Commit Graph

12 Commits

Author SHA1 Message Date
Yanis 0b367ecdfb Decompile ActorManager_001.cpp (#31)
* started ActorManager_001.cpp

* create, ctor, dtor

* prog

* fix build

* fix build issues

* progress

* struct comments

* match ClearInstance
2026-02-04 04:08:40 +01:00
Yanis 3ab5bf6de9 Misc things (#30)
* match random init

* UnkSystem2_UnkSubSystem1_Derived1 related docs

* match func_ov031_020e9108 and FileSelect_UnkClass7::vfunc_00

* improve func_02017ea4

* rename next functions

* actor rupee improvements

* update gitignore

* fix broken match

* fileselectmain improvements

* fix broken match

* more misc progress

* fix build issues

* fix regressions
2026-02-03 19:59:20 +01:00
Yanis 1713ffc43b Decompile MainSelect overlay (#8)
* Decompile MainSelect overlay (~90%)

* cleanup

* jp delinks

* fixed build and linking errors
2026-01-11 01:31:08 +01:00
Aetias c925fce03c Actor::mType field (#7)
* `Actor::mType` field

* Fix struct sizes

* Update symbols
2025-08-24 18:41:23 +02:00
Aetias 758f36f10c ActorType documentation, delink ActorManager_001 (#6)
* ActorUnk_ov000_0209767c -> ActorType

* ActorRupee instance

* ActorManager

* Delink ActorManager_001

* Fix build

* Document actor types

* Actor flags

* Fix build

* ActorSCCN
2025-08-24 16:59:13 +02:00
Yanis002 9a9311a100 progress on ActorUnk_ov000_020a8bb0 2025-08-06 20:51:14 +02:00
Yanis 550f01708e Overlay 110 - PlayerGet (#2)
* delink overlay 110

* mangled functions names in symbols

* improve how versions are defined in the compiler's command

* add version-exclusive function + fix data_ov110_021861ec size

* match .rodata

* dsd sig apply

* progress

* vfunc_18 & func_ov110_02185d3c + format

* symbols renames

* remove force_data pragma

* started func_ov110_02184a40

* improve vfunc_18 match thanks to nepecam

* fixed relocs issues

* match func_ov110_02186b8c

* continue the awful function (and rename the folder)

* format

* build issues

* almost match func_ov110_02184a40!!!

* start vfunc_10 + misc

* vfunc_10 progress (91%)

* symbol fix

* vfunc_10 big switch fix

* turn some structs into a class

* update symbols

* vfunc_10 prog, move func_ov110_02185da4 to itemmanaager and some docs/cleanup

* progress on playerget and itemmanager

* fix build issues

* remove accidental header from merge and name mUnk_60

* add hex value comment in item id enum

* random stuff

* started vfunc_0c

* move externs around

* match/docs stuff related to item usage in PlayerGet

* format

* vfunc_10 version diff

* improve func_ov110_02186b8c handling and fix broken matches

* vfunc_0c small improvements

* progress on item manager

* complete item manager and add upgrade capacities

* some cleanup

* header cleanup

* match data (kind of)

* symbol naming

* name more symbols 1

* name more symbols 2

* name more symbols 3

* more jp syncing

* mystery actor stuff

* rename the file and fix build errors
2025-08-06 12:12:32 +02:00
Yanis e80f625b50 Decompile 031_Land/Actor/ActorRupee.cpp (#3)
* delink ActorRupee and match few functions

* add missing functions, mangle names and match func_ov031_020e9d54

* random stuff (literally)

* decomp more of ActorRupee

* rng stuff (thanks to aetias)

* decomp more of ActorRupee (36%)

* sync symbols

* format

* random: fixed wrong function call in configure.py

* decomp more of ActorRupee (51%)

* add actor ids and move them to their own header + small docs on actor class

* format

* improvements and small progress

* progress

* progress

* sync eur with jp

* fix build issues

* missed a file
2025-08-04 13:33:17 +02:00
Yanis002 7fa74389e5 fix build issues for real 2025-07-22 22:55:27 +02:00
Yanis002 182a7d879f improve Actor class 2025-07-22 22:46:10 +02:00
Yanis002 e31b9b7455 remove unused struct 2025-07-22 17:45:37 +02:00
Yanis002 133bb98ec8 started Actor.cpp 2025-07-22 17:42:48 +02:00