bg_w_sv split/started
* most of d_bg_w_time
* stopping d_bg_w_kcol for now
* d_bg_w_sv OK
* work on d_bg_w_time
* revert TList to take offset arg
* fixup some compiler warnings
* set c_bg_w OK
* Update rel_sieve.py
* Remove TList Macros
* Bomb Header started
2024-10-16 09:00:47 -04:00
robojumper
25d80826c7
d_t_touch OK ( #54 )
...
* d_t_touch OK
* Make inlines
2024-10-06 15:42:07 -04:00
robojumper
8376edcc72
d_t_ship_window "OK" ( #55 )
2024-10-06 15:41:07 -04:00
robojumper
4d9806f2fc
Some game UI basics ( #25 )
...
* start with dLyt stuff, dLytFader_c
* Some game UI basics
* More progress
* Move and format files
* Proper outlining
* Fix build
* More cleanup
* Correct inlining behavior
* Fix some symbols
* Compiler downgrade required for some funcs.
* fixup vtable
* one line that was somehow missed
---------
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com >
2024-09-30 00:02:30 -04:00