* day 1
* delink overlay 17
* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017
* ItemManager_017 OK
* UnkStruct_027e0ce0_40_Base_94_017 95%
* UnkStruct_027e0ce0_017 OK
* PlayerLinkActor_017 OK
* PlayerLinkActor_A0_20_017 OK
* code_020be2ec_017 99%
* ActorManager_017 OK
* Actor_017 OK
* ActorEventIcon_017 OK
* code_020be2ec_017 OK
* MapObjectManager_017 97%
* MapObject_017 OK
* MapObjectSwitchStep_017 OK
* fix build issues
* fix other versions build issues
* gcc fixes
* document random things in UnkStruct_027e09b8_00
* match func_ov001_020ba670 and rabbit docs
* match func_ov026_0211f394
* fix build issues
* match func_ov026_0211e3e0
* match func_ov026_02102924
* move structs to header
* document train rope thing
* MapObject OK and ActorRef stuff
* match more actor funcs
* fix regressions
* fix build issues
* more regressions fixes
* name keyt grab func
* UnkSubStruct19 -> CellAnimObject (based on the only assert string)
* fix build issues due to merge
* Actor::mUnk_4C -> Actor::mState + related changes
* create GetActorPtr template inline for Actor_c4
* ActorUnk_ov000_020a8bb0 -> Actor_Derived1
* actor: add comments about mUnk_50/52 and change type of mAngle